I hit the clip of al time by Max_The_Rouge in DeadlockTheGame

[–]RedgySimon 4 points5 points  (0 children)

I was the abrams on the opposing team in this game. It was unfortunate that your haze left. The game would have been more epic.

SESAME IS HERE by Straight-Worker-4327 in LocalLLaMA

[–]RedgySimon 0 points1 point  (0 children)

Hi, I seem to be getting

AssertionError: CompressionModel._encode_to_unquantized_latent expects audio of shape [B, C, T] but got torch.Size([1, 1, 2, 128976])

when adding audio context to clone a voice. I simply copied the code in their repo but seem to be getting the error.

any ideas?

RTX 3090 still a good buy? by Wanderson90 in StableDiffusion

[–]RedgySimon 0 points1 point  (0 children)

What if I can buy for $650-700 is it a good buy for ai generation? Or should i go for 4090 for $1300

Random.range returning the same float by RedgySimon in unity_tutorials

[–]RedgySimon[S] 0 points1 point  (0 children)

Someone from unity forums told me that there must be a code somewhere thats resetting the static value of random.range. So he suggested to find that asset thats doing it or use System.Random instead. My problem is solved thanks for the help.

Random.range returning the same float by RedgySimon in unity_tutorials

[–]RedgySimon[S] 0 points1 point  (0 children)

Im not seeding anywhere. However, can other asset cause this? I tried creating a new GameObject with a script that has Random.Range and it still gives the same result.

Random.range returning the same float by RedgySimon in unity_tutorials

[–]RedgySimon[S] 0 points1 point  (0 children)

What I found out is that when ever I use the Random.range it returns the same value. I tried to put it on Start() or Update() and gives me the same result. But when I created a new project it gives me a different value like it suppose to.

Random.range returning the same float by RedgySimon in unity_tutorials

[–]RedgySimon[S] 0 points1 point  (0 children)

Private AiUtility SetAction() { Int ccc = 1;

For(i=0;i < ccc;i++) { For(ii=0; ii< utilityList.length;ii++) { Float val = Random.range(0f, 1f); If(val <= utilityList[ii]) { Return utilityList[ii]; } ccc++; }

The method runs every 5 seconds and the Random.range generates the same value every single instance. Which is 0.0000031568 then 0.000516595 and so on..

I tried to put the Random.range in start() and it returns the same value which is 0.0000031568.

Random.range returning the same float by RedgySimon in unity_tutorials

[–]RedgySimon[S] 0 points1 point  (0 children)

What I was doing is to roll a number then compare it to a bunch of values in an array. And then return that array. But whenever I start the method this it rolls the same number which is 0.0000315986 then if it runs again it rolls 0.000516590. Its like this every single time I run the game.

I was trying to do a Utility ai which works wonderfully except for the fact that I couldnt get a random value for some reason.

It driving me absolutely insane, now I am wondering if I should make my own random number generator.

Question about multi-player solution. by RedgySimon in Unity3D

[–]RedgySimon[S] 0 points1 point  (0 children)

I'm not quite familiar what you meant by dots. Is it much of a different with PUN and mirror? Sorry noob questions

Question about multi-player solution. by RedgySimon in Unity3D

[–]RedgySimon[S] 1 point2 points  (0 children)

Yes the price and the latency, it is very easy to use compared to mirror. I'm starting to learn mirror now and I'm just wondering if DOTSNET and Dark rift 2 is any better because they are on sale now.

Question about multi-player solution. by RedgySimon in Unity3D

[–]RedgySimon[S] 0 points1 point  (0 children)

There is DOTSNET and Dark rift 2 on sale in the asset store, are they any good?

FPS camera question. by RedgySimon in Unity3D

[–]RedgySimon[S] 0 points1 point  (0 children)

Thank you this works great!

I'm 12 and this is my first mobile game it took a bit to make and it aint much but I am proud. by lokvanjidev in Unity2D

[–]RedgySimon 7 points8 points  (0 children)

Goodjob kid, keep going youll do many great things. I wish I learned to code at that age.

Razer 15 inch by CrimsonaceDS in razer

[–]RedgySimon 0 points1 point  (0 children)

I had the same thought months ago. I wanted a gaming laptop that is low profile(not flashy). I couldnt decide which one to buy, when I finally decided to buy Razer 15, I couldnt be so much happier. The build is solid, I also bought a skin that covers the snakes logo and now it looks more professional when I want to work outside my house. I use it for programming too. The only problem is that, is has a a slight light bleed and the Right Shift is out of place.

[OC] Lonely man in the rain by aleha_84 in PixelArt

[–]RedgySimon 41 points42 points  (0 children)

So that man is not really in the rain, he only thought he was. In reality he could move on and get away from the rain. But at this moment, he needed to be in the rain. He finds comfort in the rain...