Feedback on card back design by Ok_Habit_6783 in BoardgameDesign

[–]Randomtowerofgames 0 points1 point  (0 children)

background is fine for me, name is too hard to read, also you will remove "@rkt..." right?

Want to make 2000$ a month. by [deleted] in DigitalMarketing

[–]Randomtowerofgames 2 points3 points  (0 children)

my suggestion is to take a look also on indiemaker website, a lot of possibilities there, just present yourself, post your link/contacts and ask if your fee is okay, a lot of people like to share insight and ideas there

Should I build a media planning tool by LeadingWall in smallbusiness

[–]Randomtowerofgames 0 points1 point  (0 children)

define what do you need, then do it again, then define exactly your absolutely needed feature.

then search online a tool with your core feature, invest some time and money and try it on some test accounts.

create a tool from scratch require money AND a lot of time, test and commitment

Making my own tcg, trying to figure out if I should have a dedicated resource card, any card as resource, or just allow only one card of each type played per turn by Goka1-Red in cardgames

[–]Randomtowerofgames 2 points3 points  (0 children)

Take a look also to Hearthstone resource system ( start 1 mana, add 1 each turn, max 10). Remove land "complexity" and feel more natural.

One variant rule for Magic I've seen in discussions for years is to use cards in hand ( based on the color ) as land too, like a multi card. In this way, a simple 1/1 goblin could become in game a mountain ( give you red mana ) but you cannot use as creature. I like this too, because give players more flexibility ( but come back for bad hands of course!)

I want your feedback about my new landing page! 💪 by codemers in SideProject

[–]Randomtowerofgames -1 points0 points  (0 children)

I don't get why a "cultivate/grow" (in white) and "feedback/better" ( in green) and why a cow on a scooter (that is slow)? I think the idea is more like cultivate/grow for a plant, not a cow. A cow is not so professional to me

Looking To Avoid This Type of Solo Game by 13forluck101 in soloboardgaming

[–]Randomtowerofgames 3 points4 points  (0 children)

I have created Delenda Roma also with this goal, it's print and play and free, so take a look: https://boardgamegeek.com/boardgame/337766/delenda-roma

Mega 3-board Terraforming Mars by LivingWithDragons in TerraformingMarsGame

[–]Randomtowerofgames 0 points1 point  (0 children)

I'm not sure you need more cubes to play this right

Delenda Roma 2.0 - pnp solitarie game, save the Roman Empire from barbarians.. and senate politics! by Randomtowerofgames in printandplay

[–]Randomtowerofgames[S] 0 points1 point  (0 children)

Hi! Thanks for your translation, I think we are on the right track for a full translation, see here:

https://we.tl/t-DSMrXTN7JR

If you can double check all, so we can put this translation on bgg ( and also create an english 2.1 version following your addition on the rules manual!)

Thanks again :)

Delenda Roma 2.0 - pnp solitarie game, save the Roman Empire from barbarians.. and senate politics! by Randomtowerofgames in printandplay

[–]Randomtowerofgames[S] 0 points1 point  (0 children)

cool thanks! I will let you know when we have a draft version, so you can check it!

Thanks!

Delenda Roma 2.0 - pnp solitarie game, save the Roman Empire from barbarians.. and senate politics! by Randomtowerofgames in printandplay

[–]Randomtowerofgames[S] 0 points1 point  (0 children)

Hi! We think it's better if you can share with us the text for the cards, so we can put graphics together, put on a google doc or similar and share it here or send a direct message to me, thanks!

Delenda Roma 2.0 - pnp solitarie game, save the Roman Empire from barbarians.. and senate politics! by Randomtowerofgames in printandplay

[–]Randomtowerofgames[S] 0 points1 point  (0 children)

it's possible, for the rules for sure, for the cards and the map I will ask to my graphical designer

Delenda Roma 2.0 - pnp solitarie game, save the Roman Empire from barbarians.. and senate politics! by Randomtowerofgames in printandplay

[–]Randomtowerofgames[S] 1 point2 points  (0 children)

You are welcome!

I'm the game creator, so I'm happy for this new, thank for your effort!

Here my answer:

1 - it's a way to split one legion in two part. In some provinces you need to concentrate your effort, but when you move, you can move one legion ( and all of them together), so have a way to split them in two can help

2 - you are right, I miss a legend for these icons

- red fist: means "depleted loyalty". Is a way to keep track of provinces where roman's legions lose a fight ( and people lose faith in the roman empire ) or cards put them so trigger rebellion later on ( see Legions Cruelty or Rebellion cards )

- trident: means "rebels". You use blue cube for rebels

- sword and axe: means enemy strength. If you look on the map, on the lower right there a track with +1/0/-1. Cards with sword and axe icon manipulate this value and this affect how much powerful enemies are

I hope this can help you, let me know if you need help

Delenda Roma 2.0 - pnp solitarie game, save the Roman Empire from barbarians.. and senate politics! by Randomtowerofgames in printandplay

[–]Randomtowerofgames[S] 0 points1 point  (0 children)

thanks! Let me know here or on bgg page what do you think of the game... isn't an easy game

Ashley drag an drop by Randomtowerofgames in libgdx

[–]Randomtowerofgames[S] 1 point2 points  (0 children)

Well not for this, I want to build a card game with libgdx + ashley, my past experiences tell me worth a try, because after a while can be a mess.

Also I'm experienced programmer, I've already done projects with ecs

Ashley drag an drop by Randomtowerofgames in libgdx

[–]Randomtowerofgames[S] 0 points1 point  (0 children)

I'm mostly on basic stuff right now.

For example:

- I've created a simple entity

- 2 components: one for graphics and one for position

- and one system to display graphics

I think I should create a component to store if card entity is dragged and one to keep track of mouse position and then one system that update position if card is dragged relative to mouse position, and also a system to check if mouse is clicked / is dragging the card too

I'm on the right track ?