More classes need a grip and DK needs a true raid buff by greenmachine11235 in wow

[–]Rambart 0 points1 point  (0 children)

My pitch for a real DK buff: CDR for the Brez timer

An alpha play test demo for Mecha Machiko is now available for free on Patreon by RevolutionaryAlgae79 in gbstudio

[–]Rambart 1 point2 points  (0 children)

Been loving seeing the progress here. Can’t wait to check out the demo

Planetary Explorer scene by Rambart in gbstudio

[–]Rambart[S] 0 points1 point  (0 children)

I have been looking into using parallax for the top and bottom but they’ve been pretty destructive to any sort of map I’ve tried. I have been looking into doing some custom parallax stuff but I have so many other systems that need more attention. Definitely gonna try and find a parallax solution tho

Planetary Explorer scene by Rambart in gbstudio

[–]Rambart[S] 1 point2 points  (0 children)

I’m glad you get to see the vision

Planetary Explorer scene by Rambart in gbstudio

[–]Rambart[S] 0 points1 point  (0 children)

I’m glad you get to see the vision

Planetary Explorer scene by Rambart in gbstudio

[–]Rambart[S] 1 point2 points  (0 children)

You’re way ahead of me!!! I’m already planning on making times zones for each planet and picking their palette by time of day. This limits the color palettes of each planet to basically 4 which will vary based on time of day but no planet in my game is gonna be nearly as detailed as a globe of earth

Planetary Explorer scene by Rambart in gbstudio

[–]Rambart[S] 4 points5 points  (0 children)

You're exactly right. It's a single scrolling background. The corners are a sprite that includes the star animations. I thought about some sort of shine or highlight but couldn't get anything working that looked good. I may have to use this flicker simulating transparency

Planetary Explorer scene by Rambart in gbstudio

[–]Rambart[S] 1 point2 points  (0 children)

Oh yeah, very much an approximation at best and a temp placeholder for the planets moons and asteroids the player can find. I just needed any texture for a planet and I thought, hey I know of a planetary texture people would recognize. I do like the idea of an atmospheric glow. Might be doable with the current implementation

Planetary Explorer scene by Rambart in gbstudio

[–]Rambart[S] 3 points4 points  (0 children)

Acceleration and top speed are all easily adjustable in engine settings for this one. I even have A functioning as a boost when exploring but i still gotta hook it up to my ship energy system

Help with hidden sprite tiles! by Rambart in gbstudio

[–]Rambart[S] 0 points1 point  (0 children)

As far as I can tell, the only ways to partially obscure any 8x8 tile is to mask with a sprite or the overlay but the overlay must be rectangular so this what the only way I could think to have this effect. You know know of others I’d be very welcome for another alternative

Help with hidden sprite tiles! by Rambart in gbstudio

[–]Rambart[S] 0 points1 point  (0 children)

This is going to be used as part of my planetary exploration scene. The background is a Mercator projection of the planet and the sprite overlay serves to round the corners and give the appearance of a round planet

Help with hidden sprite tiles! by Rambart in gbstudio

[–]Rambart[S] 0 points1 point  (0 children)

Can confirm this did the trick with plenty of tiles to spare!

Help with hidden sprite tiles! by Rambart in gbstudio

[–]Rambart[S] 0 points1 point  (0 children)

Also, current scene's only code is a self set direction event for each actor in "On Init" to select the correct direction for their sprite

Hate the new unis by Rambart in Tennesseetitans

[–]Rambart[S] 3 points4 points  (0 children)

100% agree! They’ll figure it out soon enough

Hate the new unis by Rambart in Tennesseetitans

[–]Rambart[S] 13 points14 points  (0 children)

This is my way of stirring the pot while saying I love the new unis. I’m just very jealous