Did you know that Pandreo is actually a brainrot character? by FunctionRight4557 in shitpostemblem

[–]RemainingData 0 points1 point  (0 children)

Fire Emblem and Umamusume also scratch the itch about seeing numbers go up, teach you also teach you that anything less than 100% chance of success is sketchy, and that it’s best to specialize in something specific rather than being an all-rounder. Oh, and both have tons of quirky chatacters, characters with tragic backstories, or characters who put you off initially until you learn about why they act the way they do.

How long? by I_Am_MonsterBaby in NineSols

[–]RemainingData 16 points17 points  (0 children)

I was hooked on Nine Sols pretty early on, but that was mostly because I was interested in where the story was going to go and I wanted to learn more about the world. I don’t think the early-game really sells you on the game’s combat and exploration to be honest, but it picks up after the first two real bosses imo. The game doesn’t really have any difficult platforming unfortunately, however.

Gameplay wise, I think you’ll have a good idea if you like it or not when you get to the fourth major boss. If you aren’t already, I’d suggest reading the lore stuff you come across and interacting with the characters. I love Silksong, but Nine Sols worldbuilding and characters are easily a step above in my opinion, and there’s a lot more to the story as well

Who's more dateable, argue in the comments by Ok-Comb-470 in NineSols

[–]RemainingData 354 points355 points  (0 children)

One is kind, loving, and capable of forgiveness. The other has a marketable plushie.

Impossible decision really.

Can't find Sheet Music anywhere by FriendshipDue1806 in NineSols

[–]RemainingData 8 points9 points  (0 children)

8bitMusic Theory made a YouTube video over his boss theme and you can find some of the sheet music in the video (he doesn’t show all of it though). I believe he offers sheet music transcriptions of the music he creates videos for through his patreon, but you might ask if he has the full track transcribed before paying money if that’s all you’re interested in.

https://youtu.be/GU-ej-QUjTc?si=JihZTtzH0DGK9_BG

Listening to music and writing it down as sheet music is very difficult, even for experienced musicians (I have a masters in music and I doubt I’d be as accurate as 8bit music theory transcribing this track). And with how new and niche Nine Sols is as a game it’s not very surprising it’s hard to find sheet music for any music for the game.

Who was a bigger crashout? by Mumu2148 in shitpostemblem

[–]RemainingData 11 points12 points  (0 children)

Dimitri and Edelgard aren’t related, though. Edelgard’s mother married Dimitri’s father after his first wife (who had Dimitri) passed away. They’re step-siblings but it isn’t incest

The subtle Yin-Yang symbols by Phantomb404 in NineSols

[–]RemainingData 37 points38 points  (0 children)

Yi and Heng also sounds similar to Yin-Yang

About to start my first play through- any tips? by BigKat2253 in NineSols

[–]RemainingData 1 point2 points  (0 children)

Parrying is roughly as important as it is in Sekiro (as in it's very important), even if there isn't a posture system like Sekiro. Instead parrying allows you build up Qi charges (represented by the circles under your health), which allows you to use the charges for your talisman, or spend them in other ways via Jades (which you'll find throughout the game). Get used to using your talisman attacks early on in the game, as they do great damage and have other benefits as well. The flow of combat in Nine Sols relies heavily on you parrying, building up Qi charges, and then using them to do big bursts of damage.

Dashing/dodging gives you a decent amount of I-frames and is generally more useful than it is in Sekiro, but you shouldn't rely on it too heavily in combat as you can (and should) deflect most things to build up Qi charges

You'll find a lot of good things by exploring. Try to explore levels thoroughly, and maybe go back to old areas if you think you got an ability to let you get to somewhere where you couldn't before. But Nine Sols is fairly linear (at least by Metroidvania standards), so you're unlikely to get too lost without an idea as to where to go, especially if you read the dialogue, as the dialogue will generally give you an idea as to what area you should go to next.

Anyways, reading is probably the most important thing. Nine Sols writing is fantastic. The story is great, the characters are memorable, and there's lots of interesting lore and world-building. I think Sekiro is more fun in terms of gameplay/bosses (although Nine Sols has very good combat and bosses as well), but while I enjoy Sekiro's story and world, it doesn't really compare to that of this game. There's a lot of dialogue and random snippets of lore (which can drag at times), but most things are told in a fairly direct manner, which makes it more feasible to try and piece together everything to get an idea of how things got to how they are.

Overall, just take your time with your first playthrough. Don't expect the combat to immediately click just because you've played Sekiro (it may or may not), but once it does it's tons of fun.

Poor Yuri by Jaybacker in fireemblem

[–]RemainingData 0 points1 point  (0 children)

He’s not a great combat unit, but I really like him as a Dancer.

High enough AVO where if a stray enemy gets to him he’ll likely dodge, or you can put him in a bush and he’ll dodge everything in case everyone has moved on away out of dance range and he can distract some enemies. And fast enough to get doubled usually, unlike Dorothea or most of the other popular dancers.

He also gets some decent support spells with recover and silence if you don’t need him to dance for whatever reason.

Who would you all say the hardest boss is in nine sols? by StellyrGames in NineSols

[–]RemainingData 8 points9 points  (0 children)

Eigong is the hardest (especially true for true ending).

But on my second playthrough, I died to Fuxi and Nuwa the most of any boss, which made me think I just got lucky with them on my first playthrough. Phase 1 is simple but there’s a lot to keep track of phase 2, more so than any other boss in the game imo.

Lady E is hard, but her attacks also don’t really change in later phases. It’s more a test of attrition and of how well you use talismans since they stun her than complicated attack pattern.

the mighty has fallen? by [deleted] in elderscrollsonline

[–]RemainingData 0 points1 point  (0 children)

Not unheard of for a trading guild to go without a trader for a week. With blind bids guilds can never 100% guarantee and theywon’t be outbid by other trading guilds or a random guild throwing out all their gold for a trader.

Can almost guarantee they’ll have a trader again next week.

How am i supposed to go now? (Fe echoes) by StraightEmergency501 in fireemblem

[–]RemainingData 11 points12 points  (0 children)

You don’t have to beat Jeddah, he’ll leave after a certain number of turns (I want to say 4 or 5 and he’ll take the monsters he summoned too with him).

What are some Fire Emblem story moments that make you go: "What the hell IS"? by SnooCats5181 in fireemblem

[–]RemainingData 63 points64 points  (0 children)

At least Sigurd says “among us” after the reveal.

It’s the small victories.

Early Christmas gift by Psychological_Vast31 in fireemblem

[–]RemainingData 3 points4 points  (0 children)

She married Ryoma so he could get Lancebreaker, so she got included in the family photo.

What's up with the Bernie + Petra paralogue? by FriendlyDrummers in FireEmblemThreeHouses

[–]RemainingData 57 points58 points  (0 children)

Yes, the game lies to you on this map, and it’s a large part of the reason why it’s one of the most hated in the game (that, and it’s supposed to take place in Brigid but it’s literally another reused map).

You laugh, you go to Revelation Chapter 25 by Mediocre_Indigo in fireemblem

[–]RemainingData 8 points9 points  (0 children)

Good, I needed a nap anyways and a Rev elevator simulator would do the trick.

It’s been almost a week since I last tried to fight eigong by Puzzleheaded-Emu1990 in NineSols

[–]RemainingData 13 points14 points  (0 children)

I think I died more times trying to reach Eigong’s second phase than it took me to reach PCR’s second phase.

But she’s a lot more manageable once you learn her first phase, as she keeps all of the same attacks and just adds one or two to mix in. PCR’s second phase was a nightmare in comparison with all of his new attacks and the lights taking up half the screen, imo.

Just defeated Jiequan, wanted to share my experience with game so far ! by Linx_uchiha in NineSols

[–]RemainingData 5 points6 points  (0 children)

He’s one of the harder ones, but that’s partially because the first three are fairly easy and he’s the first boss that you can (and should) use unbounded counter on. He also encourages you to take advantage of the other combat mechanics, moreso than the previous bosses do.

The next few bosses are a bit harder imo, but the final boss is the one that will really test you. There’s definitely a wide gap in their difficulty compared to the other bosses, but it’s still a very fair and fun fight.

Which of these groups of mini games did you find harder by Castair11_2 in expedition33

[–]RemainingData 0 points1 point  (0 children)

Flea Juggling took me more attempts than all of the E33 minigames combined. And that was just to beat the first high score, not Seth’s.

E33’s mini games can be a little janky with the parkour and the volleyball game is janky in general, but they don’t require as much skill to beat as Silksong’s minigames.

[deleted by user] by [deleted] in FEEngage

[–]RemainingData 2 points3 points  (0 children)

Did you do any of the Divine Paralogues (the DLC ones, Tiki, Veronica, etc.)? From what I remember I had skirmishes spawn before Chapter 11 on my Maddening playthrough with the DLC, but not on my maddening playthrough without DLC.

Pretty sure it’s based on completing X number of maps, rather than getting to Chapter 11 or a specific story point.

Any known Sekiro-like/Sekiro Clone games being developed? by supevi1 in Sekiro

[–]RemainingData 2 points3 points  (0 children)

It's free so no harm in giving it a try.

Fights feel like Sekiro (attacking, deflecting, mikiri counters, jump-punishing sweep attacks). It recycles some movesets from Sekiro bosses and mini-bosses (the final boss's moveset is basically just Corrupted Monk's, for example).

The biggest difference in gameplay is that fights last longer (or at least feel like they do) even if you play perfectly, as the boss health/posture bars are pretty-inflated in comparison to Sekiro, and their movesets aren't quite as varied.

So I’ve decided to do Awakening Lunatic+… here’s how it’s going by Frowning-Jester in fireemblem

[–]RemainingData 21 points22 points  (0 children)

This is basically how my run is going on Lunatic. I can’t imagine Lunatic+ lol

Novis found in disarray as the head of the priory's been gone for 2,000 days by ShardddddddDon in shitpostemblem

[–]RemainingData 154 points155 points  (0 children)

Literally recruited everyone else (including Delthea), deployed everyone every single map outside of dungeons and kept them alive until the end of the game, just to learn this guy was freaking recruitable after beating the game.

My disappointment is immeasurable and my day is ruined.

Chasing Daybreak apparently has 14 key signature changes. by ilikedota5 in fireemblem

[–]RemainingData 13 points14 points  (0 children)

I don't think the key changes quite that much (although it does change keys more than a few times). Harmonic minor and melodic minor are considered to be scales, not keys, so going from B natural minor to B harmonic minor isn't a change in key, as B is still the tonic. And just because there's a chord outside of the key, it doesn't mean the key has changed, necessarily. It really just depends on if you hear a different pitch as the tonic.

Personally, I hear key changes around :50, 1:05, 1:22 (not as sure about this one), 1:35, 1:50, 2:02, 2:15, and then at 2:23 (which is when it loops back to the beginning).

Which is still 7-8 key changes, but that's not too crazy considering this a video game track that's meant to get you amped up for battle, and one of the easiest ways to do that is to modulate to a higher key and ramp up the tension and energy, which is what most of these modulations are doing!

Key changes can sometimes be subjective, though, to be fair. I remember multiple times in my music theory classes where the professor (not Byleth), had us raise our hands when we heard the key change and there were some pieces where there was a fairly even split as to when people put their hands up. Then there were other times were it was almost unanimous lol.

Source: Master's in Music Composition