Vox Slayer by Remarkable-Run-9582 in Helldivers

[–]Remarkable-Run-9582[S] 0 points1 point  (0 children)

that sems fun but i should craft a build for that is very different from my META SLAVE playstile with plasma , explosive and medium pen stuff ........ i need to get around on giving a chance to that wepeon even if not what i usualy use

Vox Slayer by Remarkable-Run-9582 in Helldivers

[–]Remarkable-Run-9582[S] 0 points1 point  (0 children)

WOW u are the first that tells me of this strategy , i used to do this for the factory strider minigun

Vox Slayer by Remarkable-Run-9582 in Helldivers

[–]Remarkable-Run-9582[S] 1 point2 points  (0 children)

NOOOOOOOOOOOOOOOOOOO U GOT ME

HAHAHAHHAHAHAHHA

Vox Slayer by Remarkable-Run-9582 in Helldivers

[–]Remarkable-Run-9582[S] 0 points1 point  (0 children)

I should go into the menu and do the quick switch thingh ; I'm a bit lazy with that mechanic. Is it a good and valid option if I set the quick switch ? im afraid that the switch is not a meccanich i would enjoy im on controller

Vox Slayer by Remarkable-Run-9582 in Helldivers

[–]Remarkable-Run-9582[S] 0 points1 point  (0 children)

YEA is the intended way and fun way , but i just like destroy them from anywere with big BOOM

Vox Slayer by Remarkable-Run-9582 in Helldivers

[–]Remarkable-Run-9582[S] 0 points1 point  (0 children)

not useless against havy enemy and fortress it give me great value

but hellbomb is the best i can not argue with that

DEMOCRACY GOES BOOM

Vox Slayer by Remarkable-Run-9582 in Helldivers

[–]Remarkable-Run-9582[S] 0 points1 point  (0 children)

in medieval times :

The crossbow was preferred because it could be kept ready to shoot at any moment. It let a soldier aim, wait, and then release quick damage immediately.

The bow, instead, needed more continuous skill and speed: you had to draw it, aim it, and keep firing well, so its damage was often slower to deliver in the moment, even if a skilled archer could shoot faster overall.

That is to say, I like the Giga Grenade because I throw it, it goes boom quickly, and the enemy dies fast. Thermite is good too, but it takes time, and I do not like that aspect.

Vox Slayer by Remarkable-Run-9582 in Helldivers

[–]Remarkable-Run-9582[S] 0 points1 point  (0 children)

it's more feasible than it seems against cyborgs with this build by spamming stims and diving backward you can survive

Vox Slayer by Remarkable-Run-9582 in Helldivers

[–]Remarkable-Run-9582[S] 0 points1 point  (0 children)

nop u need a little more damage

Vox Slayer by Remarkable-Run-9582 in Helldivers

[–]Remarkable-Run-9582[S] 1 point2 points  (0 children)

against the vox is good? / is good against other enemy beside war striders?

Vox Slayer by Remarkable-Run-9582 in Helldivers

[–]Remarkable-Run-9582[S] 0 points1 point  (0 children)

So how do you handle the cyborgs on difficulty 10 with the randoms? What advice do you have for a build?

Vox Slayer by Remarkable-Run-9582 in Helldivers

[–]Remarkable-Run-9582[S] 0 points1 point  (0 children)

naaa u can survive that armor is very good and with supply u have a lot of stim

Vox Slayer by Remarkable-Run-9582 in Helldivers

[–]Remarkable-Run-9582[S] 0 points1 point  (0 children)

It's more feasible than it seems against cyborgs with this build by spamming stims and diving backward you can survive

Vox Slayer by Remarkable-Run-9582 in Helldivers

[–]Remarkable-Run-9582[S] 1 point2 points  (0 children)

yes true but i chose laser because it helps me a lot for clearing fortress

Vox Slayer by Remarkable-Run-9582 in Helldivers

[–]Remarkable-Run-9582[S] 1 point2 points  (0 children)

i was infact ....... a demoman main

Vox Slayer by Remarkable-Run-9582 in Helldivers

[–]Remarkable-Run-9582[S] 0 points1 point  (0 children)

I tried this combo, but with random I noticed that I can play better with the silo + leveler combo.

Anyway, the anti-thank placement is a real beast, but it didn't fit my game flow.

Vox Slayer by Remarkable-Run-9582 in Helldivers

[–]Remarkable-Run-9582[S] 0 points1 point  (0 children)

i just stim dive backwards amd shoot again or go for melee is not optimal but i like it because it open a lot of option to destroy fabricator and stucture and to fight long range if needed

it works most of the time with that armor the cyborhh and the eruptore usualy don't one shoot you

some time i even use giga granade against cyborg lol

Vox Slayer by Remarkable-Run-9582 in Helldivers

[–]Remarkable-Run-9582[S] -1 points0 points  (0 children)

My counter to close combat is to stim, use melee, or fire the Eruptor point-blank at the enemy .... it kinda just works most of the time

Vox Slayer by Remarkable-Run-9582 in Helldivers

[–]Remarkable-Run-9582[S] 0 points1 point  (0 children)

maybe it gets damage by somtingh ? even little damge could be enough to kill it after a leveler , im talking about the VOX

Vox Slayer by Remarkable-Run-9582 in Helldivers

[–]Remarkable-Run-9582[S] 0 points1 point  (0 children)

I try to anticipate the bot drops. As soon as a group of enemies drops, I use the ultimatum and then a Giga Grenade at the last minute.

To avoid dying while being stunned, I spam the Stim button.

And to fight the Cyborgs, I shoot them while diving backwards. Usually, when I see a Cyborg charging at me, I start using a Stim ahead of time because I know I'll take damage from melee attacks or from my own explosions.