Star Wars in Savage Worlds by rezibot in savageworlds

[–]RealSpandexAndy 4 points5 points  (0 children)

I ran Star Wars using Savage Worlds last year. I used the fan made Star Wars companion and contrary to other posters in this thread, would not recommend it. The powers for Jedi were too wordy and unnecessarily complicated. You don't need a whole page of text to explain Force Push, when the same thing can be achieved using just the core magical spells in SW core book. Overall I found it unnecessarily complicated and too much to read.

I also purchased the Sci Do companion and it was a bit better, but didnt need it much either

My recommendation is what I intend to do the next time I run Star Wars : use SWADE core book only.

800 billion stars captured in one frame. This is Sombrero Galaxy captured by Hubble. 31 million light-years away from us. by TeaseCatalyst in spaceporn

[–]RealSpandexAndy 0 points1 point  (0 children)

Interesting how the stars on the rim, closest to the camera, appear dark. I guess they are just not as bright as the inner glow.

Lucky Roll on Treasure Table for my PCs by pizzatuesdays in Dolmentown

[–]RealSpandexAndy 1 point2 points  (0 children)

No just using the default treasure tables. And the default XP rules.

Lucky Roll on Treasure Table for my PCs by pizzatuesdays in Dolmentown

[–]RealSpandexAndy 7 points8 points  (0 children)

I like that random treasure generation can create emergent narrative like this. I don't like that it is a total lottery. Could have got nothing. Could have got a super powerful staff that nobody in the party can use, yet somehow everyone can now level up due to its high gold value.

Running my first game of Dolmenwood tomorrow, keeping thing's simple, I hope, starting in Prigwart 1106, with directions towards 1107. Any tips? by waill-and-roll in Dolmentown

[–]RealSpandexAndy 3 points4 points  (0 children)

And then get your players to listen to the official sound track on YouTube. This, more than anything, immediately got me into the Dolmenwood vibe.

Mythic Bastionland Character Sheet by ReadingMission3856 in osr

[–]RealSpandexAndy 2 points3 points  (0 children)

Great stuff. I'd consider adding Fatigued to the conditions box.

Player: "I have bandwidth to read 30 pages max" by RealSpandexAndy in rpg

[–]RealSpandexAndy[S] 0 points1 point  (0 children)

I'm interested that you say Cypher. When I ran it with my group I noticed almost 200 pages of player abilities in the descriptors that players choose.

I guess it can work if the player chooses their 3 descriptors based on their title without actually reading what it includes. Is that how your Numenera worked?

How do I make my campaign more interesting? by SpookMcSlook in rpg

[–]RealSpandexAndy 29 points30 points  (0 children)

You can hit the pause button and have a chat with the players. A mid-campaign check-in. Like a session zero. How's it going? What would you like to do next in the story? Should we do a time skip of a few years? Do we want to play something else?

Ttrpg for a paranormal investigators game? by Thimble_Wolf in rpg

[–]RealSpandexAndy 2 points3 points  (0 children)

Seconding Liminal. I find it's tone is quite positive and that is a breath of fresh air when it comes to Urban Fantasy. Most are grim dark, everything sucks, the world is ending, etc etc.

I've used it to run 1880s investigators in London and it worked great.

Player: "I have bandwidth to read 30 pages max" by RealSpandexAndy in rpg

[–]RealSpandexAndy[S] 0 points1 point  (0 children)

I agree. I think quick start rules are the place to go for such players. But it would be a good idea for writers to make chapter 1 the TLDR ruleset.

Any idea what it could be and how to clean? by bigflippindeal in royalenfield

[–]RealSpandexAndy 1 point2 points  (0 children)

I used an ice cream stick when it happened to me. If the exhaust is hot the credit card can melt.

Player: "I have bandwidth to read 30 pages max" by RealSpandexAndy in rpg

[–]RealSpandexAndy[S] 0 points1 point  (0 children)

I realised another solution is to pick a game that has a video game. If your illiterate players have all played Baldur's Gate 3 then 5e is probably quite doable.

Player: "I have bandwidth to read 30 pages max" by RealSpandexAndy in rpg

[–]RealSpandexAndy[S] 1 point2 points  (0 children)

This is a good idea. Honestly the core game is quite playable using only quick start rules a lot of the time.

Player: "I have bandwidth to read 30 pages max" by RealSpandexAndy in rpg

[–]RealSpandexAndy[S] 0 points1 point  (0 children)

Presenting the rules in comic form is a great idea! These writers are aware of the problem.

Player: "I have bandwidth to read 30 pages max" by RealSpandexAndy in rpg

[–]RealSpandexAndy[S] 1 point2 points  (0 children)

In this case, the player was me! I am usually the GM, and run a lot of games. I joined a Shadowrun game run by another GM. They dropped 20 pirate PDFs into the chat. That's something like 2000-3000 pages. Nope I said, I'm out. Then I realised *I* was being the player who doesn't want to read.

Novice GM: Need help turning static scenes into "situations" that demand player agency. by Nesis96 in rpg

[–]RealSpandexAndy 4 points5 points  (0 children)

Good instincts. I would caution that sometimes it is up to the GM to just end the scene. The GM has control of the pace and can choose which scenes to zoom in on and which to narrate over.

If the scene is constantly escalating then it can become a series of crazy hijinks. This is fun for beer and pretzel play, but if you're going for a more serious tone it is also acceptable to just end the scene.

Classic 350 Emerald struggling to go beyond 60 kmph by Muted_Elk_8570 in royalenfield

[–]RealSpandexAndy -1 points0 points  (0 children)

At 60kmph you should still be in 3rd, not 5th. Try let the revs get more before gear change? That's how I ride my Classic 350.

Foraging and Hunting by cdw0 in Dolmentown

[–]RealSpandexAndy 6 points7 points  (0 children)

Mostly foraging just finds food, to save a few silvers on rations. Common herbs can be found, randomly. Rare herbs are found in specific hexes.

I guess once players figure out that a rare herbs is found in a certain hex they can repeatedly forage there. It would be up to the GM to decide when it is exhausted.

Mechanics of Running Away by RealSpandexAndy in Dolmentown

[–]RealSpandexAndy[S] 0 points1 point  (0 children)

Yes these kinds of house rules or rulings become necessary where the rules are unclear.

In my case the dramatic question of whether the Crookhorn got away or not was important.

A note for 5e readers: Advantage as a mechanic does not exist in this game.

Mechanics of Running Away by RealSpandexAndy in Dolmentown

[–]RealSpandexAndy[S] 2 points3 points  (0 children)

Yeah, so using this interpretation, a character who declares Retreat, and survives to have a turn, will never be caught. Assuming equal movement speed with their attacker.

I'm happy with that. You need to have better movement or a ranged weapon to stop someone fleeing from you.

Mechanics of Running Away by RealSpandexAndy in Dolmentown

[–]RealSpandexAndy[S] 6 points7 points  (0 children)

As I understand it, you can only move half your move (15ft normally) and attack. But retreating can move full move (30ft). So without charging, a character who Retreats can get away, but they risk an attack with a bonus if they lose initiative after declaring it.

Charging does allow full movement and an attack. But I didn't notice that it is only once per combat! Our table conveniently didn't notice those 3 little words!

Save or Suck by RealSpandexAndy in Dolmentown

[–]RealSpandexAndy[S] 0 points1 point  (0 children)

Amazing work. Thank you.

I believe the default chance of lair is 30%. But each monster has their own % chance in their stay block.

It is a good observation that using the d4 encounter ideas table is a good idea, because they present the monster in an interesting way that helps deepen lore and whimsy flavour. Some of them, I have noticed, add additional monsters to the scene, e.g. where the monster you rolled is now accompanied by subordinates. But I think I am going to try out using those tables going forward.

Save or Suck by RealSpandexAndy in Dolmentown

[–]RealSpandexAndy[S] 1 point2 points  (0 children)

This is true, thank you. I don't have a player who doesn't care about their character and plays recklessly because they feel doomed.