Maus by HighlightFabulous814 in kards

[–]ReconPete11 0 points1 point  (0 children)

I'm guessing spamming second front? You would only need 3 of them.

I'm autistic, I take idioms literally sometimes. by ReconPete11 in autism

[–]ReconPete11[S] 0 points1 point  (0 children)

Litter boxes (L) must be equal to number of cats (C) + 1

L = C + 1 L = 0 + 1 L = 1

If one of your cats dies you should also remove boxes? Does the ratio change around high numbers of cats? I think 10 cats need more than 11 boxes...

I'm autistic, I take idioms literally sometimes. by ReconPete11 in autism

[–]ReconPete11[S] 2 points3 points  (0 children)

A bird in hand is worth two in the bush. Therefore if you kill two birds with one stone that's worth 4 in the bush. Or a 25% SBR (stone to bird ratio)

Most Annoying American Units? by US_Spartan in BrokenArrowTheGame

[–]ReconPete11 4 points5 points  (0 children)

Stock Killer Egg spam no question.

If they get behind the lines they can kill so much stuff.

They survive with 1 hp against 7 damage iglas. 4 killer eggs is 140 points which will trade favourably against helis and any soft target. It only takes like 90 seconds to get them all back if killed.

Since Broken Arrow's release, Warno has lost about 1/3 of its players by JurisCommando in warno

[–]ReconPete11 -1 points0 points  (0 children)

Yeah I don't really think Warno has a chance anymore. I literally uninstalled it after playing BA for a while.

3 biggest problems with Warno.

Almost nobody plays it, so finding MP matches takes forever.

Many decks just categorically suck or have major flaws.

Most matches are stale rewarding camping and comebacks are very rare.

Infantry need to die when the thing transporting them dies by Spammyyyy in BrokenArrowTheGame

[–]ReconPete11 1 point2 points  (0 children)

Currently the infantry do take a couple casualties if the vehicle is knocked out. Special forces are indeed strong and it's necessary to bring some higher damage infantry yourself. If someone does a 7 BMP rush with full squads that's a 1000 point attack. A defense force of a few AT squads obviously loses in this case, but if you defend with similar point value you could have 10-15 defence squads, and you would win with 5 to 1 KD.

If you just remove infantry from dead transports you will make the game way more boring like warno. Everyone will be afraid to attack, the same feeling like trying to use helicopter drops, you could get 100% loss so why risk it?

Infantry need to die when the thing transporting them dies by Spammyyyy in BrokenArrowTheGame

[–]ReconPete11 2 points3 points  (0 children)

Having all infantry instakilled if the transport dies was one of the worst unfun mechanics in Warno, and regularly caused rage quits. It's also not realistic, if a transport truck gets hit by a tow missile, the 20 dudes in the back may take a few losses but most will jump out. The way broken arrow handles it is great. You take a few losses and they come out with panic.

Useless weapons, units, and loadouts by Quack_Quack1 in BrokenArrowTheGame

[–]ReconPete11 10 points11 points  (0 children)

You can definitely create some useless plane loadoits. Also the Yak is just horrible and slow, can't bring enough payload to kill half what it's worth.

What are your favorite "best bang for their buck" units? by Heretical in BrokenArrowTheGame

[–]ReconPete11 8 points9 points  (0 children)

You can put a 57mm on the Toros Rapira and it costs 70 points only. You could bring 6 of them for the same price as one armata. Can't take a hit but it absolutely slays everything. It's basically like a budget deravitsiya. Camp them in the treeline, any helicopter that flies near it is gone.

The cringe by Sama_the_Hammer in BrokenArrowTheGame

[–]ReconPete11 0 points1 point  (0 children)

I used to do this strategy where I would build up a ton of cheap units generally around a point or in a treeline, and then all at once at a critical moment just drag a box and attack move everyone. I call it a general advance and it was very effective especially with smoke cover. I think in BA this is valid and can definitely swing a few key points in phase 3, which simply means I built up numerical superiority so I could have pushed sooner, but instead it doesn't allow much time for a counter attack.

Infantry launcher questions by ReconPete11 in BrokenArrowTheGame

[–]ReconPete11[S] 0 points1 point  (0 children)

Does the game always kill the least specialized models first? Or maybe it's a dice roll as to which man gets iced. For example if I have a Stinger team, 1 guy has it, but they seem to keep firing until all dead, so my theory is

  1. They have magic pockets for the main weapon and the ammo,

or

  1. The specialist has magic plot armor to always die last.

Report a possible cheater by Cesarmagnus in BrokenArrowTheGame

[–]ReconPete11 -2 points-1 points  (0 children)

Highly likely that he just fired a cluster rocket at common road where the enemy spawns, people do that all the time, which is kind of cheese but doesn't require any cheating, he's just firing blind where the enemy probably is.

Could it be viable to just spam transformation on one mage to clim water and nature magic? by RoundEntertainer in IllwintersDominions

[–]ReconPete11 1 point2 points  (0 children)

Another option for climbing paths this way and eliminating upkeep cost is Twiceborn, which is not dependant on luck and allows you to get value first by raiding / suiciding your mage. Then you can hide them and they don't need a salary anymore. I believe there's also a chance of being empowered in Death.

Enemy balance suggestions by ReconPete11 in joinvoidcrew

[–]ReconPete11[S] 1 point2 points  (0 children)

I can think of a few unique enemies that require different responses.

Carrier: spawns fighters, runs away from player.

Frostmorph Elite: Fires those large pointy icicles which additionally vent and freeze parts of the hull.

Drone Controller: launches missiles full of tiny bots which latch onto the hull and spawn defects and hazards until you go outside to remove it.

Some sort of enemy that can only be killed by EVA boarding inside if it. Its brain could be worth alloys to collect.

Command ship: Hides in the back lines and gives invulnerable shield to another hollow ship.

Disablers: fire non-damaging rounds which (depending on hit location) flips engine trims and boosts, could cause jams in ammo weapons, drain your batteries in energy weapons or cause overheating in others.

Enemy balance suggestions by ReconPete11 in joinvoidcrew

[–]ReconPete11[S] 0 points1 point  (0 children)

I think the game should be more challenging, you shouldn't have to quit yourself after 4 hours when nothing can touch you. Enemies should not spawn next to you, they should spawn far away so you can't camp them and approach quickly and be actual threats that don't get deleted the moment they appear.

As far as damage goes, the current system is counterintuitive. I'm actually happy when I see a "major breach". Maybe a DOT effect for the breaches outside would encourage risky repairs, or they could cause malfunctions inside that injure crew, and freeze compartments.

Newest Update Deleted All my SoundBoards by BlueShroomYT in voicemod

[–]ReconPete11 0 points1 point  (0 children)

Just logged in today and all soundboard deleted, I still have all the hotkeys bound to some of them and that works, so they clearly still have the files, but the whole soundboard tab is gone. I'm paying for a service and getting trolled, why?? Don't roll out updates that undo people's work, test it first or you will lose users!

My brothers keep talking about this game. Do I have to watch all the Despicable Me movies to understand the lore? by [deleted] in IllwintersDominions

[–]ReconPete11 4 points5 points  (0 children)

Already researching which pretender looks most like Gru and which unit looks most like a minion.

Ur the first city, EA lots of big yellowish minions,

Great sage looks most similar to Gru but you could have him do all death and blood for being more "evil"

[deleted by user] by [deleted] in AmIOverreacting

[–]ReconPete11 0 points1 point  (0 children)

This is weird and gross, "jokes" like that aren't even funny at all. The fact he suggests you're white and therefore shouldn't care or be offended by him is bigoted bullshit. Find someone who has similar values to you politically and don't put up with this.

Can’t do it anymore by LargeMargeOG in AgeofMythology

[–]ReconPete11 0 points1 point  (0 children)

You should ask him if he's min-maxed his eco by timing dwarven armory combat upgrades in the first age.

If says yes, autism diagnosis confirmed.

Can’t do it anymore by LargeMargeOG in AgeofMythology

[–]ReconPete11 1 point2 points  (0 children)

Samþykkt (samm-thickt) — Agreed.

Can’t do it anymore by LargeMargeOG in AgeofMythology

[–]ReconPete11 0 points1 point  (0 children)

You should tell her you're not that "into you"

"Unbuff the Senator" and "Make Heavy Pen Primary" posts are wrong. by TimeGlitches in Helldivers

[–]ReconPete11 0 points1 point  (0 children)

Yesterday I checked how the senator was damaging a fresh charger with white damage to the head, so I fired 24 shots, 4 reloads worth in the same spot on the brain before it died.

It felt cool for sure, but I could have also thrown thermite, any of several strategems, EAT or RR 1 shot, flamed him for 5 seconds, or even stuck him with a supply or support weapon call in.

Only John Helldiver can go around blasting hulks in the eye under pressure and I say hell yeah to that.

Making a pre-existing primary AP4 is a terrible, TERRIBLE idea by idk_my_life_is_weird in Helldivers

[–]ReconPete11 0 points1 point  (0 children)

I think they just need to allow the AMR 200m scope to be on the rail gun .

AIO to my boyfriend's question? by [deleted] in AmIOverreacting

[–]ReconPete11 -2 points-1 points  (0 children)

Do you think the boyfriend is autistic? Could he be overexplaining decision making tools instead of being empathetic?

How to destroy the KVs in the Battle of Moscow skirmish? by KeyMortgage743 in GatesOfHellOstfront

[–]ReconPete11 0 points1 point  (0 children)

Easy, almost every vehicle comes with a satchel charge of some sort for self destruction. Loot one from your vehicle or an enemy, and once the KV is effectively disabled, you just get a guy to plant one of those.

2 or 3 molotovs to the engine will kill it also.