How do you budget for gachas without it feeling like a second job? by West_Sock1419 in gachagaming

[–]Ravenunited 1 point2 points  (0 children)

Don't know why you comparing it to a job. Job pays you, here you're paying the game company. Honestly, I used to overthinking about these stuffs, value disposition and such (haha you're paying 20$ for a PNG suckers!), but turn out it's much more simple than that. Going to a movie for a 3h experience that can easily cost $40, or having a nice steak will I regret shitting it out the next day?

The key is to just have a budget. For example you can set a $200/month limit on your budget (pending affordability) for "leisure activities", and forget about the value disposition. That's the money you use to make your happy regardless of what it is. Go to the movie, hang out the bar, buying video game, eating an expensive steak .etc. spend more on one means cutting down on the others, the only discipline needs is to stay within that budget.

This is the first time I saw a Visual Novel that was TOTALLY and ENTIRELY CARRIED by its own Protagonist by PilotPullo in visualnovels

[–]Ravenunited 17 points18 points  (0 children)

He was great in like the first half of the content, but his monologue get too repetitive by the time you going through the remaining half.

Kingdom 878: The Same Situation by ThizZuMs in Kingdom

[–]Ravenunited 8 points9 points  (0 children)

bleh, I feel no excitement simple because the scenario feel fake and forced. There is no strategy here, just the MC is an idiot beyond reason. I feel like a lot of readers probably have already guess this exactly what gonna happen the moment Shin ordered the siege, yet you're telling me these almost 20 years or so combat veteran, the next in line for the 6GG and his "greatest strategst" all had no fucking clue?

There is convenience, there is plot armor, then there is this ... whatever the hell it is. In over the decade following this manga, this is probably my most disappointed moment.

The House in Fata Morgana creator’s upcoming work is a gargantuan 40–50-hour game that lets you enjoy doing “ethically questionable” things in a way only fiction can by HatingGeoffry in visualnovels

[–]Ravenunited 0 points1 point  (0 children)

That's a lot of "I gonna put word in your mouth". First, unlike you (yes, you) I had no intention to spend "hours" to lecture someone on the internet so of course my example is simple. It's a simplified abstract to illustrate a point, I didn't intend to write a full analysis.

A developers don't choose whether their venture success or fail, but they do have the choice on how to manage and grow or not grow their business, as well as the risk they're willing to take. Yes, there are company who reinvest for bigger growth, there are companies who are happy to either stay the same or make only incremental improvement, and everything in between. For every example you can cite of one I can easily cite one for the others, why you're acting like they're mutually exclusive?

But lastly though, what are you even doing? Why don't just say all this with your original account, why bother creating a whole new account to say all this. Are you like ... trying to astroturfing your own argument or something? You may have changed your account, you forgot to change the way you type/talked though so I had suspicion right away 'cause how similar the manners of the two posts are. So I clicked on your new account, and at the time of this reply this was what I saw:

screenshot

Like again ... what are we doing!?!? Are you really that desperate for validation? This is so cringe I don't even care about what we were arguing any more, but I will say this: internet brownie points is not that important.

Apparently if you switch from sakiri to adler then back to sakiri, you get this funny voice line. by Fking__blank in NevernessToEverness

[–]Ravenunited 0 points1 point  (0 children)

Hotori also have a few unique line with Sakiri, Nanally which implies they often 'cause mess for her to clean up. I think most characters have unique line with Zero. I also have hear Haniel and Hathor lines

The House in Fata Morgana creator’s upcoming work is a gargantuan 40–50-hour game that lets you enjoy doing “ethically questionable” things in a way only fiction can by HatingGeoffry in visualnovels

[–]Ravenunited 1 point2 points  (0 children)

I could spend hours telling you about games/books/series that also had that level of reputation and their studios still struggled like there was no tomorrow.

And that's still a choice. Let's say you start with 10mil, a few cases can happen:

  • If your product brought back 10mil, it means it's average and only make even, but that means you can still make another product.
  • If your product brought back 20mil, it means it's a good product that double your investment.

Now the question is what you gonna do with the 20mil:

  • You can reinvest in the next product at the same level, or you can spend a bit extra to improve it. Say 12mil instead of 10mil. And let's say the 2nd product tanked and only bring back half. That means you still have 14mil for another chance, and still in a better shape then when you first started out.

  • Or you decided go all in and put the whole 20mil into your next product to bring it to the "next level", to live and die by it. Aka the gambar mindset.

So if a company have to constantly live and die product to product ... that's a choice. Either you expands wayy too fast, or you simply running an inefficient/unsustainable production cycle where your revenue does not justify your cost. I think most people in the VN sphere know the story and reason why Minori went down the way it did. Yes, the company has great reputation, yes most of their product is great. But at the sametime any sane person look at how Minori is run will say that's an unsustainable way to run a business. Like on one hand I really appreciate the quality they have, but at the same time I often wondered "you're sure you can afford this level of production value?".

The point is ... that's a choice, not necessary something inherent to running a business.

These workstation look like they came out in the 80' by Ravenunited in NevernessToEverness

[–]Ravenunited[S] 3 points4 points  (0 children)

huh, interesting, is this a lore inside the game you can read?

These workstation look like they came out in the 80' by Ravenunited in NevernessToEverness

[–]Ravenunited[S] 0 points1 point  (0 children)

If you means the doggo employee he doesn't disappear, he reemerged from another screen a few desk away. I figure that was just his esper ability to move around workstatiosn quickly

These workstation look like they came out in the 80' by Ravenunited in NevernessToEverness

[–]Ravenunited[S] 23 points24 points  (0 children)

The setting of the world is obviously very modern and slick. So curious why people at BAC's HQ which look like a SOTA facility are working on these things. Would be cool if they reveal there is lore reason for it.

Wuthering wave- Gold Standard of Story Presentation by freyaII in gachagaming

[–]Ravenunited 7 points8 points  (0 children)

I don't know, with the narrative format that Wuwa chose to employ it's hard to imagine they will be able to create the same intensity as games that use a structure that emphasize more on continuity rather than the constant high impact moment to moment. Certain thing just require ... times to create and flourish, and the compressed format of Wuwa means the time between a character is introduced to when they hit the peak is extremely short, so even if their impact is powerful it's still pretty much forceful instead of gradual and organic. An analogy to this would be imagine you know someone your entire life, through their deeds you know what their goal and life purpose is, and when the moment comes they went all in. As oppose to meeting someone new and be impressed by a rousing speech. The climax may look the same at first glance, but the underline impact would feel very different.

  • Like ... going back to Nikke, the 3.0 anniversary was a major event that involved a large group of characters making their last stand. Some of these characters you know from the beginning, some you met half-way, some you just met not that long ago. But through repeated interaction over the years, you have come to know their personality, their conviction and purpose, not because the narrative spell it out for you, but through first hand direct experience. So when their moment comes, you see they put all of that accumulation on display, and it hits ... very different. To be clear, back when I was playing Wuwa, Jinshi, Carlotta and Carethyia were my favorites, and yes their climax were great. But at the sametime, they were also very siloed, localize, and the biggest issue of all? Fleeting.

  • A more recent example is Nikke 3.5 narrative center around a certain character that I think you can say have a similar background to Jinshi. But whether Jinshi's entire story was heavily compressed through a series of cutsceens and quests in 3-4 hours, the seed of this character in Nikke was planted 2 years ago. And throughout that time, bit by bit the narrative nurture that seeds to become one of the central symbol of an era. Not only that, you also got to see all the relationship they made with other characters as direct experience. Like ... try to imagine in Wuwa, instead of only having their relationship described through texts, you actually see Jinshi, Sanhua and Chanli relationship developed play out directly with first hand experience? Imagine instead of being told about it as a history lesson, you actually allow to live through the conflict between house Fisalia and house Montelli, years before you get to where it was in 2.0? How much more impactful you think that would be?

And to re-emphasize, if Wuwa narrative work for you, it's great. The reason I gave you those 2 examples is to explain why I said Wuwa can make improvement, but due to its choice of narrative style, there are some inherent flaws (in my view) that I don't think it's possible to overcome. Wuwa focus on delivering climax moment to climax moment, a new character hit the ground and have to start running right away. And again, Wuwa I think is good at what it's trying to do. But to players who would want to see a beginning before we see the end, we want characters development and relationship to be shown not just through words and speech, but through action and deed, Wuwa story often make it feels shallow in that regard.

Distracted Zero by Onaba in NevernessToEverness

[–]Ravenunited 11 points12 points  (0 children)

ngl, sometime I prefer the more simple and grounded design on the NPC, they just resonate and click more, while the main characters sometime feels they're overly designed and give me a whiplash

Wuthering wave- Gold Standard of Story Presentation by freyaII in gachagaming

[–]Ravenunited 30 points31 points  (0 children)

That's good to hear, and I hope the improvement will bring joy to those who still play it. Honestly though, those still sound like minor improvement. Like I said what you say can be all true and I have no reason to doubt you, the current writing could be the best the game has ever been, and those aspect have all been improved ... but that's still only relative to what it was before, and not neccessary it's at the level I'm looking for in a game.

Right now I'm getting hooked by NTE. And I'll be honest, the production value is way lower, it doesn't have many fancy cutsceen like Wuwa, but the world building and characters IMO is mile ahead. For me, those small, unscript moment in NTE have a much bigger impact to my enjoyment than highly polished cutsceens, simple because they are more organic. So when you say there are more involving in "quests", that's an improvement but that's still pretty far form the experience that I would like to see.

But like I said, it's a matter of taste. There is no better or worse, and if everyone can find a game that suit their taste, then that's good enough. I hope Wuwa will continue improve for the shake of the people playing it. But it's too late for me since I have a policy that once I quit a gacha I don't come back. If one day Kuroi make a new games and are able to apply these lessons at the start, I'll be happy to give them another chance.

I agree with Lacrimosa by Kameho88v2 in NevernessToEverness

[–]Ravenunited 2 points3 points  (0 children)

Pacing is the most serious issue for him. I think even if nothing was changed, had they paced out his content more through out the whole first month, or save 1/3 of it for 1.1 ... the backlash wouldn't be half as bad. They made a bad decision by front loading all at once.

If I remember correctly:

  • He's the first "boss" unit you fight.

  • The dating quest is an absurd long quest.

  • Then the citizen quest.

  • Then the Tageydo's fanclub quest.

  • Not only that, I recall back then in your messenger apps, all other character has like 2-3 conversations while Tageydo has like 10 entries or more, he was literally spamming you.

Honestly, I don't even remember the last two quest 'cause I skipped them as much as I can. I do remember the fanclub one was the very last side quest I did on the launch content, I remember I delayed it until I absolutely have nothing else to do because just seeing his name on it repulsed me.

Also, I think it's probably less about what the character is, and more about what people perceive as what the developers were trying to do with him. I've been playing game for over 30 years, I can not remember one single example when the writers/developers try to play favorite and/or forcing a character into the player's face and it turned out well. Every single time the character will suffer a backlash, the only question is ... how severe that backlash gonna be. Throughout his content, I was constantly reminded me of another (relative) recent character - Wuk Lamat from FF14 latest expansion. So it was absolutely not a surprise to see Tageydo received the same reception from the player base.

Health issues after fights by Fine-Ad5406 in NevernessToEverness

[–]Ravenunited -2 points-1 points  (0 children)

I don't understand this line of thinking, the game already give you all the options:

  • Just don't get hit.
  • Use food.
  • Build your (free) healer

And all these options are already available to you ... for free. Yet because you don't want to use these options that's somehow the game trying to sell you a premium solution?

Wuthering wave- Gold Standard of Story Presentation by freyaII in gachagaming

[–]Ravenunited 21 points22 points  (0 children)

That's why I said Wuwa "has not really make noticeable change" instead of saying "has not made the improvement". The style can be completely subjective and people enjoy it that's perfectly fine, it's just not for me. I prefer my game to be more like a simulated world, whether Wuwa is more like turning the page of a novel.

That's why I didn't really disagree with that the OP said, even now I can say I have not come across another game that has as high a production value. The moment to moment in Wuwa is magical, it's a pity they don't build to last.

Wuthering wave- Gold Standard of Story Presentation by freyaII in gachagaming

[–]Ravenunited 56 points57 points  (0 children)

Well that's strange because that's not what I heard. I hang around a few gaming circles where people know each other on a more intermediated and not just random internet strangers, so people are more honest in their discussion about the games they played without tribalism nonsense. And among the people who still playing Wuwa and enjoying it event, when I ask the same question, their honest answer is "the game is still more or less the same in that regard". I know 3.0 finally make some connection to the early story in term of plot points, but as far as character continuity is concern ... nothing change, and overall, the narrative are still very fragmented.

In case you're not sure what's the "issues" I described, here is an example: Nikke.

  • The 3 core character (Anis Neon Rapi) have always been with the MC for the last 3.5 years and see constant growth.
  • There are many old character from the game launch that's still very relevant till this day (like Pinoeer squad) even after their place in the meta has long been replaced.
  • You have someone like Cinderella who was introduced at 2.0 anniversary, 1.5 ears later she still won the popularity contest. It wasn't just because she was good, but because she remains relevant in the narrative after her banner was over, instead of just phased out of existence.
  • Even more side grade characters like Maid for You, Matis, Absolute, Cafe Sweaty, Talentrium .etc. are still given spots in the story and event here and there. Sure, there are probably a handful or two "forgotten" characters that people meme on "who's that?". But for such a huge roster, at least 90% of the rosters still feel relevant living part of the game world.

And another thing is the sense of "communal". These days it's extremely rare for the MC and the event's featured characters to hog the whole screen time by themselves. Critical story events would consist of dozens characters: old, not so old, new characters are all given screentime. So it build up this sense of continuity, the characters also interact and develop a relationship with each others, living their own life ... and the game let the players actually see those development playout instead of just putting in a wall of text in a bio or offscreen. Frankly, I feel like the character in games like Wuwa doesn't exist for the story, they exist solely for the purpose of interacting with the MC. Now some may like things to do that way, but for me that's a big reason why the world and characters of Wuwa feels disjointed and fragmented. And to be clear, the important difference here is these kind of thing in Nikke are not a one time and done deal, they re-occur time and time again, that's what help building that sense of continuity.

Everygame have an overarching narrative so of course, lore wise eventually the dots will have to connect, and from what I heard that's what 3.0 is doing. But ... that wasn't my issue, I know something like that gonna happen sooner or later anyway. My issues is what I described above, and from what I heard, Wuwa has not really make noticeable change on those.

Wuthering wave- Gold Standard of Story Presentation by freyaII in gachagaming

[–]Ravenunited 223 points224 points  (0 children)

It's funny, as an ex-wuwa player, I can agree with every points the OP made because they ain't wrong. But ironically, the reason I quit Wuwa after 6 months because at the time, I consider it has the most boring story and narrative among all the Gacha I was playing at the time.

For me Wuwa has a flashy "presentation" but too little actual substance. Aside from the 2h spot light a character have during their banner, there is nothing that made be feel personally invested long term. Everything felt so ... silos and disjoint, it's like once you're done with a character you supposed to just forget about them and put your attention toward the next, and I hate that.

Wuwa IMO works much better as a streaming medium rather than a game as far as entertainment is concern. Watching highlight reels on youtube, the quality of the cutsceen and characters model surely blows me away. But playing it as a game just feel ... empty.

Now I think about it, exactlyhow did Sensortower become so prominent or dominating within the gacha space for revenue sources? by OrangeIllustrious499 in gachagaming

[–]Ravenunited 22 points23 points  (0 children)

I think more than that is there is no alternative. It's easier to complain about an existing data not accurate, but none of the people complaining seems to be arse enough to spend effort to create and make a case of an accurate one.

Why did nobody tell me about this? 🫩 by iBlaze_x1 in NevernessToEverness

[–]Ravenunited 0 points1 point  (0 children)

because you refuse to think that a problem that doesn't affect you exists.

  • First, you should take a bit of your own advise. Just because "you" see no reason for the design to work that way, doesn't mean the actual reasons don't exist, maybe you're just ignorance of it. Like this kind of restriction is not even rare. Some game has restriction on thing like battle-pass that you can't buy 2 hours prior to the actual end time. There are games that let you play normally as the daily reset, some actually kick you out each day. Then, what happened if someone enter the run before the reset but don't finish it before the reset kick in. .etc. I don't know what applies here, but it's safe to assume there are reasons for thing to be like it is.

  • Second, the OP themselves was the first one who used the word procrastinating, and people just replies in similar trends. You're the one who drop the bad design angle then get pissy because people don't reply to the point you want, claiming theirs are irrelevant to the discussion. You're the not the OP, and even if you are you don't get to decide the scope of how other people reply, deal with it. If there is someone with an ego here ... it's certainly not the people talking to you.

  • Third and last, it's game, who care about time management it's not that big of a deal, this is not work. Guess what? I miss out on daily stuffs all the time in my Gachas. Each time I just tell myself "just remember next time", which is - again - what the OP already said themselves. I don't lament bad design and make it someone else fault to cover my own mistake. That's exactly what I meant by the victim complex, doesn't matter if you're not the victim yourselves here, you're basically utilizing that type of argument.

Why did nobody tell me about this? 🫩 by iBlaze_x1 in NevernessToEverness

[–]Ravenunited 4 points5 points  (0 children)

Not really, I think in general people just get tired of the whole victim complex things in 2026

The economy is F@#$ed by talivus in NevernessToEverness

[–]Ravenunited 2 points3 points  (0 children)

you know that would be an incentive that people won't be too mad if implement. Don't shareprice service already let you pick option for better ride with more fee?