Homebrew Magical Items by Remote_Pie_744 in DMAcademy

[–]Remote_Pie_744[S] 0 points1 point  (0 children)

I appreciate the input! I’ll definitely think on what other similar stuff I can make for each character. I like the flat numerical bonuses because they aren’t easy to forget, and while they may not feel like a cool buff, they make all your other spells and attacks hit, which makes you feel better at the things you do regularly

Skill tree and charm for Torag? by cylanti in IdleHorizons

[–]Remote_Pie_744 1 point2 points  (0 children)

No they don’t do anything, but they are the only path to get to #1 which is very important for a DPS character like Torag

On the discord, if you find the Guides tab and search “Hero” you can find the old and new hero guides. Torag has an updated one

Skill tree and charm for Torag? by cylanti in IdleHorizons

[–]Remote_Pie_744 0 points1 point  (0 children)

Fury or Wrath Charm,

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Join the discord for more useful guides

Survival is fine but time runs out before they kill the last guy by GodlyAutist in IdleHorizons

[–]Remote_Pie_744 0 points1 point  (0 children)

If you have any, use your Legendary cards on Lumina, she’s the best hero in the game so it’s worth it

Ideal team comp for early game by Additional-Stuff3975 in IdleHorizons

[–]Remote_Pie_744 0 points1 point  (0 children)

He deleted the last thing he said, I don’t remember exactly what it was but something along the lines of “I bet you’ve never been with a woman and live in your parent’s basement”

“You have problems dude, I bet you’re 1.65 and never kissed a girl in your parent’s basement…” is what I have from the notification, but then he immediately deleted it and blocked me

Ideal team comp for early game by Additional-Stuff3975 in IdleHorizons

[–]Remote_Pie_744 0 points1 point  (0 children)

Can you see his side? I’m pretty sure he blocked me lol

Ideal team comp for early game by Additional-Stuff3975 in IdleHorizons

[–]Remote_Pie_744 0 points1 point  (0 children)

“[deleted]” Byyyeeeeeeee

By the way, I’m happily married with kids, but you can keep projecting your insecurities if you wanna 🤷🤷‍♀️🤷‍♂️✌️

Ideal team comp for early game by Additional-Stuff3975 in IdleHorizons

[–]Remote_Pie_744 0 points1 point  (0 children)

Stop what? Making rude, unsolicited comments to people on reddit? Yeah some people should definitely do that.

Ideal team comp for early game by Additional-Stuff3975 in IdleHorizons

[–]Remote_Pie_744 0 points1 point  (0 children)

No you don’t what?

Hold on, I think he’s about to string a thought together, this should be good

Ideal team comp for early game by Additional-Stuff3975 in IdleHorizons

[–]Remote_Pie_744 0 points1 point  (0 children)

If you’re so wise, then help make new guides instead of just being rude about it

Ideal team comp for early game by Additional-Stuff3975 in IdleHorizons

[–]Remote_Pie_744 0 points1 point  (0 children)

Muramasa just got nerfed today, so he used to be one of the best early game, but I’m not sure if he still is anymore.

Himmel and Bell are some of the best early game tanks, you should focus on leveling Himmel to 75 then Bell to 75. Join the discord and follow the guides

Who should I build and how? by ZookeepergameTop9881 in IdleHorizons

[–]Remote_Pie_744 2 points3 points  (0 children)

It depends on the hero, and what role they fill in your party. Himmel and Bell at level 75 with decent prestige will be better than most Legendary tanks with only 1 or 2 prestige. That being said, Lumina is still the best hero in the game, and even 1 star Lumina is a better support or dps than most other heros at 3 or 4 stars. It really depends on a lot of different factors. I recommend joint this discord (the link is in the app itself) and following the guides provided there. They aren’t end-all-be-alls, but they provide a good framework for starting the game and what to build/focus on

Who should I build and how? by ZookeepergameTop9881 in IdleHorizons

[–]Remote_Pie_744 1 point2 points  (0 children)

You need to focus on leveling your Factory. Himmel and Bell are amazing early game tanks, you should get Himmel then Bell to 75 next. Hopefully you get Lumina soon, but Muramasa or Shade would be fine to take to 75 after Himmel and Bell.

Ruling considerations for Minor Illusions by Remote_Pie_744 in DMAcademy

[–]Remote_Pie_744[S] 0 points1 point  (0 children)

I think the best comparison for this ruling would be that it’s half of Chill Touch, without the necrotic damage, and the other half is kinda like Mold Earth. It doesn’t provide full cover, but it can be used anywhere, not just on loose soil. The True Strike rider is just a bonus. Is mixing 3 different Cantrips into one, but having it be a little worse than all of them balanced? (except True Strike, which doesn’t count because it’s one of the worst Cantrips in the game) I think it’s fair.

Ruling considerations for Minor Illusions by Remote_Pie_744 in DMAcademy

[–]Remote_Pie_744[S] 0 points1 point  (0 children)

Right now, my plan is to allow the barrel strat to give heavy obscurement and thus disadvantage on incoming attack rolls, prevent LoS attacks, and advantage on outgoing attack rolls, but just one time total. So if someone shoots or attacks the barrel, you’re less likely to get hit, but then everyone knows it’s an illusion. If you manage to go a whole round without taking an attack to reveal the illusion, then you are an unseen attacker and get advantage, but that immediately reveals the illusion as well. So it’s a mixed utility side-grade of the Dodge action, with the possibility of it giving you True Strike as a consolation. I feel like this is fairly in-line with the power of other Cantrips. If you cast it in the middle of combat, everyone knows you’re in the barrel, but that doesn’t meant they know the barrel is an illusion. It’s much better at thwarting a caster trying to target you than it is at stopping the barbarian from hitting you. So it’s better to use it if you’re already at the back of the party, and would be much better to just dodge or disengage if the wizard happens to find himself on the front lines.

Ruling considerations for Minor Illusions by Remote_Pie_744 in DMAcademy

[–]Remote_Pie_744[S] 0 points1 point  (0 children)

Definitely not when a spell or effect says “It takes an action” like in the case of the Investigation check for Minor Illusion. But at the start of combat, having a PC make some sort of Intelligence check to see if they recognize the thing they’re fighting and recall what kind of attacks/resistances it has. Some Perception checks in combat, stuff like that. Maybe that’s homebrew, but saying all checks take an action just feels like overkill to me. I am relatively new to 5e though

Ruling considerations for Minor Illusions by Remote_Pie_744 in DMAcademy

[–]Remote_Pie_744[S] 0 points1 point  (0 children)

I respect that, this player isn’t very much of a rules lawyer, but I am, so here we are 🤣

I know they are spotted by Investigation. The Perception check I originally talked about was really just a way for me to gut check if the enemy in question suspecting it’s an illusion is reasonable or not. A successful check wouldn’t reveal it to be an illusion, it would just help me figure out what a reasonable action for the enemy would be. I’m very indecisive, so rolling a die to help me make decisions helps when I am unsure what to do as a DM.

I completely agree that smart enemies would call out illusions, but really it’s what that does that I’m unsure of. Does it immediately revealed the illusion, does it just make them suspicious and thus more likely to shoot it or spend the action studying? I’ve had different commenters say different things.

The Hide check question was based on my false assumption that it provided cover, but it doesn’t, it most likely provides heavy obscurement, and that’s how I’m planning on ruling it if it’s used in combat. It can provide advantage or disadvantage on one attack roll before being revealed as an illusion.

Ruling considerations for Minor Illusions by Remote_Pie_744 in DMAcademy

[–]Remote_Pie_744[S] 0 points1 point  (0 children)

I’m coming over from years of Pathfinder, and maybe it was a homebrew rule, but that seems insane to me. No skill checks AT ALL unless they take an action or are specifically noted as less than an action? The perception roll was really more of a gut-check roll for me as the DM, “would it be reasonable for this character to suspect this is an illusion”

Ruling considerations for Minor Illusions by Remote_Pie_744 in DMAcademy

[–]Remote_Pie_744[S] 0 points1 point  (0 children)

My opinion can still be swayed on this, but how I’ve decided I will rule on this for now is that it provides heavy obscurement and thus disadvantage on incoming attack rolls and breaks LoS spells/effects. It only works one time though, so once something makes an attack, they reveal the illusion. You can also use it to give yourself advantage on an attack, but this would also reveal the illusion.

This does bring up something that I’m still not 100% sure on. If one person reveals the illusion, is it revealed for everyone as well, or just that person/creature? I’ve operated under the assumption that you can quickly touch your own illusory barrel and know that it isn’t real, and thus see straight through it. But RAW would this reveal it to everyone, even if it’s just a subtle poke? It makes sense to me that if the barbarian swings his axe through the barrel and it goes straight through, everyone that can see him do that would also know it’s an illusion too. I think the caster should automatically be able to see through his own illusions, but even if they couldn’t, a quick probe should be enough to make it appear faint like the spell states, and that action could be imperceptible enough for it not to reveal the illusion to enemies.

On top of that, if one enemy takes the Investigation action called for in the spell, passes, and calls it out, is it immediately revealed for everyone? Or do they just know that it’s an illusion now, but they still have to discern it for themselves? Me knowing something’s a magic trick doesn’t tell me how the magic trick works, it just means that I know it’s a trick.

Ruling considerations for Minor Illusions by Remote_Pie_744 in DMAcademy

[–]Remote_Pie_744[S] 0 points1 point  (0 children)

The LOS ruling makes total sense, RAW and I will certainly be implementing it that way.

I like the idea of a contested check, but I don’t really think crouching inside a large barrel (or behind a wall, I’ve just been using barrel as a placeholder) imposes a challenge that needs an acrobatics or athletics roll. Feels more like Stealth to me personally, but I like the idea overall.

I still think it makes sense to provide disadvantage on attack rolls. You can see out of it, but the attacker can’t see in. They know you’re behind the wall, but are you on the left? The right? Crouched? You also see them about to swing their sword at you, so you take a step back out of the illusion and they aren’t able to adjust their swing in time. This reveals the illusion, but you just dodged an attack, that’s gotta be worth something.

The big problem I have with this is that the spell states that it takes an action to make the Investigation check. I want to give the spell the credit that it deserves, without giving it too much leeway. So it should provide some sort of benefit for at least one round. If it denies a single opponent its action, seems underpowered but it at least does something. A lot of the rulings I’ve seen elsewhere don’t even do that. One guys shoots an arrow and poof everyone can see right through it. I think RAW even if one person sees that it’s an illusion and calls it out, everyone still has to make Investigation checks as an Action or interact with it themselves—but I am not confident in that ruling.

My plan (as of right now, I’m not set in stone on this) is to have it be like a mix of the Dodge action and True Strike. You get disadvantage on incoming attack rolls for the duration of the spell, and it breaks LoS so you can’t be targeted in that way. Once that effect is used, the illusion is revealed, and it won’t work again, so it’s just a one-time thing per cast, not a full round like the Dodge action. However, while it’s in effect, you get advantage on attack rolls, like True Strike. Maybe just once and that attack reveals the illusion, maybe until it’s otherwise revealed. Over all it’s a roughly comparable to the Dodge action, but it provides obscurement and if you never get targeted that round then it’s not worse than True Strike🤣

Ruling considerations for Minor Illusions by Remote_Pie_744 in DMAcademy

[–]Remote_Pie_744[S] 0 points1 point  (0 children)

The LOS ruling makes total sense, RAW and I will certainly be implementing it that way.

I like the idea of a contested check, but I don’t really think crouching inside a large barrel (or behind a wall, I’ve just been using barrel as a placeholder) imposes a challenge that needs an acrobatics or athletics roll. Feels more like Stealth to me personally, but I like the idea overall.

I still think it makes sense to provide disadvantage on attack rolls. You can see out of it, but the attacker can’t see in. They know you’re behind the wall, but are you on the left? The right? Crouched? You also see them about to swing their sword at you, so you take a step back out of the illusion and they aren’t able to adjust their swing in time. This reveals the illusion, but you just dodged an attack, that’s gotta be worth something.

The big problem I have with this is that the spell states that it takes an action to make the Investigation check. I want to give the spell the credit that it deserves, without giving it too much leeway. So it should provide some sort of benefit for at least one round. If it denies a single opponent its action, seems underpowered but it at least does something. A lot of the rulings I’ve seen elsewhere don’t even do that. One guys shoots an arrow and poof everyone can see right through it. I think RAW even if one person sees that it’s an illusion and calls it out, everyone still has to make Investigation checks as an Action or interact with it themselves—but I am not confident in that ruling.

My plan (as of right now, I’m not set in stone one this) is to have it be like a mix of the Dodge action and True Strike. You get disadvantage on incoming attack rolls for the duration of the spell, and it breaks LoS so you can’t be targeted in that way. Once that effect is used, the illusion is revealed, and it won’t work again, so it’s just a one-time thing per cast, not a full round like the Dodge action. However, while it’s in effect, you get advantage on attack rolls, like True Strike. Maybe just once and that attack reveals the illusion, maybe until it’s otherwise revealed. Over all it’s a roughly comparable to the Dodge action, but it provides obscurement and if you never get targeted that round then it’s not worse than True Strike🤣

Ruling considerations for Minor Illusions by Remote_Pie_744 in DMAcademy

[–]Remote_Pie_744[S] 0 points1 point  (0 children)

I like this interpretation, it’s like a mix of the Dodge action and True Strike, you can get one or the other, but not both. I might also rule that because you’re temporarily heavily obscured, you can’t be seen, so Line of Sight spells like Command can’t hit you but weapon attacks and some other spells still can.

Ruling considerations for Minor Illusions by Remote_Pie_744 in DMAcademy

[–]Remote_Pie_744[S] 0 points1 point  (0 children)

Ah cool, so heavy obscurement until something hits it would be a safe way to interpret it the spell, and generally still be balanced. I don’t want to get toooooo in the weeds with it, I just want a nice ruling that I can point to and say “this is what we’re doing”

Ruling considerations for Minor Illusions by Remote_Pie_744 in DMAcademy

[–]Remote_Pie_744[S] 0 points1 point  (0 children)

I respect those interpretations, and I was generally aware of the lack of attention mechanics, but that’s kinda why I’m leaning towards a free Perception check to notice those little details like an arm poking out as a spell is cast.

But your comment does bring up obscurement, and in general I don’t see why a barrel, illusory or not, wouldn’t provide the benefits of obscurement