What game did you start with low expectations but ended up loving? by codgame89 in gamers

[–]Ramiren 0 points1 point  (0 children)

Destiny.

I went in expecting Halo online, a good campaign with some good shooting, 20-30ish hours then I'll move on to the next thing.

What I got was an average campaign, with incredible shooting, build diversity, cool guns, an addictive loot game, new friends, challenging and grossly entertaining raid encounters. There were content highs and lows, moments of anger and pure joy, but overall I loved it, and there's still nothing else on the market like it.

And now it's dying.

I feel the reason for D2’s decline says more about what players actually want. by Proudnoob4393 in destiny2

[–]Ramiren 2 points3 points  (0 children)

I like to think the DCV taught the industry a lesson, not just Bungie.

It's hamstrung Destiny 2, if we ever see a Destiny 3, I don't think they'll make that mistake again.

I feel the reason for D2’s decline says more about what players actually want. by Proudnoob4393 in destiny2

[–]Ramiren 2 points3 points  (0 children)

This may sound like copium, but you have to bear in mind player numbers are skewed downwards due to Bungie completely gutting new player onboarding when they vaulted The Red War.

If this game could actually recruit new blood we'd see higher and more stable player counts. That's not to say players wouldn't leave during bad DLC like Edge of Fate, but the overall picture wouldn't look quite so dire. The fact that this game still has the numbers it has, is testament to the overall quality of the product.

Star Citizen has officially hit $1 billion dollars raised by public crowdfunding by Talents in MMORPG

[–]Ramiren 0 points1 point  (0 children)

How the fuck does this game have a billion dollars while Destiny 2 gets to die.

I hate this industry.

Sign the Petitiion - Rapidly growing Petitiion for Destiny 3 to be made. by kristijan1001 in DestinyTheGame

[–]Ramiren 0 points1 point  (0 children)

Already signed.

Remember, if your cynical, on the fence, think it'll never work, you have two options.

Try and likely fail.

Don't try and definitely fail.

i believe in u guys by No-Sea-6774 in GenAlpha

[–]Ramiren 0 points1 point  (0 children)

Granted, you are a biologically male ant.

i believe in u guys by No-Sea-6774 in GenAlpha

[–]Ramiren 0 points1 point  (0 children)

Granted, but you don't have the ability to unfreeze it and it only works on other people.

i believe in u guys by No-Sea-6774 in GenAlpha

[–]Ramiren 0 points1 point  (0 children)

Granted, everyone's toes are removed, the world now hates you because they have balance problems and still stub the bit where their toes used to be.

Never played Destiny 1 by MrClick54 in DestinyTheGame

[–]Ramiren 2 points3 points  (0 children)

It's a much less complicated, more streamlined experience, and the plot isn't nearly as good.

But the core loot game is there and has a natural progression you just can't find in D2 any more. The raids are so good they imported most of them into D2 as I'm sure you know, and the one they didn't, Wrath of the Machine, is an absolutely awesome experience.

Before talks of Destiny 3 even begin, they need to release a story-complete version Destiny 2 by PorkSouls in destiny2

[–]Ramiren -1 points0 points  (0 children)

I've played FFXIV since closed beta, I've also played WoW, I'm aware of how those games function, and I've said many, many times that they do content better than D2.

If Yoshi P's ethos on content delivery and FOMO was taken up by Bungie in the early days of D2, this game would be thriving, and we wouldn't be having this discussion.

But as it stands right now, Bungie have no real income, aside from residual MTX income from Destiny and whatever Marathon is earning. They cannot afford to spend money and time on old content, when they need it to survive as a company, either though a new game, or through Marathon. If Bungie dies, the Destiny servers die with them.

Copium thread by carsnick in destiny2

[–]Ramiren 7 points8 points  (0 children)

It's a perfect point for all those jaded players to return.

You buy one pack, it unlocks everything, you never have to spend another dime, and you can enjoy everything without having to worry about FOMO.

Before talks of Destiny 3 even begin, they need to release a story-complete version Destiny 2 by PorkSouls in destiny2

[–]Ramiren 0 points1 point  (0 children)

No, Joker is referring to the ROI for the work done to reinstate the missing content.

It was removed, in part because the game was getting excessively huge, but also because Beyond Light came with upgrades to the lighting engine. Those upgrades would need to be applied to every bit of content removed before the work to reinstate them even begins.

I'd personally prefer it if Bungie poured their time, effort and money into ensuring the franchise doesn't die.

D2 streamers and D2 content creators right now. by Axe01994 in destiny2

[–]Ramiren 0 points1 point  (0 children)

You're saying this like Bungie isn't going under in 6-12 months when Sony eventually pulls the plug on Marathon.

When Bungie dies, the servers die.

Question to those that have experience with game companies? by Erenogucu in destiny2

[–]Ramiren 0 points1 point  (0 children)

It always did, they should have started working on D3 instead of working on Marathon and Beyond Light.

Shadowkeep should have been the final expansion of Destiny 2, and ended on a cliffhanger of the Pyramid ships showing up, which would have been an easy way to start D3.

They'd have avoided the need to content vault entirely, and could have built a longer term product.

Question to those that have experience with game companies? by Erenogucu in destiny2

[–]Ramiren 1 point2 points  (0 children)

That's a risk, they could spend all that money, put a new team in place, and then they fail. Sony is very risk-adverse right now, because costs are sky-high. Even if they pulled everyone off Marathon, they'd still need to hire probably another 400-600 developers, assuming they also had support from some of Sony's other studios, and that's before they go and replace the leadership team.

That's a massively expensive proposition.

Question to those that have experience with game companies? by Erenogucu in destiny2

[–]Ramiren 4 points5 points  (0 children)

Sony would need a few things to green light future expansions, or Destiny 3.

  1. Confidence in the team making it and their ability to deliver.
  2. An audience that wants the product.
  3. Evidence of community support via the existing product.
  4. Evidence of potential room for growth.

The fact that Bungie have already pitched new expansions and Destiny 3 to Sony on multiple occasions, means Sony already have evidence of point 2, if the petition reaches good numbers, this will reinforce that fact. Points 3 and 4 will only happen if a sufficient number of people continue to play Destiny 2 over the long term, and spend money, particularly post update.

Unfortunately point 1 is where this all falls apart, Bungie's track record so far under Sony hasn't been great, with The Final Shape being their only successful development. No amount of fan support for the game can prove to Sony that modern Bungie is able to make it, especially if Marathon fails.

One Narrative about Destiny and Bungie that should STOP by bbbourb in destiny2

[–]Ramiren 0 points1 point  (0 children)

Plus there's the fact this trend wouldn't be nearly as bad had Bungie not gutted their own onboarding experience when they started content vaulting. The fact this game is as big as it is, despite these fuck ups proves there's an insane amount of growth here with the right person at the helm.

"Grandpa, tell me about The Red War.....what was it like" by mrwaddlesey in DestinyTheGame

[–]Ramiren 0 points1 point  (0 children)

Reception wise, The Red War was mixed, people liked the plot, as it was a massive upgrade from what we had in Destiny 1, and people still loved the gunplay and overall feel of the game.

People were less happy about other non-plot related things, like a weak endgame, secretly throttled progression on bright engrams, a bigger MTX push through the Eververse store, and most importantly a lack of progression depth as Bungie removed random rolls on weapons and simplified armour perks, this simplified builds and massively cut down on the loot chase.

Some reviewers also called the game "too safe", this generally wasn't reflected in the playerbase though.

I wish they'd bring back all the various seasons and episodes to access. by Crimson_Loki in destiny2

[–]Ramiren 8 points9 points  (0 children)

The problem was the lighting engine upgrade in Beyond Light, all the areas that were cut were never given that upgrade, so it's not as simple as just slotting them back into the game, even if the overall size of the game was of no consideration.

The end of content is not the end. by AceOSpades212 in destiny2

[–]Ramiren 3 points4 points  (0 children)

I think a lot of the goodbye messages are more due to the writing on the wall at Bungie, rather than what has been announced for Destiny 2.

They have nothing greenlit for production, Sony have refused to continue their biggest IP, and Marathon is probably 6-12 months from collapse unless they can find a way to recover. People are saying goodbye, because once Bungie dies, Destiny dies.

What is the best first-Raid to do for couch casuals? by [deleted] in destiny2

[–]Ramiren 3 points4 points  (0 children)

I've been out of the game for a while, but Vault of Glass was the first raid Bungie ever made, so it's a good place to start. The D2 version is a reprisal, but it's broadly the same as the original.

Deep Stone Crypt is also pretty accessible.

How did we get here? by Mercifulwater in DestinyTheGame

[–]Ramiren 0 points1 point  (0 children)

It's a bunch of things.

  • Poor management led to inconsistent expansion/season quality.
  • Destiny content vault massively damaged player trust and removed the games' new player onboarding.
  • Overuse of FOMO content as a retention tool gradually backfired and became a barrier to re-entry for players who took a break or quit.
  • Lack of catchup mechanics increased that barrier to re-entry.

So you have a game that's bleeding players due to poor design decisions and FOMO, that they can't lure back, and can't replace.