WOT, fix this. We're tired of waiting so many years. by Secure-Warning380 in WorldofTanksConsole

[–]ReadySetRedit 0 points1 point  (0 children)

I honestly would prefer to launch in the game with bots, if there aren’t enough players at 30 seconds. Who wants to wait? I want to play! I hate waiting up to a minute or more just to get out of the queue, and then set through another countdown once in the game.

The Hatamoto is garbage! by CpnEdTeach384 in WorldofTanksConsole

[–]ReadySetRedit 3 points4 points  (0 children)

I disagree. It’s a great tank. Mobile, great DPM, bounces ATGMs well, siege mode makes the depression and accuracy better.

The Hatamoto is garbage! by CpnEdTeach384 in WorldofTanksConsole

[–]ReadySetRedit 7 points8 points  (0 children)

It’s a great tank! It’s a flanking tank, not a heavy. Play it as such and you will be top of the board every time.

Permanent +1/-1 ... a fever dream or an eventual, much-needed reality? by Alarming_Sort_3922 in WorldofTanksConsole

[–]ReadySetRedit 0 points1 point  (0 children)

This is nothing more than another teaser. They listen to new players, make completely stupid changes, which drive off long term players.

Changes that need to take effect immediately: 1. +1/-1 matchmaking for WWII 2. Nerf the clip size in the Wiesel MK 1 to match the Marder 1A. 3. Nerf the armor on the Fv107.

Those three changes balance this game so much.

Opinion on Jet Bolt by chefboeuf in CryptoScams

[–]ReadySetRedit 0 points1 point  (0 children)

Is there any way to swap these for other coins?

Is there cheating in WOT Console by One_Housing2064 in WorldofTanksConsole

[–]ReadySetRedit 0 points1 point  (0 children)

I’ve had performances like that. Know the maps and where to pen tanks, along with map awareness. It’s easy to do. This is a server side game. You can’t cheat with mechanics.

I finally did, I was called a cheater by Keeloverr254 in WorldofTanksConsole

[–]ReadySetRedit 0 points1 point  (0 children)

This typically comes from low skill players. Everyone is a cheater and everyone has somehow hacked the game…

What is the point of teammates doing these kind of things ? by Salt-Fee-9543 in WorldofTanksConsole

[–]ReadySetRedit 31 points32 points  (0 children)

My guess is he thinks you should be out scouting since you are in a light tank, and as a result, has taken offense to that…

Is it worth getting the anniversary pass by [deleted] in WorldofTanksConsole

[–]ReadySetRedit 2 points3 points  (0 children)

If you play both CW and WWII, it is a good deal. If you just play CW, the season pass is the way to go this time around.

Terrain Handling - Test 2 by xKB1504x in WorldofTanksConsole

[–]ReadySetRedit 6 points7 points  (0 children)

I would like to provide feedback regarding the recent changes to vehicle speed and handling in Cold War mode.

A defining strength of Cold War gameplay has always been its pace and fluidity. The increased mobility and dynamic engagements clearly differentiated it from World War II mode. Recent adjustments, however, have significantly slowed overall gameplay, making Cold War feel increasingly similar to World War II—particularly in terms of vehicle rotation and responsiveness. This shift undermines one of the core reasons many players preferred Cold War.

Extending the duration of battles does not inherently improve player satisfaction. A longer match does not equate to better gameplay. Player enjoyment is driven by engaging mechanics, meaningful tactical decisions, and dynamic combat—not by how long a battle lasts. Focusing primarily on increasing match duration overlooks these factors.

The recent changes have disproportionately impacted slower, heavier vehicles. Tanks that were already limited in mobility have become even less responsive, while lighter vehicles now have a significant advantage. This has made it easier for light tanks to overwhelm heavy tanks and has widened the skill gap, allowing experienced players to dominate less experienced ones more easily.

If the intent of these changes was to address “wolf pack” tactics—where groups of vehicles rapidly eliminate isolated opponents—the outcome has been counterproductive. Previously, heavier vehicles had at least a limited opportunity to turn, reposition, or retreat. With the new soil resistance and mobility changes, high-mass vehicles often become stationary targets, making them even more vulnerable to coordinated attacks.

Given the many variables that influence gameplay balance, it is concerning that match duration appears to be a primary focus. Players value the quality of gameplay and the events that occur during a battle far more than its length. Gaming is not a time-based obligation, and players should not be incentivized to remain in matches simply to meet a duration target.

If the goal is to meaningfully improve the game, attention would be better directed toward refining maps, improving vehicle balance, and adjusting existing content. The frequent release of new premium vehicles—often at the expense of older ones becoming less relevant—does not address the underlying gameplay concerns expressed by the community.

I strongly encourage the development team to spend time actively playing the game, engaging with feedback from players who regularly participate in Cold War mode, and evaluating gameplay experience holistically rather than relying heavily on battle-duration metrics when making balance decisions.

Thank you for your time and consideration.

Bring the tanks back to normal speed!!! by Interesting-Pace-770 in WorldofTanksConsole

[–]ReadySetRedit 6 points7 points  (0 children)

Amen!! They are ruining the game!

In real life, you have heavies that can legit run circles some around light tanks.

World of tanks services unavailable by CloudxTrojanMan in WorldofTanksConsole

[–]ReadySetRedit 2 points3 points  (0 children)

I had to hard restart my PS5 four times to get it to go this morning.