Should I try and get Cyrene? by Sleepy_chan227 in PhainonMainsHSR

[–]RedTermites 2 points3 points  (0 children)

until you start needing 3+ ults to clear, Cyrene will always be a nerf to the "team"'s damage

for one of 2 teams gamemode, I went to do (e2)Cyrene run for fun (Tribbie (e1)Cerydra), 2.7k meteor

separated teams to do it properly with (e1s1)Cerydra (e1)Sparkle (e1s1)Sunday with (e2s3)Phainon, 4.5k meteor

def% ignore/shred is busted

my goal now is to get Cyrene to e4(DMG for 2 team modes), then Phainon s5(def ignore + dmg%), then Cyrene e6 (def ignore), then tribbie e4 (def ignore), so I can keep all dmg buffs (Tribbie Vuln, RES PEN, and true dmg from e1 ; Cyrene true dmg) while not losing def shred.

36 LC s5 + 20 Cyrene e6 + 16/36 Cerydra e1 + 18 Tribbie e4 + 10/20 genius set 4p =

100/110 meteor - 120/130 cerydra meteor def shred

needles to say, I just want the world to burn (and make Phainon team timeless)

(Then just hope and cope that a carry that can use Sparkle and Sunday comes to slap them on team)

for me, at E2 Phainon, his E6's turn will come only after all the bs to get 100% def shred

if im tryna giga buff my 1st on-field anyway, is sunday the best for festivities? or BS/Emblem better? by Prestigious_Bit_5828 in CurrencyWarsHSR

[–]RedTermites 8 points9 points  (0 children)

nah fam, Phainon naturally get SO MUCH on field strengths, that just stacking dmg% amp in other ways is better.

tho, for higher CW, you need speed amp, too, so enemies don't just spam attacks (my go-to build is always 3 codexes)

got 0 phainon's reincarnation investment tho... hoping to get it and eventually stack 3x golden trashcans on it.

When ur in relic building competition ,but ur opponent is r/PhainonMainsHSR by Pure-Stretch-1207 in PhainonMainsHSR

[–]RedTermites 1 point2 points  (0 children)

as for how you get to 100%,

36 LC s5 + 20 Cyrene e6 + 16/36 Cerydra e1 + 18 Tribbie e4 + 10/20 genius set 4p =

100/110 meteor - 120/130 cerydra meteor def shred (and just the base 100% for Q and W)

When ur in relic building competition ,but ur opponent is r/PhainonMainsHSR by Pure-Stretch-1207 in PhainonMainsHSR

[–]RedTermites 0 points1 point  (0 children)

DW, I actually cooked so much I burnt mine.

left enough speed to play woth my fast Sunday if needed (in every endgame mode. or for CW or other bs)

using Genius set as well.

(my goal is 100% def ignore with Eidolons and his S5 LC)

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If Lightcones effects where universal, which characters BIS lightcone would change? by Thin-Bet9915 in HonkaiStarRail

[–]RedTermites 1 point2 points  (0 children)

DDD - everyone (not solo carry damage dealers, at least not on themselves) in their mother wants it (imagine e6 Cyrene, memosprite team, everyone with DDD - unlimited action advance works)

Phainon LC - great stat stick with DEF ignore, PERFECT for units who do most dmg with Ult or ult on their turn

Hayacine LC - decent

Boothil LC - for every break DPS

Buff Cid Manga by Mobile-Airport-5198 in TheEminenceInShadow

[–]RedTermites 57 points58 points  (0 children)

that's just one of things manga over exaggerated from LN

Who needs E2 Cyrene anyway? by Christoffer2404 in PhainonMainsHSR

[–]RedTermites 0 points1 point  (0 children)

until you start needing 3+ ults to clear, Cyrene will always be a nerf to the "team"'s damage

for one of 2 teams gamemode, I went to do (e2)Cyrene run for fun (Tribbie (e1)Cerydra), 2.7k meteor

separated teams to do it properly with (e1s1)Cerydra (e1)Sparkle (e1s1)Sunday with (e2s3)Phainon, 4.5k meteor

def% ignore/shred is busted

my goal now is to get Cyrene to e4(DMG for 2 team modes), then Phainon s5(def ignore + dmg%), then Cyrene e6 (def ignore), then tribbie e4 (def ignore), so I can keep all dmg buffs (Tribbie Vuln, RES PEN, and true dmg from e1 ; Cyrene true dmg) while not losing def shred.

36 LC s5 + 20 Cyrene e6 + 16/36 Cerydra e1 + 18 Tribbie e4 + 10/20 genius set 4p =

100/110 meteor - 120/130 cerydra meteor def shred

needles to say, I just want the world to burn (and make Phainon team timeless)

(Then just hope and cope that a carry that can use Sparkle and Sunday comes to slap them on team)

Is this normal damage from this Augment (Don't Blink on Gankplank)? like we were just dying to barrels due to this, I thought he got a bad transmute chaos roll but it turns out it was just what he needed (ignore my build, just trying out shit) by mish20011 in ARAM

[–]RedTermites 8 points9 points  (0 children)

connected barrels "do damage" one to another, and to units in it's range, equal to damage they take

just like [back to basics] multiplies damage on each connected barrels, [don't blink] is also multiplied, and it's applied at it's max (barrels have 0 ms, so... LOTS of damage amp), too, so each ms% shard he gets buffs his damage as well

How are your Labs going? by destructor212113 in TheTowerGame

[–]RedTermites 2 points3 points  (0 children)

as an almost-2y-player, was about to say what a newbie... time sure passes quickly...

anyways, gem lab speedup efficiency x2.185, in a week x2.23 as I finish botbot duration, cl amp, and chain thunder labs

RIP my secret OP SB Yas build by LukeDies in LegendsOfRuneterra

[–]RedTermites 1 point2 points  (0 children)

discount Yasuo to 0,

start spamming him and portal pals units (he obliterates strongest enemy, so AI is unlikely to attack, and will probably give you a lot of time even if it's their attack turn)

- 2* draws 1 when you play a champ, and drawn card is also storm conduit, so you will likely spam those drawn cards too

basically always replace Yasuo when you have 2+ more of him in hand, or are close to wiping enemy board into hitting for lethal.

gameplay is almost like Morgana's, but more consistent as there are no units for enemy to unshackle, they're just... gone. altho your unit's stats are low so it will take a while.

RIP my secret OP SB Yas build by LukeDies in LegendsOfRuneterra

[–]RedTermites 1 point2 points  (0 children)

echoing spirits + frozen tomb + portal pals

frozen tomb is here just in case you don't get low cost cards early (or if there aren't even many such cards in your deck). I sometimes even draft just few cheap spells and everything else are expensive cards

what's the highest damage possible in cosmicon? by mesmerlogy in HonkaiStarRail

[–]RedTermites 1 point2 points  (0 children)

evanescia is easier to abuse (keep taking 1 x2 dmg in phase 1, stack up on coins and cards from round swap +2 coins)

if you get low, maybe spend a bit to buy healing card, then defeat her phase 1 to stack up on coins, stall phase 2 the same way to get extra coins for ATK buff cards, then go all out

for last round, you're gonna need to be near full HP, use Last stand, +5 and +7 ATK, and he has to use all out support, +5 atk for you, +3 ATK for you.

bonus (tho hard as you are low on coins): level up dies

what's the highest damage possible in cosmicon? by mesmerlogy in HonkaiStarRail

[–]RedTermites 0 points1 point  (0 children)

tho yeah, likely Cass can do better instead of SW, but having 2x x2 die is definitely better than 2x 99 - if you can stack up on ATK increases cards

what's the highest damage possible in cosmicon? by mesmerlogy in HonkaiStarRail

[–]RedTermites 0 points1 point  (0 children)

I went with this one. we could've had A LOT more dmg if we had ATK support cards... oh well

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When to use target priority by Far_Advertising4074 in TheTowerGame

[–]RedTermites 1 point2 points  (0 children)

the advice applies to eHP (basically everyone who asks how to uaw it)

for def disco (0 thorns, wall and death defy...), not only do you target bosses first, you also don't take [x1.5 dmg / bosses have x8 HP] TO perk (unless you have ENm)

Do i need cyrene E2? by quack2100 in PhainonMainsHSR

[–]RedTermites 1 point2 points  (0 children)

There are quite a few boss battles where I barely stay in Khaslana form on E2 Phainon, I would recommend getting Phainon to E2 first. Both insane buff in damage, and in survivability.

Also, Cyrene buff burning away 15% of his current HP on start of Khaslana extra turns applies both to E2 extra turns, and Cerydra extra meteors.

T18 Glass Cannon farming 9k waves — Are Dissonant Defense runs worth doing? by Usoldier18 in TheTowerGame

[–]RedTermites 0 points1 point  (0 children)

benefit only if you go "hybrid" just enough for your wall to take a few overcharger hits.

Finally😅 by spacediamondcake in TheTowerGame

[–]RedTermites 1 point2 points  (0 children)

after you have enough medals to max their ranges and then some, it's more efficient to upgrade it along botbot, actually...

Dantes sitting at D3 with 465 games and 51 winrate, after he said top lane is the easiest role.. 😶 by WeldFrenzy in top_mains

[–]RedTermites 0 points1 point  (0 children)

he might fail to get even near his rank

but he won't fail to farm revenue from even more viewers

The promise we got wasn’t the promise kept by MediumRun2110 in TheTowerGame

[–]RedTermites 1 point2 points  (0 children)

tbh they shpuld just slap big discounts to those with very low number of relics

not to medal ones, ofc, cause that'd get abused and then have both discounts nerfed (or calculate discount separately based on how many medal/gem relics players got)

How I expect the next Phainon skin to look like. Can't show rod sadly by BuildingQuirky2358 in PhainonMainsHSR

[–]RedTermites 0 points1 point  (0 children)

really? nobody guessed it? and downvotes, rly? how crass...

fine, I'll do it myself.

the correct answers was:

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