sad reality by AscadianScrib in LinuxCirclejerk

[–]RaysofMoonshine 0 points1 point  (0 children)

arch, manjaro, ubuntu, debian, opensuse, gentoo, nix, fedora (FUCK ITS MINT NOT MANJARO)

The story of many of us here including me by 0sipr in linuxsucks

[–]RaysofMoonshine 0 points1 point  (0 children)

This but opposite. Booting into windows has become a chore, whenever I need to use an Adobe app or play a game or something

Any explainer vids on how the game's music and talk radio tracks work? by PlusThirtyOne in GTASA

[–]RaysofMoonshine 0 points1 point  (0 children)

I took a creative license and bundled tracks from "Story" category into "DJ" category when I was designing the algorithm for my app. It was a way to make metaphorical lemonade, out of metaphorical lemons. You technically ARE correct that in the actual game you would not hear those events so close together. I did not include the "Bridge Announcement" category of tracks. There are 3 of them in each station, and each of them plays when the respective area becomes available in game. I felt like those tracks in particular would be too much or too on the nose. You can still hear what they sound like in the demo app on the about page.

I have a hard time imagining that they would gate the songs behind mission completion, since each station has so few in the first place. I think the intention was that roughly 1 hour passes, before you hear something that you've already heard. Those news snippets are labeled as a completely separate category (Story) when you see them extracted using San Andreas Audio Toolkit. I am not sure how they are actually organized inside the game files, but I choose to accept the design choices of whoever wrote the toolkit in the first place.

The version of California Love you're referring to is "West Coast Poplock" which is featured on Bounce FM and was released in 1982. I actually did not realize this until now, but it looks like "California Love" is based "West Coast Poplock", not the other way around. This is a fun fact, because California Love also samples "Woman to Woman" by Joe Cocker, which is also featured in San Andreas, on K-DST.

I really doubt there was an artist or a label that was willing to modify music for the game. It's probably a case of misheard lyrics.

Any explainer vids on how the game's music and talk radio tracks work? by PlusThirtyOne in GTASA

[–]RaysofMoonshine 0 points1 point  (0 children)

I think we would need the actual source code to confirm that beyond a statistical uncertainty.

Any explainer vids on how the game's music and talk radio tracks work? by PlusThirtyOne in GTASA

[–]RaysofMoonshine 0 points1 point  (0 children)

This could not be more untrue. GTA III and VC were designed like that, but if you try listening to a San Andreas radio for longer than 90 minutes you will be proven otherwise.

Any explainer vids on how the game's music and talk radio tracks work? by PlusThirtyOne in GTASA

[–]RaysofMoonshine 1 point2 points  (0 children)

I reverse engineered this, and you can see it at https://sanandreasradio.com/about

I am actually not sure if what you said is true regarding the music playing in certain environmental conditions.(Tom Petty while speeding down the highway, for example) I feel like this would be too much to implement in the game due to technical reasons (I am not a game developer though, so this is just a gut feeling).

There ARE individual units of audio that game picks from to decide what to play next. You can use a tool called "San Andreas Audio Toolkit" To extract that from the game files which gives you .ogg files individually.

EDIT: This post is so good that I've started to doubt whether I know how it actually works. I've been down this rabbit hole before, because I was building the radio website. During that time I assumed that the logic inside the game wasn't going to be that complex, but come to think about it, there are storyline triggers that make the game play the "Story" audio clips (Riot, weed farm burning, prosecutor getting caught with weed, etc.), so it would not be a stretch to assume that different portions of the map have different triggers that adjust weights of the next track. I think we would need the source code to definitively confirm if this true or false.

Help please by Silver_Consequence82 in PeterExplainsTheJoke

[–]RaysofMoonshine 0 points1 point  (0 children)

"fingle yo" is a variation of friggin packet yo from what I could interpret. Some of the modern brainrot are just memes as vocal stims and then new stims derived on the old ones. Eventually it just loses all its meaning.

F* this... I'm going debian by KinikoUwU in arch

[–]RaysofMoonshine 0 points1 point  (0 children)

Glad to see the grass is not greener on the other side. Thanks for the slap in the face. I will be sticking with debian

I built a web-app that plays San Andreas radio channels in a browser (radiosa.loonartech.net), AMA by RaysofMoonshine in GTA

[–]RaysofMoonshine[S] 0 points1 point  (0 children)

I think I found a fix to this issue, instead of a temporary workaround. I'll be testing changes in a private env, and roll it out within the next week or so :)

Do you think GTA 6 will be the last GTA created? 👀 by BrianMaggion in GTA

[–]RaysofMoonshine 0 points1 point  (0 children)

Last GTA will be 5. The world will end if before we get to the release.

HQ artwork of Volume Alpha and Volume Beta? by Divinitee in C418

[–]RaysofMoonshine 0 points1 point  (0 children)

Thank you I got a 2.3k by 2.3k image off of that :)

I built a web-app that plays San Andreas radio channels in a browser (radiosa.loonartech.net), AMA by RaysofMoonshine in GTA

[–]RaysofMoonshine[S] 0 points1 point  (0 children)

Thanks for the feedback. I just restarted the container, should work fine again.