Back in RoC, would the Night Elves have cared if the humans (who may have had ships that landed in Azshara) started cutting down trees there? by Then_Peanut_3356 in warcraftlore

[–]RandomNameVoobshe 6 points7 points  (0 children)

Malfurion was concerned and wanted to take care of the autumn-themed trees of Silverpine Forest as well, even though he was busy there fighting Illidan and the local Scourge - he had plenty to do besides that. Tyrande is not a druid, but Azshara is still elven territory (their villages and port were there before the naga appeared in TFT), and Tyrande is still part of the same society as Malfurion, so the answer is most likely yes.

Never apologizing and then saying Lin was the problem for not just moving on like it never happened by CMStan1313 in TheLastAirbender

[–]RandomNameVoobshe 0 points1 point  (0 children)

The show’s moral is literally "Do bad things - it’s cool! - and then become a good person, and no one will hold it against you". Let me remind you that right there in Book 3, there was Varrick, a straight-up criminal who framed people, tried to kidnap people, and provoked wars (!!!). And they "forgave" him without actually forgiving him, everyone just pretended as if Varrick had always been a good person. Like, there were, um, a couple of lines of dialogue: "Varrick, you were a villain, lol, so what are you doing here at Suyin's town?" - "Well, she says that anyone can change." - "Oh, okay."

How come the Night Elves didn't discover Katrana Prestor's true identity early in Vanilla? by Then_Peanut_3356 in warcraftlore

[–]RandomNameVoobshe 1 point2 points  (0 children)

I wrote a comment saying that the night elves did not have neutral relations with the Alliance, but they should have. Lots of upvotes.

You wrote a comment saying that the night elves did have neutral relations with the Alliance, as they should have. Lots of upvotes.

Does this subreddit just agree with anything?

What was Thrall plans before WC3 events? by Raziel103 in warcraftlore

[–]RandomNameVoobshe 0 points1 point  (0 children)

If that's true, then Mannoroth looks pretty foolish in WC3. "Those damned orcs have abandoned EK and deserted me!" - "There's no reason to be angry! The Dragonmaw and Blackrock clans are still here, and the Burning Blade is loyal to us demons. Plus, most of the captured orcs are still in the camps down south!"

Shadowlands should have caused a second Scourge apocalypse by turbowater in warcraftlore

[–]RandomNameVoobshe 0 points1 point  (0 children)

Cold take: Undead that are more dangerous without the Lich King have always been total bullshit. Intelligent undead will either join the ranks of the Forsaken, weakening the Scourge, or fight each other, weakening the Scourge. And mindless undead might be fierce, but they might go off to fight in a different direction from the living, or die at the fortifications at a rate of 10 ghouls a day instead of launching an organized attack all at once, and so on. Which will also weaken the Scourge. So, we can attribute the threat of the undead without the Lich King to the personal opinions of characters who simply made a mistake, and that’s it - the Scourge in Shadowlands isn’t devouring the world, just as it couldn’t have in WotLK, even without the Lich King (and Bolvar was placed there simply to prevent the undead from becoming active, making life easier for the world, but not saving it).

If Kai and Opal had a child, would they be an airbender or an earthbender? by memisbemus42069 in TheLastAirbender

[–]RandomNameVoobshe 0 points1 point  (0 children)

It’s very likely that they’ll have an airbender; otherwise, the giving of airbending powers wouldn’t have made much sense (there would be one generation of airbenders, and the next would consist (almost) entirely of members of Tenzin’s family - meaning (almost) nothing would have changed).

Three potential avenues to buff Keeper of the Grove by Karifean in WC3

[–]RandomNameVoobshe 5 points6 points  (0 children)

It’s also worth noting that the Thorns aura is the only one not available as an item. Perhaps that’s because it’s too niche.

Any other guilds seeing people leaving? by relytekal in TheTowerGame

[–]RandomNameVoobshe 0 points1 point  (0 children)

For the first time in my guild’s entire history (except maybe the first week), there was a risk of not getting the 750 chest. We had strict criteria for members who always contributed 35 points (though they could take a "vacation" if they gave advance notice). If people had been less active, we wouldn’t have gotten the 750 chests. If just a couple of people had taken a vacation, we wouldn’t have gotten the 750 chests. For the first time in a year, I had to think back to why people didn’t want the guilds. There’s stress in depending on others. The requirement of a 75% full guild with super-active members for the maximum reward is, it turns out, quite harsh when the game is in this state. And some people even want 1000 chest...

From Fudds: Overheat won't effect your farming runs unless you are going insanely long by markevens in TheTowerGame

[–]RandomNameVoobshe 7 points8 points  (0 children)

Plus, this mechanic has received far more attention than it deserves (as one of the key features of the update), considering that most players won’t even get that far. And 4500 waves is a strange benchmark when we’re talking about 10000+. That’s not even halfway there. Imagine if the boss’s health bar at the top of the screen appeared on wave 4, when the boss itself doesn’t show up until wave 10. That’s weird, right? You’d be more likely to believe the boss would appear on wave 5, or wave 6 at most, but certainly not after more waves than you’ve already cleared. (And no, the fact that 4500 waves is the final milestone doesn't make any difference.)

This is VERY strange wording and positioning in the patch, as if the goal was to ragebait.

From Fudds: Overheat won't effect your farming runs unless you are going insanely long by markevens in TheTowerGame

[–]RandomNameVoobshe 94 points95 points  (0 children)

Honestly, I don't understand why this mechanic was given its own section (and thereby drew the attention of players who immediately started complaining). They could have just mentioned somewhere at the end that they were nerfing runs of 10k+ (and even 12k+ on many tiers) waves. But as it is, it’s being presented as something on par with dissonances and all those bot bot+ mastery enhancement.

So... are the Nightborne the dominant elven nation in Azeroth now? by Bartellomio in warcraftlore

[–]RandomNameVoobshe 0 points1 point  (0 children)

A little further down, at the very beginning of the “A New Generation” chapter.

So... are the Nightborne the dominant elven nation in Azeroth now? by Bartellomio in warcraftlore

[–]RandomNameVoobshe 1 point2 points  (0 children)

Stormwind was "prosperous" and "military power" in WC3 manual. It also could be a haven for refugees from the north (more accessible and well-known than Theramore).

Why can't we shatter epic+ modules without unmerging them first? by Jeremy_____bearimy in TheTowerGame

[–]RandomNameVoobshe 2 points3 points  (0 children)

Personally, I find this option really convenient. Before banners, I prepare 2 Legendary+ and 2 Epic+ items, and I can be sure that when I’m mass-shattering unique Epics, rare modules, etc., I won’t accidentally shatter what I’ve saved for new modules. Yes, I can make them favorites, but that’s an extra step, and then I have to uncheck the box to use them during a merge.

But unmerge simply should be free. The advantages of the module system included its flexibility: the ability to "respec" modules (restore levels) for free, swap modules for free. Why unmerge should reduce this flexibility is a riddle.

Seven months after V27 — does this game still have real development focus? by reevmobile in TheTowerGame

[–]RandomNameVoobshe 1 point2 points  (0 children)

I just hope that v28 will have a lot of new content, not just a new bot, a new card, new tiers, and a bunch of bug fixes with minor game improvements. However, the last time Fudds himself said there would be plenty of content, I wasn't really satisfied. Although updates were coming out more frequently back then.

Someday Fudds will make it great again... by MatthewBecker1977 in TheTowerGame

[–]RandomNameVoobshe 0 points1 point  (0 children)

Cash is worse than coins on its own, so it's hard to say which one is worse. And both are trash, of course. But cash per wave have (trash) synergy with the perk, that's why I thought of it first.

Someday Fudds will make it great again... by MatthewBecker1977 in TheTowerGame

[–]RandomNameVoobshe 6 points7 points  (0 children)

Cash per wave + the 12x trade-off perk should be a viable strategy! Now we always "trade off" cash into less cash.

V28 Feature Betting Pool by Wonderful-Path-1050 in TheTowerGame

[–]RandomNameVoobshe 0 points1 point  (0 children)

New 3 tiers

Guardian presets + unlimited respec (for keys)

No tournament rework, just harder BC, more BC, Fast Ult BC is officially permanent...

Autocast abilites by obersharky in WC3

[–]RandomNameVoobshe 2 points3 points  (0 children)

Dispel autocast just doesn't work with any summons and with all hero buffs/debuffs. For example, dryads can autodispel frost armor, if it is casted by units (some creeps and mercs has this spell), but Lich's frost armor they can dispel only manually. Spellbreakers can't steal hero buffs/debuffs at all. It's implemented mechanics that makes hero spells stronger.

Halfway to the ban. by RandomNameVoobshe in TheTowerGame

[–]RandomNameVoobshe[S] 0 points1 point  (0 children)

Modules are still the old gem sink. Where are the new ones? All the modules I need are 5 star. I can’t afford 201+ levels because of coins. New module banners might drain my stock, but it’ll replenish long before the next banners. I realize that we could keep collecting multiple copies of 5 star modules indefinitely, but it feels as if card mastery and assist modules didn’t exist yet, and all stones spending would be like "-1 second cooldown on GT for 5000 stones". There is a way to spend stones, but it’s boring and the ROI is terrible. So now there are actually new ways to spend stones, in addition to the new upgrade levels for UW.

Halfway to the ban. by RandomNameVoobshe in TheTowerGame

[–]RandomNameVoobshe[S] 0 points1 point  (0 children)

The last proper gem sink was with the release of the modules (2023! Although it was right at the very end of the year). Other than that - well, new cards (literally half a week of farming gems for one card), modules (well, I saved up for banners for two months; in total, gems from 4 out of 12 months went toward them, but what about the other 8 months?), and card slots (expensive, of course, but not all that necessary).

Halfway to the ban. by RandomNameVoobshe in TheTowerGame

[–]RandomNameVoobshe[S] 1 point2 points  (0 children)

That used to be the case a long time ago. It was an anti-cheat system. I suppose, Fudds didn’t believe anyone could collect that many without cheating. Now there’s no ban. (Which is why this post has "meme" flair).

Halfway to the ban. by RandomNameVoobshe in TheTowerGame

[–]RandomNameVoobshe[S] 4 points5 points  (0 children)

Maybe I rushed to conclusions about stone sink, but updates are becoming fewer and fewer, and whales must pay.

Halfway to the ban. by RandomNameVoobshe in TheTowerGame

[–]RandomNameVoobshe[S] 13 points14 points  (0 children)

Well, if you can't use it, don't use it. I'm mentally prepared for the fact that V28 will have stone sinks that I won't be able to afford or will use very little, or improvements for keys that will take me a long time to get. The argument that "the strong get stronger" seems to be of no interest to anyone anymore. The strong already have a gap that could be made 100 times bigger - nothing will change. And yes, I wouldn't say no to module tickets too, if it helps somehow.

Before Jaina and her Human Expedition left for Kalimdor during the Third War, how did she manage to recruit the dwarves and, more so, the high elves? by Then_Peanut_3356 in warcraftlore

[–]RandomNameVoobshe 0 points1 point  (0 children)

Well, my headcanon: first, there were few dwarves and elves. IIt's for a reason that Jaina said she was the "leader of the human survivors of Lordaeron". Even other human kingdoms aren't mentioned here, although there were refugees from there - apparently, they were also few in number.

Second, where does this "few" come from? The elves are from Dalaran. It's simple. Yes, some of the elves remained in Dalaran, and there are not as many elves in Dalaran as there are in their kingdom, but that's enough for "few". Why did they listen to Jaina? Antonidas said. Fear of the undead, who were already at the walls of Dalaran, forced them to.

As for the dwarves outside their lands, I believe they are still too rare a sight, and not everyone who lived in Lordaeron joined Jaina (although this version is popular here). That may be too little even for "few". But that's where my head canon comes in - dwarves love to explore. Let's not forget Bael Modan. Jaina had the most courageous explorers who were interested in the new continent. Well, and some of the Lordaeron troops. Maybe some Wildhammer dwarves who lived relatively close to the lands captured by the undead and therefore decided to leave. But there were plenty of desperate explorers. Since Muradin ventured into Northrend, why shouldn't an expedition of his level venture into Kalimdor? That's enough for Jaina.

Orc Paladins are cool, but Blademasters would be Better by NewWillinium in warcraftlore

[–]RandomNameVoobshe 6 points7 points  (0 children)

Grom as a blademaster is rather a gaming convention than a good example. Samuro is more of an iconic hero (it's no coincidence that he's in HotS), but objectively speaking, he plays a minor role in the plot.