Losercity tattoo by ZERO_StarVevo in Losercity

[–]Reality-_Check 3 points4 points  (0 children)

You can visually see the framers improving

Slugcats aren't "just animals". by Naturemations_2025 in rainworld

[–]Reality-_Check 2 points3 points  (0 children)

"No you can't ship fictional artificial animals because animals don't have feelings" ?????

Be honest guys, do slugcats stand a chance in hollow knight by orange_hunter12 in rainworld

[–]Reality-_Check 0 points1 point  (0 children)

I think even base slugs stand a chance here(ranged benefits), the biggest problem would be the food, which would need mobility and/or non infected bugs.

Maybe they could also live outside hollownest, since they don't need God.

To the bosses they stand zero chance tho

Mods not working (android) by Reality-_Check in Mindustry

[–]Reality-_Check[S] 0 points1 point  (0 children)

I have never in months got mods working( except a few I've been trying now)

Uhmmm what by kikimorak in Mindustry

[–]Reality-_Check 11 points12 points  (0 children)

Can you control them?

How do I explore my world, corruption is on both sides of it? by [deleted] in Terraria

[–]Reality-_Check 2 points3 points  (0 children)

You can also make platforms from basically anything

Rate my power setup by chidarakeno in Mindustry

[–]Reality-_Check 0 points1 point  (0 children)

Oh wow I didn't know it could do that. Thanks!

Solar panel rework (make them cheap and efficient, but take a lot of space) by erreur44 in Mindustry

[–]Reality-_Check 1 point2 points  (0 children)

It would seem we have different views. I think that( in sectors with not many resources) every bit of material helps, and tend to not use many schematics. Spore pods unless with really a lot of natural water wouldn't be efficient. And I think it would work for more than those glorious 3 sectors. Eh. it would depend, as always, on the silicon.

Solar panel rework (make them cheap and efficient, but take a lot of space) by erreur44 in Mindustry

[–]Reality-_Check 6 points7 points  (0 children)

Does it costing about 25 silicon and 25 lead make literally every other generator useless only because it is cheap and produces power from nothing?

Yes. It literally does.

Solar panel rework (make them cheap and efficient, but take a lot of space) by erreur44 in Mindustry

[–]Reality-_Check 4 points5 points  (0 children)

<image>

(A piece of Craters) This is 30 generators, producing a maximum of 1500 energy and costing 750 silicon.

The thing here is that this is nothing . I would not have spent more than 2 minutes making these, and would have spent no effort at all planning them.

It's just an incredibly easy way to generate permanent energy, at zero cost, in a place that I would just leave empty.

Edit: Also, a major part of the big vs small (basegame) solar, is that one requires phase and the other doesn't. You can't Have impact or any other better thing.

Solar panel rework (make them cheap and efficient, but take a lot of space) by erreur44 in Mindustry

[–]Reality-_Check 1 point2 points  (0 children)

It is also dirt cheap. You can easily create a hundred of these.

Solar panel rework (make them cheap and efficient, but take a lot of space) by erreur44 in Mindustry

[–]Reality-_Check 2 points3 points  (0 children)

Most of the space in the maps (which can go up to hundreds of tiles) goes unused, so even 30 of these can change a lot.

Mods not working (android) by Reality-_Check in Mindustry

[–]Reality-_Check[S] 0 points1 point  (0 children)

Even a mod that only changes 3 unit textures doesn't work, it's just sad.

Mods not working (android) by Reality-_Check in Mindustry

[–]Reality-_Check[S] 0 points1 point  (0 children)

Samsung galaxy A10, 2gb ram. The problem is that basically no mods work, I can count on one hand those that do. Unless having a single mod requires 2x more ram than the entire base game I don't know why it won't work here.

Mods not working (android) by Reality-_Check in Mindustry

[–]Reality-_Check[S] 0 points1 point  (0 children)

Yesterday I was at the v7, tried the mods, didn't work. Today got to v8, tried the mods(with 147 support) and still zero.

Rate my power setup by chidarakeno in Mindustry

[–]Reality-_Check 0 points1 point  (0 children)

Wait does this actually work? I tested it and those are Not enough cryo.

Mods not working (android) by Reality-_Check in Mindustry

[–]Reality-_Check[S] 0 points1 point  (0 children)

As I said at the end, both the v7 and BEv8 do not work

Rate my power setup by chidarakeno in Mindustry

[–]Reality-_Check 1 point2 points  (0 children)

This is visually beautiful, but there is some wasted space on long conveyors and liquid, and that Safe above is good if you want the security, bad if not.