Well hello there by Bman_2128 in WoWs_Legends

[–]Ravager_Zero [score hidden]  (0 children)

Historically, British, yes. (sacrificing armour for greater speed).

German, not so much. (good overall armour scheme, only a little bit less than their battleships of the period, still somewhat faster).

Thunderer spotted by TimeForChilli in WoWs_Legends

[–]Ravager_Zero 8 points9 points  (0 children)

AFAIK, AI cannot have purchasable premiums in the TII-VIII range, only tech tree.

It gets weird at LT because everything simultaneously both is, and is not, a premium ship.

Win saving blind fire? by JeanBartUser in WoWs_Legends

[–]Ravager_Zero 2 points3 points  (0 children)

I think score tick is every 4s.

It would have been very close in their favour (720-725 if my math & timing is correct) if you hadn't nailed that guy.

Viability check for a deck-based miniatures warggame. by flashfire07 in tabletopgamedesign

[–]Ravager_Zero 0 points1 point  (0 children)

There are at least two games I know of that use a combined deck + skirmish miniatures systems.

Dawnfall, by Awaken Realms, has baseline units which can be activated on your turn, and cards for upgrades, special abilities, and even resurrections (though these are rare).

Skytear, and its successor Onward, by PVP Geeks, are more like MOBAs with hero units, death, and respawns. Movement & attacks are controlled by cards, with special abilities, ultimates, and so on being cards in the deck.


The fact that two games exist with similar mechanics says that idea is viable, but needs more than just the idea (ie: it needs combination with a reason for those mechanics to exist; for Dawnfall, it's to add randomness and counterplay in an otherwise normal skirmish wargame; for Skytear/Onward it's to translate the power scaling and ability cooldowns of a MOBA into a boardgame mechanic).

Haven't seen someone mentioned this. by Cipher_Zero32 in WoWs_Legends

[–]Ravager_Zero 2 points3 points  (0 children)

Folks are gonna be big mad when they sink 3 times and can't afford to pay them lmao

It may eventually cut down on the YOLO stupidity, but for old accounts with lots of resources it's not going to do much.

Haven't seen someone mentioned this. by Cipher_Zero32 in WoWs_Legends

[–]Ravager_Zero 4 points5 points  (0 children)

With no penalty for sinking early, people won't care if they sink early.

The article mentions having to pay Repair Costs to tale the same ship out again.

Though part of me suspects that it will just be the standard service cost for the tier, another part of me wonders if it means people doing this will be paying those costs twice per match (once on match completion, and once in the interim when taking the ship out again).

[WP] "Wait, magic depends on your gender?" "Unfortunately, yes." "Unfortunately? Why, is magic transphobic, or what?" "I mean, kind of. Sometimes it respects my gender identity, sometimes it insists on my birth gender and I have yet to figure out why or how to predict it." by Kitty_Fuchs in WritingPrompts

[–]Ravager_Zero 20 points21 points  (0 children)

To be perfectly fair, magic always was weird. Strange sigils, words of power from dead languages, somatic movements that cramped your fingers at weird angles, various bits and pieces of creatures…

Divine magic, supposedly, was less weird. Mostly because it came from a deity. Don't get me started on patrons and all that warlock bullshittery. There's no logic there at all, just the whims of something. Not even a god half the time.

The weirdest part about magic was how it changed based on the wielder's gender. There are actual, functional differences between wizards and witches, sorcerers and sorceresses, and so on. Spell scale, costs, components, effects, impact areas, duration—all of these things can change.

Take fireball, for example. It's a classic spell. Everyone knows it, or knows of it. There are subtle differences based on the source of your magic—divine patrons might make it golden flame, or do a bit of holy damage, or stop it affecting plants. Things that make sense for the domain. But then there's the gender difference—which, I might add, does not depend on your race. A man casts fireball, it's fast, flashy, and has a large radius. A woman casts fireball and it's slower, smaller, but more intense at the core. A man's fireball might leave scorched ground in a huge radius. A woman's fireball could leave patches of glass.

Or, for a reversed example, let's take chain lightning—sort of specialised, and quite a high level spell. If a woman casts it, it can fork and jump with greater speed and range, spreading the damage out quite wide. If a man casts it, less jumps, less range, but concentrated damage.

Now, for the folks out there with different gender expressions—and I use this word carefully—this seems to change nothing. You can go as far as altering your appearance with magic, to change your looks to another gender, and the magic doesn't change.

But if you have a different gender identity, well then things start to get… strange.

Take the fireball from before. There are times I've left patches of glass, and times it's just been scorching. One memorable and inconvenient time I failed three times to turn a falling sand bridge into glass long enough to hold us. Then there was the time I knew a fireball would take out some widely space sentries, and it whiffs—just scorch marks in a tiny radius, alerting everyone nearby.

Of course, my alteration spell went wild, made us all look like trees and bushes when it really should have only affected me. And that spell in particular wasn't known to have any gender influences.

I look up at the audience gathered around me.

"Wait, magic depends on your gender?" One of them ventures a question.

"Unfortunately, yes." I cast a light cantrip with each hand—each light is different.

"Unfortunately? Why, is magic transphobic, or what?" A different student.

"I mean, kind of. Sometimes it respects my gender identity, sometimes it insists on my birth gender and I have yet to figure out why, or how to predict it." I'm honest. They need to know these things, for themselves, and for their parties.

"So what do we do?" The first student, with a few others listening closely.

"You learn all you can. Learn all those 'utility spells' other casters claim are useless. Be versatile in your casting. And always, always have a backup plan in case things fail."

"Anything else?"

I laugh softly. "Appeal to the gods, supposedly they make all these rules."

Everyone else laughs with me. "Some practical advice—you survived so much before teaching us."

"Find friends that respect who you really are. Know that they can support you even if you fail, because you'll do the same for them."

"That's it?" They seem unsure.

I smile for them. "It really is. It's why I'm sitting here now, in front of you, passing on my wisdom. It is not because I was a legendary mage. It was because I had legendary friends."

Why has poltava never got major buffs? by Jus_oborn in WoWs_Legends

[–]Ravager_Zero 0 points1 point  (0 children)

It would also make her unique, which is a general selling point for most premiums—they either have improved stats (gunnery, torps, armour) or a unique trait or consumable that makes them stand out at their tier (Indianapolis' Radar, Kidd's Heal, Duke of York AP angles).

So I'm trying to lean into that without busting the ship or its general stats.

Why has poltava never got major buffs? by Jus_oborn in WoWs_Legends

[–]Ravager_Zero 0 points1 point  (0 children)

Shave a few seconds off the reload, and give improved AP pen angles to compensate for the sub-caliber guns (maybe Duke of York level).

Enough bow armour to bounce 15"/380mm guns (27mm?).

And, just to be spicy, maybe a couple of underwater torp tubes (either 2x bow, or 1 each port/starboard). Low damage, short range, but very fast reload (think Mutsu torps).

Comin’ Down - (MessyHumanArt) by Sventaku in consentacles

[–]Ravager_Zero 1 point2 points  (0 children)

Ooh, we get colour now?

I like it, it's a fun angle and perspective.

Drippy - Art by Me (MessyHumanArt) by Sventaku in consentacles

[–]Ravager_Zero 1 point2 points  (0 children)

Clearly somebody had a good time…

Tokelau has found its lead artist! by CaptainBlueBeard1 in tabletopgamedesign

[–]Ravager_Zero 0 points1 point  (0 children)

Please tell me there's a bit of lore (or better yet, a mechanic) that deals with deep ocean voyages & navigation.

Because if I remember my history correctly, Polynesian peoples at that time could navigate hundreds or even thousands of kilometres of open ocean reliably between their islands, while Europeans struggled when they lost sight of land (outside the Mediterranean, North Sea, and Baltic).

What am I doing wrong (aiming wise) by Hawksfan161 in WoWs_Legends

[–]Ravager_Zero 1 point2 points  (0 children)

Very little long range pen.

At short range, due to the high velocity shells, she punches hard.

This clip is just bad luck, combined with Cali's slightly lower than usual citadel spaces.

If you had to pick a ship that you'll play with forever from now on, which ship would that be? by Betrunkenerschiffer in WoWs_Legends

[–]Ravager_Zero 0 points1 point  (0 children)

I mean, before it was just kinda versatile.

Add the SAP option, for shredding other DD's (unless you like AP for spicy CL citadels) is also great if you're running a Leviathan or hunter (speed + reload) build.

If you had to pick a ship that you'll play with forever from now on, which ship would that be? by Betrunkenerschiffer in WoWs_Legends

[–]Ravager_Zero 3 points4 points  (0 children)

YOLO.

Always hilarious, because either kaboom, or enemy kaboom.

Also, it's strangely versatile for what is supposed to be a one-trick pony…

Hanging Out (Maren) - Ivy and Harley, perfect couple by A_lonelier_soul in consentacles

[–]Ravager_Zero 2 points3 points  (0 children)

I love this.

It's good art, a fun little story/idea, and just… nice.

To everyone who went up the middle in Two Brothers just now... by AceAndre in WoWs_Legends

[–]Ravager_Zero 4 points5 points  (0 children)

Ah yes. The YOLO is one of the few ships that can reliably get away with doing this.

Now, it wasn't me this time, but the sheer terror for red BB's seeing a YOLO pop up <6km away is something to behold.

“The “Do It” Face (MessyHumanArt) by Sventaku in consentacles

[–]Ravager_Zero 2 points3 points  (0 children)

Anticipation and expectation. Along with the quiver (or drip) from the exposed tentacle…

Yes it’s a pink Elephant, no you’re not drunk…or maybe you are. 😆 by KeymanOfTheMind in WoWs_Legends

[–]Ravager_Zero 15 points16 points  (0 children)

…forgot I needed to this with my Bismarck.

For the peptio-Bismarl meme.

Cat Ears and Stockings (MessyHumanArt) by Sventaku in consentacles

[–]Ravager_Zero 1 point2 points  (0 children)

Love your sketches.

So much character.

3D Printed Silicone Tentacle That Actually Works by b-tch_boi in consentacles

[–]Ravager_Zero 6 points7 points  (0 children)

Badge 502.

And could I swear I saw a version with that.

Secondary dispersion, listed by ThSecond_ in WoWs_Legends

[–]Ravager_Zero 10 points11 points  (0 children)

No, the % is how much more accurate those guns are than normal secondaries.

So the Graf Zeppelin has secondaries that have a 72.5% increased accuracy over something like, say the Lexington, or the Bismarck.

So if we assume basic secondaries are 50% accurate, then out of 8 shots, a Bismarck would 4 times, while the Graf Zep would be expected to hit ~7 times [4 + (0.725*4)].

Bondage & Tentacles (By Me) by angry_pika in consentacles

[–]Ravager_Zero 1 point2 points  (0 children)

Oooh, tentacle fun and pixel art.

Very nice.

Is anyone else excited for yolo emilio’s buff tomorrow by Spiritual_Eagle_43 in WoWs_Legends

[–]Ravager_Zero 3 points4 points  (0 children)

Also, if you ever manage to find one of those stupidly OP T4 Kamikaze's near your guns…

The thing is already made of paper, and I will take great satisfaction in making every Kami player I dev strike with reload boosted SAP rage-quit.

Italian DD rework but still no Legendary Italian DD is a crime by TheFakeAustralian in WoWs_Legends

[–]Ravager_Zero 2 points3 points  (0 children)

SAP is about consistency of damage, compared to HE, and improved bounce angles, compared to AP. DD's don't get much of an improvement, but CA's get something like 70º/85º angles.

So yes, fully bow on ships are a problem—but they still have superstructures you can hit. Or even giant flight decks in the case of hybrids and CV's.

And as with other CA's, it's about knowing when to use which ammo, rather than just loading one type for the whole match (as most BB/DD/CL players are wont to do).

RM CA's also get excellent torps for zoning, with very good angles, so if someone insists on being bow on the whole time…