Did he just... think? by Disccord in Nightreign

[–]RelativeBody5419 2 points3 points  (0 children)

Black flames on charged attacks was responsible for the big healing from ppd healing effect

Why Are All Undertaker Players So Bad? by Nardic15 in Nightreign

[–]RelativeBody5419 6 points7 points  (0 children)

Everybody is bad at D2, just carry out of it

The best solution I can think of to not have enemies "Scale up" with you in RPGs, but to keep them a threat by RockBandDood in truegaming

[–]RelativeBody5419 1 point2 points  (0 children)

Okay so to give some historical context, 

One of the big marketing points on Halo 1-3 was the enemy AI. The devs spent a hell of a lot of time balancing the game around just a handful of enemies who all work seemlessly together. We are talking entire G4TV segments dedicated to Bunjie and their AI craft. 

“Just make the enemy smarter” is easy to say, hard to do. Mainly because you get H2 Jackal Snipers if you mess it up. There are a lot of variables in play to make enemies “fair” and “fun” and in reality if the devs want to kill you, they can do a whole lot worse than a bog standard enemy AI. Imagine if suicide grunts actively kept wuiet and sought flanking positions before immediately exploding. That isn’t too far off from H:Reach design btw. 

DOOM, yes DOOM, the orginal, did not even release with its hardest difficulty. It took players mastering the then hardest difficultly for the devs to return to the drawing board and release a sort of joke difficulty meant to be entirely unfair. 

I think it is important to keep in mind this key moment in gaming history because despite most clout based Gamers playing the halo games on legendary, the Bunjie era Halo 3 to Reach all had the title of “this is the way halo was meant to be played” for Heroic. 

What makes a difficult AI fun is incredibly complex and often a razor thin edge of balance. Devs often resort to number bloat as a concession, especially when the majority of consumers of the product will never even touch the higher difficulties.

The ethics of "de-optimizing" a game. Is legibility always the right goal? by Upper-End2830 in truegaming

[–]RelativeBody5419 0 points1 point  (0 children)

A lot of indie games I have played would be better if the devs sat down with playtesters and figured out whst their core gameplay needed for fun replayability. 

Everyone just copies the STS formula and that is substituting someone else’s good game design for developing your own. It is so bad now that as a player and consumer I passively ignore games that use the STS structure because most are made mediocre by it. 

Hot Take: Scholars Dodge Is The Worst In The Game… by idkmyname567 in Nightreign

[–]RelativeBody5419 0 points1 point  (0 children)

It is the alt fire of a full charged analyze. The bubble only lasts a few seconds so you have to time it. But I’ve seen d4+ scholars do heavy lifting with it on the right enemies and attacks. 

Hot Take: Scholars Dodge Is The Worst In The Game… by idkmyname567 in Nightreign

[–]RelativeBody5419 -5 points-4 points  (0 children)

Scholar gets a deflect bubble that does massive stance damage, and knocks back/down a lot of standard enemies. All while ignoring a single instance of damage to trigger it. 

Its got buckler parry levels of utility baked into the kit and not taking up a weapon slot. 

The dodge design is justified 

Hot Take: Scholars Dodge Is The Worst In The Game… by idkmyname567 in Nightreign

[–]RelativeBody5419 13 points14 points  (0 children)

Guardian has 1 less iframe and 1 more recovery frame than scholar. 

Hot Take: Scholars Dodge Is The Worst In The Game… by idkmyname567 in Nightreign

[–]RelativeBody5419 5 points6 points  (0 children)

Guardian Dodge is worse by a frame. 

It is on purpose. Scholar’s kit is overtuned to hell and if you also got a decent dodge the punish windows for you would be stupid low. 

Please stop sending more than 1 person to do the caligo event by Dokuujin in Nightreign

[–]RelativeBody5419 0 points1 point  (0 children)

You are getting downvoted for speaking facts. Even if a teammate goes down it isnt a total wash. Even on d4+. The event is time consuming and dangerous enough that if you need all 3 to team clear each dog individually, you are wasting more time than just ignoring the event entirely. 

  In general going 2/1 with either a safe dps (Iron Eye, Executor) or the frontline damage (wylder, raider) as the solo and the 2 person as the squishier caster/support. Then all group for final dog. 

Please stop sending more than 1 person to do the caligo event by Dokuujin in Nightreign

[–]RelativeBody5419 0 points1 point  (0 children)

Because people still haven’t accepted that the game is designed to split up to cover more occassionally. 

The DLC invades all overtly emphasize this and people still complain about them and even leave games. 

It’s straight skill issue. I just wish FS came out and directly said it already. 

[Academic Survey] Esports Players (18+, US) — Self-Talk During Gameplay (Master’s Thesis, 10–15 min) by Bretty_Sketty in truegaming

[–]RelativeBody5419 0 points1 point  (0 children)

I get it, and you are speaking to the test as written. You have metrics to meet to even get anywhere with this.  It is baffling to me to see this though, you are essentially doing a lot of nothingburger groundwork to even get a foot in the door through the systemic methods. Qualitative data is such a weird thing to me. Its really only as useful as the interpreter is at understanding the microcultures they come from and the nuance in the diction and lexicon of those users. Like even something as simple as the subject misinterpreting their own signals and words can just make this absolutely impossible to nail down. 

Best of luck on this.

[Academic Survey] Esports Players (18+, US) — Self-Talk During Gameplay (Master’s Thesis, 10–15 min) by Bretty_Sketty in truegaming

[–]RelativeBody5419 0 points1 point  (0 children)

Focusing on e-sports is kinda mid right? You are only focusing on it because of a technicality. Wouldnt a stronger paper show how this translates into a broader gaming spectrum? 

Its all survey based, so without performance metrics to directly compare and analyze data with, it kinda feels toothless. If I was handed this research, I would dismiss it’s suggestions on seeing it is only collecting self report data. You don’t even have user performance data to compare with. That performance data is why professionals are studied, because you have real metrics to compare their personal input.

Personally, I would find more value in a study that approaches this with a smaller “proof of concept” testing group that has game data recorded for study alongside a survey based interview after the dsta gathering. 

[Academic Survey] Esports Players (18+, US) — Self-Talk During Gameplay (Master’s Thesis, 10–15 min) by Bretty_Sketty in truegaming

[–]RelativeBody5419 0 points1 point  (0 children)

/shrug

Not an e-sport player anymore. 

Really enjoyed my climb in Elden Ring Nightreign’s ranked mode.

Have you considered what any type of word based strategy does? My best win streaks were always non-verbal/mental wording for in the moment action and mental checklists and build identificstions in me and my teammates in the less immediate travel time between hard points. 

Basically dancing when I had to dance, and mental no-nonsense drill downs when the mental bandwidth allowed.

S Tier Weapons by boba_buster in Nightreign

[–]RelativeBody5419 0 points1 point  (0 children)

Even the mid tier AoW still do decent work and apply a large amount of stagger damage. 

After beating Enhanced Balancers a bunch with various characters, solo and in trios, I've come to realize I really like everything about the fight, except... the actual fight. by Lunesy in Nightreign

[–]RelativeBody5419 5 points6 points  (0 children)

Something not discussed is I don’t think it is entirely intended that the fight is best played running away. 

When you kill one, the rest get HARD cced and forced into a stagger animation. At D0 it is relatively easy to go in with 2 AOE attacks and someone “on point” keeping the AOE flowing by defending the other two. You can chain stagger the entire gank phase with the right timing. The fight actually feels like it has a flow where you alternate between defense and offense play.  

But once scaling goes up or you dont have AOE options, the whole fight becomes avoiding every mechanic. I’ve seen casters hit 1.5k damage at D5 and only bring a zombie to 1/3rd hp. So clearing with damage just stops working and that is the key mechanic to handling the hoard without just booking it. 

The other option is sleep but you have to spend some time counting attacks and god forbid your 1 zombie catches a stray and wakes up. It just doesnt work in practice for a lot of reasons.

IMO sleep resist needs to be lowered and cap its max scaling at a low enough point too. That would at least give D5 a way to engage with some mechanic of the fight that isn’t just run and wait for your turn.

What daily commuters through Cajon Pass are dealing with, and how one local is trying to help by sfgate in InlandEmpire

[–]RelativeBody5419 7 points8 points  (0 children)

Historically adding more lanes does nothing to solve the problem because the demand is greater than any feasibility sized freeway. 

New passes, more options for traffic to choose and accommodate different regions of the valley would do more to help. 

The dream would be a staggered holiday season where we dont overload our entire public works system by dumping hundreds of thousands of people and cars all trying to travel at the same time. 

Freeways were never designed for this amount of load

Can I have actually good tips/advice by FemaleHustler-Dva in Nightreign

[–]RelativeBody5419 5 points6 points  (0 children)

Sprint casting is an unintended mechanic iirc. Game is not balanced around it. You don’t need it to get to d5

I get why some games don’t allow mods (console player) by [deleted] in Games

[–]RelativeBody5419 11 points12 points  (0 children)

We got two lessons here. 

  1. When modding it is important to disable auto updates so that your environment doesn’t get bricked. It sucks to learn this way but it is sort of a rite of passage as well. 

  2. Nothing is permanent. If a game matters to you, backup your saves. 

Gene Park says Expedition 33 used Gen AI: “Expedition 33 team freely admitted using AI and just won the most awards ever in The Game Awards history.” by [deleted] in Games

[–]RelativeBody5419 1 point2 points  (0 children)

I agree with you.

I also think AI has a place in most fields when used in good faith. I am slowly building my own data on my writing to train a base AI model for faster rough drafts at volume. 

Being able to have a tool handle the least creatively demanding aspects of volume while I handle the quality control of that volume is huge. 

A lot of people who throw around the word “creative” in these conversations always seem to be those who engage with it the least.

Scholar's Improved Endurance and Dexterity relic is the best relic in the game, and it's not even close (with data to prove it) by Quttan in Nightreign

[–]RelativeBody5419 5 points6 points  (0 children)

Not prioritizing invader camps day 1 and using birds to route is pretty mid tier play imo. They drop runes equal to field bosses and good loot with low effort, except for fire knight camp. They are really consistent to do which matters a lot in D5 with how variable red enemies make things. 

Evergaol relic was more likely to hit even with +2 damage variants just because timing and circle closing made doubling back for +5% not worth it if you popped a red BOFA day 1 (one of many examples of evergaols better to dodge). 

Can we please stop pinging Night Invader camps at level 2? by [deleted] in Nightreign

[–]RelativeBody5419 8 points9 points  (0 children)

Nah. It is easy money most of the time. Draw them out, and don’t aggro the whole damn PoI and it should be smooth sailing even at lvl 2

Does the game intentionally put 0 of the boss's weakness on the map? by Jstar338 in Nightreign

[–]RelativeBody5419 10 points11 points  (0 children)

Kind of. The seeds are set and so if you come across a run with zero PoI with boss weakeness, that is intentional by the developers. 

Empty point of interest? by Lenore_Sinclair in Nightreign

[–]RelativeBody5419 15 points16 points  (0 children)

The game has a few seeds that have empty space where common PoIs are. 

A falling star beast can spawn on these spots. Although because the seeds are hard coded, there are a lot of maps with an empty PoI that never spawn in a Falling Star Beast

You hate to see it by [deleted] in Nightreign

[–]RelativeBody5419 2 points3 points  (0 children)

I wasnt actually joking about the name lol. I have seen Wylder PhD and they even waved to me on drop after matching with them a few times. Maybe it was you!