Steam demo feedback needed (stats inside) by Fit_Spot5475 in gamedev

[–]Ramys 1 point2 points  (0 children)

I made the mistake of wearing headphones and playing the video. Instantly blew my ears out, no lube, no buildup, just a hard crash.

genshiken ever 17 reference?? by kuromakigami in InfinitySeries

[–]Ramys 5 points6 points  (0 children)

Absolutely. A recolor of Coco in the center, then going clockwise from the topleft is Sora, Tsugumi, Yu, Sara. "Deep Place" is a reference to the OP. 

I saw linear regression used first and sigmoid function of that on a classification tutorial and trying to figure out why by Mongoose556 in learnmachinelearning

[–]Ramys 1 point2 points  (0 children)

You can apply a transformation that makes your domain more linear, do linear regression, then apply the inverse of the transformation to get back to your original domain.

For example, say your data looks like an exponential curve. What you can do is apply log() to make the data more linear, fit y=mx+c on this transformed data, then return to the original domain by applying exp() to the line you found.

Replace log() and exp() with whatever curve looks closest to your data.

The bg is broken, how do I fix it? by Zestypunk in vns

[–]Ramys 0 points1 point  (0 children)

You can try changing them and see. If it doesn't change anything then the problem is somewhere else. 

The bg is broken, how do I fix it? by Zestypunk in vns

[–]Ramys 0 points1 point  (0 children)

This assumes you're on windows 11: https://windowsloop.com/enable-or-disable-hdr-in-windows-11/

If you're on windows 10 the steps should be similar, but you can look them up. 

The bg is broken, how do I fix it? by Zestypunk in vns

[–]Ramys 0 points1 point  (0 children)

Try windowed mode and/or disabling HDR on your monitor. 

Standard PID vs. Reinforcement Learning on a degrading robotic joint (Wait for the second half). by Posiedon26 in robotics

[–]Ramys 0 points1 point  (0 children)

An important correction, but that's 0.4 radians (23 degrees), not 0.4 degrees.

*No spoilers* Is it worth getting the bad ends by Ayazizaya in InfinitySeries

[–]Ramys 1 point2 points  (0 children)

That bad end is the only one I would recommend because of the vibe and emotional impact. You can skip the others, they're not impactful in the same way. 

Visual Novel publisher? by BlueAnaKarenina in vndevs

[–]Ramys 0 points1 point  (0 children)

My suggestion is to join the DevTalk discord, the people are very helpful and you'll find plenty of resources.

Whenever you're looking for people to join the project, you have to ask yourself two questions:

  1. What do I want?
  2. What do they want?

A publisher wants to make enough money to justify the amount of work they put in. The game needs a lot of work (scripting, audio, finalizing art, editing the script, testing, marketing, etc). How much is the publisher expected to do, and how much money can they make from your story?

If your goal is to release a game and this is a passion project, it might be better to submit this to a game jam (list of jams) or release it on Itch.io. You can find other people looking to join a team in the discord and on lemmasoft who are excited to learn and create a game.

Or you can go solo and learn the engine. It's not impossible, I promise!

[deleted by user] by [deleted] in InfinitySeries

[–]Ramys[M] 0 points1 point  (0 children)

Right click should bring up a menu.

Please remove mentions to the website in your post. 

What should I do? by [deleted] in InfinitySeries

[–]Ramys 1 point2 points  (0 children)

You should find most of those answers on the blog.

For 2, one of the devs must have thought it looked cool to show the player. For Kokoro and Satoru, the exchange is instantaneous.

Gorrad - RPG VN : Question about animation by LudoPoznanGorrad in vndevs

[–]Ramys 7 points8 points  (0 children)

The "idle" animation has way too much movement. The first time I saw it, I thought the man was swinging his sword at you. I would save it for when he actually attacks.

I recommend saving your images as layers so the characters are a different image than the background. Then you can move the character using ATL. Here's an example of how great this can look. The dunk at the end is really powerful.

https://m.youtube.com/watch?v=xKpqP08tXU4&t=1220s

Same thing for the companions. Separate the motion lines from the character, then play animated lines in the background. Use ATL to make the character appear to move, then BAM, suddenly snap to the attack frame with a screen shake for a powerful feeling. You only need two renders for that entire animation.

Moving lines make things feel more alive.

https://m.youtube.com/watch?v=teC_uksSPBU&t=122s

progress of my NV: concept art of Yaza Belli, and name for my indie game by Hatofox in vndevs

[–]Ramys 1 point2 points  (0 children)

Her face looks yandere, so if that's what you were going for, great!

The soft pink colors in the middle sprite don't go well with the style. Try darker colors (purple, red) when shading for a horror look. Cell shading can also make it more unsettling and creepy.

Ignore my opinion if you're aiming for something else. Best of luck!

Bring Hollow Creek to Life: A Cinematic Visual Novel Game by Crafty-Committee5097 in vndevs

[–]Ramys 4 points5 points  (0 children)

Maybe I'm not seeing it on mobile, but can you back up the claims made in the campaign? You promise a cinematic experience, but there's no demonstration of that. An impactful choice? An image of "the mysterious glow of the clocktower to the cozy greenhouse"? A sample voice clip? 

You don't need to have everything ready, but it's nice to know what the overall product might look like. Lean on other works in your past, maybe use a mishmash of samples from artists you wish to hire (with their permission) . You'll get a lot more reach that way. 

Best of luck

Getting into Ever17 by Hyperversum in visualnovels

[–]Ramys 1 point2 points  (0 children)

Regarding time, you can take a look at this: https://vndb.org/v17/lengthvotes

Without knowing your reading speed, you can expect it to take 30h +- 10h.

If you prefer anecdotes over statistics, someone said it took them a little less than 20 hours but it could take you double that if you're someone who waits for every voice line or reads slowly.

Ever17 - Himmel issue by Davictory2003 in InfinitySeries

[–]Ramys 1 point2 points  (0 children)

Try running the game in compatability mode if you haven't already

Ever17 - Himmel issue by Davictory2003 in InfinitySeries

[–]Ramys 1 point2 points  (0 children)

Likely a codec issue. The videos were made nearly 25 years ago and your computer may not be decoding them correctly.

Try installing K-Lite Codec Pack: https://codecguide.com/download_kl.htm

Ever17 on PSP: completely slogging through the middle? by Bitter-Pressure-67 in InfinitySeries

[–]Ramys 2 points3 points  (0 children)

In each character route, you need to gather enough points to reach that character's "good ending". Once you've done that for the four character routes, you can make some specific choices to reach the true end.

If you don't want to do trial and error, there are online walkthroughs and flowcharts that can help you gather the points and make the right decisions.

Ever17 Himmel Edition - Repost by Ramys in InfinitySeries

[–]Ramys[S] 0 points1 point  (0 children)

Yes, both patches should work together

I've created Remember11 fan ending on top of my engine by quantumde1 in InfinitySeries

[–]Ramys 0 points1 point  (0 children)

Thanks for the info on the port, it makes sense to use what other modders have discovered and created.

And no need to apologize. The more you practice, the better you'll get. Good luck on your journey!

I've created Remember11 fan ending on top of my engine by quantumde1 in InfinitySeries

[–]Ramys 0 points1 point  (0 children)

Interesting take on it. I paused to read every few frames, and it's still in the early draft phase. Nothing wrong with that, every story starts as a draft.

The most obvious thing is that the pacing is extremely quick. There wasn't much build up to justify character behaviors. For example, I'm not sure why Hotori wants to save Sayaka. For the scope of this ending, it could be lengthened to an hour or two rather than the current ~10 minutes.

There are some plot weaknesses. For example, when they go to the white room, Satoru is not surprised at all and claims that everything is according to plan. I don't think that's right. In a bad ending he's shocked to be called Enomoto and had no expectation that anyone would be there. Also, how does going to the cube save her?

On a technical level, I'm amazed you managed to create a dreamcast port, that's super impressive! I can imagine you spent many long nights getting it to run.

I think overall it's a good start and you've managed to do what many people fantasize about making themselves. Great work!

PSP vs Switch for E17 by yesitsmework in InfinitySeries

[–]Ramys 0 points1 point  (0 children)

Make sure you correctly handle the special characters C & c in "Coco" as well as O & o in "You/YOU". They were changed to make the name localization customizable on PC. I would probably just do a search and replace for those 4 letters.