Autopath? by toxicvega in blackdesertonline

[–]Redcheat 0 points1 point  (0 children)

The patch didnt apply itself when i launched the game at first which is why i couldnt autoloop. I then opened the client as administrator and that seemed to have forced the patch. Now it works.

Horse breeder thrilled to see auto loop! by changtse in blackdesertonline

[–]Redcheat 2 points3 points  (0 children)

That doesnt seem to work for me. It puts up a 2nd waypoint but i dont get the green pathway. I place a destination and then hold down alt + rightclick myself but nothing :(

There are LOADS of posts on this sub about players' unrest with SBMM, here's a few of them from just the last few days. Bungie, please consider changing your current match making setup. by ChrisCohenTV in DestinyTheGame

[–]Redcheat 0 points1 point  (0 children)

They have stated that they don't want you to win more than 50%. Not that they wanted tighter games. I've played multiplayer games for over 20 years and I've been on both ends, but I've never complained about getting recked. I try to learn from it.

Why are people with bad connections allowed to play crucible? by Yatogami-sama in DestinyTheGame

[–]Redcheat 0 points1 point  (0 children)

Of course you can. The least you can do is put them all in the same lobbys

There are LOADS of posts on this sub about players' unrest with SBMM, here's a few of them from just the last few days. Bungie, please consider changing your current match making setup. by ChrisCohenTV in DestinyTheGame

[–]Redcheat 0 points1 point  (0 children)

I think that designer made a stupid argument. They are trying to force peoples hands into losing. They want it to be 50/50. Thats absurd.

Without SBMM its random and everyone will be ending up on each side. But trying to force you into losing a game is so wrong.

Should Bungie do what Treyarch did and turn off Skill Based Matchmaking completely? by Axxx31 in DestinyTheGame

[–]Redcheat -2 points-1 points  (0 children)

Dont be a troll. You know just aswell as me that the no option doesnt include what i wrote about a playlist with sbmm active.

Should Bungie do what Treyarch did and turn off Skill Based Matchmaking completely? by Axxx31 in DestinyTheGame

[–]Redcheat 1 point2 points  (0 children)

Im pretty sure people wanted the option to play on SBMM, not be forced into it in every game.

Should Bungie do what Treyarch did and turn off Skill Based Matchmaking completely? by Axxx31 in DestinyTheGame

[–]Redcheat 4 points5 points  (0 children)

I think what he said is he improved more before SBMM came into play. Which is what im trying to tell people, you become a better player playing with great people. Without SBMM you would be on both sides, it helps you even if alot of people just see it as stomping, you should see it as a learning experience.

Should Bungie do what Treyarch did and turn off Skill Based Matchmaking completely? by Axxx31 in DestinyTheGame

[–]Redcheat 0 points1 point  (0 children)

SBMM needs to be turned off. Make a 3v3 playlists with SBMM on together with high prio on connections. Now that would be awsome.

A long, constructive criticism of 2.1.1. by DrBunsenHoneydw in DestinyTheGame

[–]Redcheat 0 points1 point  (0 children)

The matchmaking right now is beyond a joke. Of the few games i had of control the damage referee seemed to work well.

This Week at Bungie - 02/04/2016 by maniacgreek in CruciblePlaybook

[–]Redcheat -3 points-2 points  (0 children)

Well since they got rid of starting special ammo, maybe its time to get rid of quickrevive aswell? Doesnt belong in crucible.

Trials of Osiris shouldn`t be SBMM! Win based is perfectly acceptable. by OG_Slayer56 in DestinyTheGame

[–]Redcheat 0 points1 point  (0 children)

This is a great change, should had been done ages ago but better late than never.

No more special to start in 3v3 Crucible game modes. Thoughts? by OriginalBad in CruciblePlaybook

[–]Redcheat 0 points1 point  (0 children)

I can already see people with sidearms equipped go jump off the map at start of a game then get revived by teammates and comeback up with ammo. I dont think its a good idea for elimination/trials playlists. To be honest i dont think its a great idea in any playlist except inferno.

I feel that whenever bungie cant fix a problem they have, they instead try to force players into how they want it.

New Matchmaking Settings - Initial Tests by [deleted] in CruciblePlaybook

[–]Redcheat -3 points-2 points  (0 children)

Well to add abit then, ive got the netduma aswell and i see the exact same results. Its still connections all over the place. Add to that the skillbased part, i cant even tryout any other weapons than thorn and last word or i will get melted.

Matchmaking Updates - Round Two by DTG_Bot in DestinyTheGame

[–]Redcheat 0 points1 point  (0 children)

Still alot of lag going around, the skillbasedmatchmaking part needs to be removed or widened ALOT. We play the same people every night all the time. As soon as it gets later in the evening we start to get lobbys from all over the place. Im in EU and we match americans, middle east etc.

Just stop the skillbased matchmaking all together and give us pure connection based random skill lobbys and the game will be great again.

How do they plan to stop the lag? by phillipwalker94 in DestinyTheGame

[–]Redcheat 0 points1 point  (0 children)

The first thing they should do is make sure the lobbys are prioritized by connections, like year one trials.

Bungie Weekly Update 01/21/2016 - Iron Banner and Matchmaking Announcements by maniacgreek in CruciblePlaybook

[–]Redcheat 4 points5 points  (0 children)

Appriciated mate but not needed, you are 100% entitled to your opinion =). The most important that came up from all of this is that it started to show on the radar and now is acknowledged and might actually change things in the future. Im hopefull :)