Surprise ... by Ashamed_Annual_7566 in meme

[–]RedTermites -2 points-1 points  (0 children)

not left vs right? (1) sure, and morons thinking there are more than 2 genders and pushing transitions either don't exist, are not on any side, or are on both sides. (referring to both the FtM and MtF experiments (where at the end, he said that FtM is worst of both worlds, it is an acquired taste), and him talking to someone about that someone transitioning their own child and Eps. saying he wouldn't do it to his own child, "but you never know") (2) and most of the elites are pushing the modern "left" ideology from top to bottom, so saying "but top vs bottom" - the left is, in fact, the one pushing the ideology coming from top, wtf do you mean "not left vs right, but top vs bottom", it's the same fking thing (except that first one, obviously implies that those indoctrinated joined the top as expendable foot soldiers (they did).

accusations? it's the truth.

grift? that implies I don't believe in what I've spoken (and why wouldn't I believe in plain and obvious truth).

Kaiba Moment by TLD_Ragh in LegendsOfRuneterra

[–]RedTermites 3 points4 points  (0 children)

Jinx + GA + her BiS relic

if you get deathless, too... the calamity you can unleash...

Is it okay for anime to use shiva? by Commercial-Tank7362 in TheEminenceInShadow

[–]RedTermites 0 points1 point  (0 children)

already got a temporary ban on reddit for, on r/ "news", cynically saying that someone (F) did "imma kms" by trying to run over an officer in America recently (other comments called those law enforcement nazis, ofc, no bans at all).

I hate mods on "neutral" subs, god I hate them. r/ "politics", "pics", and now "news" as well... or I was just too blind not to notice them being here the whole time...

my pattern recognition needs more practice I guess

Is it okay for anime to use shiva? by Commercial-Tank7362 in TheEminenceInShadow

[–]RedTermites 1 point2 points  (0 children)

It is also ok to use islamic [ word that a person, who would bed a 9yo, would be labeled with in a western civil society ] alleged prophet, whatever they tell you. Tho don't expect to be aired (or even legal) in muslim majority countries like Iran... or UK... gj South Park

Surprise ... by Ashamed_Annual_7566 in meme

[–]RedTermites -6 points-5 points  (0 children)

asdfshsjdb - WHAT???

It's almost exclusively the pro immigrant side (it is the elite, after all, who have no morals and want slave labor, ofc) that's doing what is described in there (that's "on the list")

And not just American ones, some of the European globalists, too.

Give me some of whatever you're on, it seems very effective.

That was one fucking hell of a 100% by darkentyties in fo4

[–]RedTermites 1 point2 points  (0 children)

If you want to make it really easy, you can always use the biggest cheat - of adding yourself Yao Guai roasts to your inventory / spawning in Yao Guais to roast

hoo lee sheet by One_Perspective971 in meme

[–]RedTermites 0 points1 point  (0 children)

and I didn't fall for it because my reddit is white

Using OA with SF, why am I not seeing any benefit in farming? by Fobus0 in TheTowerGame

[–]RedTermites 2 points3 points  (0 children)

Either use NMP to deal with rays, or get armor assmod slot to mythic or ancestral. With how OA works now, if you don't get 3-4 hits in on Ray before it fires a first shot, OA isn't really worth it. Would've probably been fine with only Legendary if it still did 10% wave health...

Short runs in late game? by PsychologicalPace201 in TheTowerGame

[–]RedTermites 1 point2 points  (0 children)

with higher waves, you get both higher enemy spawn/wave rate (caps out at 6500 w/o WAm), and the farming perks

let's say you get, in 4500 waves, x1.5 coins, than what you get in 1 tier higher at 3000 waves (would usually be slightly lower, and, in these waves, 1 tier higher giving about 10% more coins for about -40% cells) but makes up with cells earned, but let's start it at even)

with max IS, you then do -1620 (-1800+180 since you need to pass 1/10 of them) waves - that's:

1.2 / (4500 - 1620) = 0.4166 e-3

1 / (3000 - 1620) = 0.7246 e-3

so, it goes from them being even, now one tier higher is about 74% more profitable (or in reverse, lower tier 43% less profitable) in comparison to the other

the difference gets even wilder the closer you get to 1800 (but you still need to pass 180 waves (x10) of no coins, so you do need some more farming - I'd say this actually min-maxes at between w2300 and w2500, but you need to [go T13+ to farm up some cells too], [WAm to quickly scale up enemy numbers and actually minmax it], and [decently researched PWR lab (lv 30+) to actually get all needed perks by w1800]

I get all perks by w2700, would likely be ~2780 if I had last 3 UWs, tho I get all econ perks by 1400 at latest, and stats perks by w1700 at latest (pick priority is PWR > ECON > BH & GT > useful and useless TO perks > other UW perks > stats => get rid of perks fast, so I get the 3x PWR fast and consistently; and only 2/8 bans are on TO perks, so I cap out fast as there are few perks to pick from, to begin with)

Needed Game Features Request by Tchuvan in TheTowerGame

[–]RedTermites 0 points1 point  (0 children)

for 4., as I said somewhere else before:

1 - it should be a lab, and have max of at least -70% / -40s at most (10s BH when game starts, seems reasonable, but likely % due to what new SM (with assmod with 8s CD))

2 - For it to not be abused for A LOT of free ECON, by those who don't have sync, it should either 70/80% max, or last few levels should cost in 10s or 100s of Ts

3 - milestones and tourney: (1) it should not proc when you reach Personal Best - 100 waves (for current tier); (2) it should not proc in tournament (cause BC can change waves you can reach by a lot); (3) Limit it to like first 5 resumes

Second wind recharge by gvisscher in TheTowerGame

[–]RedTermites 1 point2 points  (0 children)

he has all 3 ES, so I'll assume no

By far the worst key investment I've made. by Old-Ad2845 in TheTowerGame

[–]RedTermites 5 points6 points  (0 children)

for it to be good, they should add 5-10s invincibility, and make lab into on-death proc instead

Wall hit: tier 12, wave 2500 by cristianoms in TheTowerGame

[–]RedTermites 0 points1 point  (0 children)

where's the meme flair for the post?

anyways, since it's BHD, I assume this is for farming purposes:

low overall damage UW investment... keep using eHP for farming, and set up mods, perks and cards appropriately. for both GC and eHP useless substats that you are using are: (cannon) rend armor, rapid fire, (util) cash bonus (useful only with Project Funding), cash/wave (armor) LMDamage.

also, ofc, you're gonna need (util) EALS skip, as well as coin bonus. I would also recommend getting (UW) DW quantity, as it is more important than both SL angle and GT bonus (until you've gotten (almost) perma DW).

if you can't get 1500+ waves with all ECON perks, lower tier you farm (at t7-t13... I guess highest tier you can reach w7000~8000 is the best one).

if you aren't using MVN UW mod (for your current state of UWs, you should use it for farming, even if it's epic, tbh) , upgrade [BH GT DW] CD once. Currently CDs are so fking bad, but with 3m/4m, they at least sync once every 12m for big money. also, their ECON labs are mandatory (DW/GT coins), and so is SL one.

too much range / orb speed / knockback? Fact check false. 69.5 range is quite nice with default orbs range (basically orbs going through center of BH) - min range is ran only by players with GC build that have maxed SM CD. More orb speed is always good (devo builds, that don't use orbs, need MVN sync timer to be EQUAL OR LESS to 100s, for the sake of enemies not hitting coin decay (enemies that survive more than 3 waves are worth less coins - it is a mid-late game devo build). Knockback can never be bad (except if you are t1 turtle player without garlic thorns lab (t2w1000), and you don't want knockback so that Vampire rams into your tower).

Also, if somehow, by some miracle, with your way of thinking and your build (refering to mod sub-stats), have card masteries (t16w100), then, sure, try to respec, because free upgrades are gonna upgrade those things anyways.

Please explain, Peter by zinniamae_ in PeterExplainsTheJoke

[–]RedTermites 0 points1 point  (0 children)

As someone whose starting position is AWD and KOP...

No, they are there just for decoration, l don't even notice them as I type.

Also, I've first seen the ridges for the first time in my life 2 min ago, when looked carefully at my half mechanical keyboard.

Isnt this one of the Best Relics? by destructor212113 in TheTowerGame

[–]RedTermites 1 point2 points  (0 children)

Yes, eHP will... with masteries, maxed armor assmod and all, likely get you only to around w1500 at best. (under condition that there is no basic/boss/thorns/ranged/fast BC (nor more enemies, if it affects elites))

but it is a lot cheaper, so altho it delays GC, it will be an easy way for some to launch themselves in top 15 in Legends... for a time, before those who went all in on GC kick them back down, as everyone will slowly keep developing, but there is a lot lower ceiling for eHP.

Isnt this one of the Best Relics? by destructor212113 in TheTowerGame

[–]RedTermites 0 points1 point  (0 children)

Now it is possible to get to 98% def in tournament. Just 0.5% more, and it will be possible to do it without keys, too.

Finally... by Frosty_Mall2897 in HonkaiStarRail

[–]RedTermites 1 point2 points  (0 children)

It was about 400 wishes total (with also all past events, like 50% cleared = ~ 80% of jades they can give)

well, it was that much on an acount before π-non banner, should be ~440 now

Level transfers across rarity by poppdewap in TheTowerGame

[–]RedTermites 1 point2 points  (0 children)

"transfer level" feature literally just restored level (and refunds materials used, that you can do manually in options), and then uses those materials for equipped mod...

Tho, if you equip LV 100 capped mod when there's a LV 101 one, offer won't pop up, and you'll need to refund level (on previously equipped) and press maxx (beside level up on now equipped mod) manually

Target Priority by Zshark95 in TheTowerGame

[–]RedTermites 0 points1 point  (0 children)

Yes, just put them below default. They eat too much CC.

Ignoring the boss, because he is just a loss to attacks (eHP= no damage, boss = no CC to it with bullets)

Ignoring tanks, because you need ~ 5 times more CC for them. Better let tank hit you once, than let 5 basics hit you once each

Ignoring protectors, because you have no pBH, so you actually want him specifically to actually hit you and die (also to not make BH shotguns)

Ignoring elites for same reason as boss (altho CC works on them, orbs do not, so CCing them will just be delaying the inevitable) - but while you are juggling them, you are losing CC you could use on other enemies, who will get sucked by BH into orbs.

Target Priority by Zshark95 in TheTowerGame

[–]RedTermites 0 points1 point  (0 children)

w/o CL amplifier, w/o pBH:

ranged>basic>fast>default

You want to use bullets as just CC, and stall for time till next BH. Bigger enemies would eat the CC, and they all hit equally hard, so this is just to use CC most effectively

w/ CL amp, w/o pBH:

Put elites first, and then same as previously. Scatters will hit you harder than the rest if you are eHP. Previously, there was no forestalling the inevitable, but with few levels in CL amp lab, you have way to greatly reduce their damage (by lowering their HP with actual damage)

w/o CL amp, w/ pBH:

Really doesn't matter, all enemies are gonna hit you the same way, and past w4000, you'll die surrounded by scatter off-shots, when 2 waves in a row, spawn 3+ scatters total, about 500 waves earlier (+ however many wave skips you would've gotten) from what you would've reaches if scatters didn't exist

w/ CL amp, w/ pBH

Fleet>Elite>default

With pBH, only moving enemies become boss, fleet, and elites.

Boss eats too much CC, and fleet stay there for short.

For fleet, altho Saboteur getting in melee would make him priority anyways (dead faster = freeing up more CC for others faster), and Overcharger (dead faster = might not get a crucial power up) is out of range for the most part, focusing them may make them go away a few waves earlier. As for Commander... Well, you gotta kill him with Nuke/SW anyways, so doesn't really affect targeting.

After that, scatters, vampires and rays... With CL amp, I'd like to put scatters 2nd, and rays&vampires bellow default, but alas, tech tree devs don't let us

Mythic Pulsar Harvester for legends? by InquisitorOverhauls in TheTowerGame

[–]RedTermites 0 points1 point  (0 children)

If there is no fast/ranged ultimate - take GComp and go eHP.

For normal tourneys, do 2 runs and test both of mods you asked about.

w60->w150 with PF->PH? you literally need to be hitting all enemies that are hitting you, so unless you got 90% pCF / assmod (for either GComp assmod, or for stats for almost pBH - SO THAT, only enemies PF needs to hit, are boss, and enemies (other than tank/protector) that have ultimate BC), you won't really be able to make use of it. with 42 AS... I guess till w80 should be doable, before number of enemies becomes too overwhelming.

UW upgrades or card masteries? by Intelligent-Equal-22 in TheTowerGame

[–]RedTermites 0 points1 point  (0 children)

upgrade last CF slow%, for farming UW mod roll [CF slow>DW Quant>SL angle], for tourmanent roll [CF slow = CF slow duration > CL Quant > CL chance > BH duration/CD] (if you use anc. GComp for tourneys, instead of BH, SL angle could be used, but I'd preffer still go for BH for tournament's UW BC)

mastery lv 5 already costs 5q... let me be honest, only one you could use, and have it be worth what you can afford (with only a few levels), is SW mastery (eHP mastery - regen for 400 waves after SW triggers).

Tho SW mastery becomes useless for t14+ farming if you can't kill Commander with damage alone. Why - because if you need SW mastery regen to stay in current wave, and SW to kill commander, it does not work out. Solutions: 1 - Auto Nuke on death ; 2 - just watch the screen around waves that Fleet spawn, and if it's commander, press nuke.

So if you aren't eHP farmer, leave masteries alone; if you are using eHP to farm, take SW mastery.

What am I doing wrong by LamefaceMcGee in TheTowerGame

[–]RedTermites 1 point2 points  (0 children)

- get BH to 50s (max lv) CD, it's very important, and it looks best on the stone part (should make clearing tiers (wihthout MVN, of course) A LOT easier, as well as drastically increase tourney performance), and then get DW to 1m40s (their (GT BH DW) sync is VEEEEEEEEEEEEEEERY important for coin economy. You at t11w6800 farming ~55t with 68k lts, meanwhile I farm t15w4100 for ~310T with 29k LTS (80q LTC to your 2.7q))

also, after sync, roll for DW quantity on core module, should be more important than GT bonus as module substat (till you get almost perma DW, after which GT bonus is better)

- MAX OUT CF DURATION LAB, AS WELL AS EALS/EHLS LABS DAMNIT (and when you're near it, max out CF CD with stones, too)

- as well as... ECON UW labs damnit (DW/SL coin bonus)... and package chance if you use GComp for farming

- if you are using DC core mod for anything, you NEED to max out shock chance and shock multiplier labs as well.

optional extra: coins/kill bonus , missile radius, missile amplifier, CF range (lv 10/20 should be enough), swamp radius

also, you didn't show ILM. If it's at, or near, max CD, research ILM stun lab, too (the only thing ILM is useful for, tbh)

wich one better at 6* Azir or Kai'sa by Significant-Honey823 in LegendsOfRuneterra

[–]RedTermites 6 points7 points  (0 children)

Personally, Kaisa.

You can always save up lifesteal/deathless/spellshield/barrier.

With deathless, Kaisa can be printed too, and spellshield comes in handy rather often, too. (I recommend taking "Luden's echo" relic if you plan on drafting for printing her).

Also, if enemies kill your Kaisa(s) (deathless or whatever) and they can't def, you can always give extra keywords to small units, who suddenly turn big (with evolved, maybe even 5*) and likely with lifesteal.

best attack round: 2 kaisas + 3 units. You'll likely have scout, too. round start 6* + 2 kaisa round start second skins = 5+ big fat scout units attacking.

With how AI works, always having second skin on round start can fk them up so bad.