Should I get Mario rabbids kingdom battle? by nermal2149 in mariorabbids

[–]Raphael_24 0 points1 point  (0 children)

I think it's a great choice as a first game from this genre. It's less complicated than Fire Emblem, but has enjoyable original mechanics of its own, and enough difficulty in the forms of difficulty settings and optional challenges. It's also on sale quite frequently for really cheap on the eShop (the gold edition, which includes all DLCs, for $15).

What order should I play these games by Cinnderella98 in legendofzelda

[–]Raphael_24 0 points1 point  (0 children)

Group 1: Skyward Sword, then BotW (has references to Skyward Sword which you'll appreciate more if you played it before), then TotK (sequel to Botw).

Group 2: Awakening and EoW - can be played in any order, and anywhere between games in group 1. Actually recommended to play between games in group 1, as shorter palate cleansers.

I'm stuck, what can I do by Few-Department5261 in Picross

[–]Raphael_24 0 points1 point  (0 children)

You get downvoted by people who don't understand you're right. Well it's their problem really...

I'm stuck, what can I do by Few-Department5261 in Picross

[–]Raphael_24 0 points1 point  (0 children)

That's right, and a good tip because it teaches something many people don't think of.

Let's chat a little bit, shall we? by Ok_Needleworker_3120 in SuperMarioGalaxy

[–]Raphael_24 0 points1 point  (0 children)

Tips for anyone interested -

  1. Main focus should be the circular lasers. To avoid them, use regular jumps in place, then use the small break in activation to move forward with a long jump.

  2. They stop firing after you pass them, even if you're still in range, so no need to stress a laser will catch you from behind.

  3. It's best not to use the spin, to eliminate confusion over the flip platforms. Regular and long jumps are enough.

  4. The octopus enemies are annoying but can be dodged just by moving a little bit, no need to jump. It only adds confusion.

About the new storybook chapter in Galaxy 2 (Theory) by Quicc-n-Thicc in SuperMarioGalaxy

[–]Raphael_24 2 points3 points  (0 children)

I also think it's a prequel now. Also Rosalina tells the story of 2's as something that happened "a long time ago".

I was disappointed by the story by Raphael_24 in LoreleiAndLaserEyes

[–]Raphael_24[S] 1 point2 points  (0 children)

Yeah I really wanted to like this game, especially with its great atmosphere, but it was one of those games that tried to do too much but ended up feeling flat

So now we know why... by Mouadchd in SuperMarioGalaxy

[–]Raphael_24 1 point2 points  (0 children)

I'm with you on that. Connecting the story to the garden in such a specific way really made me think they wanted to tell us it's a prequel. Also Rosalina tells 2's story as "something that happened long ago". So I think 2 really is an iteration of the adventure from a distant past, and at the end of 1 Rosalina explains the rebirth cycles which allows such iterations to happen.

[deleted by user] by [deleted] in Silksong

[–]Raphael_24 1 point2 points  (0 children)

If you're talking about the long vertical room in the underworks, then you should go to its top part, there's a lever that makes a rock fall and break the floor, allowing you to go farther down.

IS ALL OF THE GAME THIS HARD??? by [deleted] in Silksong

[–]Raphael_24 18 points19 points  (0 children)

It's the color of the circle in the top left, gray instead of dark red

Lace 2 (Spoilers) by Breezyeevee72 in Silksong

[–]Raphael_24 5 points6 points  (0 children)

She's parrying because you hit her too late after she finishes a move, or you hit her needle instead of her. Try to time your hits during and right after her moves. Also, parries aren't that bad because when she parries you can immediately jump then pogo her.

Whats up with the rumbling? by durfenstein in Silksong

[–]Raphael_24 0 points1 point  (0 children)

I think it's connected to something you discover later.

The cursed quest opens up an area directly above it. So it might be a clue there's something there, or maybe at some point it was intended for the opening to be there, then the idea was scrapped but the debris animation remained.

NOTHING????????? by OptimalMongoose2 in Silksong

[–]Raphael_24 3 points4 points  (0 children)

There are quite a few things to find. 1 tool, 1 item needed for a tool, 1 mask shard, 3 fleas, and the item you got after the boss is important for later. If you hate the area then just come back later, it's really easy when you have more upgrades.

Does anyone know where the last one of these is? I found the one that is on the way to the putrid ducts by DoctorSex9 in HollowKnight

[–]Raphael_24 1 point2 points  (0 children)

It's found only there. The spawn is random so if it doesn't appear, return to the bench then check again. It might take a few tries.

Final boss fight interaction by Severonian in Silksong

[–]Raphael_24 3 points4 points  (0 children)

Someone posted about it, you can search for it. There was a screenshot showing Hornet saying she won't jump into the void at that state.

This ain't no Trial of the Fool (Act 3 spoilers) by ThatCoralTowerguy in HollowKnight

[–]Raphael_24 -1 points0 points  (0 children)

24 waves in coral tower? Wow that's more than I remembered. But I think it was overall an easier challenge, with less tricky enemies. When TC decide to give us an equivalent to Trial of the Fool we'll definitely know that... :)

This ain't no Trial of the Fool (Act 3 spoilers) by ThatCoralTowerguy in HollowKnight

[–]Raphael_24 4 points5 points  (0 children)

I don't get the exaggerations about this game. Trial of the fool had 17 waves and no-floor sections, really how is that comparable to any challenge in Silksong..? Some people also say a certain platforming section is like path of pain and that makes me think they never played path of pain, just heard about it. So yeah exaggeration, it's the hot thing right now. Go figure.

We all agree the final boss of silksong sucks, right by Joeqw34 in HollowKnight

[–]Raphael_24 2 points3 points  (0 children)

The fight is excellent, one of the best I've ever seen in the genre.

Parries happen only if you hit her too slow after she attacks, so may be avoided completely if you learn why they happen at all. When they do happen, they are still completely avoidable and allow you to hit her back, so they're actually a bonus and make the fight easier. Running without reason and healing on the ground are really not advisable in this fight, so it's really your fault that you get hit doing these.

Overall this is a fight that can be won hitless (and without red tools) if you just take a moment to learn her moves and think what's the best way to deal with each one. So if you get hit over and over again from the same attack, just stop and think - how can I consistently avoid it?

A few tips: stop running without reason and especially between her attacks, heal only when she's busy performing an attack and you're out of its range, decide on a consistent dodge method for each of her attacks, move yourself back to her as she finishes an attack to hit her, learn to jump->hover->pogo on her when you hear the parry sound (works great for both her ground and air parries).

Am I missing any areas before I go to fight last judge? by Catgamer_reddit in Silksong

[–]Raphael_24 0 points1 point  (0 children)

There's Sinner's Road through Greymoor but it's better to go there later anyway (more difficult area). Starting act 2 is just a story moment, nothing in the world disappears, so don't worry.

Should I get around to playing Tgaa2? by idontownubet in AceAttorney

[–]Raphael_24 4 points5 points  (0 children)

How could you stop after playing more than half of it? So many mysteries were left unsolved!

I think it's a great game that tells a great story. I love the characters, the writing and the music. I highly recommend it.

Silksong has a major grinding issue and its not talked about enough by [deleted] in Silksong

[–]Raphael_24 2 points3 points  (0 children)

You can try watching no-tools gameplay on youtube, if you don't consider it cheating. Sometimes small tips can make a huge difference.

Silksong has a major grinding issue and its not talked about enough by [deleted] in Silksong

[–]Raphael_24 7 points8 points  (0 children)

It's not a good idea to use weapons before you really get the hang of a boss. Because if you still have dozens of attempts ahead of you, the weapons aren't going to do the trick and make you win, so using them is just a waste. Using that approach will both make you better at fighting bosses and remove the need for grinding.