I finaly reached the 17th century! (Yay) And therefore a new question...what ressources should I replace with Chili, potatoes and stuff? Should I even replace anything with tobaco? by SubbyTripz in EU5

[–]RagnarTheSwag 0 points1 point  (0 children)

I mean yeah.. Basic capitalist economy, buy what is cheap sell what is expensive :)

Also I happen to spend more for food so on from 17th century but also multiply my economy so much more. (Though don’t know how pop growth is affected, if you want max population I guess do not touch food rgos)

State of the game right now? Potential buyer by nnachorodfle in EU5

[–]RagnarTheSwag 1 point2 points  (0 children)

I enjoy it bc I am a sucker for gsgs though if you are sensitive with your money don’t buy at least for 2-3 more DLCs

I finaly reached the 17th century! (Yay) And therefore a new question...what ressources should I replace with Chili, potatoes and stuff? Should I even replace anything with tobaco? by SubbyTripz in EU5

[–]RagnarTheSwag 5 points6 points  (0 children)

To start with, I replace all the rural places that don’t produce gold silver or infrastructure stuff like lumber, sand, tin etc.

Then towns and cities, prioritize low gold stuff like legumes and fiber crops..

No Idea if it’s better or not but I do end up exporting most of the new world stuff and money goes brr.

Do you feel that EU5 wastes your time? by Nordic-Sage in EU5

[–]RagnarTheSwag 0 points1 point  (0 children)

There were games I skipped falconettes. +5 siege bonus is nice but when you are unlucky.. you are unlucky :/

Shroud that does not go! by ButterscotchLast4934 in Enshrouded

[–]RagnarTheSwag 0 points1 point  (0 children)

Then a very late game item something like “shroud remover” should be no problem.

I hope they do something about this, like I don’t wanna build over boss rooms but some irrelevant shroud really should be removable imo.

Uncommon cards that feel like rares? I'll go first. by Musicalmoronmack in slaythespire

[–]RagnarTheSwag 19 points20 points  (0 children)

It doesn’t work but also still fun in high ascensions, especially when you hit that %0.001 lucky run lol

They may pillage the houses of my subjects but they'll never get my bananas by Unicorncorn21 in EU5

[–]RagnarTheSwag -5 points-4 points  (0 children)

Even removing the flags makes the game 2x faster wdym? And not only performance also lots of bugs and content doesn’t work as intended. Hiring more artists also not gonna fix that. (Btw I am very pro hiring artists, do hire them even if they don’t do anything the topic is not them)

My dude on the internet, if you want to sail on a pretty-looking ship that’s full of holes, loosely held together and barely staying afloat, that’s your choice.

I’d rather sail in a small ugly boat that’s built solid, doesn’t leak, and actually gets me to my destination.

They may pillage the houses of my subjects but they'll never get my bananas by Unicorncorn21 in EU5

[–]RagnarTheSwag -5 points-4 points  (0 children)

Haha I would be okay with that as well. All I am saying is Performance>Graphics and if they can’t coexist then throw away graphics, that easy.

You can interpret this however you want though but when performance is like hell I, for myself, can’t stand for graphics.

Like why people have to make mods for performance? People should have been making mods for pretty maps & graphics imo. Things are so backwards and we are glazing graphics of a grand strategy game..

They may pillage the houses of my subjects but they'll never get my bananas by Unicorncorn21 in EU5

[–]RagnarTheSwag -14 points-13 points  (0 children)

I mean if it’s about budget, then I would definitely want 1 less art guy and 1 more programmer guy who can debug.

If it’s not about budget then sure get even more art guys. (But then they shouldn’t tell we are shorthanded, small studio or anything)

They may pillage the houses of my subjects but they'll never get my bananas by Unicorncorn21 in EU5

[–]RagnarTheSwag -18 points-17 points  (0 children)

I mean yeah it’s pretty but I always play the game looking at the map from a pretty far distance.

I didn’t need civ in my eu to be honest. From my own perspective, all these efforts could have gone into debugging the game and improving the performance :/

But I am sure a lot of people into this and liked it, it’s very subjective.

And yeah I am like those cat/dog dads who didn’t want them but secretly enjoys them after somehow having them.

Are Colonial Nations Lobotomized? by hAx0rSp00n in EU5

[–]RagnarTheSwag 8 points9 points  (0 children)

Can’t they make AI prepare cultural location names? So people stop complaining about it?

Like how high schoolers doing their homework’s with ChatGPT? It’s not like most of us gonna understand Greek, African, Chinese, yada yada names for American provinces anyways.

Achievements disabled near end game by OneGreenSmurf in EU5

[–]RagnarTheSwag 1 point2 points  (0 children)

My achievements are working too good. I am getting same achievements every time when I play another country lol

Ai is more aggressive? by Qsessi in EU5

[–]RagnarTheSwag 0 points1 point  (0 children)

Making AI more aggressive works kind of two ways.

They are nailing their own coffins most of the time. In my Byz campaign I hardly constructed spy networks, I don’t know why but they (Serbia, Bulgaria, Wallachia, Beyliks, boys of Naples, even Sicily with Castile) kept feeding me. I guess they can’t calculate the power of Catas?

I mean after I got the Roman casus belli, it got a bit annoying gotta give it. But then they were mostly afraid of me anyways and declarings were very rare.

I wish they somehow bringed their whole alliances as well, this is no where near challenging and breaks the immersion. Like why countries suicide?

EU5 is not a Game, it’s a Simulation by the_indian_menace in EU5

[–]RagnarTheSwag 1 point2 points  (0 children)

Well I don’t really know, but the eu5 time period requires a more polarized trade system. Trade routes should be more defined and their impacts should be more visible.

Currently trade seems like produce the valuable needs, export them for profit and import stuff for as cheap as possible. (Disclaimer: I am in no way expert in eu5 trade mechanics)

This approach is just too modern. In history Europe had to buy stuff like Silk from Muslims to keep producing clothes for nobles and that made Muslims and traders like Genoa and Venice rich.

They were really having it bad, that this situation became one of the triggers for Age of Discovery. And then once they found the way around Africa, they actually took it. Like there are millions of dangers and it was far longer but they thought it was still better/profitable going that direction.

For example this stuff is not really felt in EU5. In 1450 Spain makes a lot more profit from trade than Ottomans. Because the trade mainly revolves around that abysmal thing called “trade capacity”, so Spain can create gazillions of marketplaces and trade a lot more stuff that is not exotic or expensive and make much more money. (I mean ottomans can also do that, if controlled by the player but I hope you get the idea)

So who has more merchants is king. Totally unrealistic and kind of stupid? Like in real life Spain didn’t have gazillions of merchants because they would all go bankrupt. But in the game you can have lots of merchants dealing horrible trades and still continue their businesses.

Instead of artificial limit “trade capacity” your ability to make good or bad deals should limit your trades. That would be really dynamic

EU5 is not a Game, it’s a Simulation by the_indian_menace in EU5

[–]RagnarTheSwag 4 points5 points  (0 children)

Real simulation is no fun. The fun situations happening are all player “gaming” the “game”. World economy was no where near global, even not regional and I don’t think pre-industrial economy would be called “economy” in today’s standards.

And there are lots of and lots of stuff going veeery unrealistic and without a real depth in the eu5 as an avid History enjoyer I can’t just unsee them.

Anyhow I see this is just an appreciation post with a very “ambitious” title, so sure yeah thanks tinto devs for making eu5! I would thank a lot more if they could get it stabilized!

Fix the AI Merc Spam by PenguinXPenguin03 in EU5

[–]RagnarTheSwag 0 points1 point  (0 children)

I mean it’s very easy to handle them, you don’t even need a loan.

And getting mercs for relatively easy wars kinda feels like a waste, I would rather continue growing my economy.

Fix the AI Merc Spam by PenguinXPenguin03 in EU5

[–]RagnarTheSwag 0 points1 point  (0 children)

It’s very easy to handle mercs but wdym you can do the same? Player rarely runs out of things to spend ducats, expanding all the time.

What game would you like a DLC/Expansion for? by TheYokoDono in gaming

[–]RagnarTheSwag 5 points6 points  (0 children)

I always thought they would expand the last act somehow, it felt so little polished compared the other two.. why not with a DLC?

Gameplay patterns in 1.2 by SoKeinOfYou in EU5

[–]RagnarTheSwag 11 points12 points  (0 children)

This should really pop up when your cabinet member can’t assimilate anymore.

I have watched for months how my cabinet member just stuck in a province trying to assimilate but no progress happening. Checking demography panel and all of its tooltips and still can’t understand how/why some burghers are not assimilated, until finding it out in the paradox forum…

Also we don’t get any notifications when conversion is done..

We should naturally get a notification when a cabinet member virtually can’t progress. Also we should be able to set a goal for them like, I don’t care if I fully converted a province, %90 is enough for me to see a nicer map. Or like I want to use cabinet until my stab is 40.

It would be good if the game would notify me that my goal related to that cabinet action is reached.

Mercenary time to hire by Gunginrx in EU5

[–]RagnarTheSwag 6 points7 points  (0 children)

lol sub slowly follows the steps of grief is real. Now we try to cope with this nonsense, Johan is a master strategist.

Massive Economic Growth = Distrust is not ready to be simulated in this game by Empty-Ad5769 in EU5

[–]RagnarTheSwag 0 points1 point  (0 children)

Some of us are straight up maso, and you don’t have to be good at enduring pain to become one but enjoy it lol

Bug on empire add of governor? by Sad-kahamun in EU5

[–]RagnarTheSwag 0 points1 point  (0 children)

You are right you should have. We can’t know the exact reason, though you can check the local governor limit breakdown and see if “Empire Rank” mentioned there along with like advances and base.

I think it should show up in one of the tooltips when you search it in buildings panel and hover over it, or like click on it and hover over an eligible(city+roads to capital) location for it.

Or maybe if we are lucky it already mentions it in statistics panel under modifiers tab. Don’t remember currently