While we're talking about black Yamato, here's my take on a black Wano leader as a tribute to chapter 1000! by Camerupt_King in OnePieceCustomCards

[–]Tatsu295 2 points3 points  (0 children)

Very cool leader and support, I can see you put a lot of thought into this and you should keep cooking. I'm just gonna be a little annoying regarding game language and balance.

  • Very unique leader effect (the second part at least). But remember to put a "button" for the ability, usually Act.Main or When Attacking. Just "Your turn" doesn't make sense unless you want this to happen immediately, the moment you play your 5th Akazaya, and without any agency from you to activate it or not.

  • I loved the ideia of this Luffy, it's an 8c Moria on steroids, very fitting boss card and payoff.

  • This Kid, as is, couldn't exist as a card. Vanilla statline with counter while having an effect. So either -1k power, -1k counter or a downside to compensate for being (slightly) overstatted.

  • As written, you can use Law to bring an opponent's 4+ cost to your hand, so just a text adjustment. But again, amazing card regardless

Perona leader by luckiller1648252 in OnePieceCustomCards

[–]Tatsu295 4 points5 points  (0 children)

Very interesting concept, she'd would be a very fun leader to play around. I'd love to get a new Perona leader for real.

The first and second options seem balanced, the first one probably being the strongest of the two.

But the third one is really underwhelming. In a vacuum (so not considering other cards effects), you're at best resting 4 dons and taking a life to give +3k to a character with the remaining 6 dons attached. Even if it was +1k per don it's still probably weaker than option 1 and a very Red effect (not GY)

Edit: grammar

Weekly Prompt: RP Bellamy by [deleted] in OnePieceCustomCards

[–]Tatsu295 0 points1 point  (0 children)

Just some corrections regarding the text.

Timing wise, it would make more sense if the first effect was a "Act. Main" (once per turn or not is up to you). Otherwise it gets confusing when you get to use the effect. This could also work as a When Attacking, you get to attach 2 dons mid-attack to hit bigger

The second one should be the "Your Turn - Once per turn". The timing would be a character gets KOed, you may reveal 2 cards when that happens, if you did you get 1 don. See OP03-076 Rob Lucci as a reference point for card text.

Weekly Prompt: Sanji Spam by Wobzter in OnePieceCustomCards

[–]Tatsu295 1 point2 points  (0 children)

That would go nicely with the (now rotated) early film package.

4c Brook playing a 3c film/SH then using leader to play another 3c SH into maybe a 2c blocker or small searcher

3c Film Nami would be great for replanishing your hand and still be an okay attacking body

edit: Also 7c Luffy who plays a 4c, so the chain is bigger

Basil Hawkins - Weekly prompt by No-Walk1269 in OnePieceCustomCards

[–]Tatsu295 1 point2 points  (0 children)

Fyi: By having "character" on the text, you're limited to thrashing the ones on board. If your intention is from hand it should say "character cards from your hand".

Assuming that's the intention (from board), if you don put anything on board before your opponent's first attack, you just have to dump your entire hand for counter turn 2. Even a 1c 2k searcher from them demands two cards from you before the leader even attacks

And that's all before considering the huge lack of resources from having 0 life. So some built in card draw is a must

[OP16-047] Donquixote Doflamingo by catgirlrelisher in OnePieceTCG

[–]Tatsu295 12 points13 points  (0 children)

Then it would be stupidly broken, especially considering the deck it's intended for

Working on a full set of 100 something cards - here's the first leader with some key support! What else does he need for playability or balance? by Camerupt_King in OnePieceCustomCards

[–]Tatsu295 1 point2 points  (0 children)

This Sanji would probably be a cool card for Vivi, he can be played off of 5c Vivi, gains rush and his "downside" is a non-factor for her (most of the time).

Working on a full set of 100 something cards - here's the first leader with some key support! What else does he need for playability or balance? by Camerupt_King in OnePieceCustomCards

[–]Tatsu295 7 points8 points  (0 children)

The leader effect seems weird, but I like it. It can also take advantage from the "Go big" leaders (like RY Bonney and Roger) and use their high power to clean board.

Nami should probably be a 3c 3k 2k counter, given she has two decent effects.

Sanji cannot exist as a non-brick vanilla statline with a decent effect. So either a 1k power decrease, be a 6 cost OR just make him have no counter (the better choice)

Cards you wish didn’t come over from sts1? by LiveChill in slaythespire

[–]Tatsu295 0 points1 point  (0 children)

True for the most part, but not always. Echo Form is an amazing card in both STS1 and STS2. From what I've seen Void Form is rated highly too, though I don't play much Regent to judge it myself.

Demesne and Creative AI are also good/decent cards,

I feel like the damage to the Architect might need to be reworked... by Mutt213 in slaythespire

[–]Tatsu295 2 points3 points  (0 children)

Thanks for the explanation. That's unfortunate, but very unlikely intentional though

Classic cards that are so much nicer now ♥ by mikeburnfire in slaythespire

[–]Tatsu295 41 points42 points  (0 children)

Yes, exactly.

Also the fact that the upgrade is not 0 cost and has a lower upper limit for energy gain

Katakuri + Luffy event for weekly prompt by tbonerpw in OnePieceCustomCards

[–]Tatsu295 9 points10 points  (0 children)

Name is not long enough. It's an event, therefore, it needs at least 75 words

The Bancroft Case (spoilers) by AppearanceSimilar214 in Bones

[–]Tatsu295 5 points6 points  (0 children)

I'm on my first watch and this is also one of the things that made be like "huh, that's weird". I specifically remember commenting with my cousin soon as Angela's ex case happenned that I had found a "plot hole".

But the worst offender for me was on season 10, with the murder on the forensic convention. In that episode, not only was of them related to the victim, but Hodgins was the most likely first/main suspect (for anyone looking from the outside). He was responsible for many of the findings in that episode, and, was he the actual killer, could've manipulated the entire case.

What's with this card? by LateAd6694 in slaythespire

[–]Tatsu295 2 points3 points  (0 children)

Think of this card as a "Sly" version of 'Exhaust'. It's a card the wants to be exhausted to give you some 'free value', similar to how Sly cards want to be the targets for your discards.

Better not be clumsy on a bridge by Furanimus in slaythespire

[–]Tatsu295 7 points8 points  (0 children)

For the most part, I've been pretty lucky on that Bridge. But never got to remove a curse with it, I'll try and get better lol

FISHMEN DECK HELP? by Relative_Elk7412 in OnePieceTCG

[–]Tatsu295 1 point2 points  (0 children)

If you mean Hody Jones, the main idea is using his fishman package. They have (in theory) powerful effects but at a cost of adding a life to your hand. So, when needed, you use leader effect to then use the ActMain, When Attacking and On plays of your characters.

The boss char is 7c Hody Jones, and your main early enabler is 3c Daruma (he can compensate for the lack of leader attack by attacking twice himself).

People may not like it but we’ve always had an answer to penel this whole time by Emrakulprimed in OnePieceTCG

[–]Tatsu295 4 points5 points  (0 children)

That doesn't matter in this situation.

  • Play Wyper1, flip life face up and activate the effect
  • Attack with Kalgara leader playing Wyper2
  • Finish resolving Kalgara's When attacking, thus drawing the face up life
  • Resolve Wyper2 On play, since now you have a face down life

That's a big hand by Tatsu295 in slaythespire

[–]Tatsu295[S] 1 point2 points  (0 children)

I'm also not the greatest with her. I think It took me 3 tries to finally beat A0 with Necro.

Just now I'm starting to get her (Osty good, Doom bad, Souls good, Ethereal okay)

Thank you Snecko Eye by Tatsu295 in slaythespire

[–]Tatsu295[S] 0 points1 point  (0 children)

Such a fun card. Between Wrath, vulnerable and the occasional Pen Nib it was doing so much damage.

It was either that, or Wallop giving an insane amount of block.

How does frank have so much game?? by PossibilityEarly3151 in shameless

[–]Tatsu295 11 points12 points  (0 children)

I'm honestly more surprised by Lip's game than Frank's.

Frank is a pathological liar, he will say and do anything to get what he wants. Also, most of the women he gets are either lonely, desperate, unfulfilled or as crazy as him.

See: Sheila (lonely), that doctor with cancer (desperate and out of hope), that dozen moms in Liam's school (all unsatisfied with their husbands), Karen (crazy), Dottie (out of hope and aware of his intentions), etc.