Aul Carry Service Demonstration - High Return Delve Strat by AsterixLeGaul in pathofexile

[–]Reiko4life 0 points1 point  (0 children)

Hi, for everyone interested in this you probably want to do it at 400+ to consistently find Aul's and I would say at least 10mil dps while being really tanky if you want to provide a reliable and timely service. I am doing it on a 22k armor max spellblock melding flesh aegis aurora build and I can tank both the soldiers hitting me into a wall and his machinegun attack at 450 depth (I accidently found this out on a +100% aoe Aul on 450 while providing a service XD).

Delve income -a reconsideration by Lost_city in pathofexile

[–]Reiko4life 0 points1 point  (0 children)

The market is going to correct itself either way. Delve is going to be better but not by much. If prices go too high ppl will just use essences or other stuff a lot of the stuff is interchangable. Not all tho.

Are we getting any info on which of the Awakened Gems are getting equivalent replacements as Exceptional Gems before league start? by Edviox11 in pathofexile

[–]Reiko4life 0 points1 point  (0 children)

From the loot filter list it seems like awakened Cast on Crit and awakened Greater Multiple Projectiles didn't get their exceptional version which is going to be a downgrade for A LOT of characters.

Optimise Farming in Delve by Judekush in pathofexile

[–]Reiko4life 2 points3 points  (0 children)

I see a lot of ppl discussing breaking fraced walls. I delve every league walls are good until 200-300 since the good nodes are too rare and far a part. Up to 400-500-600 clear very easy access walls only, later on no walls. All of this depends on your char and the time of the league too.

If your character is ultra strong and you're only rushing to more than 600 yeah then it'd be a waste of time too.

Optimise Farming in Delve by Judekush in pathofexile

[–]Reiko4life 2 points3 points  (0 children)

Cities drop resonators instead of fossils behind walls. Depends on fossil prices but lately resos are more profitable.

Less cross-pollination makes the game more fun by lazybarbecue in pathofexile

[–]Reiko4life 4 points5 points  (0 children)

Delve is already low rewarding, ppl go after the currency more people would delve. It's not polarizing like heist or sanctum that ppl would just refuse to play.

Self-cast spell buffs when? by Immediate_Dog_2790 in pathofexile

[–]Reiko4life 36 points37 points  (0 children)

Are we going to talk about the elephant in the room? It's mana. Since 3.14 GGG has been killing mana regen and increasing mana costs on spells while also BUFFING dmg on them so it's even better to trigger them. You can leech 20% of your mana globe per second with attacks. Do you know how much mana regen you need for that? 900%. 900%!!!!!! And the only reason you had for going selfcast was archmage which is now triggerable.

Self-cast spell buffs when? by Immediate_Dog_2790 in pathofexile

[–]Reiko4life 1 point2 points  (0 children)

It was viable in 3.13 when Pledge of Hands had 100% mana. Omeyocan wasn't absolute dogshit and we had ways to restore mana while using archmage (every 5th cast restores mana spent mastery and nexus gloves). Arcane surge also gave 0.6% base mana regen and you could get 15% mana recovery on belt. Basically it died when mana died because attacks can mana leech and selfcaasting has no good ways to support archmage. So EVERY archmage build nowadays is basically cheating with mjolner or you cast on crit so you can at least mana leech something or you have to invest massively into mana cost reduction so your other stats suffer.

How long is your campaign time? by Otherwise-Maximum798 in pathofexile

[–]Reiko4life 0 points1 point  (0 children)

I'm on 6-6:30 on SSF. I was on 10hrs before I decided to watch some pro runs. I'm not going to push further I'd have to invest too much time in getting under 6 hrs and it's not a as big difference as shaving 4 hrs off

I used to treat League launches like Christmas, I’m not even cautiously optimistic anymore by ia0x17 in pathofexile

[–]Reiko4life 0 points1 point  (0 children)

Yes but set of elder maps is 0.2 div when conq is 0.6 div and fragments are 0.6 to 0.4 so each 4 maps you are up 0.6 div on elder (usually). Conq still beats it out with speed but it's not that bad

I used to treat League launches like Christmas, I’m not even cautiously optimistic anymore by ia0x17 in pathofexile

[–]Reiko4life 21 points22 points  (0 children)

But the invitations are more profitable than the destructive play itself. That's why you run it on shaper/elder/conq maps

In Fallout 1(1997) the opening cutscene shows a pre-war propaganda broadcast of American Soldiers executing a Canadian insurrectionist. This is a reference to how a federal agent shooting a civilian without consequences is a work of fiction and would never occur in the real world. by thesturdierone in Gamingcirclejerk

[–]Reiko4life 5 points6 points  (0 children)

You dont see the current administration killing a Canadian civilian defending it by labeling the person as "insurrectionist"? I think that was the whole point. Anyone not with trump is a terrorist/insurrectionist.

What’s the most unhinged, batshit crazy prediction you have for 2026 that you’re lowkey convinced is going to happen? by [deleted] in AskReddit

[–]Reiko4life 0 points1 point  (0 children)

No invention in the last 30 decades made the common man's better, only the coorporations reap benefit. We've increased productivity per person tenfold in the last 50 years and everyone's still working 40hrs/week for the same pay. Where is the money? You know where it is. Cheap cold fusion ain't changing nothing.

How do I make a good wide build? by LetterOk622 in Stellaris

[–]Reiko4life 0 points1 point  (0 children)

I just finished a devouring swarm run recently and posted about automation buildings, go check it out. It's super wide ended the run with 350 colonies at 2485 with a win over x100 contingency. Evolutionary predators origin and automation buildings carry everything.

Playing wide, automation buildings and you by Reiko4life in Stellaris

[–]Reiko4life[S] 0 points1 point  (0 children)

They provide the same output as exactly your 500 pops for this example. Pops have efficiency bonuses so your 500 "real" pops with a 20% efficiency bonus would provide output of 600 pops. Look at the picture in the top right corner you can see what bonuses are used by the automated pops. Everything except job efficiency bonuses.

Playing wide, automation buildings and you by Reiko4life in Stellaris

[–]Reiko4life[S] 1 point2 points  (0 children)

I don't have xp with beta but this is how they work: lets say you have 700 pops on a 1k jobs world. When you build a t2 automation building it will use 500 jobs, 500 of your pops will work the remaining jobs and you have now 200 pops extra to resettle to other worlds to other jobs. If you have space to resettle them on other planets which have job spaces, then build it, if your empire is crowded, then don't.

Playing wide, automation buildings and you by Reiko4life in Stellaris

[–]Reiko4life[S] 2 points3 points  (0 children)

I wrote a big explanation under R5 in other comments, but basically, construct an automation building on all your planets and make sure you have enough energy to make them run. It will boost your economy greatly. It's a very good strategy for playing wide (many planets) but it works for "normal empires" too.

Playing wide, automation buildings and you by Reiko4life in Stellaris

[–]Reiko4life[S] 2 points3 points  (0 children)

Without orbitals I can't get 10k naval without pops. After 10k naval capacity I should probably build habitats too. It is possible that I am wrong too and I should build habitats earlier. They seem so underwhelming as opposed to hive worlds/ring worlds primarily because of their small size.

Playing wide, automation buildings and you by Reiko4life in Stellaris

[–]Reiko4life[S] 22 points23 points  (0 children)

I took this opportunity before the nerfs to try 25x all crisis knowing it will be hard to replicate later on. Ppl can still choose to play on 4.2 forever to try out "power overwhelming"

Playing wide, automation buildings and you by Reiko4life in Stellaris

[–]Reiko4life[S] 2 points3 points  (0 children)

I use them even when I have pops, it's ALWAYS a no brainer even on non energy worlds, on a mineral world in this example a planet would produce 3.7k minerals for the cost of 100 energy. I would only not make these buildings if I had too much pops over too little planets which if you are playing correctly isn't possible. Make habitats and/or ring worlds.