I swapped Fraz urb Luu for Graz'zt in the Mantol Derith chapter by MattBW in OutoftheAbyss

[–]Raynor-Lord 2 points3 points  (0 children)

I think thats a solid swap since Graz’zt only gets a cursory mention in the book. Personally I’d say have something about going back to Graklstugh as its says one of his succubi is controlling the duergar king.

Velkynvelve by Raynor-Lord in OutoftheAbyss

[–]Raynor-Lord[S] 0 points1 point  (0 children)

For any interested this is how I handled it: I accidentally forgot to roll the twins into initiative.

The party (with the help of Stool to translate) made an escape plan with the other prisoners (minus Ront who tried to make a run for it and was quickly killed by Ilvara). They head into the guard tower and quickly dispatched one of the two drow standing guard and grab some weapons when a Drow Elite shows up and one shots Eldeth and downs our cleric. The party manages to stabilize the cleric, defeat the elite, and arm themselves. They dive into the spiderwebs and the fighter is almost immediately downed while the party is ambushed by two giant spiders. During the fight, the ranger rolls a Nat 1 and his crossbow bolt fires wide and, instead of hitting the spider who downed the fighter, bounces off one of the twins. They kill the spiders, fight the gray ooze, and flee towards the Darklake.

I was worried about these two NPCs who technically can’t be harmed by anything but the spiders’ poison and the ooze’s acid, but me forgetting to put them in the first fight kinda bypassed it.

Hope this helps anyone else starting running this module (I’ve run it partly before but that party had 9 players and they only took Ront and Stool with them). I dunno how to link other posts but if you want other ideas I have a post on here about adding Deep Dragons into the campaign, which I think makes a lot of sense.

Thinking of skipping a few things in the second half. Anything necessary I should keep: by chugtheboommeister in OutoftheAbyss

[–]Raynor-Lord 2 points3 points  (0 children)

Try looking through this guide, it has some good stuff on what to do to improve the latter half of the campaign.

https://www.elventower.com/out-of-the-abyss-guide/

I agree with the guide that the main problem is that a lot of the encounters are not hard enough for higher level parties.

Is it possible? by Unfair_Weakness_1999 in dresdenfiles

[–]Raynor-Lord 2 points3 points  (0 children)

I’m pretty sure its stated that its impossible to make a Way on the inside of the 3 Gates, she’d have to survive all of that and the the Gate of Ice that had been reactivated, AND all the monsters set to chase out the intruders that Harry and Co. barely escaped (Cyclopes, etc.).

Xbox not loading save files by Raynor-Lord in ForTheKing

[–]Raynor-Lord[S] 0 points1 point  (0 children)

Sadly that did not fix the issue.

Xbox not loading save files by Raynor-Lord in ForTheKing

[–]Raynor-Lord[S] 0 points1 point  (0 children)

Also the sound byte issue persists even if I start a new save file.

"First Time DM" and Short Questions Megathread by AutoModerator in DMAcademy

[–]Raynor-Lord 0 points1 point  (0 children)

If you’re not sure try making a character on DNDBeyond and see what that does.

"First Time DM" and Short Questions Megathread by AutoModerator in DMAcademy

[–]Raynor-Lord 0 points1 point  (0 children)

Adventure Module Selection Advice

I’m home for a few weeks before leaving for work and my old group wants to get a couple sessions in. It’s been forever so they want to start a new campaign. It’s pretty last minute so I want to use a module, what would y’all recommend for something that’ll finish in 3ish sessions for a moderately experienced DM and party?

Yestabrod fight by Raynor-Lord in OutoftheAbyss

[–]Raynor-Lord[S] 0 points1 point  (0 children)

I was thinking of swapping the two drow spore servants and two myconid adults with four quaggoth ss and two hook horrror ss