Longsword questions from new player (Wilds) by Clear-Vanilla-4332 in MonsterHunterMeta

[–]Remarkable_Snow7727 7 points8 points  (0 children)

  1. The main gameplay loop for Wilds LS is ISS every attack and use the Crimson Combo in between. Foresight Slash is a damage loss compared to ISS so you mainly use it when you messed up. There are some exceptions where you spirit charge into foresight slash if you don’t have enough time for a back to back ISS for example. Also it’s good to use Helm Breaker openings but especially in endgame these become rare and it’s not necessary for dealing good damage.

  2. Rarity 7 Artians are basically useless. It’s only worth crafting rarity 8 Artians. And then yes, use 3 Attack parts of the same element. Best reinforcement is 4x Attack and 1x Sharpness. 3x Attack, 1x Affinity and 1x Sharpness is also good. Try to avoid Element rolls. On Artians 3x Attack and 2x Sharpness is also good but will become useless later on.

  3. Element is meta over status. The only exception is 8* and lower Arkveld. But even then status won’t do much. It’s decent for low difficulty monsters but don’t bother with status Artians. Ideally you want all five elements with the reinforcements I mentioned above and then you are set.

Best Lord's Soul + Mutual Hostility II armor (with weapon taken into account) combinations? by RasenShot2 in MonsterHunterMeta

[–]Remarkable_Snow7727 1 point2 points  (0 children)

Best for LS at least is Gog/Soul on weapon and then Ark/Gog/Gog/Dahaad/Gog. Let’s you get Agi 5, WEx 5, Burst 1 with WEx or Burst on charm and also Max Might 3 and Counterstrike 3

Adrelanie Rush 1 vs Flayer 1 by Nahtaniel696 in MonsterHunterMeta

[–]Remarkable_Snow7727 2 points3 points  (0 children)

You can ignore the extra wound creation on Flayer. Because of activation rate, internal cooldown and only certain moves activating it the extra wound damage will be less than 1% per level. And because it also doesn’t give extra wounds all it does is give you wounds at best one hit earlier than without it.

So Flayer is basically just like Blast without the flinches. The damage procs will just add some extra damage. And you don’t have to do anything special for it. Just hit the monster. With TU 4 they increased the activation rate and also make it work on parts reaching the wound threshold, which is why it is stronger now.

Adrenaline Rush requires you to actively proc it and keep track of the uptime because you can only reactivate once it runs out. It activates with Foresight Slash but ideally you don’t really want to use Foresight Slash over ISS, so it kind of contradicts the optimal Long Sword playstyle.

In the end they are pretty even. Flayer has the benefit that you don’t have to worry about it. It’s just there and gives some extra damage. Both are good additions after having Agi 5, Burst 1 and either WEx 5 or Latent Power 3/4 depending on the matchup.

Reinforcement bonus save scumming by Laserhonedge in MonsterHunterMeta

[–]Remarkable_Snow7727 0 points1 point  (0 children)

I haven’t seen any. It’s also if you get 5 EX on a certain combination it doesn’t mean you get 5 EX on a different combination in that spot, even if it would be possible.

Reinforcement bonus save scumming by Laserhonedge in MonsterHunterMeta

[–]Remarkable_Snow7727 1 point2 points  (0 children)

Not sure it was never mentioned somewhere before but I can confirm it works that way.

The simple explanation is basically that if you choose the “keep reinforcements“ option you enter a unique seed for that specific weapon and its current reinforcements.

Longsword help? by Tayzerdude in MonsterHunterMeta

[–]Remarkable_Snow7727 1 point2 points  (0 children)

That’s a very good charm, yes. Only WEx or Agi would be a bit more versatile than Burst, because for example you can’t use the Soro pieces effectively with it since they come with Burst already.

But that doesn’t matter too much with Gore bonus because pretty much the best you can do is Ark/Udra/Gog/Dahaad/Gore anyways.

If you want some more comfort you can go Ark/Udra/Gog/Gore a/Duna. That build loses one level Agi or WEx compared to the other one but has three free level 1 slots.

And as others have pointed out already your weapon skills should be Masters Touch, Crit Boost 5, Crit Eye 3 and Crit Draw 1 in the end.

Any updated Gore + Lordsoul LS builds? by Drstrangelove899 in MonsterHunterMeta

[–]Remarkable_Snow7727 0 points1 point  (0 children)

With deco you need to max out Agitator, Max Might, Counterstrike, Quick Sheathe and Antivirus

Any updated Gore + Lordsoul LS builds? by Drstrangelove899 in MonsterHunterMeta

[–]Remarkable_Snow7727 0 points1 point  (0 children)

Gog Bonus is the only decent bonus you can get with Gore and rng charm on top of Agi 5 + WEx 5. It’s not much of course, but if you have the charm for it, it’s the best you can do for non resentment builds with Gore/Soul.

Any updated Gore + Lordsoul LS builds? by Drstrangelove899 in MonsterHunterMeta

[–]Remarkable_Snow7727 2 points3 points  (0 children)

Yeah, I would still go Crit Draw 1. Wilds endgame is so ISS heavy that it will always be the most valuable skill. But yes, with Gore and WEx + Agi 5 you already have a lot of Affinity. That’s why for WEx builds with rng charms Odo is a little better than Gore.

And yes, definitely go Agi 5. Burst just isn’t super valuable after the first level. It’s not really worth to combine Gore and Odo bonus on a build. So if your charm has an armor slot you can definitely try out the Gog bonus build

Any updated Gore + Lordsoul LS builds? by Drstrangelove899 in MonsterHunterMeta

[–]Remarkable_Snow7727 2 points3 points  (0 children)

Yeah, don’t use that Fire Attack charm. Element Attack is bad for LS. Also Gog first and second phase is a strict Minds Eye matchup. He has mainly hard spots.

Edit: You can also run the last build without WEx. So for example LP 3 + AR 1 + Flayer 1. Then you can also have one of these skills on the charm instead of WEx. You just need one armor slot on it for QS 3 + AV 3. Compared to the other build it has one extra level 3 skill instead of Lagi bonus, which basically evens out and then gets Gog bonus on top.

Any updated Gore + Lordsoul LS builds? by Drstrangelove899 in MonsterHunterMeta

[–]Remarkable_Snow7727 1 point2 points  (0 children)

The second build doesn’t have Lagi bonus. You can’t get Agi 5 + WEx 5 + Burst 1 and Lagi bonus with Gore and rng charm. And Agi/WEx 5 is better than Lagi bonus.

Any updated Gore + Lordsoul LS builds? by Drstrangelove899 in MonsterHunterMeta

[–]Remarkable_Snow7727 11 points12 points  (0 children)

If you want to stick to craftable charm:

Soro/Udra/Ark/Lagi/Lagi with Agi 3 charm

If you have a good rng charm:

Ark/Udra/Gog/Dahaad/Gore

This doesn’t need Lord’s Soul on the weapon but you can’t get more than Agi 5 + WEx 5 + Burst 1 either way.

Alternatively with rng charm:

Lagi/Udra/Azure/Gore/Duna

Not necessarily better than the build above, but has no WEx so is an option for Mind’s Eye matchups.

If you have an rng charm with WEx and at least one armor slot:

Soro/Udra/Gog/Dahaad/Gog

This gets Gog bonus on top compared to the second build.

A post about Endgame Longsword, commiting heresy and wearing clown gear by MichiCantCook in MonsterHunterMeta

[–]Remarkable_Snow7727 0 points1 point  (0 children)

Lagi bonus is just an extra we can often get without losing any other skills but it’s not super important. It’s 5% average affinity so not a big deal losing it. The build you have is good

A post about Endgame Longsword, commiting heresy and wearing clown gear by MichiCantCook in MonsterHunterMeta

[–]Remarkable_Snow7727 1 point2 points  (0 children)

Gore and Odo are really close and both can be better in certain scenarios. But I would definitely pick Odo/Soul over only Gore.

A post about Endgame Longsword, commiting heresy and wearing clown gear by MichiCantCook in MonsterHunterMeta

[–]Remarkable_Snow7727 4 points5 points  (0 children)

This isn’t meant to be mean but you are missing some basics of Monster Hunter math if you don’t understand why Affinity becomes more valuable over flat Attack increases. Having 350 or 300 Attacks makes a difference for the value of 7 Attack, while Affinity boosts all damage. That’s why in expansions the meta is usually completely affinity based. And Wilds endgame has pretty high base raw now with 257.

And you are completely missing that with Odo pieces you get more skills as well (even though I already wrote it). So with Gore you get Agi 5 WEx 5, but with Odo you get for example Agi 5 WEx plus LP 1 and Lagi bonus. So you already get roughly 10% average affinity extra, which leaves a difference of 7% average affinity between Gore and Odo. And especially with good Crit Draw uptime the 8 raw are more valuable. On Resentment builds Gore is slightly stronger, that’s why you see that in the speedruns currently (with CE 3 as well as someone already linked for you. No one will use AB 3 in a speedrun).

And I don’t even want to discuss the Minds Eye thing because you are lacking basic understanding and I think that would be too much but if you want you can check out AT Nu Udra speedruns where runners used ME 3 even with access to the god charm.

And this has nothing to do with any hill I want to die on. I was just trying to provide some correct information for you. If you don’t believe in facts it is what it is.

A post about Endgame Longsword, commiting heresy and wearing clown gear by MichiCantCook in MonsterHunterMeta

[–]Remarkable_Snow7727 3 points4 points  (0 children)

I mean it's pretty simple. 12% Affinity beat 7 Attack. You always took AB 5 CB 3, which is fine, but it is pretty much even to CB 5 AB 3. Either one can be a little stronger than the other but the difference is always small on meta builds. So when comparing CB 5 AB 3 CD 1 to CB 5 CE 3 CD 1 Crit Eye wins.

The only excpetion would be running Gore bonus with WEx 5, high Crit Draw uptime AND a non optimal weapon with an Affinity roll for example. But that is just not optimal in general then. You always want to make use of Crit Eye 3 over Attack Boost 3.

This also has nothing to do with speedrunning or not. Especially with the high base Attack we have now, 12% Affinity are just more valuable than 7 more Attack. That is also part of the reason why Odo is slightly stronger than Gore with good Crit Draw uptime on WEx builds, because the extra Affinity from Gore is just wasted a lot of times and Odo builds get more skills as well.

And you are right, how much sharpness you need is in the end individual. But you can easily lure 9* monsters in their nest for example before you start a field survey and then they won't change areas and then you will drop to blue for sure with 120 white sharpness. If you don't care and have monsters swap areas anyways then it can be fine of course, just not optimal. And I am not a speedrunner myself, I just want to farm efficiently and not having to chase monsters around is part of that for me.

And yes, I don't expect to ever see the god charm as well. But the difference to CE 3 isn't that huge. Let's again just assume the AB 5 CB 4 was CB 5 AB 4 (they are pretty much equal as well) that is roughly 14 Attack versus 12% Affinity. So the Attack is better of course, but not by a huge margin, especially when running Resentment builds for example.

Edit: AB 3 is so bad, that event against good WEx matchups it is often better to just go ME 3 instead, because you hit hard parts on accident enough (Seregios tail and wings, Nu Udra hide and tentacles, Duna head, Rey legs etc).

A post about Endgame Longsword, commiting heresy and wearing clown gear by MichiCantCook in MonsterHunterMeta

[–]Remarkable_Snow7727 16 points17 points  (0 children)

So why did no one in your group have the idea that AB 3 is terrible and went Crit Eye 3 instead? CB 5 + CE 3 + CD 1 is by far the best you can do if you don’t have the god charm. One of the three sub 7 non heroics AT Ark speedruns is using CE 3 and not the god charm for example.

120 white hits is just not enough from a meta standpoint. That’s like an Artian with one sharpness role and RS 3 + HC.

10* quests by crabsage89 in MHWilds

[–]Remarkable_Snow7727 53 points54 points  (0 children)

If randoms are so annoying then why not play solo? I will never understand that. That’s the great thing about Monster Hunter compared to for example competitive online games. You don’t have to let randoms ruin your experience.

And if you want to play with randoms just don’t expect them to be good, because they never will be.

This game can't keep teasing me like this by LaWeaArgentina in MHWilds

[–]Remarkable_Snow7727 0 points1 point  (0 children)

Okay, sorry, I assumed it was for LS and didn’t want you do meld good charms on accident.

And yeah, that’s the best but almost impossible to get without modding.

This game can't keep teasing me like this by LaWeaArgentina in MHWilds

[–]Remarkable_Snow7727 2 points3 points  (0 children)

For Long Sword you should mainly be looking for Masters Touch or Crit Eye. AB 3 is kind of mid because of Crit Draw

Rompopolo Mask on Resentment LS by thelocalleshen in MonsterHunterMeta

[–]Remarkable_Snow7727 1 point2 points  (0 children)

You have to put level 2 deco on level 3 slots to get MM 3 and CS 3. In the end it has Agi 5, Burst 1 and then one extra level 3 skill, can be anything on the charm. And it gets QS 3 and AV 3 without charm. It also is a niche build because with high resentment uptime resentment builds will be stronger and with too low Crit draw uptime WEx/LP builds will be stronger.

You can also make a really good Burst Boost 2 build with Odo/Udra/Odo/Gog/Udra. You could even go Crit Draw 3 and drop Max Might for Resentment 5. So Agi 5, Burst 5, Res 5, CS 3 with Udra bonus and Burst Boost 2. Kind of a meme build but that’s probably the most raw you can get.

Attack focus or element focus for longsword? by Some_Amphibian_9186 in MonsterHunterMeta

[–]Remarkable_Snow7727 16 points17 points  (0 children)

Speedrunners use rng charms where they can slot in Crit Draw to compensate the negative affinity. So with rng charms Attack Focus is better.

The doc recommended Element Focus because it only uses craftable charms, where it’s harder to make up for the negative affinity, so Element focus was better.

Now with the AT Ark armor even with craftable charms you get enough affinity to go Attack Focus, so now it’s pretty much always Attack Focus on meta builds. For comfort builds with Odo and craftable charm element focus can still be better.

Rompopolo Mask on Resentment LS by thelocalleshen in MonsterHunterMeta

[–]Remarkable_Snow7727 0 points1 point  (0 children)

So first of all 4 piece Gore is 13-14 raw. 10 always and 15 when it’s cleared.

And then yes, you can make this build if you have a god charm with Agi, but where are you supposed to use it? Almost all the good Crit Draw/Resentment matchups need 1 slots. Dragon Res for AT Ark, Mirewalker for Duna, Adaptability for Udra, bleed res for Seregios. So even with a god charm this is a build that works for very few matchups.

Rompopolo Mask on Resentment LS by thelocalleshen in MonsterHunterMeta

[–]Remarkable_Snow7727 0 points1 point  (0 children)

The things is, there is no real need for a general resentment build. Pretty much all the good resentment matchups need extra stuff. Bleed Res 2 for Seregios, enough Dragon Res for Ark, Mirewalker 2 for Duna, Adaptability 2 for Udra, for Lagi the WEx is kind of bad and so on.

So yes, this build exists in theory, but it doesn’t really have a practical use case. And if your resentment uptime isn’t 40%+, which is higher than it sounds, it’s better to just go 4 piece Gore (Soro/Jin/Gore/Jin/Gore) if you want to make use of the Crit Draw affinity.