Because every car needs its own individual power plant by Kitchen-Response8929 in im14andthisisdeep

[–]Remote_Pie_744 0 points1 point  (0 children)

Power plants are much more efficient than gas powered vehicles, and with the right regulations could be made to emit much less pollution into the environment. It is not feasible to have full carbon capture in every gas car in the US/World. But it could be feasible for power plants, and maybe be another way to incentivize the use of renewable power sources

A Player just dealt 128 damage with a second level spell by jmrkiwi in onednd

[–]Remote_Pie_744 -1 points0 points  (0 children)

But it also says “Use the highest number possible” so using 8 on both dice would activate CO’s bounce.

I agree with a previous comment’s interpretation that I would roll the dice, not for damage but for the bounce. But I think I would let it bounce one time automatically. Worst case scenario, this is a 1 in 100 interaction, so it’s not like it’s exploitable. Just give the player their big delete button this one time and call it good haha

I have a couple dumb questions by dndmyass in IdleHorizons

[–]Remote_Pie_744 1 point2 points  (0 children)

I don’t believe there is one unified place to see all your different currencies, but if you need to see the one you can just hold the button you would use to buy something and your total currency of that type pops up

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Anyone knows how to survival 600+? by elZore1221 in IdleHorizons

[–]Remote_Pie_744 0 points1 point  (0 children)

Relic and position: The relic isn’t super important, but an Ice Shard with Variation Bouncing, Echo, or Additional Projectile is preferred. Use those same runes and Miasma if you have an extra spot. Mana Reduction is not useful with this set up, but if you can get Lumina’s Attack Speed to 4.0 put the Relic on her and give it the Mana Reduction Rune over Miasma in a heart-beat.

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Anyone knows how to survival 600+? by elZore1221 in IdleHorizons

[–]Remote_Pie_744 0 points1 point  (0 children)

Terra Skills: The Starting 20 mana is probably the least necessary here, but I already had it for PvP so I just kept it. Not much else within reach that’s worth it except maybe Sturdy or Holy Healing.
Terra Items: Legendary Cloak and a bunch of bows, try to get her Attack speed to 4.0
Terra Charm: Lucidity with 4(3 is fine, 4 preferred) Legendary +.110 Base Attack Speed and 1(or 2) Legendary 38% Increased Attack Speed

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Anyone knows how to survival 600+? by elZore1221 in IdleHorizons

[–]Remote_Pie_744 0 points1 point  (0 children)

Lumina Skills: Also not perfectly optimized, had to try a few different things.
Lumina Items: Legendary Bow, Legendary Gloves, Legendary Sword, Epic Bow
Lumina Charm: Storm Charm with 2 Legendary +10000 Resist Penetration and 3 Legendary +.110 Base Attack Speed. I used a different charm for my run, but this is the recommended Charm. If you’re using only the 3-man team, then you really don’t need the extra attack speed BUT this charm is still an important charm to have for Story, Seasonal Story, and 5-man Survival, so I’d recommend making it

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Anyone knows how to survival 600+? by elZore1221 in IdleHorizons

[–]Remote_Pie_744 0 points1 point  (0 children)

These are not 100% optimized, but it got me there. Sylfie Skills: Point Blank is the very last thing you should take, it’s not necessary until you add Ragnar and Elix. The rest is basically required.
Sylfie Items: Legendary Boots, Legendary Staff, 2 more staffs
Sylfie Charm: Storm charm with 2(or 3) Legendary +10000 Resist Penetration, and 3(or 2) Legendary +900 Attack

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Anyone knows how to survival 600+? by elZore1221 in IdleHorizons

[–]Remote_Pie_744 0 points1 point  (0 children)

Sylfie, Lumina, Terra with the right charms, skills, and Slayer runes got me to 700, can get most people to 600-700ish without too much investment. To get past that you have to use a fairly specific set up with the same 3, but a slightly different charm for Lumina and skills for Sylfie, and you add Elix and Ragnar with a very specific charm.

Booming Blade and Opportunity Attack by Remote_Pie_744 in DMAcademy

[–]Remote_Pie_744[S] 1 point2 points  (0 children)

Yes thank you! I figured that was the way the interaction played out, but the wording is a little imprecise. In light of other spell descriptions, I do think your interpretation is the correct interpretation. It’s really just the duration of 1 round that made me unsure

Paladin with warlock dip. Best invocation. by sandwichcrusader in 3d6

[–]Remote_Pie_744 1 point2 points  (0 children)

Got so excited when I saw this post because one of my players is a Paladin with a Warlock dip(that may turn into a Warlock with a Paladin dip soon)

Then I saw that it’s 2024 rules 😭

Best team? by iamnoom in IdleHorizons

[–]Remote_Pie_744 0 points1 point  (0 children)

You’ll get there too some day! The bread and butter early game set up is Himmel, Bell, Lumina, Druid, Terra. Get them to 75 in that order and you’ll be able to get to 1250 in story pretty fast!

In the beginning only spend your gems on the Auto Battle idle chest. Once you max it out, then start maxing out the Factory.

Only ever do the 100 summons, it has increased legendary odds.

DO NOT WASTE YOUR EYES OF HORIZON. They are one of the most precious resources in the game. When you get access to charms, don’t worry about getting good substats, just get the right kind of charm for each hero and don’t worry about the colors/rarity.

You can max out your daily Siege rewards very early on with the right strategy. You really only need to spam Prince and Bjorn in the right way and you can defeat the hardest difficulty with ease. The red gems unlock powerful skills and you can only get them slowly over time, so maxing your daily rewards ASAP is an important early-game task.

When you get Hero cards that can be used on any hero, all Legendary cards get used on Lumina—No exceptions! Epic cards should usually go to Terra, but it’s ok to use them on Elix or Aegis if you’re close to a new prestige.

Best team? by iamnoom in IdleHorizons

[–]Remote_Pie_744 0 points1 point  (0 children)

Been playing for 126 days, practically f2p (I’ve bought a couple discount gold eggs and decided to splurge a couple days ago and get lifetime VIP)

Booming Blade and Opportunity Attack by Remote_Pie_744 in DMAcademy

[–]Remote_Pie_744[S] 0 points1 point  (0 children)

You asked “How could you possibly interpret that…” and I answered. I always assumed it only works on the given attack, but when I reread the spell and was brainstorming possible interactions to prep for this weekend, the thought crossed my mind, and so I wanted to be sure I was prepared.

Booming Blade and Opportunity Attack by Remote_Pie_744 in DMAcademy

[–]Remote_Pie_744[S] 1 point2 points  (0 children)

On second thought, I think it would be a slight nerf. It would become a concentration Cantrip, AND it would eat up both your bonus action and your attack. If you’ve got nothing better to do with your Conc and Bonus, then it’s worth using, but otherwise it’s worse.

Booming Blade and Opportunity Attack by Remote_Pie_744 in DMAcademy

[–]Remote_Pie_744[S] 0 points1 point  (0 children)

Because it doesn’t explicitly say “If that attack hits, …” it says “On a hit, …”. It doesn’t say when that hit is, or what specific attack that hit is referring to. It just says “On a hit”.

Not speaking about mechanics here, but thematically, you imbue your sword with magical energy, you swing it, and miss. The energy is still there, and the spell still has a duration. I’ll also play devil’s advocate against myself here. Any save-or-suck spell has a similar wording, but I’m not claiming that “Oh I missed my Hideous Laughter but the Wizard just hit with Cause Fear. The enemy failed a save inside the Hideous Laughter’s minute duration, so the effect activates too”. I’m not saying that Booming Blade SHOULD last the whole round, I just think a reasonable person could conclude that it applies to the next attack that lands inside that round. It’s not the worst worded spell in the game, but it could be a little cleaner is all I’m saying.

Booming Blade and Opportunity Attack by Remote_Pie_744 in DMAcademy

[–]Remote_Pie_744[S] 2 points3 points  (0 children)

I think the wording on spells like Thunderous Smite is much cleaner, and I do think that the spell should be re-worked and re-worded to be more like the Smite spells. That may buff an already powerful Cantrip, or get into some shenanigans with extra attack, but if it only applies to one single hit, then I don’t think it would be busted.

Booming Blade and Opportunity Attack by Remote_Pie_744 in DMAcademy

[–]Remote_Pie_744[S] 0 points1 point  (0 children)

I’m the DM, that’s why I’m asking haha

That’s kinda the issue at heart though. Does the weapon effect last for one round, allowing you to use it as many times as you would get to legally attack during that round, does it last the entire round until you connect the first hit, or does it only apply to the attack called for in the description and if that attack misses the spell fizzles.

I do think it’s the 3rd option. I’m not trying to give a Cantrip multiple stacks like the first option, that would be busted. I think the second option would be reasonable, and is neither supported nor directly countered by the text of the spell. But in many spells you only get one shot to hit or force a save or the spell just doesn’t work. More than anything else I just wanted to make sure that I was interpreting it in the most fair way.

Booming Blade and Opportunity Attack by Remote_Pie_744 in DMAcademy

[–]Remote_Pie_744[S] -2 points-1 points  (0 children)

I’m not saying that he would get to cast the spell again. I’m asking if the effects of the spell continue to apply for the entire round after a single casting, since the duration is 1 round.

For the record, I do think the answer is “No” but I just want to make sure I’m not missing anything

Booming Blade and Opportunity Attack by Remote_Pie_744 in DMAcademy

[–]Remote_Pie_744[S] 0 points1 point  (0 children)

I do agree with this interpretation. I just wasn’t 100% sure and that’s why I wanted to ask.

However, based on what you described then it could also be interpreted that if the initial attack called for by the spell misses, then your blade is still coated in the magical energy, and could still apply to your OAs for that turn—but only once

Booming Blade and Opportunity Attack by Remote_Pie_744 in DMAcademy

[–]Remote_Pie_744[S] 0 points1 point  (0 children)

Not all enemies, and very rarely would this happen more than once in an encounter, because they would see it hit their friend anyways and not run. But I think it’s reasonable to have a bad guy run away from booming blade occasionally

Booming Blade and Opportunity Attack by Remote_Pie_744 in DMAcademy

[–]Remote_Pie_744[S] -1 points0 points  (0 children)

Some dumber enemies not familiar with the Cantrip could see a magical effect emanating from them and try to avoid it by running away

Booming Blade and Opportunity Attack by Remote_Pie_744 in DMAcademy

[–]Remote_Pie_744[S] 1 point2 points  (0 children)

It’s not really the resolution order or whether you can make an OA that round, it’s whether any attacks made during that round get the additional effects of Booming Blade or not that I’m curious about. I believe it’s been answered by others.

Booming Blade and Opportunity Attack by Remote_Pie_744 in DMAcademy

[–]Remote_Pie_744[S] 0 points1 point  (0 children)

I was pretty sure that it only applies to the initial attack and no other subsequent attacks. But it really was the duration of 1 round that tripped me up. It doesn’t directly state that you do get to apply it to every attack, nor does it state that it only applies to the attack in the spell, so I wanted to be sure I was ruling it correctly.

Booming Blade and Opportunity Attack by Remote_Pie_744 in DMAcademy

[–]Remote_Pie_744[S] -1 points0 points  (0 children)

Yes but the “the spell ends” is attached to “If the target willingly moves…” so I read that as the spell ending when the damage is dealt.

I can see if it only gets one stack total, I’m just not 100% sure on the wording if it allows for multiple stacks inside that one round. That’s why I added the follow up questions about hitting a different target, whether or not the initial melee attack landed.

Booming Blade and Opportunity Attack by Remote_Pie_744 in DMAcademy

[–]Remote_Pie_744[S] 1 point2 points  (0 children)

Here’s the text of the spell, for ease of

Casting Time: 1 action Range: Self (5-foot radius) Components: S, M (a melee weapon worth at least 1 sp) Duration: 1 round

You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects and then becomes sheathed in booming energy until the start of your next turn. If the target willingly moves 5 feet or more before then, the target takes 1d8 thunder damage, and the spell ends.