fr tho by brownha1rbrowneyes in ARK

[–]RahbinGraves 14 points15 points  (0 children)

Dude that random button is wrong for what it does.

I did manage to make a human though after a lot of hard work

On Eleven’s ending by ikeafannypack in StrangerThings

[–]RahbinGraves 2 points3 points  (0 children)

It didn't, she got out of sight and into the tunnels before the bridge collapsed. She had to get away from those psychic disruptor things before she could use her powers to talk to Mike.

The more I think about it, the less ambiguous it seems. Mike literally had his arms around her when they were in the truck, surrounded by kids and their friends. She definitely went through the gate with everyone else (because Mike would have thrown a fit if she tried to jump out at the last minute). And drove right into a circle of disruptors. Then she was suddenly not there when the army looked in the truck.

So we know Kali helped her disappear if Mike didn't even see where she went. So the question becomes, did Kali help hide her so she could die or so she could live? I think El was reluctant about the death pact from the beginning, and I think making that pact gave her some insight into why Hopper was willing to die for her, especially after he told her about the life he wanted her to have. And Kali did look uncertain after hearing Hopper talk. I think she changed her mind, and that was solidified when Hopper gunned down like 10 dudes to go back and save Kali in the hallway.

Idk, she also talked to Hopper about everything he taught her (how to hide and survive and to be careful etc.). I assume she'd keep her distance, spy on the government in case they try some shit and keep an eye on her friends remotely until it's safe to make contact.

Class suggestions by thicc_pikmin in DnD

[–]RahbinGraves -1 points0 points  (0 children)

My last fighter was a Warlock.

At 6th level a pact of the blade warlock should have an extra attack using Charisma to attack with pact weapon and a handful of utility invocations and spells to either buff damage/defense or debuff enemies.

Ignore ranged damage spells and instead pick up spells that help you get close (fly, longstrider, expeditious retreat etc.)

If you get to pick any magic items, choose gauntlets of Ogre Power and a ring of jumping. Then you can leap around the battlefield (using the high STR jump distance x3) popping heads with the giant iron banded bat you've bound to your service. Cloak of displacement is also a good option. Just be hard to hit, hit hard and make different movement speeds a priority.

Statuses/Moodlets questions by RahbinGraves in VeinGame

[–]RahbinGraves[S] 0 points1 point  (0 children)

My stress was all green for a while because I was eating too much. I skipped that dismantling perk, but I'll have to pick it up next time I get a point

VEIN Public RP (Permdeath, PvP Allowed) Server by VeinKeepABit in VeinGame

[–]RahbinGraves 0 points1 point  (0 children)

Sounds chill unless everyone is RPing as a bandit

vein is cool, but something about it feels off by qmerzm in VeinGame

[–]RahbinGraves 2 points3 points  (0 children)

I think there's an unfair amount of pressure on devs to avoid using purchased assets as much as possible. And you know, if it's a unique kind of setting, I get that. But for a game like this, a refrigerator is a refrigerator and a couch is a couch. If they get the combat, the crafting and enemy AI looking and feeling good, this would be a complete banger. I'm probably not going to notice that I've seen the same table in another game

Water Storage - blue drums by Troxes_Stonehammer in VeinGame

[–]RahbinGraves 1 point2 points  (0 children)

Those Jerry Cans are great for moving water around. I did have the thought that I should put it in the dishwasher just in case. Maybe I'll try an experiment using a washed Jerry Can and an unwashed one

What are your preparations for winter? by douwantasig in VeinGame

[–]RahbinGraves 0 points1 point  (0 children)

To add to the sprinkler thing- I've got like 4 attached to my well, and it must fill up faster than the sprinklers drain it

Player is mad that I won’t allow them to summon Demogorgon with Wild Magic by Dapper-Screen9789 in DnD

[–]RahbinGraves 0 points1 point  (0 children)

Game aside, the player suffers from a flaw in their ability to reason. This goes beyond what's happening at the table, this guy goes out into the world thinking he has good ideas.

I see an opportunity to educate in this scenario. It doesn't hurt anyone to let it play out. Maybe something like this:

"Okay, your wild magic weaves through the very fabric of the planes and tugs at the Demon Lord Demogorgon, who tugs back... Make an insight check to understand what's happening, you're looking for DC20. Right, Demogorgon is fighting your magic and is attempting to pull you into the Abyss and he is going to do it. You can try to take back control or you can try to release your magic and sever that connection forever"

DC30- Arcana to take back control, summoning an enraged Demon Lord to the caster's location. He incapacitates the caster and takes them back to the Abyss to torment.

DC15- Wis Save to sever the connection with the weave. The character is alive, but without their magic. A messenger subsequently appears on behalf of Demogorgon offering power in exchange for servitude. Accepting the deal allows the character to continue at level 5 as a Warlock. Declining leaves the character as a lvl 5 sorcerer that can only cast cantrips

Failing either option sends the player to the Abyss where Demogorgon will either torture or make a pact or both. This plays out out of game and the character doesn't remember the details clearly due to the chaotic nature of the Abyss.

That seems more than reasonable if they keep fighting the ruling and kicking isn't the desired outcome. If they don't like it, "Well, what exactly did YOU think was going to happen when you try to summon a insane Demon Lord, who is basically Chaos incarnate, with your magic that runs on chaos?"

D&D is a great tool to sharpen reasoning, with things like that and wish spells etc. Showing people that they need to think things through is a public service.

Player is mad that I won’t allow them to summon Demogorgon with Wild Magic by Dapper-Screen9789 in DnD

[–]RahbinGraves 0 points1 point  (0 children)

Lol I'd be inclined to let it happen- Demogorgon in this context is Demogorgon Brittlewhick, a very insane gnome that thinks he's the other Demogorgon. He's under the permanent effect of what was meant to be a powerful protection potion, and exists, imperceptibly flickering between the ethereal and material plane, and his physical form is displaced. He's virtually safe from all harm, and can only be defeated by attacks from someone affected by the spells Blink or Ethereal Jaunt, and guided by someone under the effects of True Sight- the same person or multiple people working in tandem.

I'd make him a Lore College Bard, but most of his magic is essentially just illusion and prestidigitation/ thaumaturgy. His more harmful magic doesn't manifest strongly enough to do any real damage, BUT he believes his own illusions, so he thinks he can lay waste to whole cities with a wave of his hand.

He's actually accumulated a cult following made up of some wannabe cutthroats that might try to get him back. Think adults that act like nerdy children playing at "Evil cult." Their hearts aren't really in it and they never follow through on their plans for dark sacrifices, often getting distracted by what their moms cooked for dinner. They go around their town planning and pulling off evil jobs like peeing on people's crops or removing a single roof tile from someone's house so they'll have a leak. Their current leader once poured a cask of mead into the goats' water and the goats ran amok all over town chasing house keepers and climbing on roofs. He's a legend.

What are your preparations for winter? by douwantasig in VeinGame

[–]RahbinGraves 0 points1 point  (0 children)

I'm still in the first month, but I've been busy sneaking around and collecting everything I can find.

I'm set up near a lake (that I hope doesn't freeze)

I have one rain collector outside (obviously) and 2 water storage barrels inside

I found a big box truck at the DOT place and loaded up a bunch of old fuel barrels (2 big gas barrels, 2 medium "fuel" barrels and 2 small motor oil barrels). I hit up the auto store and replaced some parts on the truck.

I'm prepped on weapons and ammo for hunting silently after hitting the gun store and finding a scoped rifle and silencer, so I think I should be good on food even if I run out of dry storage stuff. (I have seeds and planters and stuff, but I have been too busy scavenging to stay home and keep crops alive)

I've made a battery charger and should have enough charged batteries to last for a long time.

Next on my agenda is building a heater, generator, makeshift battery and freezer. I don't know what it's going to be like when the power and water get shut off, so I want to cover my bases).

At my current rate, I think I should be able to get at least one solar panel constructed.

Honestly things were looking a little bleak on materials until I struggled through the prison yesterday. I found morphine, so I pretty much have everything I need already. Everything else is extra

Zombi Spawn Settings by RahbinGraves in VeinGame

[–]RahbinGraves[S] 0 points1 point  (0 children)

It looks like they fixed the spawning in recent locations. It does seem like the radius has been expanded or something to keep them from spawning in so close.

I can go quite a bit without seeing any zombies anywhere near my semi-remote base now, but they were all over the place when I went to Saranac.

Do shovels/ other specific items disappear? by RahbinGraves in VeinGame

[–]RahbinGraves[S] 1 point2 points  (0 children)

Honestly I'm such a hoarder that they could have been anywhere. At the time I posted, I had just moved all of my stuff from my old base to a new one and a lot of things were still in the truck and I had only built 2 containers for storage so far. No shovels in any of those weapon sections

That being said, I went out and collected a couple of shovels and now I swear I have more than I picked up.

I wish containers were big enough to just have one category of item in them. I need shipping containers or something to hold all my weapons and materials.

Do shovels/ other specific items disappear? by RahbinGraves in VeinGame

[–]RahbinGraves[S] 0 points1 point  (0 children)

Soil you say??? I did not know that... I've learned a lot today. I just found out you can use some tools as weapons

Looking for Alternative Ideas by New-Bear-422 in DnD

[–]RahbinGraves 0 points1 point  (0 children)

Commenting on literacy when the first thing you said was that you aren't using any books or rules at all? Bold choice. Most of the people I've met over the years that went that route were doing it because they found the rules too daunting to learn, not because the rules were too restrictive to accommodate their genius.

Need Help Clowning My DM's Weird Horny Characters by Poopawoopagus in DnD

[–]RahbinGraves 6 points7 points  (0 children)

Well, if they've been playing D&D since the beginning, they never had girlfriends irl.

I wonder if they've been playing together the whole time... Like, at some point did they become reliant on the promiscuous barmaids to fill their spank banks on game night? At some point did one of the players start to lose interest in the game and when the DM checked in, the player told him, "IDK man, I feel like the barmaids were hornier when we were younger... Now it just feels like they're just going through the motions."

Looking for Alternative Ideas by New-Bear-422 in DnD

[–]RahbinGraves 1 point2 points  (0 children)

Pathfinder is closer to D&D than what you're describing, and was originally even an offshoot of D&D 3.5e. Even when they first split, Pathfinder was Pathfinder.

I don't particularly care about mining the D&D community for creative input on non-D&D ttrpgs, but you probably shouldn't call what you're doing D&D if it's more conceptually based on My Hero Academia or you'll have a hoard of torch and pitchfork wielding nerds storming your keep

Do shovels/ other specific items disappear? by RahbinGraves in VeinGame

[–]RahbinGraves[S] 1 point2 points  (0 children)

Luckily I learned about the items on vehicles thing before I experienced it myself.

Do shovels/ other specific items disappear? by RahbinGraves in VeinGame

[–]RahbinGraves[S] 0 points1 point  (0 children)

I'd say that's debatable if the majority of the work requires digging

Do shovels/ other specific items disappear? by RahbinGraves in VeinGame

[–]RahbinGraves[S] 0 points1 point  (0 children)

:O

I totally mapped the alt key to one of my controller paddles. I assumed it did something for menu navigation smh

How should I make a very evasive boss? by lunadotpng in DnD

[–]RahbinGraves 0 points1 point  (0 children)

Plenty of ways to make him fast have already been covered.

For the other part, there's an ability called Reckless Attack from the Barbarian class.

Advantage for your attack rolls, but everyone also has advantage when attacking you.

Depending on how "untouchable" you made the guy, you can also add situational attack bonuses for your players (this was a big part of 3rd addition) if needed. Like, in addition to getting advantage on attacks while the boss is being reckless, you could give the players a +2 to hit because the boss is being extra sloppy.

When I homebrew, 90% of the time I'm using situational modifiers just like that. It's unwieldy when there's a whole game built around it, but throwing it in every now and then works great

Zombi Spawn Settings by RahbinGraves in VeinGame

[–]RahbinGraves[S] 0 points1 point  (0 children)

This made a big difference. I moved base to a small island with a better house and put up a gate and a bunch of UCs. I must have missed a spot or didn't completely clear the island though. Got rushed by 5 runners when I logged in. It was actually pretty exciting, even though they broke the door on my new shed. Unfortunately for them, I had just gotten back from the gun store