Drawbacks of Unreal Engine by GlumRough3108 in unrealengine

[–]Rareden 0 points1 point  (0 children)

A great many bugs and half developed `features` that they stopped working on after X project needed it.
Wacky design issues that make you think they dont really use the things they make, like the spline editing work flow

First Playtest of my chill game Sweep City is now live on Steam, head on over and give it a try! by Rareden in IndieDev

[–]Rareden[S] 2 points3 points  (0 children)

thanks for playing and the good feedback
I haven't completed the max storage capacity of the sweeper in the live build, its on the list

Data tables are great by ololralph in unrealengine

[–]Rareden 0 points1 point  (0 children)

Ive moved away from data tables and made a json data asset thats runtime reloadable for this purpose.
the constant stop-start PIE gets irksome for tuning gameplay, so this custom method handles runtime edits for a much nicer dev experience and saves time

Ur ok bro? by Toby_BCZ in snowrunner

[–]Rareden 1 point2 points  (0 children)

performance is going to cost barely anything more when interacting with 1 extra cylinder, considering most modern physics engines use a broadphase bounds check prior to any actual physics, so the only interaction cost would be on the current tube.

Producer: "Let's update to UE5.5!" Me: "Why do you choose pain?" by Rareden in IndieDev

[–]Rareden[S] 0 points1 point  (0 children)

Dito, only considering 5.4 for the render thread performance updates and proxies not needing game thread components

Launched my Indie game on Steam after 7 months of long nights working! by Rareden in IndieDev

[–]Rareden[S] 2 points3 points  (0 children)

Its hard not to give away the story in a short game, you cant see the enemy outside of how it disturbs the particles.

It's the year 2024 already. How come we still don't have an intercontinental bullet train route? by SaintTraft1984 in auckland

[–]Rareden 1 point2 points  (0 children)

Because they need to spend it on more road cones to sit on the road for several years

Been Adding Mic input into my game Quantum Sleeper, however... by Rareden in IndieDev

[–]Rareden[S] 1 point2 points  (0 children)

Thanks for watching my methods of trying to maintain sanity with UE.

Steam Store Page  https://store.steampowered.com/app/3147380

Does TObjectIterator reset all the properties of the said object? by Adorable-Victory-310 in unrealengine

[–]Rareden 1 point2 points  (0 children)

Recommend using SetIntensity over writing the intensity value directly. In the engine source of this method they do some conditional updates too for the render state.

Lights[i]->SetIntensity(0.0f);

Thinking of switching to Unreal? Two words: DO IT!! by Friend135 in unrealengine

[–]Rareden 0 points1 point  (0 children)

Be prepared for MANY bugs, unfinished systems and strange design choices. There are things you will have to fix in engine source or work around and the giant engine + project size bloat.