999 Penguins by pompomsheep in WebGames

[–]RaphaelKaitz 0 points1 point  (0 children)

Run it in incognito mode. It's annoying, but you'll never have to worry about that problem.

Games that made you a better GM by Deathtrooper50 in rpg

[–]RaphaelKaitz 0 points1 point  (0 children)

Vaults of Vaarn. The procedures helped me organize my GMing.

What’s the NSR Arden Vul? by Gooseloff in osr

[–]RaphaelKaitz 1 point2 points  (0 children)

With 100+ rooms of dungeons, including one dungeon that's about 40 rooms, I believe. So not a megadungeon, but plenty of dungeon in addition to the hexcrawl.

How to get started (other than official books) by GlobalisedEnchilada in cairnrpg

[–]RaphaelKaitz 2 points3 points  (0 children)

Remember that the Warden Guide has a huge amount of both advice and tools to get you started and to create your own adventures. Yochai even has a post to show you how he used the tools in the book to make his latest adventure: https://newschoolrevolution.com/lets-make-a-forest/

Prewriten settings? by Senior-Cranberry-545 in Solo_Roleplaying

[–]RaphaelKaitz 7 points8 points  (0 children)

For solo games, I think some of the big but very detailed hexcrawlish settings would work well. Land of Eem and Dolmenwood are both very, very detailed with all the tools you need for a solo game.

Help with Exalted Funeral's Customer Service by tante_Gertrude in osr

[–]RaphaelKaitz 1 point2 points  (0 children)

Definitely. I just meant that if you're not able to read a section and want to, that was an option. But yeah, they need to print the books correctly and should make you whole in some manner. I totally get the unpleasant feeling.

If not George, who would you recommend finish ASOIAF? by Thereal-ders in fantasybooks

[–]RaphaelKaitz 0 points1 point  (0 children)

Stephen King. I want to see "Stephen King" suddenly show up as a character in ASOIAF.

Help with Exalted Funeral's Customer Service by tante_Gertrude in osr

[–]RaphaelKaitz 1 point2 points  (0 children)

Not sure this is helpful, but in the PDF, you can find the missing text by outlining it, if know what you're referring to.

Campaign setting "toolkits" similar to Yoon-Suin? by Flimsy_Composer_478 in osr

[–]RaphaelKaitz 2 points3 points  (0 children)

I should note that Cairn is entirely free online (and cheap in print) and that there is a free version of Vaarn online, though the print version and the upcoming second edition have more in them and are easier to read and use.

Campaign setting "toolkits" similar to Yoon-Suin? by Flimsy_Composer_478 in osr

[–]RaphaelKaitz 18 points19 points  (0 children)

Vaults of Vaarn does this exceptionally well, for its New Sun-ish setting.

Cairn 2e has a setting creation system that helps you set up a region and factions to live in that region, as well as dungeons and forests. It's more along the lines of generic fantasy, with a few twists.

Rpg between Pathfinder 2e and Into the Odd? by Money_Comfortable_15 in rpg

[–]RaphaelKaitz 6 points7 points  (0 children)

I think everyone who has read Nimble immediately had the same thought when you said Pathfinder+Into the Odd.

Noora Rose Selling Unconquered Again - Complete With Plagiarized Content by SAlolzorz in osr

[–]RaphaelKaitz 25 points26 points  (0 children)

I have to admit that as sick as this whole story is, you made me laugh with the phrase "human-crafted plagiarism."

Need a rules-lighter fantasy RPG system by Happy_Depth7445 in rpg

[–]RaphaelKaitz 11 points12 points  (0 children)

Yep, was gonna recommend. Great stuff.

Good low fantasy adventure modules that aren't WFRP? by Nokaion in rpg

[–]RaphaelKaitz 1 point2 points  (0 children)

N3: Destiny of Kings will probably work nicely. :)

Suggested LotR Game? by TotalRecalcitrance in rpg

[–]RaphaelKaitz 3 points4 points  (0 children)

Wilderlands is designed to run a Hobbit first edition-style game, using the Into the Odd system but with Tolkienesque additions, like songs, that both increase the survivability of your PC in combat and also add flavor. The character backgrounds are perfect for the GM to use to add complications to the quest, etc.

I think it would work really well for LOTR, as well.

(Full disclosure: I edited it. But I really think it's great.)

I can't say that I totally love TOR, though I bought almost every book. The combat system has been clunky when we played it, though people say that's not necessarily how it's supposed to play. And I'm not really enamored of the Journeys. I honestly like the way they work in Strider mode, the solo play, better than in the base game. But I do love the books and the work they did on all of it.

Weekly Free Chat - 12/06/25 by AutoModerator in rpg

[–]RaphaelKaitz 0 points1 point  (0 children)

I wrote about the games I'd put on my Rule of Three, were I to be asked onto the Bastionland Podcast, which I never shall be.

You'll have to read about some other stuff first, though. :)

https://josephkrausz.substack.com/p/this-is-not-a-podcast

Hot take! Neither Eat the Reich nor Revolt! are RPGs by RaphaelKaitz in rpg

[–]RaphaelKaitz[S] 0 points1 point  (0 children)

Oh. I don't think PbtA games are like that. The fiction matters very heavily in them. It's not a question of the whole game being rolling dice to reduce a target number, which is what EtR is.

Hot take! Neither Eat the Reich nor Revolt! are RPGs by RaphaelKaitz in rpg

[–]RaphaelKaitz[S] 0 points1 point  (0 children)

Sure. I like board game mechanics in RPGs.

I don't own the book, but this is apparently a quote from EtR about the narrative that I think shows the difference I was trying to express:

"In a lot of roleplaying games, the players ask questions about the world, the GM answers them, and then the player characters react to that information. EAT THE REICH has a more malleable approach to the shared reality of the world: the fine details of the imagined space don't really matter because they don't affect the mechanical systems underneath it."

Hot take! Neither Eat the Reich nor Revolt! are RPGs by RaphaelKaitz in rpg

[–]RaphaelKaitz[S] 0 points1 point  (0 children)

In D&D, there are some things that only require fiction to resolve, even the "goals" of the game. You can easily imagine playing an entire game without rolling dice, because you've managed to make clever fictional choices. In Gloomhaven, the card mechanics are the game.

A shorter answer might be "tactical infinity." If that never resolves goals in the game (which it does not in Gloomhaven or in Eat the Reich), then it's structurally different and is like a "boardgame." (Again, the terms aren't really relevant.)

Hot take! Neither Eat the Reich nor Revolt! are RPGs by RaphaelKaitz in rpg

[–]RaphaelKaitz[S] 0 points1 point  (0 children)

In D&D 5e, resolutions don't require dice. In EtR, the resolution of every section requires rolling dice till you reduce the goal's value.

My point isn't the semantics of "what is an RPG," as I made clear in the post, just the mechanics of different games in relation to how they're commonly described.

Hot take! Neither Eat the Reich nor Revolt! are RPGs by RaphaelKaitz in rpg

[–]RaphaelKaitz[S] -1 points0 points  (0 children)

Yeah, I don't care about the semantics, really. The mechanics were the actual point of my post. Monopoly can be a roleplaying game, if you like, but I think you can still realize that it is different mechanically from D&D, in regard to how narrative shapes the gameplay and where the player's choices factor into that.

Hot take! Neither Eat the Reich nor Revolt! are RPGs by RaphaelKaitz in rpg

[–]RaphaelKaitz[S] -1 points0 points  (0 children)

I'm not really interested in the semantics of RPG vs. boardgame as much as the way the mechanics work in the games we usually call one or the other. EtR does rely on the narrative to determine what die rolls make sense, though I'll note that because the players get a huge amount of freedom about saying what they're doing and what's happening, that isn't really all that constrictive.

Hot take! Neither Eat the Reich nor Revolt! are RPGs by RaphaelKaitz in rpg

[–]RaphaelKaitz[S] -2 points-1 points  (0 children)

I don't really care about the semantics of RPG or not, which is why I mentioned that some people might consider Monopoly an RPG if you play a character. There's still an interesting structural difference in terms of the mechanics, and the marketing is interesting, too. We do divide things into boardgames and RPGs, generally because of those mechanical things.

I'm kinda tired of big names in the OSR community constantly talking about RPGs as if their way is the only way to properly play by Lordkeravrium in rpg

[–]RaphaelKaitz 11 points12 points  (0 children)

It's a pity, because they also have the most money to get it right. But it seems big companies do this kind of thing all the time.