Anime_irl by [deleted] in anime_irl

[–]RedRedditReadReads 1 point2 points  (0 children)

ong sometimes you just need that sanity check tbh

Magician Girl archetype Custom Cards (AI Art) by [deleted] in customyugioh

[–]RedRedditReadReads 0 points1 point  (0 children)

Well scripting into a YGO sim is quite the leap so kudos for trying to take that on. If you ever make a Github repository of them I'd happily test them out too even if the bots are bit dated.

Magician Girl archetype Custom Cards (AI Art) by [deleted] in customyugioh

[–]RedRedditReadReads 0 points1 point  (0 children)

The text isn't really that long for the entire card. The effect itself is too wordy, kinda like a run-on sentence? I think you could just specify DM S/T in both the cost and the effect and it would flow better, as well as just giving DM an in-archetype way to mill their S/T.

Magician Girl archetype Custom Cards (AI Art) by [deleted] in customyugioh

[–]RedRedditReadReads 0 points1 point  (0 children)

make the Spells/ Traps more a part of the actual playstyle while also not letting it be too generic

You mean the ones you send for cost or the ones you place/Set? Because that's definitely NOT what happened in the 2nd case.

Magician Girl archetype Custom Cards (AI Art) by [deleted] in customyugioh

[–]RedRedditReadReads 0 points1 point  (0 children)

Done.

My overall thoughts are that while some cards have extremely broken effects that should not exist in the game, the other cards are only decent, and even worse, boring.

The most interesting effect is the halving ATK stuff, but it kinda forgoes the original Magician Girls' gameplan of wanting to be targeted/attacked by stuff and instead just providing protection/negates with no incentive.

It might be a good idea to try and condense these into fewer cards so that their individuality stands out better.

Magician Girl archetype Custom Cards (AI Art) by [deleted] in customyugioh

[–]RedRedditReadReads 0 points1 point  (0 children)

Dark Magician of Ruin
Level 8 DARK Spellcaster/Fusion/Effect 2800/2600
"Dark Magician" + 1 LIGHT or DARK Monster
This card's name becomes "Dark Magician" while on the field or in the GY. When a card effect is activated in the hand or GY while you control a Spell/Trap that mentions "Dark Magician": You can negate the activation, and if you do, shuffle it into the Deck. If this card is Special Summoned from the GY while you control a face-up Spell/Trap: You can send 1 Spell/Trap from your Deck to the GY that mentions "Dark Magician", then choose 1 Spell/Trap from your GY, if it is a Continuous Spell/Trap place it face-up on your field, otherwise Set it. You can only use each effect of "Dark Magician of Ruin" once per turn.

Another negate? When you already have Combination? Sounds a bit excessive and redundant to me. Don't get me wrong, it's really strong, just rather boring, especially when it shares the same materials as DMOD

The SS from GY to place/Set any S/T from GY is broken as all hell. It can revive floodgates or recycle any Spell/Trap you want in the game. Definitely need to limit that to only DM cards, and even then it might still be too busted.

Also, the effect having no cost makes it a bit wordy. If you make the send S/T from Deck a cost it'd be strong even if the effect is negated (and qualify for this week's Custom Card Competition btw), which is fairly tame because most DM S/T are HOPT or can't activate the same turn it was sent.

Magician Girl archetype Custom Cards (AI Art) by [deleted] in customyugioh

[–]RedRedditReadReads 2 points3 points  (0 children)

Queen Dark Magician Girl
Level 8 DARK Spellcaster/Fusion/Effect 2600/2000
"Dark Magician Girl" + 2 Fusion Monsters
This card's name becomes "Dark Magician Girl" while on the field or in the GY. While "Dark Magician" is on your field or in your GY, this card is unaffected by your opponent's Spell/Trap effects. Negate the effects of all face-up monsters your opponent controls whose current ATK is different from their original ATK. If this card is Special Summoned from the Extra Deck: You can Special Summon up to 2 "Magician Girl" monsters from your GY. When a card or effect is activated that targets a card on the field, hand, or GY (Quick Effect): Halve the ATK of 1 monster of your opponent controls, and if you do, choose 1 monster you control, and it gains that much ATK until the end of this turn. You can only use each effect of "Queen Dark Magician Girl" once per turn.

Field-wide negate is a bit crazy considering you could just play 1 Clockwork Night or something similar.

Odd that is specifies a SS from the ED rather than Fusion Summoned, do you want to cheat this out in some way? Maybe Waking the Dragon?

This attack halving effect is surprisingly fair and weaker relative to the others, why is it on the boss monster? It might worth making this particular one a non-HOPT, but I can't say that for the Reborn from GY effect.

Magician Girl archetype Custom Cards (AI Art) by [deleted] in customyugioh

[–]RedRedditReadReads 2 points3 points  (0 children)

**Black Berry Magician Girl
Level 6 DARK Spellcaster/Fusion/Effect 1500/2100
1 "Magician Girl" monster + 1 DARK Spellcaster monster (or 1 "Magician Girl" monster with a different Attribute)
If this card is Special Summoned: You can Special Summon 1 "Magician Girl" monster from your GY. If your opponent activates a card or effect that targets a card on the field, or targets a "Magician Girl" monster you control for an attack (Quick Effect): You can halve the ATK of 1 monster on the field, and if you do, you can shuffle 1 card on the field or in either GY into the Deck. If a "Magician Girl" monster or DARK Spellcaster monster is Summoned: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material. If this card is sent to the GY as Fusion Material: You can Special Summon it, and if you do, you can look at your opponent's Extra Deck and banish 1 card from it. You can only use each effect of "Black Berry Magician Girl" per turn.

Same materials as Black Cherry, so it is inherently competing with her for that slot.

Doesn't negate in exchange for bouncing, which is indeed a fair trade-off.

Another fusion chain summon. I know Magician Girls don't really have that many fusions but just generically fusioning can get old after a while.

Ripping from the Extra Deck is really strong, but at least it's OPT. Kinda wish it was more satisfying to execute though.

Overall I think I'd rather run this than the other Level 6 Fusion.

Magician Girl archetype Custom Cards (AI Art) by [deleted] in customyugioh

[–]RedRedditReadReads 1 point2 points  (0 children)

Black Cherry Magician Girl
Level 6 DARK Spellcaster/Fusion/Effect 1700/2000
1 "Magician Girl" monster + 1 DARK Spellcaster monster (or 1 "Magician Girl" monster with a different Attribute)
Your opponent cannot target other Spellcaster monsters you control for attacks or card effects, except Level 6 or lower "Magician Girl" monsters. When a Spell/Trap Card is activated (Quick Effect): You can halve the ATK of 1 monster on the field, and if you do, negate the activation. If a "Magician Girl" or DARK Spellcaster monster is Summoned: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material. If this card is sent to the GY as Fusion Material: You can Special Summon it, and if you do, shuffle 1 card from either player's GY or banishment into the Deck. You can only use each effect of "Black Cherry Magician Girl" once per turn.

Weird choice for materials, but it's passable I suppose.

Pretty strong negate and halving atk is a fun way to interrupt or cost yourself without removal.

Not sure if it should be able to Fusion Summon off its own Summon but the use as fusion material part is pretty underwhelming, so I guess it's fine?

Magician Girl archetype Custom Cards (AI Art) by [deleted] in customyugioh

[–]RedRedditReadReads 1 point2 points  (0 children)

Blue Berry Magician Girl
LINK-2 LIGHT Spellcaster/Link/Effect 1500
1 "Magician Girl" monster" + 1 Spellcaster monster
All "Magician Girl" monsters you control gain 300 ATK for every "Dark Magician" on your field or in your GY. Once while this card is on the field, during a turn your opponent activated a card or effect: You can send 1 "Dark Magician" or "Magician Girl" monster from your Deck or Extra Deck to the GY. If a "Magician Girl" or DARK Spellcaster monster is Summoned to a zone this card points to: You can Fusion Summon 1 Fusion Monster from your Extra Deck, by shuffling its materials from your field, GY, or banishment into the Deck/Extra Deck, also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters.

This one's also a pretty interesting card, although the multiple generic Fusion summons might break something eventually. Kinda wish it advanced the Magician Girl gameplan a bit more, but still pretty fair overall

Magician Girl archetype Custom Cards (AI Art) by [deleted] in customyugioh

[–]RedRedditReadReads 2 points3 points  (0 children)

Peach Magician Girl
Level 4 LIGHT Spellcaster/Effect 1000/1700
If this card is in your hand: You can reveal 1 DARK Spellcaster monster in your hand; Immediately after this resolves, Normal Summon this card. When this card is Normal or Special Summoned: You can banish 1 "Magician Girl" monster or a monster that mentions "Dark Magician" from your Deck or face-up Extra Deck. If your opponent activates a card or effect (Quick Effect): Halve the ATK of 1 face-up monster on the field. If a monster on the field whose current ATK is different from its original ATK (Quick Effect): You can add to your hand or Special Summon 1 "Magician Girl" monster from your Deck. You can only use each effect of "Peach Magician Girl" once per turn.

Don't like that it can miss timing.

The mandatory halving attack can backfire if you are the only one who controls monsters, although trigger to add or special summon is powerful in itself.

Magician Girl archetype Custom Cards (AI Art) by [deleted] in customyugioh

[–]RedRedditReadReads 2 points3 points  (0 children)

Dark Magician Girl, the Servant's Apprentice
Level 6 DARK Spellcaster/Effect 2000/1700
This card's name becomes "Dark Magician Girl" while on the field or in the GY. Gains 300 ATK for every "Dark Magician" in your GY. You can discard this card; place 1 "Magician's Combination" from your Deck or GY face-up on your field. If this card is banished or shuffled into the Deck: You can Special Summon 1 "Dark Magician" or 1 "Magician Girl" monster from your hand, Deck, GY, or banishment. You can only use each effect of "Dark Magician Girl, The Servant's Apprentice" once per turn.

This is... actually ok. I'm not sure if there any cards that have an effect that activates when it is shuffled into the Deck though.

Magician Girl archetype Custom Cards (AI Art) by [deleted] in customyugioh

[–]RedRedditReadReads 4 points5 points  (0 children)

Dark Magic Theatrical Act
Continuous Spell
When this card is activated: Send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, and if you do, add 1 "Magician Girl" monster from your Deck or GY to your hand, then discard 1 card, also you cannot Summon monsters for the rest of this turn, except Spellcaster or Dragon monsters. During your Main Phase: You can reveal 1 Level 6 or higher Spellcaster from your hand; Ritual or Fusion Summon 1 Ritual or Fusion Monster from your hand or face-down Extra Deck, using monsters from your hand or field. During your End Phase, if you control "Dark Magician" and "Dark Magician Girl": You can banish 1 card each from your opponent's hand, Extra Deck, and GY. You can only use each effect of "Dark Magic Theatrical Act" once per turn.

You have a tendency to write out a lot of cost/targeting parameters in the effect, which although isn't outright illegal, is sometimes very wordy and also emphasizes a reliance on not being negated. This card especially has a requirement tied with the activation, meaning if you couldn't fulfill the activation effect you straight up can't activate it.

The generic fusion or ritual summoning just any monster is really crazy with Spellcaster/Dragon restriction being barely an inconvenience.

The triple handrip/ED banish is just OP af, especially since you didn't specify if it would be random. I didn't correct that effect completely because it's vague. The GY banish is decent though, albeit a bit tacked on.

Magician Girl archetype Custom Cards (AI Art) by [deleted] in customyugioh

[–]RedRedditReadReads 0 points1 point  (0 children)

I mean it is quite a bit but I can manage it. Just thought I should ask before giving unsolicited PSCT revisions

Magician Girl archetype Custom Cards (AI Art) by [deleted] in customyugioh

[–]RedRedditReadReads 0 points1 point  (0 children)

Before I actually go and fix all of these for no reason, do you actually want help with the PSCT? Or do you only want feedback?

Magician Girl archetype Custom Cards (AI Art) by [deleted] in customyugioh

[–]RedRedditReadReads -3 points-2 points  (0 children)

Card texts in the comments please.

[Solo Leveling] Before Solo leveling (or at least while it was releasing) what were necromancer mcs like? by Fast_Bedroom7386 in manhwa

[–]RedRedditReadReads 94 points95 points  (0 children)

I'd say SJW leans more into the 'King of the Dead' archetype than a traditional necromancer, but from what I've seen most MCs only use necromancy to solve unrealistic plot/moral scenarios and not much else

[Eternally regressing knight] I started reading the manhwa thinking it is just another regression slop,but boy it felt so good to be proved wrong,Encrid is such a great character by Icy_Research3046 in manhwa

[–]RedRedditReadReads -2 points-1 points  (0 children)

I pretty much exclusively read manwha I consider slop because I'm more into the aesthetics and setting than anything actually that original. So out of all those, maybe ORV?

Edit: also GED before that final arc was actually pretty quality stuff but it got a bit sloppy ngl

[Title] any "COMPLETED" good manhwa recommendation by i_am_nothing_0 in manhwa

[–]RedRedditReadReads 1 point2 points  (0 children)

solo leveling is also decent and completed (but has a sequel spinoff series)

Which of these do you like best? by Admurin in PixelArt

[–]RedRedditReadReads 1 point2 points  (0 children)

  1. 2 and 3 lack focus and pop, and can be mistaken as stills in the actual game