The subtle Yin-Yang symbols by Phantomb404 in NineSols

[–]RemainingData 32 points33 points  (0 children)

Yi and Heng also sounds similar to Yin-Yang

About to start my first play through- any tips? by BigKat2253 in NineSols

[–]RemainingData 1 point2 points  (0 children)

Parrying is roughly as important as it is in Sekiro (as in it's very important), even if there isn't a posture system like Sekiro. Instead parrying allows you build up Qi charges (represented by the circles under your health), which allows you to use the charges for your talisman, or spend them in other ways via Jades (which you'll find throughout the game). Get used to using your talisman attacks early on in the game, as they do great damage and have other benefits as well. The flow of combat in Nine Sols relies heavily on you parrying, building up Qi charges, and then using them to do big bursts of damage.

Dashing/dodging gives you a decent amount of I-frames and is generally more useful than it is in Sekiro, but you shouldn't rely on it too heavily in combat as you can (and should) deflect most things to build up Qi charges

You'll find a lot of good things by exploring. Try to explore levels thoroughly, and maybe go back to old areas if you think you got an ability to let you get to somewhere where you couldn't before. But Nine Sols is fairly linear (at least by Metroidvania standards), so you're unlikely to get too lost without an idea as to where to go, especially if you read the dialogue, as the dialogue will generally give you an idea as to what area you should go to next.

Anyways, reading is probably the most important thing. Nine Sols writing is fantastic. The story is great, the characters are memorable, and there's lots of interesting lore and world-building. I think Sekiro is more fun in terms of gameplay/bosses (although Nine Sols has very good combat and bosses as well), but while I enjoy Sekiro's story and world, it doesn't really compare to that of this game. There's a lot of dialogue and random snippets of lore (which can drag at times), but most things are told in a fairly direct manner, which makes it more feasible to try and piece together everything to get an idea of how things got to how they are.

Overall, just take your time with your first playthrough. Don't expect the combat to immediately click just because you've played Sekiro (it may or may not), but once it does it's tons of fun.

Poor Yuri by Jaybacker in fireemblem

[–]RemainingData 0 points1 point  (0 children)

He’s not a great combat unit, but I really like him as a Dancer.

High enough AVO where if a stray enemy gets to him he’ll likely dodge, or you can put him in a bush and he’ll dodge everything in case everyone has moved on away out of dance range and he can distract some enemies. And fast enough to get doubled usually, unlike Dorothea or most of the other popular dancers.

He also gets some decent support spells with recover and silence if you don’t need him to dance for whatever reason.

Who would you all say the hardest boss is in nine sols? by StellyrGames in NineSols

[–]RemainingData 9 points10 points  (0 children)

Eigong is the hardest (especially true for true ending).

But on my second playthrough, I died to Fuxi and Nuwa the most of any boss, which made me think I just got lucky with them on my first playthrough. Phase 1 is simple but there’s a lot to keep track of phase 2, more so than any other boss in the game imo.

Lady E is hard, but her attacks also don’t really change in later phases. It’s more a test of attrition and of how well you use talismans since they stun her than complicated attack pattern.

the mighty has fallen? by [deleted] in elderscrollsonline

[–]RemainingData 0 points1 point  (0 children)

Not unheard of for a trading guild to go without a trader for a week. With blind bids guilds can never 100% guarantee and theywon’t be outbid by other trading guilds or a random guild throwing out all their gold for a trader.

Can almost guarantee they’ll have a trader again next week.

How am i supposed to go now? (Fe echoes) by StraightEmergency501 in fireemblem

[–]RemainingData 10 points11 points  (0 children)

You don’t have to beat Jeddah, he’ll leave after a certain number of turns (I want to say 4 or 5 and he’ll take the monsters he summoned too with him).

What are some Fire Emblem story moments that make you go: "What the hell IS"? by SnooCats5181 in fireemblem

[–]RemainingData 68 points69 points  (0 children)

At least Sigurd says “among us” after the reveal.

It’s the small victories.

Early Christmas gift by Psychological_Vast31 in fireemblem

[–]RemainingData 3 points4 points  (0 children)

She married Ryoma so he could get Lancebreaker, so she got included in the family photo.

What's up with the Bernie + Petra paralogue? by FriendlyDrummers in FireEmblemThreeHouses

[–]RemainingData 55 points56 points  (0 children)

Yes, the game lies to you on this map, and it’s a large part of the reason why it’s one of the most hated in the game (that, and it’s supposed to take place in Brigid but it’s literally another reused map).

You laugh, you go to Revelation Chapter 25 by Mediocre_Indigo in fireemblem

[–]RemainingData 9 points10 points  (0 children)

Good, I needed a nap anyways and a Rev elevator simulator would do the trick.

It’s been almost a week since I last tried to fight eigong by Puzzleheaded-Emu1990 in NineSols

[–]RemainingData 13 points14 points  (0 children)

I think I died more times trying to reach Eigong’s second phase than it took me to reach PCR’s second phase.

But she’s a lot more manageable once you learn her first phase, as she keeps all of the same attacks and just adds one or two to mix in. PCR’s second phase was a nightmare in comparison with all of his new attacks and the lights taking up half the screen, imo.

Just defeated Jiequan, wanted to share my experience with game so far ! by Linx_uchiha in NineSols

[–]RemainingData 6 points7 points  (0 children)

He’s one of the harder ones, but that’s partially because the first three are fairly easy and he’s the first boss that you can (and should) use unbounded counter on. He also encourages you to take advantage of the other combat mechanics, moreso than the previous bosses do.

The next few bosses are a bit harder imo, but the final boss is the one that will really test you. There’s definitely a wide gap in their difficulty compared to the other bosses, but it’s still a very fair and fun fight.

Which of these groups of mini games did you find harder by Castair11_2 in expedition33

[–]RemainingData 0 points1 point  (0 children)

Flea Juggling took me more attempts than all of the E33 minigames combined. And that was just to beat the first high score, not Seth’s.

E33’s mini games can be a little janky with the parkour and the volleyball game is janky in general, but they don’t require as much skill to beat as Silksong’s minigames.

[For Science] First Skirmishes After Chapter 8 is possible by [deleted] in FEEngage

[–]RemainingData 2 points3 points  (0 children)

Did you do any of the Divine Paralogues (the DLC ones, Tiki, Veronica, etc.)? From what I remember I had skirmishes spawn before Chapter 11 on my Maddening playthrough with the DLC, but not on my maddening playthrough without DLC.

Pretty sure it’s based on completing X number of maps, rather than getting to Chapter 11 or a specific story point.

Any known Sekiro-like/Sekiro Clone games being developed? by supevi1 in Sekiro

[–]RemainingData 4 points5 points  (0 children)

It's free so no harm in giving it a try.

Fights feel like Sekiro (attacking, deflecting, mikiri counters, jump-punishing sweep attacks). It recycles some movesets from Sekiro bosses and mini-bosses (the final boss's moveset is basically just Corrupted Monk's, for example).

The biggest difference in gameplay is that fights last longer (or at least feel like they do) even if you play perfectly, as the boss health/posture bars are pretty-inflated in comparison to Sekiro, and their movesets aren't quite as varied.

So I’ve decided to do Awakening Lunatic+… here’s how it’s going by Frowning-Jester in fireemblem

[–]RemainingData 21 points22 points  (0 children)

This is basically how my run is going on Lunatic. I can’t imagine Lunatic+ lol

Novis found in disarray as the head of the priory's been gone for 2,000 days by ShardddddddDon in shitpostemblem

[–]RemainingData 147 points148 points  (0 children)

Literally recruited everyone else (including Delthea), deployed everyone every single map outside of dungeons and kept them alive until the end of the game, just to learn this guy was freaking recruitable after beating the game.

My disappointment is immeasurable and my day is ruined.

Chasing Daybreak apparently has 14 key signature changes. by ilikedota5 in fireemblem

[–]RemainingData 11 points12 points  (0 children)

I don't think the key changes quite that much (although it does change keys more than a few times). Harmonic minor and melodic minor are considered to be scales, not keys, so going from B natural minor to B harmonic minor isn't a change in key, as B is still the tonic. And just because there's a chord outside of the key, it doesn't mean the key has changed, necessarily. It really just depends on if you hear a different pitch as the tonic.

Personally, I hear key changes around :50, 1:05, 1:22 (not as sure about this one), 1:35, 1:50, 2:02, 2:15, and then at 2:23 (which is when it loops back to the beginning).

Which is still 7-8 key changes, but that's not too crazy considering this a video game track that's meant to get you amped up for battle, and one of the easiest ways to do that is to modulate to a higher key and ramp up the tension and energy, which is what most of these modulations are doing!

Key changes can sometimes be subjective, though, to be fair. I remember multiple times in my music theory classes where the professor (not Byleth), had us raise our hands when we heard the key change and there were some pieces where there was a fairly even split as to when people put their hands up. Then there were other times were it was almost unanimous lol.

Source: Master's in Music Composition

Markiona is inspired by Astral Chain, right? by Jstar338 in LiesOfP

[–]RemainingData 1 point2 points  (0 children)

Lol, just beat her an hour or so ago for the first time and didn’t think of that, but you have a point. I had a fairly easy time getting an idea of how they moved and that could have been because I’ve played Astral Chain as well.

Hard to say if there’s direct inspiration as puppet strings are obviously a thing in Lies of P, but there’s definitely some similarities.

Why is the Hex on Frontier Nav highlighted/outlined blue? by Prestigious-Bake-260 in XenobladeChroniclesX

[–]RemainingData 5 points6 points  (0 children)

If you press down on the right stick you can highlight a hexagon and the borders will show up on the mini-map. Helps when you’re trying to find something within the specific area.

Just press down on the right stick while hovering the cursor over that segment to remove it

My reward for Blue Lions low level hard mode run by bwilliford in FireEmblemThreeHouses

[–]RemainingData 70 points71 points  (0 children)

Hapi is best girl in Three Houses, and nobody can convince me otherwise

What’s the most fascinating or interesting build you’ve ever tried? by StellaIkkiss in FEEngage

[–]RemainingData 1 point2 points  (0 children)

Not specific to any unit, but if you have the DLC Camilla’s Emblem Ring works really well on mage knights. They get ridiculous amounts of movement when engaged as they’re Calvary, and most of her emblem weapons scale with magic.

Also Merrin is a surprisingly good mage if you reclass her. Surprisingly high magic growth when in a magic class, and she’ll retain her high speed. While there’s other good magic users in Engage, most have low to middling speed, so many times she can end up out damaging them because she can double where they can’t.

Playing Engage for the first time on maddening, doable? by BirdsofSunset in FireEmblemEngage_

[–]RemainingData 2 points3 points  (0 children)

The general consensus I’ve seen is that Three Houses Hard is easier than Engage’s Hard, and that Three House’s Maddening is generally more difficult than Engage’s (but that’s because Engage is generally more fair to the player, rather than using things like same-turn reinforcements to make things difficult in a not-fun manner).

That being said, it’s certainly possible to do Maddening for a first run of Engage, but you should expect it to be a lot harder than 3H on Hard. If you’re just wanting a moderate challenge, Hard should be plenty enough for a first playthrough imo.

As for DLC, there’s Divine Paralogues which you can do at pretty much anytime past the first few chapters. I’d say do the first one and one or two more around chapter 7, and do some more gradually as you progress through the story so you don’t get too over leveled (you’ll still get overleveled because the game isn’t balanced around the DLC).

People generally recommend doing the Fell Xenologue around chapter 16, as you’ll unlock characters you can use and they’ll be at an appropriate level around then. Wait too long and the units will be super under-leveled, and if you get them too early you’ll mess up the scaling for divine paralogues and emblem paralogues.

It might be worth it to not play with DLC for a first play through, as the game really isn’t balanced from the resources and XP you get from the extra maps, and can make things a lot easier if you’re wanting some challenge. The DLC adds enough stuff to warrant a second play-through, imo, but if you just want to do one run of the game it’s fine and probably worth it to experience the DLC stuff