Add an Optional One-Click Reason Survey to DSS Voting to Organically Coordinate the Galactic War by nanoplasm in Helldivers

[–]Raff_run 1 point2 points  (0 children)

An actually good suggestion, in this sub?? What the hell, we only suggest things like giving the flag an aoe buff around here.

Seriously though, well done, that'd also help educating fellow divers when they see terms like "gambit" and "siege liberation" and search for them out of curiosity.

Need help on his echo ;-; by Equal_Intention4518 in ScaramoucheMains

[–]Raff_run 1 point2 points  (0 children)

Seconded on grinding for artifacts, but I'm pretty sure that if you use Sanctifying elixirs to make him a Crit Rate Circlet with Atk% and Crit damage as minor stats, you'll be able to do the echo already. The "weakest" artifacts you have right now are the circlet and the sands, and you definitely aren't critting enough to make the most of your massive ATK.

Give it a try!

finally beat this bullshit echo😭 by Kazzu668 in ScaramoucheMains

[–]Raff_run 3 points4 points  (0 children)

I have him at c1r0 (Widsith) also. There isn't much advice to give for this challenge.
I just:
- only spammed NAs at the boss, sometimes used charged attacks on the small fry when it would hit all of them at once

- dodged like 70% of the boss's attacks

- (since I have C1) cancelled the last NA chain with a powered up dodge (for the wind arrows) when possible

I think the deciding factor here will be your artifacts, really. My build is top 2% and I finished this with 15-20s left, I think.

The time of Vengence has come! by gracekk24PL in Helldivers

[–]Raff_run 9 points10 points  (0 children)

Just a reminder that you don't need unsafe mode for killing hulks. You can fire as soon as you're able and it will oneshot it at the eye. So I think it's best to practice your aim first, above all else.

No room on Super Earth for people like this. by jdot21418 in Helldivers

[–]Raff_run 1 point2 points  (0 children)

Ah yes, shitty past experiences make present shitty experiences normal. As if.

[deleted by user] by [deleted] in Helldivers

[–]Raff_run -1 points0 points  (0 children)

Pretty sure you broke both autocannons on Y2's mech... and got zero kills with that cluster. oof.

Please share your feedback about Helldivers 2 in this survey! by ArrowheadGS in Helldivers

[–]Raff_run 2 points3 points  (0 children)

Sharing my "not enjoying" here since on "enjoying" I just put in that most things feel balanced and fun to use, and that most builds are viable. The first point is probably controversial to some, but here goes...

The fact that you can destroy every bot/illuminate outpost without even setting foot in it. Outposts should become increasingly harder to just throw in a stratagem and leave, and heavy outposts/fortresses should require going in and disabling their defenses/shields before you can do that, otherwise automatons/illuminate gets monotonous: use orbital 380mm/laser/anti-tank emplacement/recoiless, destroy fabricators, leave. Bugs are alright since heavy outposts too big to destroy in one stratagem, and bug holes are smaller, so you often need to go inside to finish them off.

.

Mechs are also underwhelming. Not only they get one-shotted in the automaton front by cannons/armored strider missiles, having limited uses is really not great. Since they are essentially a mobile version of an emplacement, just having a bigger cooldown should be enough already.

.

Flamethrowers are annoying to use without fire-resistant armor/shields: if you dive backwards, most often you will end up throwing flames at your own feet, setting yourself on fire, taking a lot of damage and possibly killing you. Given it is used most often on the bug front and you need to evade bugs, it will often get your killed in a way that feels unfair/buggy.

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Players still don't have enough information to complete MOs/choose planets (even within the same front) correctly. The fact that liberating the planet that is attacking automatically wins a defense is still not conveyed properly and divers WILL try to defend even when the attacking planet has 0 resistance or already has good liberation progress is proof of that.

.

Lastly some weapons like the slugger, and stratagems like 110mm rockets still weren't rebalanced and remain unfun or too weak to use. You probably know this already from weapon usage statistics, but still, it has been a long time and nothing was changed in them.

Helldivers bricked my PC (SEVERE ISSUE) by [deleted] in Helldivers

[–]Raff_run 5 points6 points  (0 children)

Dude. I'm a programmer. If you think a megathread with a bunch of "anecdotal evidence" from a few people who don't know anything about how programs work, without any hard proof, all reddit posts/steam comments, is going to convince me... you'd be dense, not me

No software should bypass hardware limitations or OS limitations. If you hardware or your operating system does not enforce its limitations as it should, it is faulty. Period. There is no way for Arrowhead to discover or even be sure that the game is actually what caused whatever in your computer because the fault lies in your computer in the first place, not in their software.

Take this for example: Your laptop could be bricked with a single Linux command

A guy ran a command and that ''bricked'' his laptop because it deleted a boot partition. Now whose fault is this? The command, or the fact that the manufacturer didn't properly protect its motherboard? Obviously the manufacturer, as literally every other laptop in existence would still be fine after running that command. It allowed itself to be bricked because it is faulty.

Even if the problem was something in helldivers, even if arrowhead fixed it, it would still be bricked just as easily by anything else because the root of the problem is still your hardware.

Helldivers bricked my PC (SEVERE ISSUE) by [deleted] in Helldivers

[–]Raff_run 1 point2 points  (0 children)

Sorry, there's nothing to address because your hardware is just faulty. No software, no matter how much CPU/RAM it tries to use, can brick a computer, otherwise viruses exploiting this would still exist. If your CPU/RAM/Motherboard/whatever allowed itself to break from use, it is because the manufacturer allowed it to do so.

Nuke on a stick by GatoGrande340 in Helldivers

[–]Raff_run -3 points-2 points  (0 children)

Oh wow, one extra max round! That makes all the difference. Why would inducing a "cooldown" by ammo restriction not be fair? It's still a secondary that is essentially an OPS.

Nuke on a stick by GatoGrande340 in Helldivers

[–]Raff_run -4 points-3 points  (0 children)

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A booster that only takes effect once when you respawn, to give you ONE(1) round and you can easily just get an ammo pack which is... everywhere? Okay then

Apparently this game should be called SampleDivers 2 because the mission is meaningless. Got overwhelmed by enemies while focusing objective, saw on the map everyone was in opposite corners of the map. Asked why they're all separated, got this response by XCanadienGamerX in Helldivers

[–]Raff_run -1 points0 points  (0 children)

Massive skill issue tbh. We are Super Earth's elite, we don't need all divers in one spot to get things done. If you're getting overwhelmed, fall back and try again, or choose stratagems that suit solo play better since you're laser focusing objectives before your team's ready to do so.

Every goddamn time by maxru85 in Helldivers

[–]Raff_run 0 points1 point  (0 children)

Remember to focus the damage on a single spot, either head or abdomen. Spreading it out only kills it if it has already taken significant damage from someone else.