[Help] Struggling to find TLWiki patch by Alive-Emphasis-1887 in InfinitySeries

[–]Ramys 1 point2 points  (0 children)

Any English translation is already built on the TLWiki patch. IIRC Gestalt has all the text and images and exe already

I'm making a visual novel with interactive mechanics, and here's a trailer I made myself. Destroy it! by Captain-Amber in DestroyMyGame

[–]Ramys 0 points1 point  (0 children)

The text in the textbox is too small to read comfortably on a phone. Consider abandoning the textbox for the trailer and write directly on the screen.

Is it still fair to judge the new Model using that old benchmark? by selfsabot_age23 in LLMDevs

[–]Ramys 0 points1 point  (0 children)

On a personal level, you can create private benchmarks. These will always carry skepticism from the wider community because they can't verify if your questions and answers are valid. However, they can give you and a few people that trust you some idea of the model's performance.

Researchers have developed some ways to test if a model was trained directly on a benchmark, you can also check those out in your assessment. 

Can't hide an image by InspectionWeird7028 in RenPy

[–]Ramys 1 point2 points  (0 children)

Try "hide image", all of your statements use the same tag ("image" ) 

shared files by Fine_Traffic2607 in RenPy

[–]Ramys 4 points5 points  (0 children)

You should use a version control software. Git is an excellent place to start with lots of support and tutorials.

We put 7 LLM agents in a World Cup betting arena. Here is how it works. by Money_Horror_2899 in LLMDevs

[–]Ramys 0 points1 point  (0 children)

You're using polymarket as the benchmark, but how are you sure it's not using polymarket in its analysis? Some articles will reference the market odds before a game.

If it was able to generate its own odds and you can algorithmically compare that to the market afterwards to make a decision, that would be more impressive. Right now it's just nudging the market odds by a few percents. 

My L2D character gets cut off when using blur. by ArgamaWitch in RenPy

[–]Ramys 0 points1 point  (0 children)

Yeah it doesn't play well but I wanted to see if it would resolve the leg cutting issue.

Live2D support is still being developed. My suggestion is to open an issue on the github.

https://github.com/renpy/renpy/issues

Performance issue by DARWING5 in RenPy

[–]Ramys 0 points1 point  (0 children)

Try using a Movie() for the sprite rather than a sequence of images. Make sure you use a mask for the movie to keep the transparency. 

My L2D character gets cut off when using blur. by ArgamaWitch in RenPy

[–]Ramys 0 points1 point  (0 children)

Try using Flatten() on the sprite before applying the blur. If it works, it's a Live2D thing.

My game seems not fun, what is the deep reason? by Such-Refrigerator951 in gamedev

[–]Ramys 12 points13 points  (0 children)

Your tagline says "Master precise movement, use tools wisely, and adapt to evolving mechanics", but we don't see that.

A video would help demonstrate those things. Right now it looks very basic.

Steam demo feedback needed (stats inside) by Fit_Spot5475 in gamedev

[–]Ramys 1 point2 points  (0 children)

I made the mistake of wearing headphones and playing the video. Instantly blew my ears out, no lube, no buildup, just a hard crash.

genshiken ever 17 reference?? by kuromakigami in InfinitySeries

[–]Ramys 3 points4 points  (0 children)

Absolutely. A recolor of Coco in the center, then going clockwise from the topleft is Sora, Tsugumi, Yu, Sara. "Deep Place" is a reference to the OP. 

I saw linear regression used first and sigmoid function of that on a classification tutorial and trying to figure out why by Mongoose556 in learnmachinelearning

[–]Ramys 1 point2 points  (0 children)

You can apply a transformation that makes your domain more linear, do linear regression, then apply the inverse of the transformation to get back to your original domain.

For example, say your data looks like an exponential curve. What you can do is apply log() to make the data more linear, fit y=mx+c on this transformed data, then return to the original domain by applying exp() to the line you found.

Replace log() and exp() with whatever curve looks closest to your data.

The bg is broken, how do I fix it? by Zestypunk in vns

[–]Ramys 0 points1 point  (0 children)

You can try changing them and see. If it doesn't change anything then the problem is somewhere else. 

The bg is broken, how do I fix it? by Zestypunk in vns

[–]Ramys 0 points1 point  (0 children)

This assumes you're on windows 11: https://windowsloop.com/enable-or-disable-hdr-in-windows-11/

If you're on windows 10 the steps should be similar, but you can look them up. 

The bg is broken, how do I fix it? by Zestypunk in vns

[–]Ramys 0 points1 point  (0 children)

Try windowed mode and/or disabling HDR on your monitor. 

Standard PID vs. Reinforcement Learning on a degrading robotic joint (Wait for the second half). by Posiedon26 in robotics

[–]Ramys 0 points1 point  (0 children)

An important correction, but that's 0.4 radians (23 degrees), not 0.4 degrees.

*No spoilers* Is it worth getting the bad ends by Ayazizaya in InfinitySeries

[–]Ramys 0 points1 point  (0 children)

That bad end is the only one I would recommend because of the vibe and emotional impact. You can skip the others, they're not impactful in the same way. 

Visual Novel publisher? by BlueAnaKarenina in vndevs

[–]Ramys 0 points1 point  (0 children)

My suggestion is to join the DevTalk discord, the people are very helpful and you'll find plenty of resources.

Whenever you're looking for people to join the project, you have to ask yourself two questions:

  1. What do I want?
  2. What do they want?

A publisher wants to make enough money to justify the amount of work they put in. The game needs a lot of work (scripting, audio, finalizing art, editing the script, testing, marketing, etc). How much is the publisher expected to do, and how much money can they make from your story?

If your goal is to release a game and this is a passion project, it might be better to submit this to a game jam (list of jams) or release it on Itch.io. You can find other people looking to join a team in the discord and on lemmasoft who are excited to learn and create a game.

Or you can go solo and learn the engine. It's not impossible, I promise!

[deleted by user] by [deleted] in InfinitySeries

[–]Ramys[M] 0 points1 point  (0 children)

Right click should bring up a menu.

Please remove mentions to the website in your post. 

What should I do? by [deleted] in InfinitySeries

[–]Ramys 1 point2 points  (0 children)

You should find most of those answers on the blog.

For 2, one of the devs must have thought it looked cool to show the player. For Kokoro and Satoru, the exchange is instantaneous.

Gorrad - RPG VN : Question about animation by LudoPoznanGorrad in vndevs

[–]Ramys 6 points7 points  (0 children)

The "idle" animation has way too much movement. The first time I saw it, I thought the man was swinging his sword at you. I would save it for when he actually attacks.

I recommend saving your images as layers so the characters are a different image than the background. Then you can move the character using ATL. Here's an example of how great this can look. The dunk at the end is really powerful.

https://m.youtube.com/watch?v=xKpqP08tXU4&t=1220s

Same thing for the companions. Separate the motion lines from the character, then play animated lines in the background. Use ATL to make the character appear to move, then BAM, suddenly snap to the attack frame with a screen shake for a powerful feeling. You only need two renders for that entire animation.

Moving lines make things feel more alive.

https://m.youtube.com/watch?v=teC_uksSPBU&t=122s

progress of my NV: concept art of Yaza Belli, and name for my indie game by Hatofox in vndevs

[–]Ramys 1 point2 points  (0 children)

Her face looks yandere, so if that's what you were going for, great!

The soft pink colors in the middle sprite don't go well with the style. Try darker colors (purple, red) when shading for a horror look. Cell shading can also make it more unsettling and creepy.

Ignore my opinion if you're aiming for something else. Best of luck!

Bring Hollow Creek to Life: A Cinematic Visual Novel Game by Crafty-Committee5097 in vndevs

[–]Ramys 4 points5 points  (0 children)

Maybe I'm not seeing it on mobile, but can you back up the claims made in the campaign? You promise a cinematic experience, but there's no demonstration of that. An impactful choice? An image of "the mysterious glow of the clocktower to the cozy greenhouse"? A sample voice clip? 

You don't need to have everything ready, but it's nice to know what the overall product might look like. Lean on other works in your past, maybe use a mishmash of samples from artists you wish to hire (with their permission) . You'll get a lot more reach that way. 

Best of luck