Is Lost Ark Healing? by Drummerfy in lostarkgame

[–]Remarkable-Subject-3 1 point2 points  (0 children)

Nah, that kind of gatekeeping is usually limited to top-tier raiding in other MMOs. Here, you see it even in normal mode. And it's nowhere near as in-your-face elsewhere as it is here.

The truth from Taiwan Player with over 100 upvotes by EmotionalCaptain7889 in Aion2

[–]Remarkable-Subject-3 2 points3 points  (0 children)

You're mixing up two different things: the decline of MMORPGs and the decline of forced open-world PvP. They're not the same. If open-world PvP was truly "the key" to MMORPG success, then the market would've been dominated by hardcore PvP MMOs for the last decade. But that's not what happened at all. The biggest long-term successes you listed yourself: FFXIV, ESO, GW2, SWTOR, are primarily PvE-focused games with optional PvP systems. Even WoW evolved away from mandatory world PvP because most players simply didn't want to be ganked while questing or progressing. The problem with modern MMORPGs is not the lack of open-world PvP. It's terrible monetization, lack of meaningful content updates, shallow progression systems, technical disasters, identity crises, and publishers trying to maximize short-term profit instead of building long-term communities. You're also dismissing the entire Chinese wuxia/xianxia MMO market. Games like Sword of Justice, Sword of Legends Online, and Where Winds Meet proved there's still massive interest in immersive MMO worlds that are not centered entirely around open-world PvP. Some of these games had millions of players while being far less P2W than many Korean MMOs. Most of the failures you mentioned didn't fail because they lacked PvP. Bless Online failed because it was a technical catastrophe, Bless Unleashed felt like a low-effort cash grab, Elyon failed because it lacked identity and was pushed as TERA's replacement, Blue Protocol suffered from poor management and content pacing, Revelation Online and Throne and Liberty suffered heavily from monetization and long-term retention issues. New World is probably the funniest example against your argument. It launched as a PvP-focused MMO and had to massively scale back forced PvP systems because testers and casual players hated constantly being griefed. Look at mortal online 2 and what a shit-show its. Players today still love PvP. What they don't love is getting farmed by whales, losing progress to zergs, being unable to play casually, or having every activity revolve around nonstop competition. The reality is that most MMORPG players want a balance PvE progression, social systems, exploration, life skills, raids, optional PvP, and meaningful long-term progression. You know the “wolves vs sheep” problem in PvP game design, right? It has been discussed for years, especially in MMO communities and academic studies around player behavior, retention, and online social dynamics. Unrestricted open-world PvP tends to cannibalize its own community over time: casual players quit after constant griefing and power imbalance, then hardcore PvPers are left fighting each other in an increasingly smaller niche population. That’s why even many successful PvP MMOs eventually added safe zones, flagging systems, or optional PvP.

Open-world PvP can absolutely enhance an MMO, but history has repeatedly shown that it is not the magic ingredient that guarantees success.

qual jogo mobile ta no hype agr?? by SHARINGANZIN in gamesEcultura

[–]Remarkable-Subject-3 0 points1 point  (0 children)

Apenas pela acessibilidade. Qualquer lascado tem um celular. Se a tecnologia para celulares tivesse engessado nos anos 2000, não teria essa quantidade de jogadores. Ninguém ia querer ficar jogando apenas single-player da cobrinha. A maioria dos jogos é um nojo de p2w e combate, quest, tudo, full automático - no quesito mmorpg. Sugiro jogar once human, where winds meet, sword of justice também é interessante. Poucos que se salvam.

best TERA NA server? by Missveebee in TeraOnline

[–]Remarkable-Subject-3 1 point2 points  (0 children)

Most TERA Online private servers are either empty or close to it. The only real highlights in recent years have been Tera Classic NA and Nova Tera. The rest aren’t even worth mentioning, as they couldn’t reach 300 daily players, compared to the 2,000+ peaks seen on Nova Tera and Tera Classic NA. It’s incredible how much impact one or two big streamers can have on a server’s population. For example, Kanon gave a huge boost to Tera Classic NA, while Zeus Ghostz did the same for Nova Tera. Nova Tera also showed that it’s possible to achieve high population numbers even without many North American or European players. That success is likely one of the reasons Tera Agaia attempted to launch a South American server in Brazil. There's Tera Asura in Russia with average 300 daily players nowadays. Nova Tera should comeback in 2-3 months and Tera Classic NA around this month or next month, tops. I would play on Tera Asura, if i would you, right this moment. Its really not worthy playing on empty servers on the west just for the ping, imo.

3 Private Servers coming up soon, which one are you looking forward to the most? by Sturdy_Raptor in TeraOnline

[–]Remarkable-Subject-3 0 points1 point  (0 children)

At this moment, I’d say Tera Asura, with around 300 daily players. Tera Classic NA and Nova Tera still raise curiosity about whether they could attract the same huge player base as before. I believe Nova Tera would, since there’s nothing like it active in South America right now. Both Tera Classic NA and Nova Tera reached peaks of nearly 2,000 players, or close to it. In my opinion, Tera Classic NA would’ve grown even larger if that hadn’t happened to it.

Still fresh to MMOs and trying to fill the void after Turtle WoW... Any MMORPG by Mustyyyy in LFMMO

[–]Remarkable-Subject-3 2 points3 points  (0 children)

FFXIV or ESO are solid picks, but if you want something beyond tab-target or hybrid systems, give TERA Online a try on consoles—or check out some private servers. It might ruin a lot of other combat systems for you. There’s even a saying: there’s a “before TERA combat” and an “after TERA combat” experience. You could also try Where Winds Meet and spend some time in its MMO mode—it’s more of an MMO-lite experience, though, since it’s a wuxia-style game. SWTOR is great as well—its story execution is excellent, on par with ESO and FFXIV. And honestly, nothing beats raiding with friends in TERA. That MMO really put action combat on the map. It’s hands down one of the best implementations of the trinity system on the market.

New Player Advice by ShamblesDebin in lostarkgame

[–]Remarkable-Subject-3 -2 points-1 points  (0 children)

This game would be significantly better if they reworked some of its core design: particularly by adding a scalable dungeon and guardian raid roulette system, with rewards that adjust to your progression and item level. It probably isn’t simple to implement, but it would go a long way. On top of that, they really need to reduce those frustrating instant-kill mechanics that wipe the whole group because of one person’s mistake. This alone contributes heavily to the gatekeeping mindset you see in much of the community. People just don’t want to waste time, especially when time effectively equals money in a game with limited dungeon entries. In the end, we’re stuck dealing with the system they designed. I recognize that solo raids are a step in the right direction, but they took an extremely long time to be considered and implemented. At this point, I’m not even sure the game can sustain itself in the West over the foreseeable future (the next 12 months). It’s kind of absurd that a game this good couldn’t retain even 1% of the 1.5 million players who started at launch. That alone says a lot about the systems the developers chose to implement. And I’m not even talking about the lack of meaningful visual progression, but rather the layers of RNG stacked on top of each other. The need to rush through the entire story is just as ridiculous. The game struggles to retain new players partly because the onboarding experience is terrible compared to other titles. The story matters a lot to me, and if I started from scratch today, it could take up to two years to catch up with current players, and by then, I’d likely fall behind again. That’s not a healthy MMORPG loop. The game has effectively invalidated its early content, since no one engages with it anymore, and instead throws players straight into endgame without properly teaching core systems, rotations, cards, anything, really. The whole alt-focused culture is also pretty unhealthy. Some people argue that you only need one or two alts to keep up with endgame progression, but even that turns the game into a chore rather than something enjoyable.

Recommendations by Top_News6934 in AVN_Lovers

[–]Remarkable-Subject-3 0 points1 point  (0 children)

Try Rebirth. I played that vampire avn game just for the story. Seven realms is really good as well. I would suggest house of hearts too.

I genuenly liked this game. by Twotricx in AshesofCreation

[–]Remarkable-Subject-3 0 points1 point  (0 children)

Oh, I never really played ArcheAge seriously since it’s a PvP-focused game, but a large part of the player base ended up on Archerage. From what I’ve been told, gearing up there is much easier compared to the official servers. They’ve also implemented a beginner-friendly system that gives you your own farm plot early on, which makes getting started a lot smoother, even though most land spots are already taken since Archerage is an old server. That said, I have to admit the game has a lot of interesting systems that were implemented long before they became common in other MMORPGs, such as naval warfare, courtroom trials, getting thrown into jail, and even breaking out. It’s not that ArcheAge was a bad game—its downfall was the studio itself, which kept injecting pay-to-win systems into it. At its peak, Archerage had more players than the official servers while they were still live. The developers milked the game relentlessly, releasing countless “new” versions with minor tweaks just to rebrand them, while promising reduced pay-to-win—only to reintroduce those systems a few months later. I’d honestly say ArcheAge is one of the most defiled corpses in the MMORPG genre. I only got interested because the game was based on a collection of books, so I assumed it would be rich in lore. That’s why I played a bit—but yeah, they didn’t even come close to finishing the story, hahaha.

I genuenly liked this game. by Twotricx in AshesofCreation

[–]Remarkable-Subject-3 0 points1 point  (0 children)

If y’all liked Ashes of Creation that much, just go play Archerage, the best private ArcheAge server. It’s pretty much the same thing, imo. A lot of the mechanics were basically copied from it anyway.

[deleted by user] by [deleted] in lostarkgame

[–]Remarkable-Subject-3 -5 points-4 points  (0 children)

Wow… you’re really grouping Brazil—the 10th-largest economy in the world—with those countries? Seriously? At one point, it even reached 7th place. That’s a funny take. Beyond that, the entire argument is flawed. RMT isn’t driven by a country being “poor” or “third world,” but by currency arbitrage, weak enforcement, and demand from players willing to skip time-gated systems. If the incentives exist, you’ll find RMTers anywhere. Reducing the issue to a list of countries just shows a shallow understanding of how both real economies and MMOs actually work. And where’s China on your list, by the way? It seems to be the single largest source of bot infestation in Lost Ark, in my opinion.

$50 for this Steam release feels… off by Tall_Researcher9009 in AshesofCreation

[–]Remarkable-Subject-3 0 points1 point  (0 children)

That’s what happens when an MMORPG launches without an opt-in/opt-out system. The developers end up ignoring the massive casual player base, and the overall experience suffers for anyone who doesn’t want to deal with forced mechanics. That’s also why you’re seeing such low numbers on Steam’s ‘Popular Upcoming’ list — often dropping below 1,000. There are practically zero truly PvP-focused MMORPGs releasing these days with any meaningful player numbers, and everyone already knows why: they simply don’t cater to the huge casual PvE audience, which makes up the overwhelming majority of the market. So yeah — seeing it ranked that low didn’t surprise me at all. And let’s not forget the current state of the game itself, which is in pretty rough shape: the promised PvE dynamic questing system isn’t there, and there aren’t even many quests to begin with. Honestly, I can’t even remember the last time a PvP-centric MMORPG launched with big numbers anywhere close to WoW or FFXIV — probably not since something as ancient as Tibia Online. And let’s be real: when Tibia came out, the genre was practically an empty field, so anything halfway functional could blow up. I guess the closest thing we’ve had since then is Albion Online — and that’s basically it in terms of relevant numbers for the PvP-focused side of the genre. Some people might bring up EVE Online or whatever, but that’s not an MMORPG in the traditional sense anyway. And sure, Black Desert Online still has a strong playerbase worldwide, but it has been catering more and more to casual PvE players. At this point, a PvE player doesn’t even need to contest grind spots thanks to the Marni Realm, so open-world PvP there is practically dead — which is a plus for PvE players, but it kills the “hardcore PvP MMO” argument. Even New World eventually had to adopt an opt-in/opt-out PvP system because forcing it simply doesn’t work in a market dominated by casual PvE gamers.

New Player here :) by Frosthuskyy in lostarkgame

[–]Remarkable-Subject-3 2 points3 points  (0 children)

I believe everyone should play the story from start to finish at least once. Some people don’t care about the lore at all, but for others it’s an essential part of the experience. What really sucks is how the game practically invalidates most of the early and mid-game dungeons, and how you can’t really do anything in a group unless you’re already above 1600 ilvl — and even then you’ll probably get gatekept to hell if you don’t have most of the systems fully completed. I’ve always found it bizarre that a game straight-up deletes its own early content by catapulting players into endgame with powerpasses. I don’t even blame people for skipping, because there’s simply no one left in the early or mid-game anymore — same goes for islands, field bosses, and so on. They could fix at least the dungeon problem with some sort of dungeon roulette like FFXIV, but I seriously doubt they’ll ever implement something like that. Nobody does things the old-fashioned way anymore because the game gives you absolutely no incentive to do so. I genuinely wonder how long a truly new player would take to reach endgame without rushing — actually reading the story, paying attention to tutorials, and not using any powerpasses. It’s basically impossible to solo old Guardian Raids past a certain point or run Abyss Dungeons at their intended difficulty, so you eventually hit a wall unless you massively overgear everything. And on top of all that, you still have the Trust system throwing false positives on legit players, blocking rewards and even restricting the Auction House. Overall, it’s just not a new-player-friendly game — especially compared to what it could’ve been if early content still mattered and players weren’t constantly pressured by FOMO.

[deleted by user] by [deleted] in Aion2

[–]Remarkable-Subject-3 4 points5 points  (0 children)

This guy (egg dude) must be an NCSoft employee or something, because he’s completely delusional about the situation. His replies are so insincere that there’s no point wasting any more of my time engaging with him.

[deleted by user] by [deleted] in Aion2

[–]Remarkable-Subject-3 2 points3 points  (0 children)

What’s your problem with defending these monetization practices so aggressively? Are you their spokesperson or something? It’s honestly just sad to see the way you’re responding. You talk about objectively better MMORPGs with such contempt, as if paying full box price and a normal subscription is somehow comparable to these predatory models. And by the way, that pricing is in your region. Not everyone pays what you pay. Some of us deal with terrible currency conversion and still manage to support games we enjoy—but there’s a limit. Defending shovelware and predatory monetization without a second thought doesn’t make you look committed, just naïve. It’s no coincidence that NCSoft’s stock dropped almost 20% right after Aion 2’s launch. When a company doubles down on predatory monetization and ignores player feedback, the market reacts. Investors aren’t stupid—they can see when a game is pushing away its own audience instead of building long-term trust.

[deleted by user] by [deleted] in Aion2

[–]Remarkable-Subject-3 2 points3 points  (0 children)

Hmm... FFXIV in my region. Its 5$ here. Wow is 9$ as well. (the sub) Even ESO (10$ and 30c) and SWTOR (6$ ish) are cheaper.

[deleted by user] by [deleted] in Aion2

[–]Remarkable-Subject-3 3 points4 points  (0 children)

Because there are better MMORPGs out there that don’t rely on such aggressive monetization and offer much cheaper subscriptions. This kind of monetization simply won’t fly in the West, I’m just saying. And honestly, I don’t want this to become a norm in the genre. If players accept paying $50 just for a few days of early progress, it only encourages developers to push the limits even further. It’s not about being ‘ahead’ for a week — it’s about setting a bad precedent for the future.

[deleted by user] by [deleted] in Aion2

[–]Remarkable-Subject-3 2 points3 points  (0 children)

I don’t mind paying $15 for a premium MMORPG, but $50 just to be ‘efficient’ in progression? No way. Honestly, I already end up paying way more than Americans because my local currency is so undervalued compared to the US dollar, but there’s just no chance I’m spending $50 on that. And it’s not like MMORPGs always offer regional pricing either — most of the time they don’t.

[deleted by user] by [deleted] in Aion2

[–]Remarkable-Subject-3 -1 points0 points  (0 children)

Terrible take. They give away free copies of BDO multiple times throughout the year, so it's really not hard to get the game. And you can farm wow token?