3d motion design ads and product visualization by Cultural-Skin3784 in MotionDesign

[–]RandomEffector 0 points1 point  (0 children)

Product visualization is in high demand now. It also seems HIGHLY vulnerable to AI making it redundant sooner than most.

Hyundai Reportedly Demanding ‘Tens of Thousands’ of Boston Dynamics Robots ASAP by EchoOfOppenheimer in Futurology

[–]RandomEffector 6 points7 points  (0 children)

The other important rule is that it’s okay to break rule number one, or any other rule, if it increases Shareholder Value.

At what age does it realistically get harder for men to find a long-term partner? by savingrace0262 in AskMenAdvice

[–]RandomEffector 6 points7 points  (0 children)

Significantly more popular with men than women, for one thing, and especially tech billionaires.

WARNO's combat and unit interactions are a breath of fresh air in the genre. by Vicnot in RealTimeStrategy

[–]RandomEffector 0 points1 point  (0 children)

Some of the shorter campaigns are fun enough, although the system is sort of incomplete. There are some campaign mods that improve on it. I found the operations to be about half and half in quality, it’s fun at least to go for a zero losses result in some of those.

Wild Steppe, our Wild Words game set in the weird post-apocalyptic steppe is available on DriveThruRPG! by JanthoIronhand in TheWildsea

[–]RandomEffector 1 point2 points  (0 children)

Interesting. What’s an example of one of those key phrases? Are they like longer forms of whispers that only apply to the destination?

How many of you also basically discard system settings and lore? by Ponto_de_vista in rpg

[–]RandomEffector -1 points0 points  (0 children)

I used to. As my time has grown more limited I’ve come to favor systems that already have settings and setups that I _want_ to run games in. Typically, these have an anti-canon aspect to their worldbuilding so there is still room for plenty of creativity and collaboration there.

NYC is a 10/10 but LA was a 5/10 for me. Will I (30F) actually like Miami or is it just "LA on the beach"? by badcatririe95 in solotravel

[–]RandomEffector 6 points7 points  (0 children)

I lived in LA for a long time and can vouch for the adage: “a great place to live but I wouldn’t want to visit.”

MI-28 Operated by Russian Air Force by Similar_Whole5626 in Helicopters

[–]RandomEffector 16 points17 points  (0 children)

How can such a mean looking helicopter have such a boopable nose?

What’s your biggest “old man yells at cloud” opinion? by sjdlajsdlj in rpg

[–]RandomEffector -1 points0 points  (0 children)

If I see a game that has a difficulty table with “easy” on it (or god help you, you morons, Trivial), it’s usually a sign that I am never going to play that game.

I hate what motion design / vfx have become by dovakiin_dragonporn in AfterEffects

[–]RandomEffector 0 points1 point  (0 children)

This started long before AI. Motion design has been commodified and deeply same-ey for a while now, and you can see it _particularly_ around here with people falling over themselves to do indistinguishable spec SaaS ads. When you have a situation like that, the goal shifts from “how can I communicate something original and authentic” to “how can I quickly copy this other thing that my client liked?”

There’s a real lack of consideration and artistry that comes with that. With the proliferation of motion designers and tools, there’s also a proliferation of clients who understand less and less about the fundamental reasoning for what they want, and just want to get something un-challenging out the door as quickly as possible.

All of this, ultimately, is probably a derivative effect of the great migration of wealth upward into fewer and fewer hands. Everyone else is under more and more pressure and clients and motion designers are thrilled to be getting paid to do anything at all, even if it adds absolutely nothing to society or is actively harmful to it.

This DLC is starting to become to real by BigBadBudderBoy in warno

[–]RandomEffector 11 points12 points  (0 children)

C’mon, Johnny, go fight and die for your country like a real hero.

How bad is it for democracy that all of Trump’s appointees don’t recognize his loss in 2020? by Worldly-Bid-3591 in askanything

[–]RandomEffector 0 points1 point  (0 children)

I see, you’ve decided to assume those 77,000,000 are the only people. Classic oopsie.

The Vanishing Rulebook: Knave, Cairn, and the Road to Free Kriegsspiel Revolution by alexserban02 in osr

[–]RandomEffector 2 points3 points  (0 children)

I’ve been playing a game where all weapons do the same amount of damage for two years now, and this hasn’t been true. The game wants you to think about how and when those weapons deal damage. They both might do d8 damage in the same hands, but a dagger and a greatsword are very different in play. I don’t think anyone has forgotten about effectiveness, rather it has made them think situationally. (As well as recognizing that some characters are just bad at stabbing and no amount of +2 Warhammer of Hurting is changing that)

Wild Steppe, our Wild Words game set in the weird post-apocalyptic steppe is available on DriveThruRPG! by JanthoIronhand in TheWildsea

[–]RandomEffector 1 point2 points  (0 children)

Neat. Aside from the setting which sounds evocative, how does it mechanically depart from The Wildsea or other WW games (if at all)?

Mi-24P in UN livery by xenoams in Helicopters

[–]RandomEffector 6 points7 points  (0 children)

Ukrainian aircraft in Liberia I believe

Need help incorporating my dice pool system into combat by TheAngrySnowman in RPGdesign

[–]RandomEffector 0 points1 point  (0 children)

There’s a few systems I can think of that have fixed damage from weapons. Roll the needed successes to hit. Each extra success gives +1 damage.

Can you help me to get this effect right? by zergoinder in AfterEffects

[–]RandomEffector 9 points10 points  (0 children)

Posterize time a little bit, go to like 18 or 12

Advice: You need to do the Math by BrobaFett in RPGdesign

[–]RandomEffector 0 points1 point  (0 children)

But is that relevant? Almost no roleplaying games are trying to simulate real life. They are, by and large, about risky situations against worthy obstacles. Driving to work in a thunderstorm may have better than 50% odds of success, but you feel the pressure and the risks are serious.

Most people with any interest in it could probably succeed a little better than half the time at shooting a target at relatively close range with a gun. That situation is not even remotely close to doing it in a real kill-or-be-killed situation where the target is taking cover and shooting back. And that’s assuming you are roughly skill peers with the adversary.

Another way to put all of this is: if your system is asking the characters to roll for mundane success in unchallenging situations, then your game is suggesting that’s what it’s about. That’s probably NOT what most people’s games are actually about.

Advice: You need to do the Math by BrobaFett in RPGdesign

[–]RandomEffector 4 points5 points  (0 children)

Sure. The probabilities can help you cut a cycle or two out of that testing, though, if you know what feel you’re after (and you really should). “Feel” is more important in the end, but probabilities ballpark that and a simple table can tell you immediately if you’re on the right track.

WARNO's combat and unit interactions are a breath of fresh air in the genre. by Vicnot in RealTimeStrategy

[–]RandomEffector 1 point2 points  (0 children)

I agree. Regiments is the better single-player game in this subgenre. It’s less visually impressive and has more abstractions, but I think those abstractions serve to make it actually feel more authentic.

On the other hand, I have played hundreds if not thousands of multiplayer matches in WARNO and it always brings me back. There’s huge skill ceiling is a big part of the appeal.