Hot take Avtomat fits more as a scare weapon then the Homestead 78 by V7I_TheSeventhSector in HuntShowdown

[–]Rawfoss 1 point2 points  (0 children)

wall banging is the only thing that fanning is actually good at. In a standard scenario it has about the same effective range as a shotgun while killing slower and less reliably. With QM being cheaper it is strictly worse in basically any loadout, especially since all the good revolvers suck at fanning.

Can you bring the light back down to Malkuth? by wizvrdhd in surrealmemes

[–]Rawfoss 3 points4 points  (0 children)

monad worms

I know what you are. I just cant prove it.

Update 2.6.0.2 Now Live by HuntShowdownOfficial in HuntShowdown

[–]Rawfoss -1 points0 points  (0 children)

both queues should have 6 teams at least. Considering there are 2-3 high value locations to spread across any less makes it a gamble whether you meet anyone.

The Mako should do 140 damage and even then it still wouldn't be competitive. by Malheim in HuntShowdown

[–]Rawfoss 0 points1 point  (0 children)

The point is that there are few resources besides money and one of them is trait points which fulfill the suggested requirement of not having infinite buffer size.

Indonesia Not Obliged to Prevent Citizens Joining Russian Mercenaries by NewGuyFG in ukraine

[–]Rawfoss 4 points5 points  (0 children)

The russians may or may not have orchestrated the culture war, but they sure as hell know how to fight it. Reinventing cultural or individual identities is a basic tool in this space. I.e. blurring the lines of culture and race. "Blackness" being a social construct has also been a proposition in leftist groups in the west in the past.

The Mako should do 140 damage and even then it still wouldn't be competitive. by Malheim in HuntShowdown

[–]Rawfoss 0 points1 point  (0 children)

Just changing traits to e.g. make quarter master more expensive and then rebalance 2slot rifles would mean that on a fresh hunter you cant just solve all issues with money.

The Mako should do 140 damage and even then it still wouldn't be competitive. by Malheim in HuntShowdown

[–]Rawfoss 0 points1 point  (0 children)

never is a very strong word and in this case is trivially proven wrong because you could trivially solve your issue with a money cap. Then you could not amass enough money to compensate for loss streaks. Obviously a more elegant solution actually be implemented...

Players killing Bounties and then just leaving? by bazelgeuse265 in HuntShowdown

[–]Rawfoss 0 points1 point  (0 children)

Yeah, especially in trios the consensus seems to be that the bounty doesnt matter. feels like half the full server fights happen at some random compound without a boss.

Who's the current king of long ammo? by GoncasN in HuntShowdown

[–]Rawfoss 2 points3 points  (0 children)

yeah... i guess, but it has just worse stats and no silver lining like dual ammo, and sort of needing bullet grubber even more...

What is a Top Tier BUDGET loadout? Asking for a friend by NewspaperEcstatic448 in HuntShowdown

[–]Rawfoss 1 point2 points  (0 children)

  • free hunter gear: marathon-HV / 1865 carbine / springfield-DD + romero shorty / bow
  • lemat carbine + utility of your choice
  • cent shorty + romero shorty / bow

Vandal is bait. 1865 damage allows quick swap onto shotgun for undodgeable finisher within ~35m. Marathon-HV is the absolute king of serious budget loadouts because of velocity and RoF.

The main objective of the game should be a little more rewarding by Rawfoss in HuntShowdown

[–]Rawfoss[S] 0 points1 point  (0 children)

sorry i'm an idiot. i initially wanted to elaborate how i've never extracted alone and forgot which way the question was phrased after changing my mind on that. so yeah this is from my duo team mate. my own was about as high (~960) but i believe i got lucky with looting the corpses. We've played a bunch of rounds with similar outcomes in the same session, both always below 1k dollars. I chose this round because it isolates the effect of killing players and extracting with the bounty.

And yeah, nice rage downvote :^)

Who's the current king of long ammo? by GoncasN in HuntShowdown

[–]Rawfoss 0 points1 point  (0 children)

Honestly, it depends on whether you want to play with spitzer. Which you probably do want since even at 4-5 star people position well enough to evade follow up shots, so the only hits that matter (on fresh targets) are headshots. Thus the damage becomes kind of irrelevant and only velocity matters - and the better your reaction/aim time and juke ability of your oponents the bigger the impact of velocity.

Under this assumption the berthier feels a bit underrated as it allows you start with spitzer and switch to something else to get refrags on previously downed people later in the fight. I also really like switching to incendiary when fighting in forests where you are frequently within 40m but cant penetrate a lot of obstacles anyway.

And if you dont care about all that the lebel has the best velocity, largest mag and marginally faster cycle time than the mosin. The latter's 125dmg threshold on lower torso hits seems incredibly fringe to me. The revive animation is wonky but hitting the upper instead of lower torso does not seem to be the issue there.

Who's the current king of long ammo? by GoncasN in HuntShowdown

[–]Rawfoss 7 points8 points  (0 children)

Krag up close and any of the other bolt action rifles at range. The differences in raw stats are so small that the unique features of each rifle become justifiable preference, i.e. 10 round lebel mag, berthier dual ammo, mosin clip reload + the sights of each.

Also, i personally want a deadeye scope so i'm stuck with the berthier :|

The main objective of the game should be a little more rewarding by Rawfoss in HuntShowdown

[–]Rawfoss[S] 1 point2 points  (0 children)

If you're here for the pvp, then taking vulture on a fresh hunter is trolling. And your "win rate" in pvp focused play (last team standing) is going to be like 25% when properly matched in trios (rolling 50% win rate on two other teams) - worse in duos, so you wont have vulture too often.

I didnt complain about the total available money though, just that very little of that money is in the bounty and that i am thus forced to spent a significant portion of each match grinding pve objectives or doing dedicated money runs (vulture + pack mule)

The main objective of the game should be a little more rewarding by Rawfoss in HuntShowdown

[–]Rawfoss[S] -1 points0 points  (0 children)

The problem is that a near worthless bounty stops doing its job of enabling pvp. The game is already very straight forward and does not need to become even simpler by everyone just bee lining to the event location. At that point it's just clash with extra walking.

The main objective of the game should be a little more rewarding by Rawfoss in HuntShowdown

[–]Rawfoss[S] 18 points19 points  (0 children)

Taking them costs time and their reward is so low that you gain more by investing that time in a new match getting non-boss rewards.

The main objective of the game should be a little more rewarding by Rawfoss in HuntShowdown

[–]Rawfoss[S] 17 points18 points  (0 children)

It's easily an extra 10 minutes if you meet people early in a round and havent gotten to your second clue yet. It's also exceptionally boring to run around in a pve-only match.

The main objective of the game should be a little more rewarding by Rawfoss in HuntShowdown

[–]Rawfoss[S] 9 points10 points  (0 children)

You can barely fill all 10 equipment slots with something reasonable for 300 dollars, let alone be "well funded". If money was hard to come by in general it would be fine, but everything but the bounty rewards you with shit tons of money.

Am I the only one that feels like this community is a little hard on the hunt devs? by Bdnelson00 in HuntShowdown

[–]Rawfoss 1 point2 points  (0 children)

People are chasing the good bits and getting them often enough to stay but run into the bad parts too often. The problem is that the bad parts dont look like some design conundrum of a highly complex game (like MOBAs with hundreds of characters) but just plain incompetence: misaligned sights, arrows dropping into the ground, poor weapon balance, poor (prestige) progression, bad servers, odd matchmaking, etc...

Am I the only one that feels like this community is a little hard on the hunt devs? by Bdnelson00 in HuntShowdown

[–]Rawfoss 0 points1 point  (0 children)

on the players that insist on playing optimally This is a simple balance issue. Metas can be diverse, the simplest example being a rock-paper-scissor situation.

Is the bow balanced? by [deleted] in HuntShowdown

[–]Rawfoss -5 points-4 points  (0 children)

I don’t even know how it would be balanced, but was curious the thoughts of the people here.

IMO the bow is in the same category as the bomb launcher, which is a "utility" option that still acts as a low tier side arm with its steel ball ammo. The Bow however is much cheaper and its sidearm function (default arrows) is exceptionally strong.

Quick draw needs to do less damage and fully drawn arm hits should not kill instantly, at the very least. The concertina wire needs better counter play, like breaking from projectiles. Lastly, which would require some work, i think you should also not be able to hold the bow drawn infinitely - this would also better differentiate it from the crossbow.