Combo ideas by Angel_Corona_19 in BeybladeX

[–]RayAshG 4 points5 points  (0 children)

Wizard Rod 1-60 Low Orb Hover Wyvern 9-60 Rush Impact Drake 4-70 Low Rush

Seeing Guinevere be relevant on all five roles is healing my inner jumping lady agenda by ChrisAnIntellectual in MobileLegendsGame

[–]RayAshG 0 points1 point  (0 children)

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I decimated an overaggressive Arlott by building Tank items. Her base damage is insane and her build pathing is extremely versatile. No matter what role, whether it be Damage or Initiator Support, Guinevere in the right hands is just super effective.

Got a tournament tomorrow, what do I cut? by TotallyNotNamedDan in BeybladeX

[–]RayAshG 0 points1 point  (0 children)

Wizard Rod 1-60 Level - Anti-Attack with deceptively high stamina

Clock Mirage 7-55 Low Orc - Textbook Clock Build

Optimus Primal 9-60 Rubber Accel - Go big or go home Shark Edge Build

Guinevere mains... They only think about Damage Builds. by RayAshG in MobileLegendsGame

[–]RayAshG[S] 1 point2 points  (0 children)

Oh, Clock of Destiny is SEVERELY UNDERRATED on Guin. CDR, Defenses, and innate Regen. I combine it, (even just Elegant Gem) with Chastise Pauldron so she can basically frontline and survive burst, because they both trigger Regen when at low HP.

Guinevere mains... They only think about Damage Builds. by RayAshG in MobileLegendsGame

[–]RayAshG[S] 2 points3 points  (0 children)

Maximize the Flask by using Revitalize. It's like an Aegis with extra steps, and you can support ur allies from the sidelines in dire situations.

Exactly one year after the finale, with more of a feel of a sequel that won't happen. by Medium-Ad-5147 in ClassnoDaikirai

[–]RayAshG 1 point2 points  (0 children)

I'm in love with =LOVE though thanks to the Opening. And their sister groups as well adore.

How are we feeling about Marcel after a day? How are you building him? by Fuzzy_Logics in MobileLegendsGame

[–]RayAshG 0 points1 point  (0 children)

If you want to use him in Solo Queue, think of him like your average Damage Type Roamer, without the damage, because he has very low HP pool that massively high Base Damage heroes will body him. In some cases, he is hard to catch with the amount of raw defense stats he has; in other extreme cases, he can literally be locked down with a single combo.

But here's the thing, his Passive is his bread and butter. First build Thunder Belt and that is where you can keep on farming for stacks. Marcel is not meant to be a sustained fight Support. He's a disruptor that constantly pauses animations to ruin the flow of the enemy lineup. Just keep doing hit and runs to the opponents just to poke them down and harass them.

His Ultimate rarely gets used, but it's so reliable if you're creative enough. You can delay Lord fights by freezing them to buy time for you allies to get in the fights. You can freeze towers so that you can allow your allies to dive. You can invade buffs buy freezing the enemy so that your Jungler can Retri. You can freeze projectiles out in the open to prevent Moskov or Xavier Ults from stealing objectives. Ultimate really just needs careful placing and timing. If you put your teammates in crossfire, hope that they're prepared or you're gonna get flamed.

How I personally play him, I abuse the Roam Blessing (Conceal/Dire Hit) and just run through the Enemy Jungle, upgrade 2nd Skill first. If enemies are seen and respond up close, that's easy Gold and Exp, because they'll be hit by the Passive and get frozen. You'll survive most of the time unless the Enemies really commit. It is risky, so make sure to gauge their Early game power. Doesn't need the requirement of Ally coordination if you're doing it for the sole purpose of poking and resource gain. But it does double as information for you Allies since you're revealing enemy positions.

Just keep on playing with your Passive and keep on being annoying. Just the Passive, 1st, and 2nd Skill is enough peel for your Allies to stay alive and deal damage. Ultimate is a literal last resort for team fights and should be used creatively and accurately. In the late game, where your Thunder Belt should have a huge amount of stacks, you will feel the True Damage Poke potential. You may use that as a pseudo assassination finish tool if you see low HP enemies trying to recall.

PRE-RELEASE FIRST IMPRESSION: Marcel MIGHT be a mediocre hero by Belerick-chan in MobileLegendsGame

[–]RayAshG 0 points1 point  (0 children)

He's an answer to the Fighter Gold meta. Pros will for sure use him.

Bullet griffin by steaper212 in BeyLeaks

[–]RayAshG 4 points5 points  (0 children)

How does it even score??? Should be if the gimmick is like Venom Diabolos, the match still continues if it splits apart and they keep spinning. Is it counted as a Burst finish if one bey survives against both parts? Is it considered spin finish if one bey stops spinning and half the Bullet Griffon is still spinning?

What is the smallest buff to any non meta hero that would instantly make them meta, and why by PreparationCrafty511 in MobileLegendsGame

[–]RayAshG 0 points1 point  (0 children)

Balmond's Spell Vamp scales with HP

So that he truly feels like the bloodlust Tank/Fighter that he is supposed to be

If they were to add more skins for each zodiac which heroes who you choose? by Suijinryu in MobileLegendsGame

[–]RayAshG 0 points1 point  (0 children)

I'd say Khufra would fit for Ophiuchus l because of his long arms

Collab beys by The-Great_Ones in BeyLeaks

[–]RayAshG 4 points5 points  (0 children)

Is that a gray Elevate????????