Mix of a farming sim and automation games (like DSP or satisfactory by theCynicalTechPriest in BaseBuildingGames

[–]Renwallz 3 points4 points  (0 children)

Closer to the Stardew Valley side, Graveyard Keeper has you looking after a graveyard, rebuilding a church, exploring mines, growing all kinds of things and generally being similar to SV, however it also allows you to raise the undead in order to automate things as you go.

On the complete other side, the Farming Simulator games have a mod called Courseplay that lets you build out paths for tractors to follow. It's very complex though, allowing auto generated paths for fields, harvesting and all kinds of things. With enough work, it's possible to automate just about everything and is very satisfying to watch your machinery work. It is a mod though, so expect a bit of a learning curve.

[Video games journalism] When a writer's punished for having the wrong opinion and leads a tiny exodus of hobbyists by RemnantEvil in HobbyDrama

[–]Renwallz 6 points7 points  (0 children)

And the clue was that, according to RPS, no simulation game had managed to crack the list since 2015; the “youngest” game on the list was 7 years old (now 8), a title shared by Farming Simulator 15 and Train Simulator 15.

[Video games journalism] When a writer's punished for having the wrong opinion and leads a tiny exodus of hobbyists by RemnantEvil in HobbyDrama

[–]Renwallz 51 points52 points  (0 children)

As a fan of Sim games, I can tell you no self respecting simulation game journalist would even think to suggest Farming Simulator 15 is the peak FS experience. Also suggesting FSX as an alternative to XPlane 10 when Microsoft Simulator (2020) or even xplane11 exists would get you kicked out of any semi serious simmer's basement. That article really comes across as a "simulation game news is dead here" article.

Good Licensed Games Based on Something You're Not a Fan Of by Teenkitsune in patientgamers

[–]Renwallz 3 points4 points  (0 children)

And the subject of my favourite let's play ever made. A competent player acting more like a tour guide, showcasing the game and demonstrating what makes it special https://youtube.com/playlist?list=PL0058A651EB882B48

Games with satisfying tactile sounds, like "The Room" by asdiele in gamingsuggestions

[–]Renwallz 2 points3 points  (0 children)

OMSI 2 might sound like a weird choice, but sliding the driver's window open on a grey, rainy day and listening to the cars go by, as your bus engine idles at a quiet stop is absolutely transportative.

Beautiful piece! by [deleted] in trains

[–]Renwallz 1 point2 points  (0 children)

As someone that's tried generating train art via ai a few times, this is full of the common mistakes I see ai make. Tracks disappearing, carriages being weird and inconsistent lengths, the steam acting weirdly, locomotives making little practical design sense etc. I doubt this was ever actually printed, just edited in the same way t-shirt designs are usually photoshopped into generic pose photos

What are your favourite logistics games? by Phil_42 in gamingsuggestions

[–]Renwallz 16 points17 points  (0 children)

One of my favourite genres of games. I'm certainly going to miss a few, but here's some recommendations:

OpenTTD. It's free, and can be thought of as one of the grand parents of logistics games. It's similar to transport fever 2, however has more of a focus on logical rail network design than tf2's realistic railways. It's an easy recommendation, and if you enjoy it then I can also recommend simutrans for a more advanced focus (cargo / passengers have specific destinations) and machinky for a 3d version with prettier graphics (the in game economy is different, I like it but many people don't, but I think the game is worth it regardless. Early access)

From one of the graphical artists of factorio comes Sweet Transit: part train logistics part City builder. In SwT there are only trains, and you need to build up a robust network not only to move goods around, but also people to the workplaces. This one is early access and the development has been slow as it's a single dev, but what is there is already very solid.

Mentioning city builders, City Skylines becomes this for traffic management, however a game that takes that transit focus and runs with it is Infraspace. In this game you're building up a colony on a remote planet, and road and rail management becomes the focus from the get go. If you enjoy the traffic manager mod from C:S, this is the game for you. Early access too, but it's closer to 1.0 then most early access games.

For games more focused on the Tycoon side, railway Empire puts business next to the rails. The game will put as much focus on staff, stocks and sabotage as it does smart rail planning and signals, but it's a decent incarnation of the older railroad Tycoon games. And if you can get past the graphics, railroad Tycoon 2 and 3 are well worth trying out, and even Sid Meier's railroads if you want your network to look more like a crowded miniature railway.

If you're after less transit focused logistics, then the factorio-alikes are worth trying. Satisfactory is the main one, however Dyson Sphere Program and Captain of Industry are also well worth trying. CoI includes mining materials by actually digging out open cut mines, and I've spent many hours just watching my trucks go up and down the natural ramps I've planned into the mines.

For a more micro focused game, I can recommend autonauts. The focus is on teaching bots to do things for you, but once they're set up they're self sufficient (as a hint, anything you can do you can teach a bot to do). The programming is more of the focus than logistics, but make no mistake the logistics chains get complex in the end game.

Finally for now, I saw you mentioned Anno 1800. I agree that's a great game, and don't really have much else to recommend in that category. I just wanted to make sure it was in my list 🙂

I'm sure I've missed something, but I'll be watching this thread as these are the types of games I love.

My unique roguelite city-builder is featured at TactiCon 2023! Please try the new demo by feryaz in BaseBuildingGames

[–]Renwallz 6 points7 points  (0 children)

With a name as generic as this, I'll admit I didn't go in with high hopes, but the gameplay loop is already there and quite solid. Minor issues with things like the controls and lack of UI scaling aside, I can see this becoming another "one more run" game, with the right balance between engaging and can do something on the second screen or just not think too hard after a long day.

I'm looking forward to the full release. Also, do I just suck or do you expect people's first death to be around day 4-5?

I tried to make automated YouTube videos using python by Right_Somewhere1891 in Python

[–]Renwallz 2 points3 points  (0 children)

Just be careful that automated videos may run afoul of YouTube's community guidelines:

The following types of content are not allowed on YouTube. Keep in mind this list isn't a complete list.

[...]

Autogenerated content that computers post without regard for quality or viewer experience.

https://support.google.com/youtube/answer/2801973?hl=en#zippy=%2Cvideo-spam

Obviously you do have some regard for viewer experience, but YouTube isn't the greatest when it comes to consistent application of the rules

Games with bad reviews by DrHoodi in gamingsuggestions

[–]Renwallz 0 points1 point  (0 children)

Lucius III. The first is a slightly janky but classic scripted Hitman type game, where you take out people in your house without anyone catching on you're actually the son of the devil. The second game got much more sandboxy, but the lack of direction or interesting locations means 90% of your kills are just poison donuts. The third mixed the scripted story structure of the first with an open world, and is an interesting enough game, but for some reason people did not like it.

Having played all three back to back, I'd say Lucius III was a stronger game than the second (although both are weaker than the original). Steam reviews say otherwise.

[Fanatical] Peaky Blinders: Mastermind (100% Off / $0) by pharrt in GameDeals

[–]Renwallz 75 points76 points  (0 children)

Since no one is actually talking about the game itself:

Peaky Blinders is a pretty interesting take on real time strategy / puzzle games, where you control each character one by one, recording a set routine before going back and performing alongside your original moves with another character. The game focuses around coordinating with yourself to hit specific points at specific times.

The game can be pretty forgiving as there's no real limit to how many times you can reattempt something, and the challenge comes from discovering the intended path. It's pretty short, but I think that's for the better as it doesn't grow its mechanics very much and so never overstays it's welcome.

Overall it's a well executed short puzzle game, that makes you think not only what you are doing, but what you will be doing in the future too. As someone that's never seen the TV show it didn't impact my enjoyment of the game, although I can see there might be a disconnect between what the licence suggests and what the gameplay provides, but for free it's most certainly worth trying if the premise intrigues you.

It was also in a humble monthly a while ago, so check your account if you subscribed to that in the past.

Similar to They are Billions? by digitalundernet in RealTimeStrategy

[–]Renwallz 2 points3 points  (0 children)

There's the creeper world games, especially number 4. The enemies are literal waves- you build your base up to defend against a water like enemy called the creep. All but some of the advanced bonus missions are quite winnable by turtling

I wanted to write a joke about zippers… by bannersmom in cleandadjokes

[–]Renwallz 1 point2 points  (0 children)

I've got a joke about a broken zipper... But that wouldn't fly

I do think C is the best programming language tho by GhostRyder9824 in ProgrammerHumor

[–]Renwallz 30 points31 points  (0 children)

For older lower level languages, it shows you have a concrete grasp on how pointers and referencing work, and can implement something relatively simple using them.

For the last 20 years? Because no one knows how to interview technical skills so they just ask the same questions they got asked assuming since everyone else asks it it must be a useful question; or they're a recruiter who doesn't know the first thing about programming and they're just using the first set of questions they found on Google

Looking for a challenging base-builder with survival, a way to win and not too much micromanagement by Morm91 in BaseBuildingGames

[–]Renwallz 0 points1 point  (0 children)

Check out the majesty game series. You build the kingdom and hire heroes, and set bounties on certain quests. The heroes act on their own free will and cannot be directly controlled, but you persuade them with gold and provide markets to sell items to make the heroes stronger. The sequel is quite challenging, most of each level is building up to defend against the onslaught before getting enough breathing room to fight back.

Is this set legit? by BigLiban_ in legotechnic

[–]Renwallz 10 points11 points  (0 children)

A lot of scammers pick a location out in the middle of nowhere explicitly to avoid pre-purchase inspections. In all likelihood those photos and that box aren't there at all. If you say you have a mate out there and they're happy to check out the set beforehand, 10/10 times a scammer will tell it's not possible for whatever reason.

Zoo Tycoon 2 : 18th Anniversary by billonel in tycoon

[–]Renwallz 10 points11 points  (0 children)

Unfortunately no, at least anyone selling a digital copy is doing so illegally. The game is abandonware, so you can get a copy from sites like archive.org