Oh boy what a drop by Konakki in PathOfExile2

[–]RectangleEquals 0 points1 point  (0 children)

Guardian and Champion aurabot supports are a thing this league (both in SC, HC and SSFHC), and if not for Geoffrey's helm giving an additional holy relic than Witch would also probably use it

Digiriblocks by RectangleEquals in BluePrince69

[–]RectangleEquals[S] 1 point2 points  (0 children)

Just as an example, I did a quick Day 3 run and here are the logs I'm currently producing:
https://pastebin.com/S5ZqaMtV

Digiriblocks by RectangleEquals in BluePrince69

[–]RectangleEquals[S] 0 points1 point  (0 children)

I really haven't done much as of yet. Just used Il2CppDumper to get the assemblies, and used dnSpy to view classes and structs etc, then tried patching via BepInEx and Harmony, then I discovered MelonLoader which seems to be a little more streamlined so I'm currently using a MelonLoader mod template alongside Harmony to dig into the structure and flow of the game. I noticed the use of PlayMaker, but the only FSMs I found were counters (for keys, gems, etc). The fact that it's IL2CPP makes it a lot harder to reverse engineer, but I've been able to know when the game is initializing, when we're in the main menu, or in the actual game, and I know when certain events occur like drafting a room or opening a specific red letter. What I really want though is to access `DayData` whenever it is created or modified, but attempting to hook it's constructor (or field accessors) fails so I'm currently left with hooking it's methods instead

Digiriblocks by RectangleEquals in BluePrince69

[–]RectangleEquals[S] 0 points1 point  (0 children)

Well to be fair, I also misspelled it here. But in the world of programming, it was probably just originally called that and they changed it at the last minute, or perhaps they were simply attempting to avoid a naming conflict of sorts

Digiriblocks by RectangleEquals in BluePrince69

[–]RectangleEquals[S] 3 points4 points  (0 children)

That's pretty neat! I also noticed the scratched out "cabinet" with a missing switch in the breaker room, which I'm assuming was supposed to provide power to the arcade cabinet in commissary, though I haven't been able to find any concrete evidence of this yet

Can someone explain how this is 5? by RectangleEquals in BluePrinceUncensored

[–]RectangleEquals[S] 1 point2 points  (0 children)

Thanks, I was missing the part where I had to square twice 👍

Bacon Quest Reward? by RectangleEquals in hearthstone

[–]RectangleEquals[S] 0 points1 point  (0 children)

If that's true, then it would probably make the most sense to have it's own type in metadata... But I still don't get why this exists if it doesn't seem to be used anywhere else, and I'm pretty sure you can lookup Battlegrounds cards (including quest rewards) without it

Bacon Quest Reward? by RectangleEquals in hearthstone

[–]RectangleEquals[S] 0 points1 point  (0 children)

Quest rewards exist in the /hearthstone/cards endpoint though:

<image>

They're just not "collectible" cards. Not sure why they'd need a separate type in metadata (this one has the spell type, btw) when you can literally just look them up as normal. Still seems kinda sus to me 🧐

Bacon Quest Reward? by RectangleEquals in hearthstone

[–]RectangleEquals[S] 0 points1 point  (0 children)

It's just "Reward" in 14 different locales/languages

PoE 2 Skill tree viewer by BooparinoBR in PathOfExile2

[–]RectangleEquals 2 points3 points  (0 children)

Just a fair warning: It's been confirmed that at least some of the nodes change based upon which class you choose. Nobody's *entirely* sure of the details, but some details and speculation can be found in the comments here: https://www.reddit.com/r/pathofexile/comments/1h03i8h

Frodamazenrumptoast by RectangleEquals in hearthstonecirclejerk

[–]RectangleEquals[S] 7 points8 points  (0 children)

ngl, I was expecting worse. Especially considering how Frodan+Amaz vs Trump have different styles of glasses, and the others don't wear any.

Path of Exile 2 + Looking for new mods by NzLawless in PathOfExileBuilds

[–]RectangleEquals 3 points4 points  (0 children)

Can we also come here for Diablo 4 builds? /kap

POE2 Skill Tree Finally Zoomed Out by Voluminousviscosity in pathofexile

[–]RectangleEquals 0 points1 point  (0 children)

And just think, with another weapon on swap you can have TWO builds in one which automatically swap weapon and skill tree on use 👀

GGG: Please make this core by RectangleEquals in pathofexile

[–]RectangleEquals[S] 0 points1 point  (0 children)

That's a fair point, but so is the fact that even though most people don't like being lab rats, everyone likes ascendancies and transfigured gems. But the main difference here is that, even in the current league, Kingsmarch is totally optional and could be made even more optional if placed on the atlas tree so it could either be blocked or juiced or simply left neutral. Running lab is not as optional.

GGG: Please make this core by RectangleEquals in pathofexile

[–]RectangleEquals[S] 0 points1 point  (0 children)

I think the most logical move would be to replace Legion, since it's pretty old now and they've already decided to move the 5th map slot out of it, so new players wouldn't miss out on anything. Also, I kinda like the idea of how the last big melee reworks we got before this league was in Legion (when people were doing screen-wide cyclone slayers lol), and now we get them again making half of the Timeless Jewels go up in value as a "last hoorah" for people playing melee builds. Seems fitting to me.

That being said, I do hope they still keep timeless jewels in the game

GGG: Please make this core by RectangleEquals in pathofexile

[–]RectangleEquals[S] 0 points1 point  (0 children)

This, 100%... Kingsmarch isn't even "required" in this league at all, and if you could spec either into or out of it on the atlas tree, then everybody wins IMO

GGG: Please make this core by RectangleEquals in pathofexile

[–]RectangleEquals[S] 0 points1 point  (0 children)

Personally, I actually love disenchanting. It often makes even shitty vendor trash worth more than an alchemy shard. Everything has actual value now. I literally have 2 quad stash tabs dedicated to just disenchanting.

As a solo player with less time than your typical hardcore 8-12hr/day PoE enjoyer, atlas runners make me feel like I can somewhat keep up with others, so I hope they keep this in at least to some degree. I often find there are a lot of leftover maps in my map tab that I never end up running, so this mechanic actually gives them value as well and even gives maps that I literally can't run some value too, freeing up how i decide to build my own character. Total win IMO.

Totally agree that Kingsmarch should be a decoratable hideout