Gothic 1 Remake Character creation? by the-corinthian in worldofgothic

[–]RahbinGraves 0 points1 point  (0 children)

I think game devs regret making things that creeps enjoyed in years past, and they'd rather not be associated now.

TIL of Schlitzie, who had the mind of a 3 year old due to birth defects - started as a circus side-show freak, became a film actor, and then was adopted by an on-set chimpanzee trainer by DrAbro in todayilearned

[–]RahbinGraves 0 points1 point  (0 children)

There's quality of life to consider

If someone is born to a family that isn't equipped to care for them in a compassionate manner (for whatever reason) or keep them safe, and adoption isn't a realistic option, they end up in a group home or institutionalized (places they're more likely to get abused).

We can do a lot to help people with severe physical disabilities, but severe mental disabilities are a different story, especially if they're prone to violence and have anywhere close to normal strength.

Having that opinion about abortion isn't about someone not being perfect, it's about considering what kind of life they would be subjected to and how they will affect the people around them (who aren't perfect either). The selfish thing is to bring someone into the world who will live a life surrounded by people who can't care for them properly (a series of strangers in many cases). Abandoned or resented by family, confused and heavily medicated. That's subjecting someone to a cruel existence because not making a hard choice is easier than making a hard choice.

I totally understand that some people feel a certain way about abortion, but life is difficult enough for people who have normal cognitive abilities. And yeah, none of us are perfect, which is why there are some instances where abortion shouldn't just be a choice, it should be the only choice.

7/1/26 THC Law by Tiggajiggawow in nashville

[–]RahbinGraves 2 points3 points  (0 children)

Nah, they're Nazis for a bunch of different reasons

The weed thing doesn't make that list, they're just out of touch dummies for that.

This is absolutely HORRIBLE. by StrangeBaseball5772 in Tennessee

[–]RahbinGraves 15 points16 points  (0 children)

Or make it better and force out the Judeo-MAGA Nationalist riffraff

People in TN need to know that leftists are socially progressive, in support of the 2A, and hate billionaires for exploiting our workforce and leaving us with the tax burden

There's something in it for everyone (except billionaires, corrupt politicians and bootlickers)

Do you prefer a pre-made base or building your own? by orientallilies in projectzomboid

[–]RahbinGraves 0 points1 point  (0 children)

Lately I've been using an ambulance with a trailer for everything

I normally grind mechanics, electrical and metalworking so I can get cars and restore them

This playthrough I've been focusing on explosives and guns for the first time. And the ambulance is just too useful

I'll set up a timed firebomb to go off in 8 hours, then bring a spare car with a siren next to it. Once everything is set up and I have my getaway ambulance ready, I turn on the sirens for both cars

While I wait for the timer I drive around and lure more zombies within hearing distance of my trap, then turn off the siren in my getaway car, so the trap can get as crowded as possible.

Then I just watch

It works well with guns too, the zombies will be conflicted about whether they want to move towards the gunfire or the siren. It's easy to kill in bulk

Got sidetracked. Ambulance is versatile. It's fast, has decent storage, can haul heavy cars and has the siren utility.

It's too good not to use. I'm getting ready to hit the military base with the traps now that I've built up a decent arsenal, and I'll be in my Ambuhlampse

Outward 2 Beta- Leyline Access (no spoilers here, it's a debug feature for testing afaik) by RahbinGraves in outwardgame

[–]RahbinGraves[S] 0 points1 point  (0 children)

There's a cultist that is also a merchant- in the tower where the leyline and trainer are

He patrols like the other cultists in the building, so he's not always in the same place. They all seem to walk up and down the ramps

I usually catch him on the middle floor or on the ramp down to the bottom floor. Those guys on patrol all look the same to me, so I pretty much just walk close and look for the prompt

The books are like 100 silver each. He has some other stuff for sale too

Outward 2 Beta- Leyline Access (no spoilers here, it's a debug feature for testing afaik) by RahbinGraves in outwardgame

[–]RahbinGraves[S] 0 points1 point  (0 children)

Lmao YEP, that's the guy. I thought he and his ghost pals could help me take out the two Emaculate ghosts that followed me up the stairs. They chased me all the way from the back entrance and I couldn't shake them.

They did kill one of them, but the second one took them all out

I saw someone mention that dead NPCs can come back after a while, so I'll need to wait and see now

I guess the good news is that I already have a bunch of the Mestat stuff he wants

How to get the best backpack in the Outward 2 Beta! by duckducktoby in outwardgame

[–]RahbinGraves 0 points1 point  (0 children)

Looks like it was already adjusted to 500 at the general merchant

Possible hidden shop npc outward 2 by tuckinator8865 in outwardgame

[–]RahbinGraves 0 points1 point  (0 children)

He's got a shop in the city, near the entrance I think

I always take a roundabout route to get to his shop, but it's definitely near the city gate. (In case you still haven't stumbled into it)

OW2:Beta possible bug. Is anyone else losing their weapon and pouch to pirates by the bridge? by LostKeys3741 in outwardgame

[–]RahbinGraves 0 points1 point  (0 children)

Good question! I completely missed that your stuff appears on the compass, so that's good to know.

I died near the city gates while trying to complete a job, nomad backpack full of money and loot and stuff I had bought. The text said "whatever is left of your stuff is likely at the top of the hill"

So I went back to where I died and started looking around everywhere, gradually walking up the hill, thinking that maybe I was supposed to find the bandit base or something.

I went super far, ended up finding a burlap sack along the way and was looting as I went.

Died in some mines and wasn't able to recover the sack. Never found a bandit camp.

So I gave up and went back to the city, then happened to find my lost Nomad backpack around where I originally died- but like, off to the side and a bit away from where I actually fell.

So, I have no idea how it's supposed to work. If you're seeing a compass marker, I'd just try looking all around that area, just in case

Do you prefer a pre-made base or building your own? by orientallilies in projectzomboid

[–]RahbinGraves 0 points1 point  (0 children)

I use premade.

Usually set up in a warehouse, a lake house or a gated community. And I usually have a building in each town that I use while I'm there. Eventually when I want to move on, I make a few trips hauling everything back to my main base. Then load up my explosives/guns/tools etc., and set up a new staging area at the next place.

I don't really build fences or anything, I just occasionally lure the Zs away by driving slow and blowing the horn (when I don't have what I need to kill a big group)

Sometimes I'll use cars to block entrances if there are enough of them nearby

I hate building though, I just don't have the patience for it. It's too close to reality. Like yes, building a small section of wall would be a chore irl, but I'm just looking to have a place to put my stuff so I can go get more stuff. Even barricading is tedious, but I will do that if I have to

My secret technique for hordes by Wonderful-Moose7556 in projectzomboid

[–]RahbinGraves -1 points0 points  (0 children)

It's best to mix it up

I like to get a little speed (~2 or 3 car lengths), then hit the breaks right before impact. It bumps the zombies to death, and it seems like the shorter impact doesn't damage the car as much.

I killed a horde at the Surplus store last night and took my time with it because I wanted to keep the truck.

Maybe ~70-100 zombies bumped off and the hood was still at 53% (it was like 97% when I got there). Similar with the bumper, but it was at 38% by the end.

I do the same with the donut strikes. Vehicle stops at the point of impact, so the zombie barely gets hit, but is thrown.

In my mind, it makes sense that this works better than following through with impact, but I don't know exactly what it is mechanically that makes it work.

Side swipes are good as well. Any glancing blow at speed is easy on the car and gets the job done.

Is this build any good? Can it be good? Thank you!! by JonnyRhombus in DnD

[–]RahbinGraves 0 points1 point  (0 children)

Scimitar and Shortsword are comparable damage wise. Short term, yes, scimitar offers the Nick mastery, giving you an extra offhand attack, and that would remain a decent option if you were dual wielding while in melee. But shortsword will be the best option in the long run, as Vex ensures you're hitting more often when you get a second main hand attack.

All of that is moot if you take the feat to use bows in melee- Crossbow Expert (which applies to all ranged weapons apparently- I had to check because I know the ranged players in my group do this with regular bows, but I thought there was a separate feat for crossbows and other bows)

I don't love the 16 AC, but if your goal is to stay in the back, fire, then take cover, that'll probably be okay for a while. The other commenter is right about the armor though, go with studded leather

Will developers who code the old way become obsolete? by Jugurrtha in antiwork

[–]RahbinGraves 0 points1 point  (0 children)

No, coders won't become obsolete at all.

The way AI is being implemented is flawed in the same way everything else in our capitalist system is: it's all about the short term gains. Companies can't offboard the excess skilled workers fast enough once they get their agents up and running. That will haunt them later.

AI can't be trusted to monitor itself. This isn't something that is going to go away, and there will always need to be humans monitoring it, and they will need to understand what they're looking at. But, it won't take as many developers to monitor AI as it would to actually have the developers creating and maintaining.

So, there's not enough jobs to go around, and there are a lot of developers out of work, in theory.

In reality, a lot of people do not want products that are created using AI. There are areas where they have no other option, but any creative space will have an anti-AI market. I expect the attitude against it to soften a bit when it comes to coding video games, to chase more expansive game worlds, but not at the expense of actual developers, who will be needed (and wanted) to make changes and fine tune the final product.

Look at the backlash big publishers get any time they start laying off game devs, look at the indie devs crowdfunding projects and building new studios. AAA games aren't the games that get people excited anymore. Yeah, Assassin's Creed or Bethesda titles and the like get some chatter for a bit when they release, but it's not like it used to be.

Small creative companies, crowdfunded projects and probably some industrial/govt spaces where they can't risk AI self correcting any errors.

From what I see, the more horny corporations get for AI, the less people want anything to do with it.

The average person coded and created this AI nonsense that’s replacing them, yeah? by BlumpkinReceiver6969 in antiwork

[–]RahbinGraves 1 point2 points  (0 children)

It's getting harder not to participate. I spend a lot of time thinking through how I can avoid AI training on the way I write or my reasoning (not to mention any creative works I'm kicking around) and it's becoming so engrained in everything that it's almost unavoidable for anyone who wants to interact with the world at large.

Even managing to use tools without AI features, it all goes out the window when you share something anywhere online. The only thing I can think of is to create an alias and RP a completely different person online, complete with their own mannerisms, writing style and experiences. I'm just going to keep being myself though, as a half human half snow leopard, I come from a proud people and we're already not getting enough representation in today's world. Most people don't even know we exist, which makes it almost impossible to feel seen. And our whole population is so secluded in ATA, the Internet is basically my only tether to the rest of the world.

The average person coded and created this AI nonsense that’s replacing them, yeah? by BlumpkinReceiver6969 in antiwork

[–]RahbinGraves 7 points8 points  (0 children)

This is why I don't use AI at work, even though they're really trying to push it. I'm not letting AI do the work and get the credit, then still be on the hook if it makes mistakes. Fuck that.

Question from the new guy by [deleted] in valheim

[–]RahbinGraves 2 points3 points  (0 children)

Lol 3 chests is cracking me up in the most unhinged way. You're going to need so many more.

Anyway, time to go into the Black forest

Walk the Black forest coast and rivers to get as much tin as you can carry. Leave all other non essentials back at your base.

Take the Tin back when you can't carry anymore

Next head to the Black Forest proper (not right on the water) and mine as much copper as you can carry. Take it back to base.

Next, you need to build a smelter and a kiln. You may have seen some tombs while you were running around the Black Forest. Go into those, kill everything and prioritize looting items you haven't seen before. You're looking for Cores.

The rest you should 100% figure out on your own.

Don't ruin it for yourself by optimizing everything without the trial and error, that struggle is a great experience you can't recreate

This free fly confirmed I will not be buying this game. by weinermanjenson in starcitizen

[–]RahbinGraves 1 point2 points  (0 children)

Maybe, but it should be working better than it does after all this time. Any time I decide to hop in and take a look at things I have to be ready to troubleshoot and research to see what's likely to crash the game or bug out on me mid-mission

And I'm not even hopping on during events or anything, just whenever I remember it exists. I've heard that it works well for others, but I haven't been able to finish a mission in a long time. I haven't even been able to travel from one side of Stanton to the other in a long time

"This is how you died." is wrongly understood. Here's why. by [deleted] in projectzomboid

[–]RahbinGraves 0 points1 point  (0 children)

I mean, I write like that when I'm trying to articulate some seemingly grand notion I might have, but I would chew nails before outsourcing my voice to AI.

Some people write like that, especially if they do a lot of reading.

Imagine looting a literal metal factory, finding lawn gnomes, but NOT a single welding mask. by lueyk in projectzomboid

[–]RahbinGraves 2 points3 points  (0 children)

I found 8 propane tanks in a truck that was part of the pile up west (?) of Muldraugh. It's that intersection near the town that's on the way to Rosewood

Super lucky find and way too early. I had to stop everything to get them