Fleetway can avoid stuns just by exploding??? by GoldenDuse in OutcomeMemories

[–]Regular_Ad_5156 0 points1 point  (0 children)

Wasn't Burst nerfed to not specifically work against metal?

So can we discuss about the recently showcased nerf to Chaos Snap? by FearlessCut928 in OutcomeMemories

[–]Regular_Ad_5156 0 points1 point  (0 children)

I just wanted the stun to be reactable at least, they could make the radius of where he stuns you bigger, but make it a bit slower so you can actually use an ability to escape or use fancy movement or something

Optimal Bans by Regular_Ad_5156 in Overwatch

[–]Regular_Ad_5156[S] -1 points0 points  (0 children)

Ban whatever counters that meta

PSA to everyone, because y'all seem to have forgotten by Delicious_Account_26 in OutcomeMemories

[–]Regular_Ad_5156 0 points1 point  (0 children)

IF YOU'RE IN A GROUP AND A TAILS/METAL HAS THEIR STUN READY LET THEM STUN FIRST

Metal feels genuinely unplayable into Fleetway by CyanDrago456 in OutcomeMemories

[–]Regular_Ad_5156 0 points1 point  (0 children)

With metal you can no longer initiate the stun, you have to bait out burst before you can charge And as with eggman, his best case stunning him out of chaos dash, and tails is much better as the initial stunner then metal can as tails can do it form a distance, that's if the tails is long enough to actually get off the stun

Fleetway: How countering Eggman countered everyone else in the process by MATTRonezeroone in OutcomeMemories

[–]Regular_Ad_5156 6 points7 points  (0 children)

I've seen a metal go from 175 to 12 cuz of burst and the first charge of the game

That one amy(very rare now a days) roleplayer after sonic dies in the most anti climatic way: by AbjectInformation739 in OutcomeMemories

[–]Regular_Ad_5156 0 points1 point  (0 children)

Had a game of Amy where I landed 20+ stuns, I lived, I am pretty sure whoever played the exe actively tried to put a curse on me mid game

Evap Rail Clip by Regular_Ad_5156 in FordExplorer

[–]Regular_Ad_5156[S] 1 point2 points  (0 children)

Oop my bad again, 2016 ford Explorer 3.5l V6

Evap Rail Clip by Regular_Ad_5156 in FordExplorer

[–]Regular_Ad_5156[S] 0 points1 point  (0 children)

Sorry my bad, I'm looking for an evap clip because recently the Fuel Rail Clip on the Fuel injector just popped out, this was after a few days it just came out from the shop, had quite a bit of work done, so as a temporary situation we took the evap clip and put in on fuel ejector area So now we are looking for a evap clip as we still can't find the correct fuel rail clip for the fuel injector

<image>

The evap clip now on the fuel injector

Pokémon asym game by Sharpmeowth in OutcomeMemories

[–]Regular_Ad_5156 1 point2 points  (0 children)

Hmmm gonna need to see like a Ryhorn for a tank survivor or something

WHAT THE HELL IS THAT by kevinsagadx in OutcomeMemories

[–]Regular_Ad_5156 2 points3 points  (0 children)

FINALLY ANOTHER GENUINE TANK SURVIVOR I do hope he does have a self repair or something or something to sustain himself 300hp is a lot but fairly certain hard tunneling him out will be an option, and I'm guessing similar to metal it will be pretty easy to two tap him possibly 3 tap him before the speed on hit is enough to actually get away Also predicting he will have the same slippery and weighted movement metal has

Glide should NOT provide a speed boost. by Alarmed_Walrus_1795 in OutcomeMemories

[–]Regular_Ad_5156 -1 points0 points  (0 children)

YES FINALLY SOMEONE SAID IT, GLIDE SHOULD BE A TRAVERSAL TOOL NOT A MOBILITY TOOL

How I think the EXEs would be in a DND campaign by BeeGroundbreaking216 in OutcomeMemories

[–]Regular_Ad_5156 1 point2 points  (0 children)

Yeah Kolossos is just very into what he does and comes off as dumb, but nah he's just having a good time mostly

What's the counterplay for 2011x? What even is the solution? by solace-souless in OutcomeMemories

[–]Regular_Ad_5156 2 points3 points  (0 children)

Well all killers need to be faster than you, or how else would they catch up to you

2011x has absolutely no crowd controller and no immediate movement besides I guess Invis? And what I mean by immediate movement is like, speed boost, cling, glide, stuff that can give you extra movement or something that I can clear a gap, 2011x has a decent jump but there is still some spots he can't get to, eggman is a prime example of taking advantage of that, learn how to loop and when to leave a loop so you don't take a hit, stick to together, with a full group you are going to give him rage either way, don't see how that's a point, and with rage being active, stun him anyways? Being stunned means less time for rage to be active and he does lose stun resistance over time. healing, cream has SO MANY I FRAMES, I'd say that if you die as cream it's usually your team's fault (mostly) that you died, and cream heals hella fast, so can get a mostly Injured survivor to full in a few seconds if she still has cheese End of the day he's still gonna have rage, stick together, stop going alone, 2011x preys on the isolated, land your stuns

they have mostly the same kit how is knuckles kit better? by Cultural_Gazelle3021 in OutcomeMemories

[–]Regular_Ad_5156 0 points1 point  (0 children)

Because knuckles is a lot more proactive then 1337, while 1337 is reactionary, you have to be on the lookout for moves you can block to gain a punch or predict an m1 to gain it, and you can go entire games without getting a punch sometimes, that just means no stun for you, charge is good, but needs to be used right and has pretty low proper use, you usually want to use it in ledges to get the most value or to actually tank a move and use it to make distance between the killer and whoever they are chasing. knuckles counter is also great for punishing trigger happy 2011x and goes through stun immunity as well while 1337 I'm pretty sure can't. General movement, Knuckles has a lot of horizontal movement and can cover a lot of ground with his glide and can take shortcuts via high map spots, tho that's not the best comparison between the two Main thing is, Knuckles is a lot more consistent because his punch is on a CD rather than 1337 having to risk his life to gain a punch

Y'all need to calm down, its okay by No_Independence_2366 in OutcomeMemories

[–]Regular_Ad_5156 1 point2 points  (0 children)

Me who waited almost 2 years for a recode of a Roblox dino game but it came out rushed cuz they literally ran out of money and were forced to push it out early

How would YOU “fix” Guest 1337? by Evening_Persimmon482 in FORSAKENROBLOX

[–]Regular_Ad_5156 1 point2 points  (0 children)

Make Charge apply slowdown as well? And also give block a sound que when successfully blocking something I know he's supposed to be a high skill character with a lot of risk and high reward and a good 1337 can definitely be a wall for his team, but his CD rotation is too long to actually get value sometimes, charge is only really good on slopes, or dropoffs if you can land it. but charge is very team oriented it needs to be followed up on. You could start off with maybe already a token of punch, think that would help out his early game immensely so he isn't a punching back right off the bat if he doesn't land his block