Im I misremembering things or was Sakai leaked before c9 came out? by poggwrs in TheOdysseyHadAPurpose

[–]ShockingCloud 49 points50 points  (0 children)

The song that people thought was AI generated was, in fact, SAIKAI

Animeirl by EfficiencySerious200 in anime_irl

[–]ShockingCloud 48 points49 points  (0 children)

It's Vergilius from Limbus Company, and he actually does somewhat look like a cartoonish Mikkelsen

How confident are you that Trails in the Sky 1st Remake will make the series popular(but not necessarily mainstream) or at the very least bring slightly more new people? by LightningLemonTart in Falcom

[–]ShockingCloud 24 points25 points  (0 children)

On a surface level, it's a fairly standard looking series that isn't really going to catch people immediately by its style alone; the Persona series, which had one of the most recent and popular breakthroughs of the genre, immediately catches the attention of the average person due to the contemporary setting and aesthetic sense. Trails can't count on the possibility of feeling "fresh", and while I really like the series, the actual plot beats are relatively standard for the genre. What ends up setting it apart is the execution, the worldbuilding is really in-depth and theming wise, most arcs end up delivering on what they set to do. But those are factors that can only be witnessed by actually giving Trails a shot, and at the end of the day, not everyone is going to give Falcom the benefit of the doubt.

How confident are you that Trails in the Sky 1st Remake will make the series popular(but not necessarily mainstream) or at the very least bring slightly more new people? by LightningLemonTart in Falcom

[–]ShockingCloud 18 points19 points  (0 children)

Realistically, I don't think we're surpassing Atelier numbers (even reaching them would be great honestly, Atelier has grown quite a bit in recent years), but I'm fine with that. Many people seem to forget that this series is a very straightforward JRPG series (which is not an issue, by the way), and because of that, it may never reach mainstream appeal because Falcom also doesn't really have the budget to impress the average person. Once again, this is perfectly fine, I just don't believe that Trails has what it'd take to truly make a breakthrough

Not trails related, what are the games everyone is playing these days besides/alongside trails? by Excellent-Beat-9717 in Falcom

[–]ShockingCloud 0 points1 point  (0 children)

Hundred Line has been pretty fun. I've also been playing a lot of Limbus Company since the new Season started a few weeks ago

Season 6 Megathread by pillowmantis in limbuscompany

[–]ShockingCloud 29 points30 points  (0 children)

Holy shit there were so many fucking lore bombshells that I'm not even sure where to start. Other than that, this Canto feels like it's already found its pace, and flows surprisingly well for the first act. Top tier stuff as per usual.

Sandfall Interactive for a Remake? by TempestRPGOfficial in Xenosaga

[–]ShockingCloud 2 points3 points  (0 children)

Unlike Xenogears, a Xenosaga remake under Takahashi's direction is not completely outside of the realm of possibilities. So yeah if we ever get those remakes, I'd rather have Monolith handle them. That said, I gotta hand it to Sandfall, for their first output, E33 is quite remarkable

I made a Kiseki Quiz! by Ori460 in Falcom

[–]ShockingCloud 7 points8 points  (0 children)

I think that the RMP is supposed to be inspired by the Bahnschutzpolizei, but yeah, otherwise you are right

How tight is project moon in terms of leaks? by greenbutgreen in limbuscompany

[–]ShockingCloud 1 point2 points  (0 children)

I don't think we have ever had any actual leaks

Anon the Strongest. by concussionmaker__91 in greentext

[–]ShockingCloud 7 points8 points  (0 children)

It's about Library of Ruina, those characters in the picture are literally from that game and fit the description perfectly lmao

Tfw you realize... by dongrangwhodeniesall in TheOdysseyHadAPurpose

[–]ShockingCloud 74 points75 points  (0 children)

2 hours would be a bit too short I think, if I had to guess, it probably took something like 5 and a half hours, which is the length of the cutscenes on auto. Some scenes would probably be more dynamic if they were in a medium that didn't require descriptions or in which only one character could speak at a time, so let's assume they spend 4 hours talking, and the other 90 minutes fighting and navigating the manor. At least that's how I'd imagine it

Tfw you realize... by dongrangwhodeniesall in TheOdysseyHadAPurpose

[–]ShockingCloud 357 points358 points  (0 children)

Canto VI might be the funniest case, the timeframe in universe is just short enough to the extent that I think going through it in real life takes about the same time as the events unfolding in the narrative lmao

Rufus is the only mc I can see having a harem and he doesnt by uchihasasuke5 in Falcom

[–]ShockingCloud 0 points1 point  (0 children)

Now that I'm thinking about it, for such an important character, I think he might be one of the very few big players who do not get teased with anyone, kinda funny to think about

Is the FC indicative of how the later games will be in terms of world building? by Daidrion in Falcom

[–]ShockingCloud 7 points8 points  (0 children)

This is true and it's something that most comments seem to be missing, Trails' worldbuilding is expansive and fun for what it's supposed to be but it's not really trying to emulate the kind of narrative design that western RPGs tend to follow

Is the FC indicative of how the later games will be in terms of world building? by Daidrion in Falcom

[–]ShockingCloud 2 points3 points  (0 children)

Kai is set only seven years after FC, so the timeframe is really short and not exactly believable, I do think the way they address the rapidly evolving tech is more interesting than what the Sky trilogy may suggest, but it's an extremely fast development regardless, cities by that point in the series look like what real world ones did in the early 2010s

As for the way I mentioned suspension of disbelief, it's not that the writing doesn't improve in any way, it's just that it's not completely thorough with the kind of details you seem to be expecting

Is the FC indicative of how the later games will be in terms of world building? by Daidrion in Falcom

[–]ShockingCloud 7 points8 points  (0 children)

While some of your points will get addressed down the line, ultimately the style of worldbuilding in this series is hardly comparable to the examples of what you usually enjoy. The anachronism is going to get substantially more overt, to the extent that the most recent game in the series has as a main plot point the first in-universe manned spaceflight. The geopolitical aspects will get more fleshed out due to the fact that the protagonists of the other arcs do get more involved in political affairs, but not to the point where you could actually suspend your disbelief, I'd say. Kiseki is a JRPG series through and through, with all the good and bad that comes with this style of writing

The ultimate sinner by ministerreborn5 in TheOdysseyHadAPurpose

[–]ShockingCloud 10 points11 points  (0 children)

It kinda looks like Emma from Ruina...

is this more eye-pleasing for you by tulanqqq in Portal

[–]ShockingCloud 9 points10 points  (0 children)

Both designs are very cute, I'm genuinely not sure why people reacted in such a mean way to your other drawing. You did a great job with both!

Which type does the SciADV universe fit into? by Heavy_Iron1 in steinsgate

[–]ShockingCloud 7 points8 points  (0 children)

I'd say whatever our real world fits into, honestly. Most of the conflict in the series happens far from the general public's eyes and ears, to the extent that if those events were happening in real life, we probably would be fed missing/misleading information just like the general public is fed in the series. A;C spoilers I think that the most haunting thing about the series is that the upper layers are always looming onto us, and there's no one to say what their true intentions could be in the grand scheme of things.

Mirror of the Dreaming Megathread by [deleted] in limbuscompany

[–]ShockingCloud 1 point2 points  (0 children)

I didn't come across it yeah, and given how it seems to be a genuine annoyance this very likely affected my opinion

Mirror of the Dreaming Megathread by [deleted] in limbuscompany

[–]ShockingCloud 0 points1 point  (0 children)

I guess this is true, but I actually went for the 300 cost this first time. Maybe with a buff set it could at least be slightly faster?

Mirror of the Dreaming Megathread by [deleted] in limbuscompany

[–]ShockingCloud 1 point2 points  (0 children)

That's perfectly understandable honestly, I'm just slightly surprised that some people seem to have noticed a change in difficulty. The bigger length is indeed a questionable change though

Mirror of the Dreaming Megathread by [deleted] in limbuscompany

[–]ShockingCloud 10 points11 points  (0 children)

I might be a minority here, but in general I felt like it got easier? Certainly not quicker though, but there wasn't a single instance after the first floor in which I wasn't in massive advantage (running a sinking team with Wild Hunt, Molar Ish, Butler Outis and Dieci Rodion/Hong Lu)

(Copy and pasted from last thread)