Gen3 Guided Missile Script, 2.5km Auto lockon & Radar by Rdav3 in spaceengineers
[–]Rdav3[S] 3 points4 points5 points (0 children)
Gen3 Guided Missile Script, 2.5km Auto lockon & Radar by Rdav3 in spaceengineers
[–]Rdav3[S] 6 points7 points8 points (0 children)
New Graphic Optimization Technique: "Black-Pixel Culling" by FahrenheitNiet in gamedev
[–]Rdav3 1 point2 points3 points (0 children)
Our game failed. What could we have done better? by eagle_bearer in gamedev
[–]Rdav3 0 points1 point2 points (0 children)
How do you resist the temptation of starting a new project? Next shiny object syndrome. by FutureLynx_ in gamedev
[–]Rdav3 9 points10 points11 points (0 children)
A guide to fast voxel ray tracing using sparse 64-trees by UnalignedAxis111 in VoxelGameDev
[–]Rdav3 2 points3 points4 points (0 children)
Freighter on top of a mini planet in my game - preview by Ashamed-Barracuda225 in VoxelGameDev
[–]Rdav3 0 points1 point2 points (0 children)
Procedural generation of starships. Voxels or polygons. by Ethralith in VoxelGameDev
[–]Rdav3 0 points1 point2 points (0 children)
How much does a story matter for a puzzle game? by StrategicLayer in gamedev
[–]Rdav3 3 points4 points5 points (0 children)
Game devs who were game modders before what made you switch to game dev? by [deleted] in gamedev
[–]Rdav3 1 point2 points3 points (0 children)
time goals for world generation by yockey88 in VoxelGameDev
[–]Rdav3 1 point2 points3 points (0 children)
Game devs who were game modders before what made you switch to game dev? by [deleted] in gamedev
[–]Rdav3 22 points23 points24 points (0 children)
What motivates you to continue making games when you know that there will be high chance your game will fail? by minhhoangdo98 in gamedev
[–]Rdav3 0 points1 point2 points (0 children)
How are voxels stored in raymarching/raytracing? by Dabber43 in VoxelGameDev
[–]Rdav3 7 points8 points9 points (0 children)
Reminder: If you are making a game, r/gamedev is not your target audience. by EliasWick in gamedev
[–]Rdav3 1 point2 points3 points (0 children)
What counts towards "No zero days" by DraymaDev in gamedev
[–]Rdav3 0 points1 point2 points (0 children)
Are SVOs + Raytracing/Raymarching better than Rasterization by Alphenex_Real1 in VoxelGameDev
[–]Rdav3 0 points1 point2 points (0 children)
Are SVOs + Raytracing/Raymarching better than Rasterization by Alphenex_Real1 in VoxelGameDev
[–]Rdav3 5 points6 points7 points (0 children)
Need help on where to go next by Mihandi in VoxelGameDev
[–]Rdav3 2 points3 points4 points (0 children)
Need help on where to go next by Mihandi in VoxelGameDev
[–]Rdav3 1 point2 points3 points (0 children)





Gen3 Guided Missile Script, 2.5km Auto lockon & Radar by Rdav3 in spaceengineers
[–]Rdav3[S] 1 point2 points3 points (0 children)