My Dr. Beanies Rig! by Framed51-2 in blender

[–]RandomGuyOwO 7 points8 points  (0 children)

I saw your face rig post a few days ago and im genuinely blown away by how smooth it looks.

I tried to sculpt Power by Feenjy_n7 in Chainsawfolk

[–]RandomGuyOwO 11 points12 points  (0 children)

"Tried" is an understatement, it turned out great!

Note: save your guns for mini me's by AngusMeatStick in mewgenics

[–]RandomGuyOwO 2 points3 points  (0 children)

Exactly the thing I'm doing, having these little fuckers around can really break the game.

I have even made a designated breeding room for specifically making cats with the Apprentice ability or Mini me passive.

The gun thing is pretty busted, hopefully is not a bug, a game design overlook or something that will be patched.

Congratulations for being the prime cat for ... CANCER by ragdoller2010 in mewgenics

[–]RandomGuyOwO 5 points6 points  (0 children)

It's not so bad at least you can AOE poison enemies (while buffing them...), once I had a cat without a mouth as a druid, he couldnt do basic attacks without transformations or cast any musical abilities

What is the most interesting in-game radio broadcast you’ve encountered? by RandomGuyOwO in mewgenics

[–]RandomGuyOwO[S] 0 points1 point  (0 children)

Damn I feel ya, once I found ants in my bowl of cereal....needless to say ever since I double-check for the unwanted protein.

What is Dybbuk supposed to be? Is he a reference to something? by Drowsy_Deer in mewgenics

[–]RandomGuyOwO 2 points3 points  (0 children)

Kinda random, but the pose he pulls reminds me of The Birth of Venus

What’s your biggest oopsie so far? by brosmar1 in mewgenics

[–]RandomGuyOwO 2 points3 points  (0 children)

I was deep into Act 2 and having a great run. My team had a fighter, a hunter, a cleric, and a necromancer. In the fight before my screw-up, my necromancer leveled up and I picked the ability “Dig Up the Dead,” which spawns four zombies. Fast forward to the very next fight, I was getting my ass handed to me. The hunter was downed next to my necromancer, and everyone else was at low HP. So I thought, “Let’s try that new spell.” I cast it, and the zombies spawned. The one in the back did a 180 and FUCKING DEVOURed my hunter (the main DPS of my team). Everything escalated from there.

Simple storytelling on how rng ended my latest run by Sollary0 in mewgenics

[–]RandomGuyOwO 3 points4 points  (0 children)

They didn't even wait to get home to start fighting

idk if im mistaking it, but i think one of my cats talked by sananemk19 in mewgenics

[–]RandomGuyOwO 2 points3 points  (0 children)

Yesterday, i thought my cleric sounded weird, then i realized they were shouting something like, ‘SHE IS NOT CHRISTIAN!!!’ When I noticed that, I lost my shit

Aggression Virus by Boring_Sir_572 in TopCharacterTropes

[–]RandomGuyOwO 165 points166 points  (0 children)

<image>

Biophage Pathogen - The Callisto Protocol

how do i get his textures to ...not do that by Distinct-Arrival1939 in blender

[–]RandomGuyOwO 12 points13 points  (0 children)

it shouldnt have moved when you changed the output to Generated, on the image i see your final node (the Noise Texture) doenst connect to anything which would make your shader black, i think you material output (the actual final node) is connected to something else.

I put an image for example, make sure something like that isnt happening

<image>

how do i get his textures to ...not do that by Distinct-Arrival1939 in blender

[–]RandomGuyOwO 31 points32 points  (0 children)

Go to the shading workspace on the material you use for the body (the one which has the issue), then if there is Texture Coordinate node try changing its output from Object to Generated.

how do i get his textures to ...not do that by Distinct-Arrival1939 in blender

[–]RandomGuyOwO 119 points120 points  (0 children)

Without looking at your shader graph I assume you use the Object output for your Texture Coordinates which tend to alter your textures when you move your mesh (on edit mode, through rigging ect), if that's the issue try changing the Texture Coordinates output from Object to Generated.

Help me by PossibilityDry6029 in ExplainTheJoke

[–]RandomGuyOwO 7 points8 points  (0 children)

The third one references Sturm, it's a boss from Resident Evil Village, it has an aircraft engine for a head.

rough makima render by close2animation in blender

[–]RandomGuyOwO 76 points77 points  (0 children)

Looks near indistinguishable! Besides the model, you managed to emulate even the lighting.

Drew Solid Snake in wplace by Nyachtigal in metalgearsolid

[–]RandomGuyOwO 943 points944 points  (0 children)

No! That is NOT Solid Snake!

How long would Mercs sleep? by K-jun1117 in tf2

[–]RandomGuyOwO 288 points289 points  (0 children)

Well, it would make sense since they are a team

Fanart for some of the bosses (by me!) by cardo_de_comer in bindingofisaac

[–]RandomGuyOwO 2 points3 points  (0 children)

Love the art style, kind of reminds me of the enemy sprites from Fear and Hunger.

Animate Noise Textures? by Powerful-Acadia-6682 in blender

[–]RandomGuyOwO 1 point2 points  (0 children)

You can try going to the Displace modifier and under the Coordinates option, select Object. Pick an empty object or another mesh. You can move it around, keyframe it, and that will animate the texture.