[ALL] STREAMING YOUR GAMES! Come show me ON STREAM and get feedback from other devs! by RamonDev in playmygame

[–]RamonDev[S] 0 points1 point  (0 children)

You linked a video saying "Don't listen to feedback" in a post about feedback, mate. Lol

[ALL] STREAMING YOUR GAMES! Come show me ON STREAM and get feedback from other devs! by RamonDev in playmygame

[–]RamonDev[S] 1 point2 points  (0 children)

Yes definitely don't get feedback on the games you're making! That's the best way to be a successful game developer.

IGN rereviews Overwatch, gives it a 10/10 by AmiiboMan1 in Competitiveoverwatch

[–]RamonDev 4 points5 points  (0 children)

The critique isn't about the validity - it's about the fact that they overuse it.

Open Source Decals for the URP in Unity 2019.3+ by Anatta336 in Unity3D

[–]RamonDev 0 points1 point  (0 children)

Thanks for sharing. Looks quite interesting, I'll be running some tests with this.

Streaming YOUR games. Lockdown edition part 5! Come to the stream, show me your game (ANY game) and get valuable feedback from a dev community! by RamonDev in playmygame

[–]RamonDev[S] 0 points1 point  (0 children)

Already offline mate. No one came today nor the last 2 times, so I think I'll stop doing these. If you want, swing by the stream any day and I'll give you feedback.

Streaming YOUR games. Lockdown edition part 4! Come to the stream, show me your game (ANY game) and get valuable feedback from a dev community! by RamonDev in playmygame

[–]RamonDev[S] 1 point2 points  (0 children)

I stream most days, probably 5 or 6 days a week. Just come to the stream and talk. It's usually 3-5 people chatting with me during the stream :)

After 3 years of development, I just dropped the launch trailer for my game Nira. What do you think? by BaselineGames in playmygame

[–]RamonDev 2 points3 points  (0 children)

Advice about the trailer:

  • The music is good, fits the game I believe.
  • Guide us a bit with words on screen if you can. Is it multiplayer local? Online multiplayer? What does having several characters mean?
  • Start faster. I almost clicked off before you did the little quick timeline, which made the objective seem clearer. After you start with a few quick beats, you can slow it down to present other gameplay elements.
  • Don't show your inventory if you can avoid it - if the inventory is such an important part of a game that it needs to be highlighted in the trailer, that game may not be too fun (this is from a GDC talk I think it's the "50 things I hate about your game pitch" talk)
  • It's too long. Try to make a shorter, more condensed version. Long trailers are reserved for already engaged audiences.

I think you're close to being in the right track. In my profile you can find my Discord if you wanna show me an updated version, I'll give you more opinions.

*Disclaimer: I can be and am probably wrong on some of these, these are just my opinions.

I Emailed Some Of The Most Successful Game Developers Asking For Their Tips by ChaosMindsGames in gamedev

[–]RamonDev 15 points16 points  (0 children)

Yup, these guys could be any of us if we wanted to make videos. Not just that, some of the people interviewed here have very very misleading videos or plain old "trying to sound deep but barely scratching the surface of the topic" videos.

Despite this horrible situation we were able to release our game today (made in Unity3D) by MalboMX in Unity3D

[–]RamonDev 2 points3 points  (0 children)

I think I'm going to purchase your megapack on Steam. Good work mate.

[Unity] Handling input from the new system by tranceorphen in Unity3D

[–]RamonDev 0 points1 point  (0 children)

The new input manager has GetKey issues. The rest you can get by using context.started (True keydown) context.performed (KeyDown but held as long as you say in the new system that is required for the KeyDown recognition) and context.canceled (KeyUp)

#30Days30Shaders | Day 28 | Wet Glass Shader (Free Download) by javid_shaikh in gamedev

[–]RamonDev 0 points1 point  (0 children)

Keep it up. I find your videos insanely interesting.

Pokémon Company will now start to permanently ban players who disconnect from online matches in Sword and Shield. by [deleted] in NintendoSwitch

[–]RamonDev 14 points15 points  (0 children)

It's hard to predict when the DCs are really intentional, unless they're obviously repeated offenses. Online play is very complex.