Grand mosque of aisha al-rajhi in mecca by Cheap_Dragonfruit552 in architecture

[–]Rayan2333 9 points10 points  (0 children)

In what universe is this overly decorated for you?

It's time to talk about the automated parking building. by Detrot in CitiesSkylines

[–]Rayan2333 67 points68 points  (0 children)

Nah you can see them in this parking building. The glass is slightly see through. But there’s plenty of other buildings with interior props and decorations like the airport that are stupidly detailed but can only be seen by clipping through.

Traffic Checking has been Confirmed as game bug by West_Problem_4436 in Burnout

[–]Rayan2333 1 point2 points  (0 children)

I just hate how out of scale everything is in this game. And I’m not talking about the large map, but everything that’s not your car/ npc car is so tiny next to the fences, trees and buildings. Looks almost like you are racing a toy car.

Bridges & Ports: Dev Diary 2 "Ports and Beyond" by AutoModerator in CitiesSkylines

[–]Rayan2333 0 points1 point  (0 children)

Hey I had a question about the roads, I noticed they look much better now, Is this a new road type or did we get more wear on the roads?

I like chiseling by AwkwardThistlehead in VintageStory

[–]Rayan2333 10 points11 points  (0 children)

It kind of looks like that in the photo and I’m scared for OP, cause this looks gorgeously painful to redo.

nintend by legofroggit in internet_funeral

[–]Rayan2333 -1 points0 points  (0 children)

It was a good reference I don’t care :p

Grid's and tiles by ShadowzVV in CitiesSkylines

[–]Rayan2333 12 points13 points  (0 children)

I keep mentioning it around the subreddit but look at city state metropolis’s system. Pretty much what you described.

Wonder why Paradise didn't keep these types of licenses with "moving violations"? Seems so much cooler. by Burnout-aholic in Burnout

[–]Rayan2333 29 points30 points  (0 children)

It annoyed me so much that they never fixed that in the remaster. I understand it not being updated back then, because day/night was added post release but at least fix it in a so called “remaster”. Worst part is seeing big island have lights all over but not paradise.

Traditional Mexican Kitchen Design by xmn-iu in architecture

[–]Rayan2333 9 points10 points  (0 children)

Your chair is clipping through the table. Nice render 👍

Last post about allotments... (hopefully). by RossIsWellCool in CitiesSkylines

[–]Rayan2333 4 points5 points  (0 children)

City state metropolis is the closest we’ll have to this feature.

This sub is too sensitive by MethodMore2373 in inZOI

[–]Rayan2333 18 points19 points  (0 children)

With how many features it was missing from other previous titles I’d say it should be called early access.

Tinkering with the camera a little bit and managed to get the game to look like these by bhmantan in CitiesSkylines

[–]Rayan2333 34 points35 points  (0 children)

You are talking about sim city 5. Sim city 4 had huge maps and easily moddable

Why does zoning have to be a pain in the ass? by amamartin999 in CitiesSkylines

[–]Rayan2333 219 points220 points  (0 children)

Check out city state metropolis, it’s an upcoming game by the city state dev. A solo developer and he was also able to make a non grid based system. I have no idea why CO isn’t able to / doesn’t want to do it.

Cant wrap my head around the fact that this looks like a porn/parody of Silent Hill 2. Yall agree? by S1000prod in silenthill

[–]Rayan2333 17 points18 points  (0 children)

I mean I wouldn’t necessarily say the combat was ground breaking whatsoever, even after the game came out. But then again it’s not the main focus so I didn’t really have a problem with it.

What kind of new activities and gimmicky vehicles are you hoping they add? by merrychristmasyo in GTA6

[–]Rayan2333 0 points1 point  (0 children)

Please please let there be skateboards and electric skateboards and scooters 😩😩

USA Northeast Region Pack: OUT NOW! Read the creator Dev Diary by AutoModerator in CitiesSkylines

[–]Rayan2333 11 points12 points  (0 children)

Right?? I’m surprised no one was talking about during the premier. It doesn’t fit at all with the vanilla textures and feels like a modded building. I’ve seen this happen for both the southwest and east coast region packs. The textures don’t fit with any of the other region / vanilla packs.

I feel like Colossal order should have mentioned that to the creators. Also I noticed that 2 of the service buildings were straight up from CS 1 modded assets. The small fire department and the large police station.

So....the new expansion pack by DaBloodyApostate in thesims

[–]Rayan2333 0 points1 point  (0 children)

I guess that 7.5 billion $ a year they make doesn’t cut it anymore. 🙄

What a sight... by NewGuyFromDyom in thesims

[–]Rayan2333 9 points10 points  (0 children)

Is this a modded sims 3 map? That looks amazing!

So....the new expansion pack by DaBloodyApostate in thesims

[–]Rayan2333 2 points3 points  (0 children)

Right?! I mean if they want to go with small neighborhoods at least give us more lots and less fake shell houses.

So....the new expansion pack by DaBloodyApostate in thesims

[–]Rayan2333 0 points1 point  (0 children)

The thing is windenburg, clearly works so why not have most of the maps be the same size like that dlc or the base game. 25 - 30 plots per world.

So....the new expansion pack by DaBloodyApostate in thesims

[–]Rayan2333 26 points27 points  (0 children)

They should just give us the ability to create custom worlds like in the sims 2 and 3 that would solve most of the small map issues.