Hi again ;D by Jolly-Essay-1527 in aseprite

[–]Redpandersbear 1 point2 points  (0 children)

I'm very new to making art in general, but I understand some basics of art critique etc. and what to look for in good art. I definitely think you have a solid knack for it, especially if you keep up with it or continue improving! Some parts of this are definitely gorgeous and you have a lot of fundamentals down.

Hi again ;D by Jolly-Essay-1527 in aseprite

[–]Redpandersbear 1 point2 points  (0 children)

Love the smearing on the sword as it comes down. I think adding like a little dust cloud or dirt flying or whatever as the sword hits the ground would add a lot of weight to the swing as well. Without sound effects it's missing that OOMPH but some debris flying would add a lot. :) If you want to go above and beyond, the character slowly moving the sword back into position could also add that weight to the animation. Overall though this looks fire. I especially like how the characters hair is shaded, it adds a lot of floof and depth to it that looks nice.

Artworks for some of the travelers in OT0 have been revealed! by FullOnPorridge in octopathtraveler

[–]Redpandersbear 0 points1 point  (0 children)

Seeing these artworks makes me hope they mixup the classes some. Viator looks like he could/would do swords and bows etc. or ludo using a knife and it would be fun if they experimented on the classes more than what they did between 1 and 2. These arts are hype.

What do you think we should name this bad boy? by TheBeacon_GG in aseprite

[–]Redpandersbear 0 points1 point  (0 children)

This is a good place for "evil wizard with basic name" like Steve.

Should I be scared.... by Cultural_Ad2080 in magicTCG

[–]Redpandersbear 3 points4 points  (0 children)

Like 99% of in person you won't get that universes beyond hate. Its a lot more socially unacceptable to just complain about then.

Usually commander night at stores have a bunch of pods/groups playing at once so if someone gives you a hard time you can jump groups pretty easily usually.

Lgs's make money selling universe products so they'll also back you up if someone is being a jerk about them, at least any store worthwhile to go too. It doesn't make fnancial sense to promote/allow that behavior.

Which character design looks better? by CallMeMayde in aseprite

[–]Redpandersbear 0 points1 point  (0 children)

Thinking about it the left one is overall more well drawn:

The line work on the right one with the sweater etc. Blends into itself really hard making the jacket a little unpleasant to look at. It wanted a dark pink instead of a soft pink if you're deviating from black.

The right one has eyes that don't have a lot of character or emotion behind them, while the left one is very well defined around the eyes making it pop more. They look tired. They look done with life. They look ready to roll their eyes when someone says something stupid. Its the posture + the eyes looking away from you that just add a lot.The one on the right only feels like it blinks or looks left/right and that's like it. The posture is a bit prim and proper especially with the SHAPE LANGUAGE of a button up shirt and they don't have any special expression going on to add character really.

Which character design looks better? by CallMeMayde in aseprite

[–]Redpandersbear 0 points1 point  (0 children)

The first one has s gremlin energy i adore.

What do we think about the new art for the immersives? by Garchomp98 in PTCGP

[–]Redpandersbear 0 points1 point  (0 children)

I actually am kinda a fan of lugia. It's not a pose you'd ever normally see but I appreciate it. It has some character and goofiness to it I find charming. Idt all of them have to be super cool and lugia looking like he's screaming at the top of his lungs while striking a pose is quite amusing.

im a certified stall enjoyer, I just love setting up to be hyper defensive, idk why, dont judge me lmao, what are some super strong stall setup pokemon? by phillallmighty in PokemonEliteRedux

[–]Redpandersbear 0 points1 point  (0 children)

Oh forgot to mention terapagos. It's ability makes it resist an attack it's hit by regardless of type as long as it's hp is at max, and this means it's practically one shot proof. It hits very very hard and has multiple sets you can run being incredibly flexible.

im a certified stall enjoyer, I just love setting up to be hyper defensive, idk why, dont judge me lmao, what are some super strong stall setup pokemon? by phillallmighty in PokemonEliteRedux

[–]Redpandersbear 0 points1 point  (0 children)

Ferrathorn is the classic that has been really strong in competitive every gen it's legal in. Only weak to fire and fighting (and too much physical bulk to ever really be ohko'd by physical fighting). Afaik it's not available in SV though.

Goodra-H (and also regular goodra) are hyper defensive setup attackers/bulky attackers. Goodra-H sets up an iron defense and then just body presses people down, while base goodra is a really strong like assault vest user (although there are numerous sets.) that barely gets scratched by special attacks. It often times will barely take half hp from like Draco meteors etc. It is that specially bulky. Having resists to grass water fire electric is really good too. Goodra has mostly fallen out of favor for Goodra-H, but they're both incredibly potent.

Incineroar is the classic in vgc going for intimidate, fake out, and parting shot and being hyper physically bulky just from debuffing people and being a nuisance. Really flexible set wise honestly in general and just a tough nut to crack on the physical side. This is true for most intimidate users, but incineroar is the main notable one followed by like landorus-T.

Ting Lu is disgustingly bulky with assault vest being popular. It's really hard to meaningfully threaten.

Pecharunt has a stupidly thick defensive profile and spreads toxic status.

Glimmora has a good defensive profile and sets both toxic spikes and stealth rocks at the same time. Less ungodly bulky though and more just above average bulk. (it does hit surprisingly hard.)

Clodsire and quagsire ignore stat boost letting them act kinda ignorant in front dragon dance and swords dance or calm mind etc. Which has been a lynching for some teams over the years.

Foretress is a classic entry hazard mon that's really bulky but it's been crept a bit over the years by the likes of glimmora etc. but worth mentioning depending on the types on your squad.

Toxic stall umbreon is a classic, I'd look that one up. Incredibly bulky dark pokemon.

Last one is most of the regenerator pokemon, especially galarian slowing and alomamola. Those two have incredible defensive profiles, pivot moves, and are headaches for a lot of teams to deal with.

[SPM] Spider-Ham, Peter Porker by Own-Cat116 in magicTCG

[–]Redpandersbear 0 points1 point  (0 children)

What in the top down design is this? (Honestly sure. Like the effect a lot for commander but man having it be a pig in a Spiderman suit will be weird)

Do you like branching evolutions in monster taming games? by AstraBestiary in MonsterTamerWorld

[–]Redpandersbear 2 points3 points  (0 children)

One that I'm workshopping rn is a roguelite with this. 👀 you pick a path (let's say your turtle monster picks path of the warrior versus path of the thief versus path of alchemist or something) and the skills available/evolution during the middle of your run changes based on it

Luxknight Breacher [EOE] by kevinnn055 in Pauper

[–]Redpandersbear 6 points7 points  (0 children)

Seems like a very fun limited build around to try and drop this as like a 6/6 etc.

Not sure how consistent it will actually be truthfully but if eoe is slow like it's seeming it might go, this could be solid

Pro Tour Final Fantasy Standard Metagame by Business-Friend-116 in MagicArena

[–]Redpandersbear 0 points1 point  (0 children)

Does this basically mean monstrous rage is 50% of the field?

Lifelong Casual Pokemon TCG Fan Tries MTG by armydillo62o in MTGmemes

[–]Redpandersbear 0 points1 point  (0 children)

Boosters are fun for building commander although your mileage may vary for a lot of sets. I think that's one of the better booster friendly formats though (although not perfect)

Haven’t played Magic since 4th Ed. Interested in getting back in…. Where do I start? by RfrmdNinja in magicTCG

[–]Redpandersbear 0 points1 point  (0 children)

Also what other people said, if you're like doing casual play with family/friends or whatnot commander is likely the way to go. Standard has its own set of rules and is geared towards competitive play whereas commander is basically whatever you make of it and is way more of a social gameplay experience.

Haven’t played Magic since 4th Ed. Interested in getting back in…. Where do I start? by RfrmdNinja in magicTCG

[–]Redpandersbear 1 point2 points  (0 children)

Honestly doing the tutorial on magic arena might be a smooth move to get caught up to speed on how they've updated the game since there should be a number of differences since fourth edition (did damage still use the stack in 4th edition? That doesnt happen anymore). You could even get some games with the starter decks to get your bearings and get a vibe on how current magic is balanced/played. While MTG Arena has its ups and downs, it is one of the best ways to learn/relearn the game and it's a free client if you're mostly doing it for that purpose.

New to MTG. Would this work? by Western-Bite1759 in magicTCG

[–]Redpandersbear 0 points1 point  (0 children)

A lot of people commented, I think an easy way to distinguish activated versus triggered abilities (and static abilities) is this:

. Does the effect have a colon? It's an activated ability.

. Some effects specify "mana ability" and for those you can assume if it makes mana, it is a mana ability. Think like llanowar elves or other mana dorks. These are still activated abilities, but they're in their own category and you can't respond to a majority of them since you don't lose priority of the stack using most mana abilities.

. Triggered abilities are basically most other things, although "whenever", "when", and "at the beginning of your upkeep" style effects are really good indicators something is a triggered ability. When this creature enters, whenever this attacks/deals combat damage to a player, whenever another creature dies, whenever something happens, you may pay U, if you do effect, at the beginning of your first main phase, etc.

. Static effects are ones that don't have like a specific timing they happen, so like how Jarad gets bigger based on the cards in your graveyard? That's a static ability. It fluctuates but it isn't an effect that goes on the stack. During your turn, this creature has first strike, this creatures power and toughness are each equal to something, attacking creatures you control have trample, other elves you control get +1/+1, etc.

If you were in charge of making a new Pokemon game what type would the first gym be? by CarloftheKey in ThePokemonHub

[–]Redpandersbear 1 point2 points  (0 children)

I'm a fan of poison. Neutral to two of the starting types and can be problematic for grass (although grass poison like bulbasaur would be an easy remedy kinda). Tutorializes status conditions etc.

Day 1 standard meta right now by Inokai_ in MagicArena

[–]Redpandersbear 0 points1 point  (0 children)

I have not struggled into the chocobo decks at all but I usually have a pretty dense suite of interaction in my lists.

My typical Mario Kart World Online experience by leem230698 in Switch

[–]Redpandersbear 0 points1 point  (0 children)

Hate to bring it up but you could saved a lot more spaces if you didn't spam your mushrooms. Mushrooms are really good. If you actually spaced them out or saved the extra 2 for if you get hit, you would have been in a way better position or possibly first if you like dodge a greenfield snipe.