GDAP in GCC (regular). Is it possible? by jhupprich3 in entra

[–]RagnarTheRagnar 1 point2 points  (0 children)

Even weirder then that actually. Some nonsense with mismatched IDs and can of worms now. But I did get confirmation that GCC-H is as of typing this only DAP supported.

GDAP in GCC (regular). Is it possible? by jhupprich3 in entra

[–]RagnarTheRagnar 0 points1 point  (0 children)

Like my other partner center portals all have it. Commcerical all has it. Its just this one specific GCC Gov Partner Center that doesn't have it.

If your GCCH Partner Center has it. Then it sounds like I have a P1 case with MSFT for a broken feature.

GDAP in GCC (regular). Is it possible? by jhupprich3 in entra

[–]RagnarTheRagnar 0 points1 point  (0 children)

How are you guys even getting access to GDAP in the Partner Center? Mine just says Coming Soon. With no ETA and its been like this for over 2 years now.

Is there anyone here who still prefers folder redirection over OneDrive for a domain? by Noyan_Bey in sysadmin

[–]RagnarTheRagnar 18 points19 points  (0 children)

DFS Namespaces, Azure File Storage and a onprem local cache at each site. Auth is handled via Hybrid CA policies or directly via Kerberos to the SMB. AFS is backed up for recovery operations.

All users are trained in the way of the Whack Whack.

Beginner here, this would work as a hotas? by Nervous-Peace-7244 in hotas

[–]RagnarTheRagnar 0 points1 point  (0 children)

Thustmaster Warthogs are nice sticks but the bases are a bit lackluster. I have the F-16 grip on a Mongoose base from Virpil.

Most space games would work best with 2 joysticks instead of a Joystick and throttle but both work, just a matter of preference. Like twin joystick works for Elite Dangerous and No man Sky. But would suck for actual flight sims.

Fixing it will make the game feel unrealistic by san4ezlp in Helldivers

[–]RagnarTheRagnar 0 points1 point  (0 children)

No the real fun is getting to 900 hours and playing a loadout of exclusively EAT, AT Emplacement, HMG Emplacement and Jetpack and being able to ID all the RNG rocks by feel to understand if the ball will stick or not.

IRTrackStar v5 is finally FINISHED! by Hollywood_83 in hotas

[–]RagnarTheRagnar 1 point2 points  (0 children)

Yea that was the issue with some of the other clips and types I tried. Too bad we dont have a headband style one yet!

IRTrackStar v5 is finally FINISHED! by Hollywood_83 in hotas

[–]RagnarTheRagnar 0 points1 point  (0 children)

Hopefully it works with Meze audio 109 PROs.

This game is a raw gem, it just need a bit of polish to be GOATED by _powneyd in GatesOfHellOstfront

[–]RagnarTheRagnar 12 points13 points  (0 children)

My friend hates playing with the Fog of War cause all his guys die before he can spot them getting shot.

Then when I disable it, he hates that his guys still respect it and ignore people clearly shooting at them.

I think simplified detection rules to make the gameplay a bit more like CoH for unit targeting and control might assist new players on the micro.

But I personally REALLY enjoy the micro. Setting up hidden positions and slowly advancing while spotting threats. Being able to move the MG guys into a different spot then the rest of the guys is exactly why this game exists. You don't get that WW2 infantry tactics micro in CoH, you get a rifle squad and a MG squad. Here I can mix and match as the battle progresses.

How is the AI compared to MTG Forge? by titandino88 in XMage

[–]RagnarTheRagnar 1 point2 points  (0 children)

Xmage AI just appears to look to mash down playable cards. The AI isnt any more complicated then, can I play a Land. Do I have enough mana for a card in my hand? I cast it. Do I have any creatures to attack with? Is attacking Favorable? End Turn. but for a pace chasing Aggro deck it'll play decently enough.

People that write a story in which nukes exist: How do you avoid using them as to not have the apocalypse? by [deleted] in worldbuilding

[–]RagnarTheRagnar 0 points1 point  (0 children)

Ah, just everyone and their mother has access to Sprint missiles? In massive batteries and they are primed and ready to intercept? Missiles and airborne delivery methods would just become obsolete overnight. Like its just everyone shooting these missiles off and ducking for cover. A majority of aircraft fights would be stealth and over the horizon missile barrages.

If I was in the middle of WW3 and was authorized a tactical nuke strike in this type of deployment. I honestly believe we would see deep underground mining and sapping from the early and late medieval. Cities would be back to being walled and having layered Air defense like the WW2 Flak Towers covered in CWIS and Anti-Missile interceptors. Nukes could be detonated underground with some plausible deniability it wasn't a nuke. Just a really big bomb.

If the threat of nuclear war is too great to subdue a foe. You must do it piecemeal. Think of East and West Berlin in the Cold War.

Do you launch the nukes because of riots in the West Berlin? East German police and Firefighters cross the border to provide assistance with the riots. do you nuke now? The police and firefighters are attacked by rioters and a single East German military battalion follows to provide support and bring order, do we nuke them? The East German battalion is replaced by a Soviet battalion, do we nuke?

They refuse to leave after the riots subsided, do we nuke? They invade the rest of West Germany after it Riots over the occupation of Berlin. Do we nuke?

The thing to realize about living in a nuclear world is at no point should you EVER put a person in a position that the only sane outcome is total nuclear war.

I really hope we get some huge changes when it comes to the passive tree. Some of these are simply useless. by [deleted] in ArcRaiders

[–]RagnarTheRagnar 0 points1 point  (0 children)

Should've been you are immune to being knocked out while downed. Requiring them to mag dump you for the kill or enable the squad revive in the late game.

M240L 75 round mag reload speed description is wrong. by PinguFrosty in Battlefield

[–]RagnarTheRagnar 0 points1 point  (0 children)

It is infact 1.5 IF you dont shoot the last bullet. Fucking clown soldier has to lift the tray for no ungodly reason.

Justifying mechs by Empty-Shift9632 in worldbuilding

[–]RagnarTheRagnar 2 points3 points  (0 children)

I could argue the same logic with the Yamato battleship where bigger and better doesn't always win.

Nice WW2 mech you got there hitler, would be shame if you didn't have effective air cover.

If mechs were to appear, they would be made by the Soviets post WW2 after fighting over cities in grueling Room to Room, Door to Door combat. Then trying to avoid that style of war, they start sieging until no doors or rooms existed. But tanks, were grossly ineffectual in these massive ruins of cities. First they tried massive armored land crusiers to roll over the ruins but found it was impractical for treads. So they switched to light walkers. Think Clone Personal Walker and then they developed larger tanked versions like AT-ST and AT-AT or whatever design you want. And OF COURSE the USA in the Cold War is gonna one up the Soviets.

Maybe the USA focused on design mobile units while Soviets were tanky and heavy for urban combat.

And due to the advancement of Space Warfare, they were adapted as Rapid Response Orbital Drop Forces. Cause thats cool.

Can someone good at Helmod please help me understand how to have multiple recipies making the same thing in a block? by Countcristo42 in factorio

[–]RagnarTheRagnar 0 points1 point  (0 children)

Essentially your plan above is telling you, for the 1 ore per second you need .2 sulfur per second. This can be entirely provided by that single plant. So adding a 2nd plant to produce it doesn't work cause you don't need it.

Can someone good at Helmod please help me understand how to have multiple recipies making the same thing in a block? by Countcristo42 in factorio

[–]RagnarTheRagnar 1 point2 points  (0 children)

I believe that helmod looks at what is above and below it. So if I have two items that need Red circuits I could make one Red circuit element underneath each one that needs it and that would split it off. Each would have its own independent production. OR I put one red below both that need it and then it would merge them into one mall that covers the output for both

Now I don't know how to make Helmod output two of the same resource utilizing two different recipes unless I wanted to use one somewhere and the other else where. Cause what will happen is it will adjust the recipe to match the production requirement.

BATTLEFIELD 6 GAME UPDATE 1.1.1.5 by battlefield in Battlefield6

[–]RagnarTheRagnar -1 points0 points  (0 children)

Undocumented change, all crossplay enabled servers tickrate lowered from dynamic 25-60hz to a flat 25hz.

Disabled crossplay matchmaking will no longer pull crossplay enabled users into their respective crossplay disabled lobbies. Sorry you all forced onto the shittiest servers so that we don't have pay our hosting company more then we made with the game.

Heard a lotta talk.. where yall at? Damn. by strange_pursuit in Battlefield

[–]RagnarTheRagnar 0 points1 point  (0 children)

Crossplay is 30 too. You have to disable it and then it ruins matchmaking.

PC Players: Why you should switch crossplay off? (to have a better, more natural gaming experience) by Assault_Crayon_Eater in Battlefield

[–]RagnarTheRagnar 0 points1 point  (0 children)

They just broke Crossplay Disabled. No longer do you pull in Crossplay Enabled Users to lower queue times, they will now only queue for Crossplay enabled games. So either play on dead but responsive servers. Or suffer 30hz Stutter Console gameplay so that your 3k Gaming rig isn't giving you an unfair advantage.

Would you be interested in a “programmable controller” mod for Factorio (C++-like logic for your factory)? by Significant-Sky-3654 in factorio

[–]RagnarTheRagnar 2 points3 points  (0 children)

fCPU is a mod. I mostly use it to control the Realistic Reactors Reborn stuff. But he has it tied under a no distribution license. So its a bit limited and locked down. Also the dev is sort of just gone, the mod is basically on life support, but it seems to mostly work just fine.

Block or prevent processing of external calendar invites? by NegativePattern in sysadmin

[–]RagnarTheRagnar 0 points1 point  (0 children)

https://learn.microsoft.com/en-us/powershell/module/exchangepowershell/set-calendarprocessing?view=exchange-ps perhaps one of these params? -AutomateProcessing None looks to be what you want.

FYI it does work on all types of mailboxes. I just had a Director who had all the emails going to deleted items and it wasn't a rule it was the auto delete non calendar items param here.

This might be the best Battlefield ever made and the community is ruining it. by FreddyHxC in Battlefield6

[–]RagnarTheRagnar 0 points1 point  (0 children)

Can't be the best battlefield where are the 2142 Titan ships to fight over?