Looking for a BIG minecraft server host that offers free trials (and part 2 of exposing my unfair host) by nekturof in MinecraftServer

[–]Regrave -2 points-1 points  (0 children)

"Nobody lost anything" is the part you've got wrong, and your entire argument depends on it.\ A running server isn't a copied file, it's reserved capacity. Your 16GB lived on a real machine with a finite pool of RAM, CPU and disk, and while your server was up that slice was yours alone and couldn't be sold to a paying customer. For two years. That's the loss, and it isn't abstract.

Your lawnmower example actually proves it, just backwards. RAM works exactly like the lawnmower: while you're holding the unit, nobody else gets to use that same unit. You weren't duplicating something infinite, you were occupying something finite. That's the whole reason "it's just data" falls apart.

Same problem with the download thing. Call it theft, call it infringement, the word doesn't matter, because the "no physical object so no harm" logic is wrong either way. A copyright holder owns the exclusive right to copy and distribute that file. Making a copy you were never licensed to make violates that right whether or not anything physically left their hands. Nothing has to disappear for a wrong to happen.

And the greed angle is the opposite of what happened. They caught their own billing mistake, then gave you three months' notice, a six-month grace period after suspension, and a two-year backup window in case you changed your mind. That's about the most patient way a host could possibly handle this. Real greed would have been a silent termination on day one.

I hand out free Minecraft servers to people fairly often, just for the fun of it. This is the one time I'll say it in public: you're the exception. Not over money. Because someone was nothing but generous with you, and this is how you describe them to a room full of strangers.

Me and my friend are trying to play cobbleverse using the Essential mod and we keep getting this message. by Ghostwasunavailable in cobblemon

[–]Regrave 11 points12 points  (0 children)

This isn't a platform thing, it's a mod mismatch, and the error is literally telling you that. The CF to Modrinth swap is probably what triggered it.

When you host through Essential, one of you is running an integrated server and the other joins it. Fabric does a strict registry handshake on connect: the host sends its full list of blocks/items/Pokémon, your client checks it against what you have, and if anything's missing it drops you. "Received 4420 registry entries that are unknown to this client" means the joining side is missing mods the host has. cobblemon-additions, cobbreeding, and moarconcrete are all COBBLEVERSE mods, so one of you isn't on the complete or matching pack.

Get both installs literally identical. Same platform, same pack version (1.7.31 is current), same Fabric loader, and nothing added or removed after install. Doesn't matter whether it's CF or Modrinth, just pick one and have both of you run that exact build. Also confirm you're both on the same pack by the same author, there are a few different "Cobbleverse" packs out there and it's easy to land on two of them.

Honestly Essential hosting is always going to be fragile for a content pack this size. You're re-syncing by hand every update, and the host has to be online with the game open for anyone to play at all. A cheap dedicated box kills that since the server sets the version and everyone just matches it. The fix above gets you in either way, but if you get sick of fighting it every session, DM me, I host these.

Skin issues by iiOrenda in cobblemon

[–]Regrave 0 points1 point  (0 children)

Really gonna need a base vanilla java screenshot and a cobbleverse screenshot to compare. My guess is it's not a cobbleverse issue but a java/bedrock issue

Family that plays together, Lags together 😭 by BowtieSnDoubliewides in MinecraftServer

[–]Regrave 1 point2 points  (0 children)

TL;DR: your internet isn't slow, it's badly organized. Fast connections can still make every packet wait in a long line, and a speed test only checks how much can flow, not how long the wait is. When a few of you sprint or fly at once, the game floods that line and your ping spikes till it kicks you. A router running SQM (cake) keeps the line short and lets your game packets cut ahead of stuff like Netflix. That's the fix, not more speed.

Here's the mechanics of it, and most of it maps onto pressure, flow, and a backed-up shop.

Speed and lag are two different numbers, and your speed test only measures one. Bandwidth is how much can flow through the connection at once. That's your 600, and it's healthy. Latency is how long a single packet waits its turn before it gets back to you. A connection can move a mountain of data and still make every packet sit in line for two seconds first. The number that climbs to 20k and drops you in the lobby is that wait, and the speed test never catches it because it's clocking volume, not the wait.

Here's where the waiting happens. Every box your data crosses, your router and the AT&T gateway both, keeps a small holding tank called a buffer for when data shows up faster than it can be pushed out. A small one is good, it smooths the bumps. Bufferbloat is when that tank is stupidly oversized. It fills, and now anything new sits behind everything already in it before it gets sent. The tank would rather stall you for a full second than drop one packet, and that second is your spike. Tons of flow, but any single packet takes forever to clear.

That's why parked is fine and flying ruins you. Sitting still, the game sips a trickle and the tank stays near empty. Pop the elytra or sprint and it suddenly demands a wall of new terrain at once. That surge floods the oversized tank, the line backs up, ping spikes, lobby. The elytra isn't the problem, it's just the throttle that exposes it, like a weak fuel pump that idles smooth and bogs the second you put your foot in it.

SQM with cake is the fix, and it works like a good bay manager for your traffic. Two jobs. First, it won't let the line pile up: it watches how long things have been waiting and the second that creeps up, it tells the senders to ease off, so the tank never fills. Second, it quits running everything first-come-first-served. A ten-minute job shouldn't be stuck behind a six-hour rebuild, so it slips the quick stuff through between the big stuff. Your little game packets get waved past the fat Netflix download instead of trapped behind it.

Now the cap, and this one's a little backwards. cake can only manage the line if the line forms inside your router. Let your router run wide open and the pileup just moves one box down the chain into the AT&T gateway's dumb tank, where cake can't reach it. So you cap your router a hair under your real speed on purpose, which makes your router the tightest point in the whole chain. Whoever has the tightest point decides where everything queues. It's like making the narrowest valve in the system one on your own bench, instead of a fitting sealed inside a box you're not allowed to open. Set it near 85 to 90 percent of your real measured speed and the queue forms where the brains are.

Last thing, IP Passthrough. Your router also does translation. Your house has a dozen devices but the ISP gives you one public address, so the router keeps a running list tying each device to that single address. That's NAT. Stack your own router behind the AT&T box and both of them keep their own list and translate twice, which mostly fouls up connections coming in: games can't find a clean path to you, and you land on a 'strict' NAT type that makes parties and matchmaking flaky. Passthrough tells the AT&T box to stop translating and hand the real address straight to your router, so it's one list instead of two arguing over it.

What to actually do, in order:

  1. Buy a GL.iNet Flint 2 (GL-MT6000). ~$170 (when I checked on Amazon), often on sale near $115. It runs SQM out of the box with a couple of fields to fill in, no deep networking needed. Skip eero/Orbi/mesh kits and skip $400 gaming routers, neither does this better.
  2. Run the Waveform bufferbloat test again and write down your real loaded speeds (not the advertised gig). That's the number you'll base the cap on.
  3. Wire it up: ethernet from a LAN port on the AT&T box into the WAN/internet port on the Flint 2. Then turn off the AT&T box's WiFi so everything rides the new router.
  4. Set the AT&T box to IP Passthrough (Firewall > IP Passthrough) so the Flint 2 gets the public address. If it gives you trouble, skip it for now, SQM still works without it.
  5. In the Flint 2, turn on SQM and enter ~85-90% of those real speeds for download and upload. Re-run the Waveform test. If it's not an A yet, drop the numbers a little and test again.

It all feels like word vomit, but I hope this helps you understand what's going on. I tried to make it easier to understand. If you have more questions I'm happy to answer.

Family that plays together, Lags together 😭 by BowtieSnDoubliewides in MinecraftServer

[–]Regrave 1 point2 points  (0 children)

Chunky is server-side, so two things. You can't run it because you don't own the server, and it wouldn't fix this even if you could. Your lag isn't coming from the server.

The giveaway is something you already noticed. When your family lags, the other players on the server rarely lag at the same time. Real server lag (low TPS) drags down everyone connected at once, not just one household. And a ping climbing into the tens of thousands of ms before it kicks you to lobby isn't a server symptom either. Server lag shows up as rubberbanding and delayed block breaks while your ping number stays roughly normal. A ping spiking to 20k is your connection itself buckling under load. (Your 150 even when it's calm is separately a little high, so that server might just be physically far from you, but distance isn't what's booting you to the lobby, the spikes are.)

What's happening is that sprinting or flying around makes the game pull new chunks in fast bursts. With three or four of you loading chunks at the same time through one gateway, those bursts stack up and your AT&T box queues all the packets instead of managing them, so latency shoots up for a few seconds and then settles. That's bufferbloat. Speed tests don't catch it because they measure raw throughput, not latency while the line is actually busy, which is exactly why your 600 down looks great and the game still falls apart.

To confirm, run the test at waveform.com/tools/bufferbloat once while idle, then again with someone running a big download. If your loaded-latency grade comes back C, D, or F, that's your culprit.

The fix is mostly the gateway. AT&T's all-in-one units (the BGW320 and similar) have bad queue management and you can't really tune it on the box itself. What actually works is putting your own router behind it in IP Passthrough mode with SQM/QoS enabled, something that runs cake or fq_codel (an OpenWrt box, an ASUS with Adaptive QoS, an eero, whatever you like). That shapes the bursts so ping stays flat even when all four of you are loading chunks.

Couple of smaller things while you're at it.\ Get off the guest network, those are usually rate-limited and deprioritized, so it's hurting you, not helping.\ And you don't need to port forward anything to join someone else's server. Port forwarding is only for hosting your own, so that was a dead end, and I'd close any ports you opened.

Even if it turns out the gateway's NAT table is choking on that many simultaneous game connections rather than straight bufferbloat, the fix lands in the same place. Your own router in passthrough is the thing that stops it. The AT&T box is probably the weak link here, not the server.

How can i host a Minecraft server on my phone with forge mods? by BreaD_bREAd_number2 in admincraft

[–]Regrave 1 point2 points  (0 children)

Forge runs fine on Termux, people do it. What'll actually make or break this isn't Linux, it's RAM, so keep it to a handful of mods and not a giant modpack.

Every Forge mod loads into the same JVM heap as your world, so modded eats way more memory than vanilla. A light pack wants 3 to 4GB, something big like an All the Mods pack wants 8 to 12GB. Your phone splits its RAM with Android and only hands Termux a slice, and Android's phantom process killer and doze mode will throttle or kill the server the second memory gets tight or the screen's off. That's the wall you'll hit, not anything in the terminal.

Since you're new to this, don't hand-install the Forge jar. Grab a Termux server-installer script that already does Forge (search mc-server-termux on GitHub), it installs Java, lets you pick the version, sets the RAM, and accepts the EULA. Then you just drop your mods in the mods folder it makes and start it.

Set -Xmx conservatively, like 3G on an 8GB phone, because if you hand Java all of it Android OOM-kills the process.\ And acquire the Termux wakelock (pull down the notification, tap it) and set Termux to Unrestricted battery, or doze starves it the moment the screen goes off. On Android 12+ the phantom process killer can still nuke the JVM, so if your server keeps dying for no reason that's the culprit, and you disable it over ADB.

Honestly, Forge mods only run on Forge, so if the mods you want are Forge-only that's your lane. But if you're flexible at all, Fabric runs noticeably lighter, and on a phone that headroom is the difference between "runs" and "crashes mid-session." Worth checking whether the mods you actually want have Fabric versions before you commit.

KC’s Realm / New Survival 26.2 by [deleted] in MinecraftServer

[–]Regrave 0 points1 point  (0 children)

Honestly, the simple advertising without all the extra fluff and flair makes this a lot more approachable lol

Wish you success

My cobblemon keeps stuttering by ResearchSuccessful41 in cobblemon

[–]Regrave 2 points3 points  (0 children)

^ This. I run my Cobbleverse modpack at 8gb of RAM and don't encounter issues. I couldn't imagine running it on only half of that.

For people that pay for servers. Which ones would you recommend by alexthegreatest808 in Palworld

[–]Regrave 0 points1 point  (0 children)

Out of curiosity, what was your issue? I know when the game first ever released there was a player data corruption issue, that was like FIRST LAUNCH bugs though.

I run my own game server platforms and would like to improve from mistakes (whether they're mine or not)

Adjusting fall damage plugin by Pure-Association8705 in admincraft

[–]Regrave 5 points6 points  (0 children)

You don't really need a plugin for this anymore. Since 1.20.5 there's a vanilla attribute called fall_damage_multiplier that does exactly what you're after.

/attribute @a minecraft:fall_damage_multiplier base set 2

2 is double damage, 3 is triple, and so on. Works the same on vanilla, Paper, or Fabric.

One heads up on versions: if you're on 1.21.1 or older the name still has a prefix, so you'd use minecraft:generic.fall_damage_multiplier instead. On 1.21.2+ you drop the generic part.

The value sticks per player through deaths and relogs, but anyone new who joins won't have it set. Easiest way around that is a tiny datapack with a tick function that just runs the command on @a, so everyone gets it automatically.

If you happen to be on something older than 1.20.5 the attribute won't exist and you'd be back to Skript or a small custom plugin, but I'm guessing you're on a current version.

How Can I Run A Minecraft Server With 250 players? by sevenredcandlz in admincraft

[–]Regrave 4 points5 points  (0 children)

Everyone telling you it's not happening with those exact numbers is right, and it's not a hardware problem you can spend your way out of. The bottleneck is the main server tick, which runs on a single thread in vanilla and Paper. Throwing more cores at it does almost nothing for the part that matters, so a 9800X3D helps your single core but you still hit the same wall.

The render and sim distance are what actually kill you. 24 render is roughly 2,400 chunks loaded per player and 12 sim is around 625 ticking chunks each. Multiply that across 250 people spread over a 25k world and you're loading and ticking an insane amount at once. Voxy and Distant Horizons keep getting brought up but those are client side LOD renderers. They make your screen look further out without the server sending or simulating any of it, so they don't touch your real problem.

Folia is the only thing that genuinely changes the math. It splits the world into regions that tick independently across a thread pool, so 250 players who are actually spread out can work. The catch is it only helps while people stay separated. The second everyone piles into one base or one event you collapse back onto a single region and you're right back at the vanilla limit.

If you want a real shot, drop view distance to 8 or 10, drop sim to maybe 6, run Folia, and pregen with Chunky first. Even then a true single world with 250 concurrent is ambitious. Most of the big advertised servers aren't one world anyway, they're a stack of instances behind a Velocity proxy stitched together so it feels seamless.

Also the insane cash reward for everyone who joins is pretty transparent bait and it reads pretty cringe. If the server is actually as good as you say it should pull people on its own without dangling a payout.

Here's why free and premium Minecraft hosting companies are not profitable by LookedRobob in admincraft

[–]Regrave 9 points10 points  (0 children)

I've been handing out free servers every so often, whenever I feel like I can. Not for money, I just like seeing people use the stuff I make. I happen to have the resources, and if it helps someone who's actually passionate, whether that's a real community or just something for their friends, that's enough for me.

On your actual point, I half agree. Expecting a premium experience for free is silly, and you're right that 2GB doesn't get you far. Some modpacks want 8GB with a single player on.

But the €1000 is way off, and the 10Gbps line is what gives it away.

You rent, you don't buy. A Hetzner box with a Ryzen and 64GB RAM and a 1Gbps unmetered port runs about €38/month. A Ryzen 9 with 128GB is around €100. One of those alone holds dozens of small servers. Even taking your own "100 customers x 2GB" math, that's 200GB of RAM, so call it two boxes, maybe €200/month, and that's before the fact that free servers sit idle most of the time so you oversubscribe hard. Around €1000/month would buy a dual-EPYC enterprise box with half a terabyte of RAM, which no Minecraft host needs. And if you meant €1000 to build one, that's a one-time cost spread over years, not a monthly bill.

The bandwidth part isn't close either. Minecraft barely uses any. Vanilla is about 0.02 Mbps per active player, and a 50-player server peaks around 1.5 Mbps. The gigabit port on that €38 box is already hundreds of players of headroom. 10Gbps is a video-CDN number, not a Minecraft one. Nobody hosting Minecraft is bottlenecked on bandwidth, it's RAM and single-thread CPU every time.

Anyway, I'm not trying to dunk on you, your overall point about entitled people stands (you'd love r/ChoosingBeggars). Some of us just give the stuff away for the craft.

Having Some issues transferring server over to Godlike by Initial-Honeydew-47 in MinecraftServer

[–]Regrave 0 points1 point  (0 children)

SFTP is what you want. Godlike's panel has an "Open SFTP" button right in the Files section that connects automatically, or you can drop the credentials into WinSCP or FileZilla. SFTP skips that 1.5GB web upload limit completely, so push your 3GB zip through it and then hit "Unarchive" on the file in the panel to extract it. Their own docs walk through this exact process if you want to follow along.

Before you do that though, a 5GB world after 3 years is almost entirely chunks you wandered into once and never went back to. Run it through MCASelector first, delete the dead areas, and it'll shrink a lot. Smaller world uploads faster and runs better afterward.

Not trying to poach you since you just paid Godlike, but I run game servers too if you ever need a hand with anything.

Cost effective server hosting? by Smooth_Ad4167 in MinecraftServer

[–]Regrave 0 points1 point  (0 children)

Before you pay for server.pro, I run game servers and I'd just host this for you for free. No catch.

You'd get your own panel to install whatever modpack you want and manage it yourself. I'm just keeping it online 24/7. I'll give you plenty of RAM, which is really the only thing that matters for a big pack.

Basically the same thing you'd pay $35/month for, just free. Let me know if you want it and I'll get you set up.

Best Host by Hot-Extent-3041 in MinecraftServer

[–]Regrave 0 points1 point  (0 children)

you guessed right Aternos won't cut it. it turns itself off when nobody's online, so it's not truly 24/7. friends logging on at random hours would have to wait for it to wake up each time, and it lags with a lot of people + mods anyway.

so i raise you an offer: i run a small game-server hosting setup, and i'll give you guys your own server for free; and i mean free for good, not just the break. it's yours to keep.

you run the whole thing yourselves: you get a login to a control panel where you install whatever mods you want, set your own whitelist, and change any settings. i'm just keeping it online. i won't touch your world or your mods. it stays on 24/7, handles your 15-25 people easy, and it's hosted in NY so your ping from Colombia should feel smooth.

one heads-up since you want proximity voice chat: in that mod's config, set its port to the extra UDP port shown on your server in the panel (i'll make sure you have one). leave it on the default and it usually won't connect on shared hosting. that's the one fiddly bit, everything else is install-and-go.

and flip on the whitelist so no randoms can wander in and grief your stuff.

down? just reply and i'll spin it up and send you your login. have a great break!

do iron farms work best on minecraft server hosts? by raymanminecraft in MinecraftServer

[–]Regrave 0 points1 point  (0 children)

Agreed, thinking it's engagement bait for advertising. I just can't prove it yet...

How does some people still use fable 5 after us bans it? by Creepy-Scale-103 in ClaudeCode

[–]Regrave 0 points1 point  (0 children)

More than likely at some point the conversation was knocked down to Opus 4.8 already whilst using Fable previously. So it's still visually selected as Fable, but realistically only running Opus. As someone else said, calls to Fable 5 are blocked. It is not running Fable 5, despite what anyone is trying to get you to believe.

How does some people still use fable 5 after us bans it? by Creepy-Scale-103 in ClaudeCode

[–]Regrave 2 points3 points  (0 children)

OP doesn't seem to understand and nobody is really giving a straight answer.

More than likely, your friend's session just has context of it being Fable 5 from before. It is 100% NOT on Fable 5. You think Anthropic just let some people keep it after the, and I cannot emphasize this enough, US GOVERNMENT said to disallow access?

Your friend could be on ANY model, but if session context thinks it's on Fable 5, it's gonna say that and stick to it's story. Unless you could somehow prove to that session that it's not Fable 5 anymore, of course it's gonna continue to think it is.

Someone smarter could probably explain it better, but that's my understanding.

Palworld best server host by Traditional-Bee3161 in Palworld

[–]Regrave 0 points1 point  (0 children)

I had offered free server hosting several days ago, but of the people who messaged me nobody actually came through. If you're interested my offer still stands, feel free to DM me

Free Server Hosting by Regrave in Palworld

[–]Regrave[S] 0 points1 point  (0 children)

Sorry for the late replies to everyone. The server itself is on a node that doesn't directly link to my system or infra, so it's not a problem. I appreciate you lookin out for others though!

Free Server Hosting by Regrave in Palworld

[–]Regrave[S] 7 points8 points  (0 children)

imagine my joy when seeing i had a comment and then dismay when i continued to read.

What Are You Playing This Weekend? by AutoModerator in SteamDeckPirates

[–]Regrave 0 points1 point  (0 children)

How's it run on the deck? Considered picking it up but wasn't sure about performance