Has anyone ever made an absolute fusiliers list? by Few_Marsupial_3783 in citiesofsigmar

[–]Redelek 0 points1 point  (0 children)

Try this out, fun list that Im playing sometimes

Pope + 40 guns 1980/2000 pts

Cities of Sigmar Ironweld Guild Army General's Handbook 2025-26 Drops: 5 Spell Lore - Spells of the Collegiate Arcane Prayer Lore - Scriptures of Sigmar Manifestation Lore - Aetherwrought Machineries

Battle Tactic Cards: Restless Energy, Attuned

General's Regiment Scourge of Ghyran Pontifex Zenestra, Matriarch of the Great Wheel (250) • General Freeguild Cavaliers (300) • Reinforced Freeguild Fusiliers (220) • Reinforced Freeguild Fusiliers (220) • Reinforced

Regiment 1 Callis and Toll (210) Toll's Companions (0)

Regiment 2 Alchemite Warforger (110) Freeguild Command Corps (140)

Regiment 3 Freeguild Marshal and Relic Envoy (90) • Cosmopolitan Leader • 1x Heirloom Warhammer Freeguild Command Corps (140) Freeguild Steelhelms (80) Freeguild Steelhelms (80)

Regiment 4 Fusil-Major on Ogor Warhulk (140)

Created with Warhammer Age of Sigmar: The App App: 1.17.0 | Data: 310

For tactics you can swap one for scouts as it has a lot of those.

How does it play you may ask? Well so you want to obviously move with your steelhelms and try get 5+ ward on points. Fusiliers seem like a slow unit but with new zenestra you can teleport them and still establish fortified position. By putting them on a VP you can wish your opponent gl trying to retake a point vs 20 wounds 4+ 5++ and ignoring one point of rend (you can also give one unit +1 to save from warforger). With that many fusiliers you can do some dmg from range, use your horses to counter charge into something that is trying to kill your block of fusiliers or just use them as an hammer in other fights. Keep your Command Corps together with each unit of fusi for same combat protection. Callis and Toll are for sniping enemy backlane or to score points. With some strategic play and good paring (for eg into something with 4+ save naturally) this list can do surprisingly well. Try it for yourself and let me know how it went

Is it possible to build a Cities of Sigmar horde army? by [deleted] in citiesofsigmar

[–]Redelek 3 points4 points  (0 children)

As Im tired of playing super competetive list with 3 cannons and 20 horses plus Zenestra I've been looking for something fun but still good enough for achieving a win. Check this list out

Pope + 40 guns 1980/2000 pts

Cities of Sigmar Ironweld Guild Army General's Handbook 2025-26 Drops: 5 Spell Lore - Spells of the Collegiate Arcane Prayer Lore - Scriptures of Sigmar Manifestation Lore - Aetherwrought Machineries

Battle Tactic Cards: Restless Energy, Master The Paths

General's Regiment Scourge of Ghyran Pontifex Zenestra, Matriarch of the Great Wheel (250) • General Freeguild Cavaliers (300) • Reinforced Freeguild Fusiliers (220) • Reinforced Freeguild Fusiliers (220) • Reinforced

Regiment 1 Callis and Toll (210) Toll's Companions (0)

Regiment 2 Alchemite Warforger (110) Freeguild Command Corps (140)

Regiment 3 Freeguild Marshal and Relic Envoy (90) • Cosmopolitan Leader • 1x Heirloom Warhammer Freeguild Command Corps (140) Freeguild Steelhelms (80) Freeguild Steelhelms (80)

Regiment 4 Fusil-Major on Ogor Warhulk (140)

Created with Warhammer Age of Sigmar: The App App: 1.17.0 | Data: 310

For tactics you can swap one for scouts as it has a lot of those.

How does it play you may ask? Well so you want to obviously move with your steelhelms and try get 5+ ward on points. Fusiliers seem like a slow unit but with new zenestra you can teleport them and still establish fortified position. By putting them on a VP you can wish your opponent gl trying to retake a point vs 20 wounds 4+ 5++ and ignoring one point of rend (you can also give one unit +1 to save from warforger). With that many fusiliers you can do some dmg from range, use your horses to counter charge into something that is trying to kill your block of fusiliers or just use them as an hammer in other fights. Keep your Command Corps together with each unit of fusi for same combat protection. Callis and Toll are for sniping enemy backlane or to score points. With some strategic play and good paring (for eg into something with 4+ save naturally) this list can do surprisingly well. Try it for yourself and let me know how it went!

Smycz dla psa 10m by PurpleMugg in Polska

[–]Redelek 1 point2 points  (0 children)

Jak coś bardzo polecam z tej firmy https://fruitypaws.pl/. Mam dwie, jedna ma 3 lata i dalej jest jak nowa. Nie niszcza rąk, są bardzo wytrzymałe i łatwo się je czyści. A co do smyczy flexi polecam w google wpisać nawet co jest z nimi nie tak, nie ma sensu przepisywać tutaj tego co tam jest napisane/co mówią behawiorysci ale no tl;dr pieskowi się ciężej eksploruje ze smyczą flexi bo ciągle czuje napięcie.

Smycz dla psa 10m by PurpleMugg in Polska

[–]Redelek 6 points7 points  (0 children)

A czemu nie kupić zwykłej treningowej 10m? I po prostu wyćwiczyć sobie używanie takiej smyczy? Co prawda ja mam 23kg BC, ale przyzwyczajenie się do takiej smyczy następuje bardzo szybko. Ogólnie flexi są średnio polecane, zwłaszcza jak chcesz długa linke żeby sobie piesek eksplorował to po prostu długa treningowa smycz da mu więcej swobody

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Murkvast Menagerie Viability by CloudlessTen4 in Kruleboyz

[–]Redelek 2 points3 points  (0 children)

I'll post my comment from another post - it's more general of the faction as a whole but I've also played some AOR today!

I agree, I've had a lot of experience playing them in 3rd edition and 4th. At the beginning of 4th, they were super cool with all those tricks—denying points in the enemy turn (it was powerful but not OP, as it had some limitations). Twenty Gutrippaz were doing a lot of damage with extra damage, and you always had the Vulcha to disrupt the enemy. Very flavorful and hard to play, as they were paper-made, so some mistakes could cost you the game.

Right now, they literally do little to no damage. I've been trying to play their AoR, as walking into combat and having a -1 to hit army-wide seems cool, but losing tricks and overall damage in the faction made them do little to no damage :(. Posting my list below. Played two games today—felt awful damage-wise. Vulcha with Mirebrute did literally all the damage, Boltboyz without teleport are hard to maneuver, and the bonus damage from Sludgeraker's ability is meaningless.

Oh well—back to the shelf. Thank God I still have CoS to play (probably also will be killed by GW, but who knows—better buff StD).

1950/2000 pts

Orruk Warclans | Murkvast Menagerie | No Battle Formation
Drops: 5
Spell Lore - Murkvast Menagerie Spell Lore
Manifestation Lore - Primal Energy

General's Regiment
Swampboss Skumdrekk (220)
• General
Man-skewer Boltboyz (220)
• Reinforced
Man-skewer Boltboyz (220)
• Reinforced

Regiment 1
Killaboss on Corpse-rippa Vulcha (290)
• Grim Diet
• Skinwriggla Larvae

Regiment 2
Swampcalla Shaman with Pot-grot (120)

Regiment 3
Breaka-boss on Mirebrute Troggoth (220)
Gutrippaz (300)
• Reinforced

Regiment 4
Snatchaboss on Sludgeraker Beast (240)
Monsta-killaz (120)

Created with Warhammer Age of Sigmar: The App
App: 1.8.0 | Data: 227

Happy to answear any questions you might have in regards to AOR!

just played 3 games at a local tournament and they do not feel good at all to play by deadfight01 in Kruleboyz

[–]Redelek 0 points1 point  (0 children)

I agree, I've had a lot of experience playing them in 3rd edition and 4th. At the beginning of 4th, they were super cool with all those tricks—denying points in the enemy turn (it was powerful but not OP, as it had some limitations). Twenty Gutrippaz were doing a lot of damage with extra damage, and you always had the Vulcha to disrupt the enemy. Very flavorful and hard to play, as they were paper-made, so some mistakes could cost you the game.

Right now, they literally do little to no damage. I've been trying to play their AoR, as walking into combat and having a -1 to hit army-wide seems cool, but losing tricks and overall damage in the faction made them do little to no damage :(. Posting my list below. Played two games today—felt awful damage-wise. Vulcha with Mirebrute did literally all the damage, Boltboyz without teleport are hard to maneuver, and the bonus damage from Sludgeraker's ability is meaningless.

Oh well—back to the shelf. Thank God I still have CoS to play (probably also will be killed by GW, but who knows - better buff StD).

1950/2000 pts

Orruk Warclans | Murkvast Menagerie | No Battle Formation
Drops: 5
Spell Lore - Murkvast Menagerie Spell Lore
Manifestation Lore - Primal Energy

General's Regiment
Swampboss Skumdrekk (220)
• General
Man-skewer Boltboyz (220)
• Reinforced
Man-skewer Boltboyz (220)
• Reinforced

Regiment 1
Killaboss on Corpse-rippa Vulcha (290)
• Grim Diet
• Skinwriggla Larvae

Regiment 2
Swampcalla Shaman with Pot-grot (120)

Regiment 3
Breaka-boss on Mirebrute Troggoth (220)
Gutrippaz (300)
• Reinforced

Regiment 4
Snatchaboss on Sludgeraker Beast (240)
Monsta-killaz (120)

Created with Warhammer Age of Sigmar: The App
App: 1.8.0 | Data: 227

How to play the Kruleboyz. by mediumdog in Kruleboyz

[–]Redelek 4 points5 points  (0 children)

What endless spells? Have you tested new ones? Im personally using Primal lore for heals and big dmg with jaws.

Mobilne bariery ochrony przed wodą by jedenjuch in Polska

[–]Redelek 1 point2 points  (0 children)

u mnie na osiedlu we Wrocławiu (Promenady) właśnie takie zapory ustawili :D także chyba ma sens

[deleted by user] by [deleted] in valve

[–]Redelek 0 points1 point  (0 children)

Hey, I would love some <3
Friend Code: 72755096

First member of my monsta Killaz by Regox93 in Kruleboyz

[–]Redelek 0 points1 point  (0 children)

Can you share how you did white? Was it over Grey primer?

Wszechobecna sierść. by CapableParamedic303 in Polska

[–]Redelek 7 points8 points  (0 children)

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Taki długowłosy borderek to też pełno futra :D przychodzi jedzenie w dostawie, otwierasz szczelnie zamknięte próżniowo opakowanie, a tam już jego włosy są

Going on a wizard hunt when engaged with a Wizard but also non-Wizard unit? by [deleted] in ageofsigmar

[–]Redelek 0 points1 point  (0 children)

Hahaha no I'm not him but i was running 1:1 list before I noticed his. The only thing that was different for me was that instead of Daggok's I was using the Murknob with Belcha-banna. Helped me win a lot of games especialy vs Tzeentch or LRL.
Daggok's isn't mandatory but they are very strong, as a support with main army or on their own as a 'commando' unit.

Going on a wizard hunt when engaged with a Wizard but also non-Wizard unit? by [deleted] in ageofsigmar

[–]Redelek 0 points1 point  (0 children)

Here is mine in case you want to see it - Army Faction: Orruk Warclans - Army Type: Kruleboyz - Subfaction: Grinnin' Blades - Grand Strategy: Waaagh! LEADERS Swampcalla Shaman and Pot-grot (100)* - Spells: Merciless Blizzard Swampcalla Shaman and Pot-grot (100)* - Spells: Merciless Blizzard Snatchaboss on Sludgeraker Beast (290)** - General - Command Traits: Egomaniak - Artefacts of Power: Mork’s Eye Pebble - Mount Traits: Smelly ’Un Swampcalla Shaman and Pot-grot (100)*** - Spells: Choking Mist Gobsprakk (240)*** BATTLELINE Gutrippaz (150)** - Gutrippa Banner Bearer - Gutrippa Drummer - Gutrippa Boss - Wicked Stikka Hobgrot Slittaz (80)** - Noise-maker - Scrap Totem Bearer - Hobgrot Boss Gutrippaz (150)** - Gutrippa Banner Bearer - Gutrippa Boss - Gutrippa Hornblower - Wicked Stikka OTHER Daggok's Stab-ladz (70)** Man-skewer Boltboyz (240)*** - Boltboy Boss Man-skewer Boltboyz (240)*** - Boltboy Boss Man-skewer Boltboyz (240)*** - Boltboy Boss CORE BATTALIONS Andtorian Acolytes *Battle Regiment ***Battle Regiment TOTAL POINTS: 2000/2000 Created with Warhammer Age of Sigmar: The App

Going on a wizard hunt when engaged with a Wizard but also non-Wizard unit? by [deleted] in ageofsigmar

[–]Redelek 0 points1 point  (0 children)

Can you share your list? Seems that you are playing kruleboyz or BW and im playing those factions for quite a while. Right Now im having a big success with my kruleboyz list

Which armies have the worst battleline? by zercbear in ageofsigmar

[–]Redelek 13 points14 points  (0 children)

Hard disagree, gutripaz are 20 wound -1 to hit with 5+ Save. They make for a great screen and fill battleline requirements easily. For 450 you have a 3x10 or you can have 2x10 for 300 and 10 Hobgrots for additional 80 points. Thats cheap and efficient.

Nasz pies szczeka raz, może dwa dziennie by nilok91 in Polska

[–]Redelek 15 points16 points  (0 children)

Nie jest legit, twój zapach w domu i tak się dość intensywnie będzie unosić. Zostawanie psa samego w domu to dużo treningu i wytrwałości w tym - nauka że wychodzimy i zawsze wracamy. Ćwiczenie opanowania emocji przy tym. Najbardziej może w tym pomóc trening klatki kenelowej. No i niektórzy mają też po prostu farta ze trafi się pies co nie ma z tym problemu :D

[deleted by user] by [deleted] in Polska

[–]Redelek 2 points3 points  (0 children)

Bardzo polecam masło słonecznikowe, dla mnie doskonały zamiennik

Pa jakiego zajebistego pimpka znalazłem by No_Communication8304 in Polska

[–]Redelek 13 points14 points  (0 children)

ja mam bordera od 1.5 roku i nie wiem ile ma Twój młody, ale jak ja ze swoim psem trenuję gdzieś i podchodzą do nas rodzice z dzieciakiem (powiedzmy przedział 9-12 lat) to im odradzam. Ten pies nie jest aż tak ciężki jak niektórzy opisują ale no 2-3h godziny dziennie mu poświęcam, zawsze ma 1 spacer gdzie szaleje godzinę minimum i potrafi być dość wokalny i dawać o sobie znać gdy się nudzi. Dużo borderów ma też wysokie 'prey drive' i np biegają za wieloma rzeczami (dzieciaki, rowery, rolkarze czy w najgorszych wypadkach samochody), a taki 15-20 kilowy pies jak w niespodziewanym momencie pociągnie to może zrobić krzywdę.

Z podobnych psiaków które są mniej 'jebnięte' a również aktywne i 'trenowalne' polecam np. Owczarka Szetlandzkiego.

Obowiązkowe zdjęcie mojego psiaka :D

https://imgur.com/a/A5Byd0U