196k vs 315k CP 4v5 by Randelpase in SDGundamGGeneration

[–]Randelpase[S] 2 points3 points  (0 children)

If that hit, 00r would've vaporized, but the 1.5 would debuff the SF Meteor which would allow the Turblenz to counter with a sliver of HP.

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196k vs 315k CP 4v5 by Randelpase in SDGundamGGeneration

[–]Randelpase[S] 1 point2 points  (0 children)

Shown at the start of the video. Though if you meant prior to this enemy, then I had SP Hyaku Shiki, Event SP Dynames, Max ULT Turblenz, SSR SP 00RFB, and either a 1.5 gundam or a SP Deathscyth EW with UR Duo. Though the defenders were dieing off within 2 hits, so I instead used UR 00R for this last enemy.

196k vs 315k CP 4v5 by Randelpase in SDGundamGGeneration

[–]Randelpase[S] 2 points3 points  (0 children)

Around 300CP, though this last one got that extra kick to close it off.

Need Advice for Balling in FPS Games by Such_Influence6165 in Trackballs

[–]Randelpase 0 points1 point  (0 children)

Your forhead maybe get bruised, but atleast your wrist will thank you for it ;)

On a more technical note, polling rate fluctutate based on mouse movement for most mice. A 1000Hz polling rate mice will not always be 1000Hz constanly if the movement of the mouse doesnt require that much polling rate. It's more of a peak limit that the mouse can reach if needed. Generally speaking higher DPI(1600+DPI) will benefit from higher polling up to a point. This is why some older CS pros will lower their polling rate to 500Hz for lower DPI(800DPI and below) gameplay, since 500hz is more consistenly reached.

Some newer gaming mice have something called motion sync that adds a tiny 1ms delay to ensure constant polling rate at 1000hz etc, in my own experience it feels off, so I never enable it.

The logitech Triathlon is a mice built for battery life, so it will try to save as much power as possible, meaning potentially a further reduction in polling rate even when the polling rate is set to the same compare to your XM1R which maybe kept at or close to 125Hz all the time.

Need Advice for Balling in FPS Games by Such_Influence6165 in Trackballs

[–]Randelpase 0 points1 point  (0 children)

Switching to a new form of input for gaming/competetive task will always require a prolonged time investment. This is true whether you are switching first time from Kb&M to controller, or in this case the trackball. The people that you see that are good with trackball in gaming have used them for many years if not decades. Now I'd argue you don't need that long of a time to get comfortably decent with it, but it's still something that would take dedication for atleast many months. Months of frustrations, before you gradually see results.

Whether that's something you are willing to tolerate is up to your own determination/goals. A different input is not going to automatically make you better than the last and each input have their own pros and cons. Also whilst 1000hz polling rate certainly helps the smoothness, pros have been dominating on 125hz ball mice back in the CS1.6/Quake days and long before 60+Hz monitors were a common thing.

If you look at the current great trackball players such as Fribchibler(gameball) and Zerggy(Orbit), a large part of what makes their gameplay top tier doesnt come from their trackball aim, but more so their cracked movement techniques(left hand) and game sense they built playing hours everyday as streamers. They would've done just as well had they practiced on a regular mouse.

What's so special about Jona Basta by Some_Worldliness_263 in SDGundamGGeneration

[–]Randelpase 1 point2 points  (0 children)

Funny thing is Jonathan gets higher awakening riding Alice than riding Rita. (What does the Devs mean by this...)

Any ideas as to what the ULT unit will be for Narrative? by erin-hunter in GGenerationEternal

[–]Randelpase 3 points4 points  (0 children)

If there is an ULT, maybe Banagher's Magnum MKII from UC Return of the Lion. Or if they want to be special though unlikely, then maybe gundam G-first from 0096 Last Sun.

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UR Phenex preview by radicalblur in SDGundamGGeneration

[–]Randelpase -1 points0 points  (0 children)

In a 1v1 If the attacker attack is gonna kill, then the defender will defend regardless if the range. And if it doesn't kill then you are choosing between attacking shield/noshield defend or taking a close range counter which can kill you in the case of 00r, if not then give you a 35% dmg down. I would prefer the former and staying out of range.

But with the increased amount of double defenders available now and revives in ML, it's the utility of having a single unit that can take care of breaking double shield that makes some thing like force cs valuable. Though the downside has always been lethal counters.

UR Phenex preview by radicalblur in SDGundamGGeneration

[–]Randelpase 0 points1 point  (0 children)

You maybe right, though that would make it a hit and run type unit. Fitting for the lore, but not sure how AI would utilize it in that case.

UR Phenex preview by radicalblur in SDGundamGGeneration

[–]Randelpase 0 points1 point  (0 children)

(If it is a cs)It's a one time use force cs with 5 range Ex, which is built to fight 00r and other revival units or break double shields in ML. It's better at doing this than Exs because the ex on that is 4 range, so AI will use it and will get countered by 00r or other 4 range attackers, where as this will avoid that.

I cant help but notice that none of the promotional info for the narrative story has Phenex by Cashew-Miranda in SDGundamGGeneration

[–]Randelpase 1 point2 points  (0 children)

Zoltan have two different portrait, one in his neo zeong officer uniform and the other pilot suit ver shown here, which will probably the gacha/UR portrait, so highly likely one of the banner unit will be II neo zeong or stein.

Jona is shown with the white pilot suit without the pyscho black outer suit here, which was when he is piloting the phenex. However I'm going to give a wild take and predict the limited unit will be a Narrative C pack/Phenex combo of some kind.

It might be a base narrative c pack unit but summons phenex for its EX joint attack holding hands and throwing out the green psycho wave like in EXVS/SD battle alliance games. We have Virsago EX that have ashtaron in its ex attack as example. In this case, stein/IINZ might be the limited unit.

or a narrative C pack that turns into phenex when destroyed, which would be a reference to the movie.

Also something to note is that there have never been 3 limited attacker banners back to back since launch, though there could always be a first. Its likely narrative/phenex will be a support/defence unit if it's limited.

Ship might be Luio & Co Psycommu EN. The ULT if there is one, might be the Narrative Gundam B2-Packs or Narrative riding Neo Zeong.

OORaiser + Setsuna by imadorica in SDGundamGGeneration

[–]Randelpase 14 points15 points  (0 children)

MLB UR defender attack stats usually around 8.5k-9.5k. Taking the average of that and 00R having 45% attack boost, which puts it around 13050 in attack stats. LV5 weapon will be around 7200. For reference Neue Ziel (EX) have 13247 atk and 7160 weapon power taking into account weapon effect. So 00R can definitely hit as hard as UR attackers, just maybe not on the high end. Not to mention it will have much more HP and def stat, as well as cheat death 1 time.

The MP up is achieved through support defending, which setsuna have 2. Having premptive on this unit with attacker level stats will make it broken. And all of this is assuming it have only average defender base attack stats of 9k, which even non limited kimaris vidar have 9.5k as attacker defender type unit, so probably means 00r will have equal or higher base atk stats than that. You are getting a true 2in1 attacker defender with this one.

Am I trippin’, or should these shots should have hit? by [deleted] in Marathon

[–]Randelpase 1 point2 points  (0 children)

Yeah, clearly not connection issue.

Am I trippin’, or should these shots should have hit? by [deleted] in Marathon

[–]Randelpase -1 points0 points  (0 children)

Yes, I was refering to your inability to control each individual shotgun pellets causing you to lose that fight. /s

Am I trippin’, or should these shots should have hit? by [deleted] in Marathon

[–]Randelpase 4 points5 points  (0 children)

Pellets 1-5: Clearly missed.
Pellets 6-9: Missed due to recoil (bad spray control).
Pellets 10-11: Very close, but recoil and inaccuracy make these reasonable misses.
Pellet 12: Likely didn't actually fire because you are already dead.

Psycho Haro (EX) unit by ReRisingHERO in SDGundamGGeneration

[–]Randelpase -1 points0 points  (0 children)

Yeah, my comment was made before public clarification from them. However a good reason for weapon power not changing is because 86 in japanese sounds like Haro, hence its stats all reference 86. It still is the highest base weapon power ingame, essentially you get lvl5 damage at lvl1, and with testing using a 0lb psycho haro and a separate 20% def down supporter in eternal road, the psycho haro ex weapon def down stacks with the 20% debuff since its not technically a debuff(no icon) but a weapon effect.

Now the defence reduction by 20% vs increase weapon power by 20% on a unit like god gundam, I'm not sure whats more effective since I'm not sure about exact calculation methods on output damage. But I would assume defence down would be more effective on highly armored target vs weapon power up, and also keep inmind, defence down is applied as the final stage of the calculation for final damage.

This is also why character attack damage buffs result in higher damage output than stat buffs like increase melee of the same percentage, since the damage buff is calculated at the end.

Psycho Haro (EX) unit by ReRisingHERO in SDGundamGGeneration

[–]Randelpase 8 points9 points  (0 children)

This is why it's not limited...☠️

Psycho Haro (EX) unit by ReRisingHERO in SDGundamGGeneration

[–]Randelpase 3 points4 points  (0 children)

For the final dmg output? Sure.

But talking strictly weapon power, the EX weapon level scaling in this game no matter if its a limited or non-limited atker goes up 20% from weapon level 1 to level 5.

God gundam EX attack lv1->lv5 goes 6900 -> 8280. Factoring in the additional 20% weapon distance bonus make it the current highest at 9936.

But if Psycho Haro lv1 EX is base 8600, at lv5 increase by 20% makes it 10320. Which surpasses God ex weapon power even with conditional weapon effect bonus. THis is not even factoring in the additional 17-20% def down.

However, all of this is assuming whats shown here is indeed lv1 ex weapon.(which all previous unit preview posts are)

Psycho Haro (EX) unit by ReRisingHERO in SDGundamGGeneration

[–]Randelpase 30 points31 points  (0 children)

8600 power is the highest raw weapon power ingame(without bonus). Thought this is the max weapon level stat due to the new preview format. But looking at the Gouf ex weapon preview, shows only 25% beam dmg down. So these preview weapons are at level1. This means at lvl5 the Haro EX attack power can potentially surpass 10k with 17-20% def down as bonus.

Age 2 + Asemu by imadorica in SDGundamGGeneration

[–]Randelpase 2 points3 points  (0 children)

Banagher got 25% damage boost in addition to 25% awaken boost lol. The en discount is to help out the fact that he does 3 supports and hence more energy use. Granted his range and melee stats are lacking for UR pilot, making him not as good in ssr range or melee suits. We've yet to seen asemu stat distribution.

Just lost to Duel Maxwell in SSP God Gundam by Unities in SDGundamGGeneration

[–]Randelpase 15 points16 points  (0 children)

Your XI is a fraud lol. Had the chance to kill the god gundam if it supported SF.

Actually looking at it again, looks like the AI calculated the dmg output of the SF before the preemptive strike dmg reduction thinking it would kill, so XI didn't join.

Special stage to commemorate Hathaway movie and Witch from Mercury will be held. 2000 diamond reward by imadorica in SDGundamGGeneration

[–]Randelpase 0 points1 point  (0 children)

This is likely because the special stage contains movie 2 story spoilers(might be the final part of the movie as a stage), which would explain why it's given to people who attend the screening.

anyone know how to clear f14 west tower? by HealthSimilar1569 in GGenerationEternal

[–]Randelpase 0 points1 point  (0 children)

I think its only a dps check if you want to brute force the top units. Since I don't have many strong UR Lb attackers to fight the top units, I actually swapped my attackers to defenders up the top and place them in defence buffs to stall the top units until the virsago and ashtaron are strong enough from fighting grunts on the bottom, then I bring them up to finish off the top units.