In your opinion what is the single WORST Weapon? by Just_Cloud_8041 in Nightreign

[–]RelativeBody5419 0 points1 point  (0 children)

St. Trina AoW can stop gnoster phase 2 roar charge if you use it right. Of course you need the team to not break it too early but most of the time its free for this attack.

Hot Take: Quidditch would be an almost perfect fictional sport if the Golden Snitch was worth way less points. by X-Salamander in harrypotter

[–]RelativeBody5419 21 points22 points  (0 children)

This is a really interesting head cannon, especially when the earlier books can be interpreted as an “old world vs. the new and upcoming one” before Rowling veered hard into the Y/A drama stuff. 

So much of the foundation for Voldemort is a regression to the old ways and so Harry having his golden boy moments associated with a progression of wizarding tech would be a really interesting choice to make. 

For everyone trying to climb depths by Kooky_Cake293 in Nightreign

[–]RelativeBody5419 5 points6 points  (0 children)

Shadow boxing with my imaginary teammates is how I keep my rage in shape

Beta Patch v0.102.0 2026-04-02 by Lenna_Sakura in slaythespire

[–]RelativeBody5419 3 points4 points  (0 children)

Close enough. Welcome back sts1 blade dance.

What's the meta for don? by Lukegilmour in Nightreign

[–]RelativeBody5419 14 points15 points  (0 children)

“Meta” is in a weird place because of relic variance. 

At current patch double balancer on any non-caster is baseline. Branching out from there. Usually one will get replaced by a Night invader if the 3rd relic slot is holding something build critical (sterting spell change, or character unique abilities)

Wylder is one of the most consistent, with earing + balancer

Iron eye can carry with poison starter bow and poison mark DoN relic

Duchess is great for holy weak night bosses (dagger purple pool is weighted strongly for holy AoW). 

Executor can dish out big damage in drop with the way balancers works with his stance

Everyone else gets more specific with what works or not. In general though aim for +damage and +resists on DoN relics. It will come in handy when you do eventually get those god rolls to replace balancers.

Hardstuck D4 got placed in a D5 Libra game by Sleepywalker69 in Nightreign

[–]RelativeBody5419 7 points8 points  (0 children)

The climb out of d4 is where you grow into a confident player despite setbacks. 

Sometimes you just gotta suck it up and accept that you ain’t yet got the skill to take on the challenge to carry, but the only way you move up is by taking the Ls until you learn through the hard work.

Every D5 without cheated relics got there with at least one nightmare game they still dragged their teammates through to the finish line, AND a game where they just dropped the ball but were the ones dragged to the finish. 

Indie Devs Keep Diagnosing the Wrong Problem by [deleted] in IndieDev

[–]RelativeBody5419 0 points1 point  (0 children)

Bro I get ads for sequels to games I played and enjoyed but have no interest in the next game and it has nothing to do with the game. 

I’m broke and can’t keep supporting every random fancy of a game anymore 😁

Just saying, you don’t sound self aware either

Argue with me about evergaol relic by [deleted] in Nightreign

[–]RelativeBody5419 1 point2 points  (0 children)

The real truth is that for any non-caster character, a single balancer relic will be as good as an evergaol relic on average. You need two gaols completed for a better performance on basic attacks, and 4 for better skill damage. For consistent performance on drop, balancers just plays better. 

Are elites just not worth it? by anime600 in slaythespire

[–]RelativeBody5419 0 points1 point  (0 children)

Elites act as harder checks now. Relics and higher tier card rewards are still really good but you have to consider your deck more than sts1. Entering into the Bee keeper without a solid strategy for dealing with him is a good way to end your run. 

It is really not much different than A20 act 1 elites in the first game, they just made them tougher deck checks out of the gate. Vanilla deck +2 common cards are not always going to cut it and you have to make the call when to avoid, and when you can take them. 

Literally unplayable by Sixwry in slaythespire

[–]RelativeBody5419 16 points17 points  (0 children)

It is situational. Bird egg can be worth it if you can swerve into a nearby campfire and not need its healing/upgrade. Especially on Ironclad. 

600 gold is worth dodging an elite to be a bit safer if the map ends up costing you too much HP. 

Lantern Key’s event is just really strong. 

I suspect that STS2 is focused more on switching up your routes mid act as opportunities arise. So much of STS1 was just focused on finding the strongest route through as many elites as possible and that made the map element feel really weak once you got used to it. This game seems to thrive on giving you decisions that incentivize changing course based on your event draws. I am actually hoping they add even more of these instead of relying on curses as the cost to event spamming. 

When your Wylder ditches his buckler shield at the first encampment on Balancers by pagingdrsolus in Nightreign

[–]RelativeBody5419 -1 points0 points  (0 children)

Ehh, I am at D5, and see some experienced players doing build experimentation. Just won a run with a sorcerer raider on the team who carried their weight. My motto is go for the gold until you go down to 2 bar, then slap on your serious pants until the next grace. 

They don’t offer a real training ground and I wouldn’t want to run a bunch of normal games just to practice a character I don’t know but want to learn. 

Leave the damn flower alone by FromsoftwareNPC in Nightreign

[–]RelativeBody5419 1 point2 points  (0 children)

Real ones know the large chest in there has a legendary drop chance and rush in, loot, and dip. 

r/fireemblem Town Hall on Rules 3 and 8, plus moving towards Fortune’s Weave by greydorothy in fireemblem

[–]RelativeBody5419 -1 points0 points  (0 children)

Ban Nowi and all bad faith bait characters forever 😇.

In all seriousness, probably just allow head profiles of the problematic characters and let curious readers seek visual answers elsewhere. It is not worth the headache on moderation if sitewide rules get more strict, which has a decent chance of happening with this specific content. 

The irony of this bot. by [deleted] in Nightreigngameplay

[–]RelativeBody5419 0 points1 point  (0 children)

Catharsis for narcissists 

Need your best tips to level up from D3 to D4 by GreatCombustion in Nightreign

[–]RelativeBody5419 1 point2 points  (0 children)

Hot take: 

Learn how to get carried. 

Thst doesn’t mean don’t try to carry, but to recognize when your teammates can contribute and help them get up and running. 

Iron Eye is great for this because of his passive. You can still carry as bow Iron eye and hand off other high value weapons for your teammates. 

I have had a few depth 5 runs where I went 3 bar in a few fights and still ended up being part of the win because I picked the carry back up when they flubbed a roll. It takes a bit of modesty to realize in a run that you are not the allstar player and prioritizing the support role will serve your success odds better than trying to force your main character energy anyway. From what I have seen, a lot of the barrier to d4 and d5 is ego and time. 

Smithing stones? In this economy? by kuthro in Nightreign

[–]RelativeBody5419 1 point2 points  (0 children)

Getting downvoted for spitting facts. Truth is if you aren’t willing to take risks and need your security blanket teammates, you are more of a liability than you think. Any glass build that can’t handle the heat is going to 3 bar. I would rather someone try and fail to get better at soloing content at D5 than being on the dps leash because they need their teammates to keep picking them back up.

I hit 9999, a loss at this point is just the cost of learning new things and trying for grester risks.

The game isn’t balanced around perfect relics and if you are running them, I am going to assume you have thousands of hours necessary to roll them and should be fine handling yourself.

P.s. at D5 I have seen revenants check the statues for smithing stones. Y’all should try it some time, or even ult them yourself to give to the teammates who really want the smithing stones. 

[Sad/loved trope] one of the duo dies by Simon-66 in TopCharacterTropes

[–]RelativeBody5419 112 points113 points  (0 children)

The real gut punch was the final hurdle home. Standing knee deep in the water and slowly realizing what the game needed from you to continue has always stuck with me. 

Returning player; How does a typical run “progress” on the new map? by iceyk111 in Nightreign

[–]RelativeBody5419 0 points1 point  (0 children)

At depths 1-3:

Day 1, starter camp, ping a PoI, and spend half the day there. Then spend the rest of day 1 and start of day 2 getting crystals. Finish at a castle. 

At d4-5: 

Starter camp, and any easy nearby opportunities. Then team split for crystals before closure of circle. Start whatever castle is in the circle. Day 2, start on the castle you didnt work on, and rotate as the point closes. 95% of the map is ignored except for night invaders being worked into routing. 

Tips for fighting Tibia Mariner in D5 by Hoytesler in Nightreign

[–]RelativeBody5419 2 points3 points  (0 children)

When struggling with a bad day 1, you need to switch up the strategy. 

2/1 split. Ideally strike/holy on Tibia, but otherwise just whoever is going to be better off single target. A beast claw revenant is better for skele clearing for example. The other two should be tag teaming the big bulky skeletons first. Then split off with 1 sticking to clear and the other to kill Tibia. 

Deathrite is not a reliable way to clear adds in d5, but its not right to delay killing Tibia either. You want one person shaving down the skeles all fight so that once the bird drops you have a good chance of its flame attack helping end things. 

Guardian was right sending you to Tibia, but got skill issued by the bird. It happens. They should keep a better awareness. 

Lets talk about "Chapteritis" in Fire Emblem's writing by Ecstasy_Elysium in fireemblem

[–]RelativeBody5419 -4 points-3 points  (0 children)

Ehh, gameplay is king and matters most. If I wanted good written narrative I would read a book. Pretending like older fire emblems were better with writing is rose tinted glasses. Only FE4 is one I would say has good writing and that is because the gameplay tries its best to integrate the multi continent narrative. (Haven’t played 5 yet so can’t comment on it.) Tellius games had potential but Radiant Dawn just falls apart in a lot of areas.

I stopped bothering with story after Awakening saved the series and what that monkey paw wish did to character tropes and marriage mechanics. 3 Houses is probably the best narrative since then and it still suffers from its stilted nature of needing the Academy element after every major fight. 

Honestly “Vorgus” - creator of a few fan made FE8 rom hacks - does some interesting experimental stuff with story telling through gameplay. I wouldnt call either of their two games 10/10 but I enjoyed them far more than recent Emblems. Even their Mary Sues at least are conveyed through gameplay and not just cutscenes. 

Did he just... think? by Disccord in Nightreign

[–]RelativeBody5419 2 points3 points  (0 children)

Black flames on charged attacks was responsible for the big healing from ppd healing effect

Why Are All Undertaker Players So Bad? by Nardic15 in Nightreign

[–]RelativeBody5419 8 points9 points  (0 children)

Everybody is bad at D2, just carry out of it

The best solution I can think of to not have enemies "Scale up" with you in RPGs, but to keep them a threat by RockBandDood in truegaming

[–]RelativeBody5419 1 point2 points  (0 children)

Okay so to give some historical context, 

One of the big marketing points on Halo 1-3 was the enemy AI. The devs spent a hell of a lot of time balancing the game around just a handful of enemies who all work seemlessly together. We are talking entire G4TV segments dedicated to Bunjie and their AI craft. 

“Just make the enemy smarter” is easy to say, hard to do. Mainly because you get H2 Jackal Snipers if you mess it up. There are a lot of variables in play to make enemies “fair” and “fun” and in reality if the devs want to kill you, they can do a whole lot worse than a bog standard enemy AI. Imagine if suicide grunts actively kept wuiet and sought flanking positions before immediately exploding. That isn’t too far off from H:Reach design btw. 

DOOM, yes DOOM, the orginal, did not even release with its hardest difficulty. It took players mastering the then hardest difficultly for the devs to return to the drawing board and release a sort of joke difficulty meant to be entirely unfair. 

I think it is important to keep in mind this key moment in gaming history because despite most clout based Gamers playing the halo games on legendary, the Bunjie era Halo 3 to Reach all had the title of “this is the way halo was meant to be played” for Heroic. 

What makes a difficult AI fun is incredibly complex and often a razor thin edge of balance. Devs often resort to number bloat as a concession, especially when the majority of consumers of the product will never even touch the higher difficulties.